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/*
* Copyright (C) 2002 Dominic Sacr <bugcreator@gmx.de>.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#ifndef CONTROLSOCKET_H
#define CONTROLSOCKET_H
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <string>
#include <set>
#include <libicq2000/constants.h>
#include "ControlCommands.h"
// ============================================================================
// ControlSocketBase
// ============================================================================
class ControlSocketBase
{
public:
ControlSocketBase (int sd = 0) : m_sd (sd) { }
int sd () const { return m_sd; }
protected:
int m_sd;
};
// ============================================================================
// ControlSocket
// ============================================================================
class ControlSocket : public ControlSocketBase
{
public:
ControlSocket (int sd = 0) : ControlSocketBase (sd) { }
ControlSocket & operator<< (unsigned int);
ControlSocket & operator<< (bool);
ControlSocket & operator<< (const std::string &);
ControlSocket & operator<< (int v) { return operator<< ((unsigned int)v); }
ControlSocket & operator<< (const CommandType & v) { return operator<< ((unsigned int&)v); }
ControlSocket & operator<< (const CommandMessageType & v) { return operator<< ((unsigned int&)v); }
ControlSocket & operator<< (const ICQ2000::Status & v) { return operator<< ((unsigned int&)v); }
ControlSocket & operator>> (unsigned int &);
ControlSocket & operator>> (bool &);
ControlSocket & operator>> (std::string &);
ControlSocket & operator>> (int & v) { return operator>> ((unsigned int&)v); }
ControlSocket & operator>> (CommandMessageType & v) { return operator>> ((unsigned int&)v); }
ControlSocket & operator>> (CommandType & v) { return operator>> ((unsigned int&)v); }
ControlSocket & operator>> (ICQ2000::Status & v) { return operator>> ((unsigned int&)v); }
enum ReadStatus {
WAITING,
READ,
CLOSED
};
ReadStatus readStatus ();
};
// ============================================================================
// ControlSocketServer
// ============================================================================
class ControlSocketServer : public ControlSocketBase
{
public:
bool init (const std::string & socket_path);
void quit ();
int getConnection ();
void closeConnection (int sd);
private:
sockaddr_un m_saddr;
};
// ============================================================================
// ControlSocketClient
// ============================================================================
class ControlSocketClient : public ControlSocket
{
public:
bool init (const std::string & socket_path, bool quiet = false);
void quit ();
};
#endif
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