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// Copyright (c) 2020 - 2021 by Apex.AI Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0
#include "iceoryx_hoofs/cxx/optional.hpp"
#include "iceoryx_posh/popo/enum_trigger_type.hpp"
#include "iceoryx_posh/popo/wait_set.hpp"
#include "iceoryx_posh/runtime/posh_runtime.hpp"
#include <iostream>
#include <thread>
std::atomic_bool keepRunning{true};
// The two states and events the MyTriggerClass offers
//! [state enum]
enum class MyTriggerClassStates : iox::popo::StateEnumIdentifier
{
HAS_PERFORMED_ACTION,
IS_ACTIVATED
};
//! [state enum]
//! [event enum]
enum class MyTriggerClassEvents : iox::popo::EventEnumIdentifier
{
PERFORM_ACTION_CALLED,
ACTIVATE_CALLED
};
//! [event enum]
// Triggerable class which has two states and events which can be
// attached to a WaitSet.
class MyTriggerClass
{
public:
MyTriggerClass() = default;
~MyTriggerClass() = default;
// IMPORTANT: For now the WaitSet does not support that the origin is moved
// or copied. To support that we have to inform the waitset about
// our new origin, otherwise the WaitSet would end up in the wrong
// memory location when it calls the `hasTriggerCallback` with the
// old origin (already moved) pointer. The same applies to
// the resetCallback which is used when the WaitSet goes out of scope
// and is pointing also to the old origin.
//! [no move and copy]
MyTriggerClass(const MyTriggerClass&) = delete;
MyTriggerClass(MyTriggerClass&&) = delete;
MyTriggerClass& operator=(const MyTriggerClass&) = delete;
MyTriggerClass& operator=(MyTriggerClass&&) = delete;
//! [no move and copy]
//! [activate and performAction]
// When you call this method you will trigger the ACTIVATE event
void activate(const uint64_t activationCode) noexcept
{
m_activationCode = activationCode;
m_isActivated = true;
m_activateTrigger.trigger();
}
// Calling this method will trigger the PERFORMED_ACTION event
void performAction() noexcept
{
m_hasPerformedAction = true;
m_onActionTrigger.trigger();
}
//! [activate and performAction]
uint64_t getActivationCode() const noexcept
{
return m_activationCode;
}
//! [state checks]
// required by the m_onActionTrigger to ask the class if it was triggered
bool hasPerformedAction() const noexcept
{
return m_hasPerformedAction;
}
// required by the m_activateTrigger to ask the class if it was triggered
bool isActivated() const noexcept
{
return m_isActivated;
}
//! [state checks]
// reset PERFORMED_ACTION and ACTIVATE event
void reset(const MyTriggerClassStates event) noexcept
{
switch (event)
{
case MyTriggerClassStates::HAS_PERFORMED_ACTION:
m_hasPerformedAction = false;
break;
case MyTriggerClassStates::IS_ACTIVATED:
m_isActivated = false;
break;
}
}
static void callOnAction(MyTriggerClass* const triggerClassPtr)
{
// Ignore unused variable warning
(void)triggerClassPtr;
std::cout << "action performed" << std::endl;
}
//! [attorney]
friend iox::popo::NotificationAttorney;
//! [attorney]
private:
/// @brief Only usable by the WaitSet, not for public use
// This method attaches a state of the class to a waitset.
// The state is choosen by the state parameter. Additionally, you can
// set an eventId to group multiple instances and a custom callback.
//! [enableState]
void enableState(iox::popo::TriggerHandle&& triggerHandle, const MyTriggerClassStates state) noexcept
{
switch (state)
{
case MyTriggerClassStates::HAS_PERFORMED_ACTION:
m_onActionTrigger = std::move(triggerHandle);
break;
case MyTriggerClassStates::IS_ACTIVATED:
m_activateTrigger = std::move(triggerHandle);
break;
}
}
//! [enableState]
/// @brief Only usable by the WaitSet, not for public use
// This method attaches an event of the class to a waitset.
// The event is choosen by the event parameter. Additionally, you can
// set an eventId to group multiple instances and a custom callback.
//! [enableEvent]
void enableEvent(iox::popo::TriggerHandle&& triggerHandle, const MyTriggerClassEvents event) noexcept
{
switch (event)
{
case MyTriggerClassEvents::PERFORM_ACTION_CALLED:
m_onActionTrigger = std::move(triggerHandle);
break;
case MyTriggerClassEvents::ACTIVATE_CALLED:
m_activateTrigger = std::move(triggerHandle);
break;
}
}
//! [enableEvent]
/// @brief Only usable by the WaitSet, not for public use
// we offer the waitset a method to invalidate a trigger if it goes
// out of scope
//! [invalidateTrigger]
void invalidateTrigger(const uint64_t uniqueTriggerId)
{
if (m_onActionTrigger.getUniqueId() == uniqueTriggerId)
{
m_onActionTrigger.invalidate();
}
else if (m_activateTrigger.getUniqueId() == uniqueTriggerId)
{
m_activateTrigger.invalidate();
}
}
//! [invalidateTrigger]
//! [disableState]
void disableState(const MyTriggerClassStates state) noexcept
{
switch (state)
{
case MyTriggerClassStates::HAS_PERFORMED_ACTION:
m_onActionTrigger.reset();
break;
case MyTriggerClassStates::IS_ACTIVATED:
m_activateTrigger.reset();
break;
}
}
//! [disableState]
//! [disableEvent]
void disableEvent(const MyTriggerClassEvents event) noexcept
{
switch (event)
{
case MyTriggerClassEvents::PERFORM_ACTION_CALLED:
m_onActionTrigger.reset();
break;
case MyTriggerClassEvents::ACTIVATE_CALLED:
m_activateTrigger.reset();
break;
}
}
//! [disableEvent]
/// @brief Only usable by the WaitSet, not for public use
//! [condition satisfied]
iox::popo::WaitSetIsConditionSatisfiedCallback
getCallbackForIsStateConditionSatisfied(const MyTriggerClassStates event) const noexcept
{
switch (event)
{
case MyTriggerClassStates::HAS_PERFORMED_ACTION:
return {*this, &MyTriggerClass::hasPerformedAction};
case MyTriggerClassStates::IS_ACTIVATED:
return {*this, &MyTriggerClass::isActivated};
}
return {};
}
//! [condition satisfied]
private:
uint64_t m_activationCode = 0U;
bool m_hasPerformedAction = false;
bool m_isActivated = false;
iox::popo::TriggerHandle m_onActionTrigger;
iox::popo::TriggerHandle m_activateTrigger;
};
iox::cxx::optional<iox::popo::WaitSet<>> waitset;
iox::cxx::optional<MyTriggerClass> triggerClass;
constexpr uint64_t ACTIVATE_ID = 0U;
constexpr uint64_t ACTION_ID = 1U;
void callOnActivate(MyTriggerClass* const triggerClassPtr)
{
std::cout << "activated with code: " << triggerClassPtr->getActivationCode() << std::endl;
}
// The global event loop. It will create an infinite loop and
// will work on the incoming notifications.
//! [event loop]
void eventLoop()
{
while (keepRunning)
{
auto notificationVector = waitset->wait();
for (auto& notification : notificationVector)
{
if (notification->getNotificationId() == ACTIVATE_ID)
{
// reset MyTriggerClass instance state
notification->getOrigin<MyTriggerClass>()->reset(MyTriggerClassStates::IS_ACTIVATED);
// call the callback attached to the trigger
(*notification)();
}
else if (notification->getNotificationId() == ACTION_ID)
{
// reset is not required since we attached an notification here. we will be notified once
(*notification)();
}
}
}
}
//! [event loop]
int main()
{
iox::runtime::PoshRuntime::initRuntime("iox-cpp-waitset-trigger");
// we create a waitset and a triggerClass instance inside of the two
// global optionals
//! [create]
waitset.emplace();
triggerClass.emplace();
//! [create]
//! [attach]
// attach the IS_ACTIVATED state to the waitset and assign a callback
waitset
->attachState(*triggerClass,
MyTriggerClassStates::IS_ACTIVATED,
ACTIVATE_ID,
iox::popo::createNotificationCallback(callOnActivate))
.or_else([](auto) {
std::cerr << "failed to attach MyTriggerClassStates::IS_ACTIVATED state " << std::endl;
std::exit(EXIT_FAILURE);
});
// attach the PERFORM_ACTION_CALLED event to the waitset and assign a callback
waitset
->attachEvent(*triggerClass,
MyTriggerClassEvents::PERFORM_ACTION_CALLED,
ACTION_ID,
iox::popo::createNotificationCallback(MyTriggerClass::callOnAction))
.or_else([](auto) {
std::cerr << "failed to attach MyTriggerClassEvents::PERFORM_ACTION_CALLED event " << std::endl;
std::exit(EXIT_FAILURE);
});
//! [attach]
// start the event loop which is handling the events
//! [start event loop]
std::thread eventLoopThread(eventLoop);
//! [start event loop]
// start a thread which will trigger an event every second
//! [start trigger]
std::thread triggerThread([&] {
uint64_t activationCode = 1U;
for (auto i = 0U; i < 10; ++i)
{
std::this_thread::sleep_for(std::chrono::seconds(1));
triggerClass->activate(activationCode++);
std::this_thread::sleep_for(std::chrono::seconds(1));
triggerClass->performAction();
}
std::cout << "Sending final trigger" << std::endl;
keepRunning = false;
triggerClass->activate(activationCode++);
triggerClass->performAction();
});
//! [start trigger]
triggerThread.join();
eventLoopThread.join();
triggerClass.reset();
waitset.reset();
return (EXIT_SUCCESS);
}
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