1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396
|
/*
* (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
*
*/
#ifndef __OPENTYPELAYOUTENGINE_H
#define __OPENTYPELAYOUTENGINE_H
#include "LETypes.h"
#include "LEGlyphFilter.h"
#include "LEFontInstance.h"
#include "LayoutEngine.h"
#include "LETableReference.h"
#include "GlyphSubstitutionTables.h"
#include "GlyphDefinitionTables.h"
#include "GlyphPositioningTables.h"
U_NAMESPACE_BEGIN
/**
* OpenTypeLayoutEngine implements complex text layout for OpenType fonts - that is
* fonts which have GSUB and GPOS tables associated with them. In order to do this,
* the glyph processsing step described for LayoutEngine is further broken into three
* steps:
*
* 1) Character processing - this step analyses the characters and assigns a list of OpenType
* feature tags to each one. It may also change, remove or add characters, and change
* their order.
*
* 2) Glyph processing - This step performs character to glyph mapping,and uses the GSUB
* table associated with the font to perform glyph substitutions, such as ligature substitution.
*
* 3) Glyph post processing - in cases where the font doesn't directly contain a GSUB table,
* the previous two steps may have generated "fake" glyph indices to use with a "canned" GSUB
* table. This step turns those glyph indices into actual font-specific glyph indices, and may
* perform any other adjustments requried by the previous steps.
*
* OpenTypeLayoutEngine will also use the font's GPOS table to apply position adjustments
* such as kerning and accent positioning.
*
* @see LayoutEngine
*
* @internal
*/
class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
{
public:
/**
* This is the main constructor. It constructs an instance of OpenTypeLayoutEngine for
* a particular font, script and language. It takes the GSUB table as a parameter since
* LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
* OpenType font.
*
* @param fontInstance - the font
* @param scriptCode - the script
* @param langaugeCode - the language
* @param gsubTable - the GSUB table
* @param success - set to an error code if the operation fails
*
* @see LayoutEngine::layoutEngineFactory
* @see ScriptAndLangaugeTags.h for script and language codes
*
* @internal
*/
OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
le_int32 typoFlags, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTable, LEErrorCode &success);
/**
* This constructor is used when the font requires a "canned" GSUB table which can't be known
* until after this constructor has been invoked.
*
* @param fontInstance - the font
* @param scriptCode - the script
* @param langaugeCode - the language
* @param success - set to an error code if the operation fails
*
* @internal
*/
OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
le_int32 typoFlags, LEErrorCode &success);
/**
* The destructor, virtual for correct polymorphic invocation.
*
* @internal
*/
virtual ~OpenTypeLayoutEngine();
/**
* A convenience method used to convert the script code into
* the four byte script tag required by OpenType.
* For Indic languages where multiple script tags exist,
* the version 1 (old style) tag is returned.
*
* @param scriptCode - the script code
*
* @return the four byte script tag
*
* @internal
*/
static LETag getScriptTag(le_int32 scriptCode);
/**
* A convenience method used to convert the script code into
* the four byte script tag required by OpenType.
* For Indic languages where multiple script tags exist,
* the version 2 tag is returned.
*
* @param scriptCode - the script code
*
* @return the four byte script tag
*
* @internal
*/
static LETag getV2ScriptTag(le_int32 scriptCode);
/**
* A convenience method used to convert the langauge code into
* the four byte langauge tag required by OpenType.
*
* @param languageCode - the language code
*
* @return the four byte language tag
*
* @internal
*/
static LETag getLangSysTag(le_int32 languageCode);
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @stable ICU 2.8
*/
virtual UClassID getDynamicClassID() const;
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @stable ICU 2.8
*/
static UClassID getStaticClassID();
/**
* The array of language tags, indexed by language code.
*
* @internal
*/
static const LETag languageTags[];
private:
/**
* This method is used by the constructors to convert the script
* and language codes to four byte tags and save them.
*/
void setScriptAndLanguageTags();
/**
* The array of script tags, indexed by script code.
*/
static const LETag scriptTags[];
/**
* apply the typoflags. Only called by the c'tors.
*/
void applyTypoFlags();
protected:
/**
* A set of "default" features. The default characterProcessing method
* will apply all of these features to every glyph.
*
* @internal
*/
FeatureMask fFeatureMask;
/**
* A set of mappings from feature tags to feature masks. These may
* be in the order in which the featues should be applied, but they
* don't need to be.
*
* @internal
*/
const FeatureMap *fFeatureMap;
/**
* The length of the feature map.
*
* @internal
*/
le_int32 fFeatureMapCount;
/**
* <code>TRUE</code> if the features in the
* feature map are in the order in which they
* must be applied.
*
* @internal
*/
le_bool fFeatureOrder;
/**
* The address of the GSUB table.
*
* @internal
*/
LEReferenceTo<GlyphSubstitutionTableHeader> fGSUBTable;
/**
* The address of the GDEF table.
*
* @internal
*/
LEReferenceTo<GlyphDefinitionTableHeader> fGDEFTable;
/**
* The address of the GPOS table.
*
* @internal
*/
LEReferenceTo<GlyphPositioningTableHeader> fGPOSTable;
/**
* An optional filter used to inhibit substitutions
* preformed by the GSUB table. This is used for some
* "canned" GSUB tables to restrict substitutions to
* glyphs that are in the font.
*
* @internal
*/
LEGlyphFilter *fSubstitutionFilter;
/**
* The four byte script tag.
*
* @internal
*/
LETag fScriptTag;
/**
* The four byte script tag for V2 fonts.
*
* @internal
*/
LETag fScriptTagV2;
/**
* The four byte language tag
*
* @internal
*/
LETag fLangSysTag;
/**
* This method does the OpenType character processing. It assigns the OpenType feature
* tags to the characters, and may generate output characters that differ from the input
* charcters due to insertions, deletions, or reorderings. In such cases, it will also
* generate an output character index array reflecting these changes.
*
* Subclasses must override this method.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - TRUE if the characters are in a right to left directional run
*
* Output parameters:
* @param outChars - the output character array, if different from the input
* @param charIndices - the output character index array
* @param featureTags - the output feature tag array
* @param success - set to an error code if the operation fails
*
* @return the output character count (input character count if no change)
*
* @internal
*/
virtual le_int32 characterProcessing(const LEUnicode /*chars*/[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method does character to glyph mapping, and applies the GSUB table. The
* default implementation calls mapCharsToGlyphs and then applies the GSUB table,
* if there is one.
*
* Note that in the case of "canned" GSUB tables, the output glyph indices may be
* "fake" glyph indices that need to be converted to "real" glyph indices by the
* glyphPostProcessing method.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - TRUE if the characters are in a right to left directional run
* @param featureTags - the feature tag array
*
* Output parameters:
* @param glyphs - the output glyph index array
* @param charIndices - the output character index array
* @param success - set to an error code if the operation fails
*
* @return the number of glyphs in the output glyph index array
*
* Note: if the character index array was already set by the characterProcessing
* method, this method won't change it.
*
* @internal
*/
virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEGlyphStorage &glyphStorage, LEErrorCode &success);
virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method does any processing necessary to convert "fake"
* glyph indices used by the glyphProcessing method into "real" glyph
* indices which can be used to render the text. Note that in some
* cases, such as CDAC Indic fonts, several "real" glyphs may be needed
* to render one "fake" glyph.
*
* The default implementation of this method just returns the input glyph
* index and character index arrays, assuming that no "fake" glyph indices
* were needed to do GSUB processing.
*
* Input paramters:
* @param tempGlyphs - the input "fake" glyph index array
* @param tempCharIndices - the input "fake" character index array
* @param tempGlyphCount - the number of "fake" glyph indices
*
* Output parameters:
* @param glyphs - the output glyph index array
* @param charIndices - the output character index array
* @param success - set to an error code if the operation fails
*
* @return the number of glyph indices in the output glyph index array
*
* @internal
*/
virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method applies the characterProcessing, glyphProcessing and glyphPostProcessing
* methods. Most subclasses will not need to override this method.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - TRUE if the text is in a right to left directional run
*
* Output parameters:
* @param glyphs - the glyph index array
* @param charIndices - the character index array
* @param success - set to an error code if the operation fails
*
* @return the number of glyphs in the glyph index array
*
* @see LayoutEngine::computeGlyphs
*
* @internal
*/
virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method uses the GPOS table, if there is one, to adjust the glyph positions.
*
* Input parameters:
* @param glyphs - the input glyph array
* @param glyphCount - the number of glyphs in the glyph array
* @param x - the starting X position
* @param y - the starting Y position
*
* Output parameters:
* @param positions - the output X and Y positions (two entries per glyph)
* @param success - set to an error code if the operation fails
*
* @internal
*/
virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method frees the feature tag array so that the
* OpenTypeLayoutEngine can be reused for different text.
* It is also called from our destructor.
*
* @internal
*/
virtual void reset();
};
U_NAMESPACE_END
#endif
|