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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/Compiler.h"
#include <sstream>
#include "angle_gl.h"
#include "common/utilities.h"
#include "compiler/translator/AddAndTrueToLoopCondition.h"
#include "compiler/translator/Cache.h"
#include "compiler/translator/CallDAG.h"
#include "compiler/translator/DeferGlobalInitializers.h"
#include "compiler/translator/EmulateGLFragColorBroadcast.h"
#include "compiler/translator/EmulatePrecision.h"
#include "compiler/translator/ForLoopUnroll.h"
#include "compiler/translator/Initialize.h"
#include "compiler/translator/InitializeParseContext.h"
#include "compiler/translator/InitializeVariables.h"
#include "compiler/translator/ParseContext.h"
#include "compiler/translator/PruneEmptyDeclarations.h"
#include "compiler/translator/RegenerateStructNames.h"
#include "compiler/translator/RemoveInvariantDeclaration.h"
#include "compiler/translator/RemovePow.h"
#include "compiler/translator/RewriteDoWhile.h"
#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
#include "compiler/translator/UnfoldShortCircuitAST.h"
#include "compiler/translator/UseInterfaceBlockFields.h"
#include "compiler/translator/ValidateLimitations.h"
#include "compiler/translator/ValidateMaxParameters.h"
#include "compiler/translator/ValidateOutputs.h"
#include "compiler/translator/VariablePacker.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
namespace sh
{
namespace
{
#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
void DumpFuzzerCase(char const *const *shaderStrings,
size_t numStrings,
uint32_t type,
uint32_t spec,
uint32_t output,
uint64_t options)
{
static int fileIndex = 0;
std::ostringstream o;
o << "corpus/" << fileIndex++ << ".sample";
std::string s = o.str();
// Must match the input format of the fuzzer
FILE *f = fopen(s.c_str(), "w");
fwrite(&type, sizeof(type), 1, f);
fwrite(&spec, sizeof(spec), 1, f);
fwrite(&output, sizeof(output), 1, f);
fwrite(&options, sizeof(options), 1, f);
char zero[128 - 20] = {0};
fwrite(&zero, 128 - 20, 1, f);
for (size_t i = 0; i < numStrings; i++)
{
fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f);
}
fwrite(&zero, 1, 1, f);
fclose(f);
}
#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
} // anonymous namespace
bool IsWebGLBasedSpec(ShShaderSpec spec)
{
return (spec == SH_WEBGL_SPEC || spec == SH_WEBGL2_SPEC || spec == SH_WEBGL3_SPEC);
}
bool IsGLSL130OrNewer(ShShaderOutput output)
{
return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT ||
output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
}
bool IsGLSL420OrNewer(ShShaderOutput output)
{
return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
}
bool IsGLSL410OrOlder(ShShaderOutput output)
{
return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT);
}
bool RemoveInvariant(sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput outputType,
ShCompileOptions compileOptions)
{
if ((compileOptions & SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT) == 0 &&
shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType))
return true;
if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 &&
shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER && IsGLSL410OrOlder(outputType))
return true;
return false;
}
size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
{
// WebGL defines a max token legnth of 256, while ES2 leaves max token
// size undefined. ES3 defines a max size of 1024 characters.
switch (spec)
{
case SH_WEBGL_SPEC:
return 256;
default:
return 1024;
}
}
namespace {
class TScopedPoolAllocator
{
public:
TScopedPoolAllocator(TPoolAllocator* allocator) : mAllocator(allocator)
{
mAllocator->push();
SetGlobalPoolAllocator(mAllocator);
}
~TScopedPoolAllocator()
{
SetGlobalPoolAllocator(NULL);
mAllocator->pop();
}
private:
TPoolAllocator* mAllocator;
};
class TScopedSymbolTableLevel
{
public:
TScopedSymbolTableLevel(TSymbolTable* table) : mTable(table)
{
ASSERT(mTable->atBuiltInLevel());
mTable->push();
}
~TScopedSymbolTableLevel()
{
while (!mTable->atBuiltInLevel())
mTable->pop();
}
private:
TSymbolTable* mTable;
};
int MapSpecToShaderVersion(ShShaderSpec spec)
{
switch (spec)
{
case SH_GLES2_SPEC:
case SH_WEBGL_SPEC:
return 100;
case SH_GLES3_SPEC:
case SH_WEBGL2_SPEC:
return 300;
case SH_GLES3_1_SPEC:
case SH_WEBGL3_SPEC:
return 310;
default:
UNREACHABLE();
return 0;
}
}
} // namespace
TShHandleBase::TShHandleBase()
{
allocator.push();
SetGlobalPoolAllocator(&allocator);
}
TShHandleBase::~TShHandleBase()
{
SetGlobalPoolAllocator(NULL);
allocator.popAll();
}
TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
: variablesCollected(false),
shaderType(type),
shaderSpec(spec),
outputType(output),
maxUniformVectors(0),
maxExpressionComplexity(0),
maxCallStackDepth(0),
maxFunctionParameters(0),
fragmentPrecisionHigh(false),
clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC),
builtInFunctionEmulator(),
mSourcePath(NULL),
mComputeShaderLocalSizeDeclared(false),
mTemporaryIndex(0)
{
mComputeShaderLocalSize.fill(1);
}
TCompiler::~TCompiler()
{
}
bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const
{
// If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API,
// validate loop and indexing as well (to verify that the shader only uses minimal functionality
// of ESSL 1.00 as in Appendix A of the spec).
return (IsWebGLBasedSpec(shaderSpec) && shaderVersion == 100) ||
(compileOptions & SH_VALIDATE_LOOP_INDEXING);
}
bool TCompiler::Init(const ShBuiltInResources& resources)
{
shaderVersion = 100;
maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ?
resources.MaxVertexUniformVectors :
resources.MaxFragmentUniformVectors;
maxExpressionComplexity = resources.MaxExpressionComplexity;
maxCallStackDepth = resources.MaxCallStackDepth;
maxFunctionParameters = resources.MaxFunctionParameters;
SetGlobalPoolAllocator(&allocator);
// Generate built-in symbol table.
if (!InitBuiltInSymbolTable(resources))
return false;
InitExtensionBehavior(resources, extensionBehavior);
fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1;
arrayBoundsClamper.SetClampingStrategy(resources.ArrayIndexClampingStrategy);
clampingStrategy = resources.ArrayIndexClampingStrategy;
hashFunction = resources.HashFunction;
return true;
}
TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[],
size_t numStrings,
ShCompileOptions compileOptions)
{
return compileTreeImpl(shaderStrings, numStrings, compileOptions);
}
TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
size_t numStrings,
const ShCompileOptions compileOptions)
{
clearResults();
ASSERT(numStrings > 0);
ASSERT(GetGlobalPoolAllocator());
// Reset the extension behavior for each compilation unit.
ResetExtensionBehavior(extensionBehavior);
// First string is path of source file if flag is set. The actual source follows.
size_t firstSource = 0;
if (compileOptions & SH_SOURCE_PATH)
{
mSourcePath = shaderStrings[0];
++firstSource;
}
TParseContext parseContext(symbolTable, extensionBehavior, shaderType, shaderSpec,
compileOptions, true, infoSink, getResources());
parseContext.setFragmentPrecisionHighOnESSL1(fragmentPrecisionHigh);
SetGlobalParseContext(&parseContext);
// We preserve symbols at the built-in level from compile-to-compile.
// Start pushing the user-defined symbols at global level.
TScopedSymbolTableLevel scopedSymbolLevel(&symbolTable);
// Parse shader.
bool success =
(PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr, &parseContext) == 0) &&
(parseContext.getTreeRoot() != nullptr);
shaderVersion = parseContext.getShaderVersion();
if (success && MapSpecToShaderVersion(shaderSpec) < shaderVersion)
{
infoSink.info.prefix(EPrefixError);
infoSink.info << "unsupported shader version";
success = false;
}
TIntermBlock *root = nullptr;
if (success)
{
mPragma = parseContext.pragma();
symbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll);
mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared();
mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize();
root = parseContext.getTreeRoot();
// Highp might have been auto-enabled based on shader version
fragmentPrecisionHigh = parseContext.getFragmentPrecisionHigh();
// Disallow expressions deemed too complex.
if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
success = limitExpressionComplexity(root);
// Create the function DAG and check there is no recursion
if (success)
success = initCallDag(root);
if (success && (compileOptions & SH_LIMIT_CALL_STACK_DEPTH))
success = checkCallDepth();
// Checks which functions are used and if "main" exists
if (success)
{
functionMetadata.clear();
functionMetadata.resize(mCallDag.size());
success = tagUsedFunctions();
}
if (success && !(compileOptions & SH_DONT_PRUNE_UNUSED_FUNCTIONS))
success = pruneUnusedFunctions(root);
// Prune empty declarations to work around driver bugs and to keep declaration output simple.
if (success)
PruneEmptyDeclarations(root);
if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER)
success = validateOutputs(root);
if (success && shouldRunLoopAndIndexingValidation(compileOptions))
success = validateLimitations(root);
// Fail compilation if precision emulation not supported.
if (success && getResources().WEBGL_debug_shader_precision &&
getPragma().debugShaderPrecision)
{
if (!EmulatePrecision::SupportedInLanguage(outputType))
{
infoSink.info.prefix(EPrefixError);
infoSink.info << "Precision emulation not supported for this output type.";
success = false;
}
}
// Unroll for-loop markup needs to happen after validateLimitations pass.
if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX))
{
ForLoopUnrollMarker marker(ForLoopUnrollMarker::kIntegerIndex,
shouldRunLoopAndIndexingValidation(compileOptions));
root->traverse(&marker);
}
if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX))
{
ForLoopUnrollMarker marker(ForLoopUnrollMarker::kSamplerArrayIndex,
shouldRunLoopAndIndexingValidation(compileOptions));
root->traverse(&marker);
if (marker.samplerArrayIndexIsFloatLoopIndex())
{
infoSink.info.prefix(EPrefixError);
infoSink.info << "sampler array index is float loop index";
success = false;
}
}
// Built-in function emulation needs to happen after validateLimitations pass.
if (success)
{
// TODO(jmadill): Remove global pool allocator.
GetGlobalPoolAllocator()->lock();
initBuiltInFunctionEmulator(&builtInFunctionEmulator, compileOptions);
GetGlobalPoolAllocator()->unlock();
builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(root);
}
// Clamping uniform array bounds needs to happen after validateLimitations pass.
if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS))
arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
// gl_Position is always written in compatibility output mode
if (success && shaderType == GL_VERTEX_SHADER &&
((compileOptions & SH_INIT_GL_POSITION) ||
(outputType == SH_GLSL_COMPATIBILITY_OUTPUT)))
initializeGLPosition(root);
if (success && RemoveInvariant(shaderType, shaderVersion, outputType, compileOptions))
sh::RemoveInvariantDeclaration(root);
// This pass might emit short circuits so keep it before the short circuit unfolding
if (success && (compileOptions & SH_REWRITE_DO_WHILE_LOOPS))
RewriteDoWhile(root, getTemporaryIndex());
if (success && (compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION))
sh::AddAndTrueToLoopCondition(root);
if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
{
UnfoldShortCircuitAST unfoldShortCircuit;
root->traverse(&unfoldShortCircuit);
unfoldShortCircuit.updateTree();
}
if (success && (compileOptions & SH_REMOVE_POW_WITH_CONSTANT_EXPONENT))
{
RemovePow(root);
}
if (success && shouldCollectVariables(compileOptions))
{
collectVariables(root);
if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS)
{
useAllMembersInUnusedStandardAndSharedBlocks(root);
}
if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
{
success = enforcePackingRestrictions();
if (!success)
{
infoSink.info.prefix(EPrefixError);
infoSink.info << "too many uniforms";
}
}
if (success && (compileOptions & SH_INIT_OUTPUT_VARIABLES))
{
initializeOutputVariables(root);
}
}
if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS))
{
ScalarizeVecAndMatConstructorArgs(root, shaderType, fragmentPrecisionHigh,
&mTemporaryIndex);
}
if (success && (compileOptions & SH_REGENERATE_STRUCT_NAMES))
{
RegenerateStructNames gen(symbolTable, shaderVersion);
root->traverse(&gen);
}
if (success && shaderType == GL_FRAGMENT_SHADER && shaderVersion == 100 &&
compileResources.EXT_draw_buffers && compileResources.MaxDrawBuffers > 1 &&
IsExtensionEnabled(extensionBehavior, "GL_EXT_draw_buffers"))
{
EmulateGLFragColorBroadcast(root, compileResources.MaxDrawBuffers, &outputVariables);
}
if (success)
{
DeferGlobalInitializers(root);
}
}
SetGlobalParseContext(NULL);
if (success)
return root;
return NULL;
}
bool TCompiler::compile(const char *const shaderStrings[],
size_t numStrings,
ShCompileOptions compileOptionsIn)
{
#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
DumpFuzzerCase(shaderStrings, numStrings, shaderType, shaderSpec, outputType, compileOptionsIn);
#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
if (numStrings == 0)
return true;
ShCompileOptions compileOptions = compileOptionsIn;
// Apply key workarounds.
if (shouldFlattenPragmaStdglInvariantAll())
{
// This should be harmless to do in all cases, but for the moment, do it only conditionally.
compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL;
}
ShCompileOptions unrollFlags =
SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX | SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX;
if ((compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION) != 0 &&
(compileOptions & unrollFlags) != 0)
{
infoSink.info.prefix(EPrefixError);
infoSink.info
<< "Unsupported compile flag combination: unroll & ADD_TRUE_TO_LOOP_CONDITION";
return false;
}
TScopedPoolAllocator scopedAlloc(&allocator);
TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions);
if (root)
{
if (compileOptions & SH_INTERMEDIATE_TREE)
TIntermediate::outputTree(root, infoSink.info);
if (compileOptions & SH_OBJECT_CODE)
translate(root, compileOptions);
// The IntermNode tree doesn't need to be deleted here, since the
// memory will be freed in a big chunk by the PoolAllocator.
return true;
}
return false;
}
bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
{
compileResources = resources;
setResourceString();
assert(symbolTable.isEmpty());
symbolTable.push(); // COMMON_BUILTINS
symbolTable.push(); // ESSL1_BUILTINS
symbolTable.push(); // ESSL3_BUILTINS
symbolTable.push(); // ESSL3_1_BUILTINS
TPublicType integer;
integer.initializeBasicType(EbtInt);
TPublicType floatingPoint;
floatingPoint.initializeBasicType(EbtFloat);
switch (shaderType)
{
case GL_FRAGMENT_SHADER:
symbolTable.setDefaultPrecision(integer, EbpMedium);
break;
case GL_VERTEX_SHADER:
symbolTable.setDefaultPrecision(integer, EbpHigh);
symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
break;
case GL_COMPUTE_SHADER:
symbolTable.setDefaultPrecision(integer, EbpHigh);
symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
break;
default:
assert(false && "Language not supported");
}
// Set defaults for sampler types that have default precision, even those that are
// only available if an extension exists.
// New sampler types in ESSL3 don't have default precision. ESSL1 types do.
initSamplerDefaultPrecision(EbtSampler2D);
initSamplerDefaultPrecision(EbtSamplerCube);
// SamplerExternalOES is specified in the extension to have default precision.
initSamplerDefaultPrecision(EbtSamplerExternalOES);
// It isn't specified whether Sampler2DRect has default precision.
initSamplerDefaultPrecision(EbtSampler2DRect);
InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable);
return true;
}
void TCompiler::initSamplerDefaultPrecision(TBasicType samplerType)
{
ASSERT(samplerType > EbtGuardSamplerBegin && samplerType < EbtGuardSamplerEnd);
TPublicType sampler;
sampler.initializeBasicType(samplerType);
symbolTable.setDefaultPrecision(sampler, EbpLow);
}
void TCompiler::setResourceString()
{
std::ostringstream strstream;
// clang-format off
strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
<< ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
<< ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
<< ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
<< ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
<< ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
<< ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
<< ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
<< ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
<< ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
<< ":OES_EGL_image_external_essl3:" << compileResources.OES_EGL_image_external_essl3
<< ":NV_EGL_stream_consumer_external:" << compileResources.NV_EGL_stream_consumer_external
<< ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
<< ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
<< ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
<< ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
<< ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
<< ":MaxFunctionParameters:" << compileResources.MaxFunctionParameters
<< ":EXT_blend_func_extended:" << compileResources.EXT_blend_func_extended
<< ":EXT_frag_depth:" << compileResources.EXT_frag_depth
<< ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
<< ":EXT_shader_framebuffer_fetch:" << compileResources.EXT_shader_framebuffer_fetch
<< ":NV_shader_framebuffer_fetch:" << compileResources.NV_shader_framebuffer_fetch
<< ":ARM_shader_framebuffer_fetch:" << compileResources.ARM_shader_framebuffer_fetch
<< ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
<< ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
<< ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
<< ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset
<< ":MaxDualSourceDrawBuffers:" << compileResources.MaxDualSourceDrawBuffers
<< ":NV_draw_buffers:" << compileResources.NV_draw_buffers
<< ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision
<< ":MaxImageUnits:" << compileResources.MaxImageUnits
<< ":MaxVertexImageUniforms:" << compileResources.MaxVertexImageUniforms
<< ":MaxFragmentImageUniforms:" << compileResources.MaxFragmentImageUniforms
<< ":MaxComputeImageUniforms:" << compileResources.MaxComputeImageUniforms
<< ":MaxCombinedImageUniforms:" << compileResources.MaxCombinedImageUniforms
<< ":MaxCombinedShaderOutputResources:" << compileResources.MaxCombinedShaderOutputResources
<< ":MaxComputeWorkGroupCountX:" << compileResources.MaxComputeWorkGroupCount[0]
<< ":MaxComputeWorkGroupCountY:" << compileResources.MaxComputeWorkGroupCount[1]
<< ":MaxComputeWorkGroupCountZ:" << compileResources.MaxComputeWorkGroupCount[2]
<< ":MaxComputeWorkGroupSizeX:" << compileResources.MaxComputeWorkGroupSize[0]
<< ":MaxComputeWorkGroupSizeY:" << compileResources.MaxComputeWorkGroupSize[1]
<< ":MaxComputeWorkGroupSizeZ:" << compileResources.MaxComputeWorkGroupSize[2]
<< ":MaxComputeUniformComponents:" << compileResources.MaxComputeUniformComponents
<< ":MaxComputeTextureImageUnits:" << compileResources.MaxComputeTextureImageUnits
<< ":MaxComputeAtomicCounters:" << compileResources.MaxComputeAtomicCounters
<< ":MaxComputeAtomicCounterBuffers:" << compileResources.MaxComputeAtomicCounterBuffers
<< ":MaxVertexAtomicCounters:" << compileResources.MaxVertexAtomicCounters
<< ":MaxFragmentAtomicCounters:" << compileResources.MaxFragmentAtomicCounters
<< ":MaxCombinedAtomicCounters:" << compileResources.MaxCombinedAtomicCounters
<< ":MaxAtomicCounterBindings:" << compileResources.MaxAtomicCounterBindings
<< ":MaxVertexAtomicCounterBuffers:" << compileResources.MaxVertexAtomicCounterBuffers
<< ":MaxFragmentAtomicCounterBuffers:" << compileResources.MaxFragmentAtomicCounterBuffers
<< ":MaxCombinedAtomicCounterBuffers:" << compileResources.MaxCombinedAtomicCounterBuffers
<< ":MaxAtomicCounterBufferSize:" << compileResources.MaxAtomicCounterBufferSize;
// clang-format on
builtInResourcesString = strstream.str();
}
void TCompiler::clearResults()
{
arrayBoundsClamper.Cleanup();
infoSink.info.erase();
infoSink.obj.erase();
infoSink.debug.erase();
attributes.clear();
outputVariables.clear();
uniforms.clear();
expandedUniforms.clear();
varyings.clear();
interfaceBlocks.clear();
variablesCollected = false;
builtInFunctionEmulator.Cleanup();
nameMap.clear();
mSourcePath = NULL;
mTemporaryIndex = 0;
}
bool TCompiler::initCallDag(TIntermNode *root)
{
mCallDag.clear();
switch (mCallDag.init(root, &infoSink.info))
{
case CallDAG::INITDAG_SUCCESS:
return true;
case CallDAG::INITDAG_RECURSION:
infoSink.info.prefix(EPrefixError);
infoSink.info << "Function recursion detected";
return false;
case CallDAG::INITDAG_UNDEFINED:
infoSink.info.prefix(EPrefixError);
infoSink.info << "Unimplemented function detected";
return false;
}
UNREACHABLE();
return true;
}
bool TCompiler::checkCallDepth()
{
std::vector<int> depths(mCallDag.size());
for (size_t i = 0; i < mCallDag.size(); i++)
{
int depth = 0;
auto &record = mCallDag.getRecordFromIndex(i);
for (auto &calleeIndex : record.callees)
{
depth = std::max(depth, depths[calleeIndex] + 1);
}
depths[i] = depth;
if (depth >= maxCallStackDepth)
{
// Trace back the function chain to have a meaningful info log.
infoSink.info.prefix(EPrefixError);
infoSink.info << "Call stack too deep (larger than " << maxCallStackDepth
<< ") with the following call chain: " << record.name;
int currentFunction = static_cast<int>(i);
int currentDepth = depth;
while (currentFunction != -1)
{
infoSink.info << " -> " << mCallDag.getRecordFromIndex(currentFunction).name;
int nextFunction = -1;
for (auto& calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees)
{
if (depths[calleeIndex] == currentDepth - 1)
{
currentDepth--;
nextFunction = calleeIndex;
}
}
currentFunction = nextFunction;
}
return false;
}
}
return true;
}
bool TCompiler::tagUsedFunctions()
{
// Search from main, starting from the end of the DAG as it usually is the root.
for (size_t i = mCallDag.size(); i-- > 0;)
{
if (mCallDag.getRecordFromIndex(i).name == "main(")
{
internalTagUsedFunction(i);
return true;
}
}
infoSink.info.prefix(EPrefixError);
infoSink.info << "Missing main()\n";
return false;
}
void TCompiler::internalTagUsedFunction(size_t index)
{
if (functionMetadata[index].used)
{
return;
}
functionMetadata[index].used = true;
for (int calleeIndex : mCallDag.getRecordFromIndex(index).callees)
{
internalTagUsedFunction(calleeIndex);
}
}
// A predicate for the stl that returns if a top-level node is unused
class TCompiler::UnusedPredicate
{
public:
UnusedPredicate(const CallDAG *callDag, const std::vector<FunctionMetadata> *metadatas)
: mCallDag(callDag), mMetadatas(metadatas)
{
}
bool operator ()(TIntermNode *node)
{
const TIntermAggregate *asAggregate = node->getAsAggregate();
const TIntermFunctionDefinition *asFunction = node->getAsFunctionDefinition();
const TFunctionSymbolInfo *functionInfo = nullptr;
if (asFunction)
{
functionInfo = asFunction->getFunctionSymbolInfo();
}
else if (asAggregate)
{
if (asAggregate->getOp() == EOpPrototype)
{
functionInfo = asAggregate->getFunctionSymbolInfo();
}
}
if (functionInfo == nullptr)
{
return false;
}
size_t callDagIndex = mCallDag->findIndex(functionInfo);
if (callDagIndex == CallDAG::InvalidIndex)
{
// This happens only for unimplemented prototypes which are thus unused
ASSERT(asAggregate && asAggregate->getOp() == EOpPrototype);
return true;
}
ASSERT(callDagIndex < mMetadatas->size());
return !(*mMetadatas)[callDagIndex].used;
}
private:
const CallDAG *mCallDag;
const std::vector<FunctionMetadata> *mMetadatas;
};
bool TCompiler::pruneUnusedFunctions(TIntermBlock *root)
{
UnusedPredicate isUnused(&mCallDag, &functionMetadata);
TIntermSequence *sequence = root->getSequence();
if (!sequence->empty())
{
sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused), sequence->end());
}
return true;
}
bool TCompiler::validateOutputs(TIntermNode* root)
{
ValidateOutputs validateOutputs(getExtensionBehavior(), compileResources.MaxDrawBuffers);
root->traverse(&validateOutputs);
return (validateOutputs.validateAndCountErrors(infoSink.info) == 0);
}
bool TCompiler::validateLimitations(TIntermNode* root)
{
ValidateLimitations validate(shaderType, &infoSink.info);
root->traverse(&validate);
return validate.numErrors() == 0;
}
bool TCompiler::limitExpressionComplexity(TIntermNode* root)
{
TMaxDepthTraverser traverser(maxExpressionComplexity + 1);
root->traverse(&traverser);
if (traverser.getMaxDepth() > maxExpressionComplexity)
{
infoSink.info << "Expression too complex.";
return false;
}
if (!ValidateMaxParameters::validate(root, maxFunctionParameters))
{
infoSink.info << "Function has too many parameters.";
return false;
}
return true;
}
void TCompiler::collectVariables(TIntermNode* root)
{
if (!variablesCollected)
{
sh::CollectVariables collect(&attributes, &outputVariables, &uniforms, &varyings,
&interfaceBlocks, hashFunction, symbolTable,
extensionBehavior);
root->traverse(&collect);
// This is for enforcePackingRestriction().
sh::ExpandUniforms(uniforms, &expandedUniforms);
variablesCollected = true;
}
}
bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions)
{
return (compileOptions & SH_VARIABLES) != 0;
}
bool TCompiler::wereVariablesCollected() const
{
return variablesCollected;
}
bool TCompiler::enforcePackingRestrictions()
{
VariablePacker packer;
return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, expandedUniforms);
}
void TCompiler::initializeGLPosition(TIntermNode* root)
{
InitVariableList list;
sh::ShaderVariable var(GL_FLOAT_VEC4, 0);
var.name = "gl_Position";
list.push_back(var);
InitializeVariables(root, list, symbolTable);
}
void TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermNode *root)
{
sh::InterfaceBlockList list;
for (auto block : interfaceBlocks)
{
if (!block.staticUse &&
(block.layout == sh::BLOCKLAYOUT_STANDARD || block.layout == sh::BLOCKLAYOUT_SHARED))
{
list.push_back(block);
}
}
sh::UseInterfaceBlockFields(root, list, symbolTable);
}
void TCompiler::initializeOutputVariables(TIntermNode *root)
{
InitVariableList list;
if (shaderType == GL_VERTEX_SHADER)
{
for (auto var : varyings)
{
list.push_back(var);
}
}
else
{
ASSERT(shaderType == GL_FRAGMENT_SHADER);
for (auto var : outputVariables)
{
list.push_back(var);
}
}
InitializeVariables(root, list, symbolTable);
}
const TExtensionBehavior& TCompiler::getExtensionBehavior() const
{
return extensionBehavior;
}
const char *TCompiler::getSourcePath() const
{
return mSourcePath;
}
const ShBuiltInResources& TCompiler::getResources() const
{
return compileResources;
}
const ArrayBoundsClamper& TCompiler::getArrayBoundsClamper() const
{
return arrayBoundsClamper;
}
ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const
{
return clampingStrategy;
}
const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const
{
return builtInFunctionEmulator;
}
void TCompiler::writePragma(ShCompileOptions compileOptions)
{
if (!(compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL))
{
TInfoSinkBase &sink = infoSink.obj;
if (mPragma.stdgl.invariantAll)
sink << "#pragma STDGL invariant(all)\n";
}
}
bool TCompiler::isVaryingDefined(const char *varyingName)
{
ASSERT(variablesCollected);
for (size_t ii = 0; ii < varyings.size(); ++ii)
{
if (varyings[ii].name == varyingName)
{
return true;
}
}
return false;
}
} // namespace sh
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