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// © 2024 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
#include "unicode/utypes.h"
#ifndef U_HIDE_DEPRECATED_API
#ifndef MESSAGEFORMAT2_EVALUATION_H
#define MESSAGEFORMAT2_EVALUATION_H
#if U_SHOW_CPLUSPLUS_API
/**
* \file
* \brief C++ API: Formats messages using the draft MessageFormat 2.0.
*/
#if !UCONFIG_NO_NORMALIZATION
#if !UCONFIG_NO_FORMATTING
#if !UCONFIG_NO_MF2
#include "unicode/messageformat2_arguments.h"
#include "unicode/messageformat2_data_model.h"
#include "unicode/messageformat2_function_registry.h"
#include "messageformat2_errors.h"
// Auxiliary data structures used during formatting a message
U_NAMESPACE_BEGIN
namespace message2 {
namespace functions {
static constexpr std::u16string_view DATETIME = u"datetime";
static constexpr std::u16string_view DATE = u"date";
static constexpr std::u16string_view TIME = u"time";
static constexpr std::u16string_view NUMBER = u"number";
static constexpr std::u16string_view INTEGER = u"integer";
static constexpr std::u16string_view TEST_FUNCTION = u"test:function";
static constexpr std::u16string_view TEST_FORMAT = u"test:format";
static constexpr std::u16string_view TEST_SELECT = u"test:select";
static constexpr std::u16string_view STRING = u"string";
}
using namespace data_model;
// PrioritizedVariant
// For how this class is used, see the references to (integer, variant) tuples
// in https://github.com/unicode-org/message-format-wg/blob/main/spec/formatting.md#pattern-selection
class PrioritizedVariant : public UObject {
public:
PrioritizedVariant() = default;
PrioritizedVariant(PrioritizedVariant&&) = default;
PrioritizedVariant& operator=(PrioritizedVariant&&) noexcept = default;
UBool operator<(const PrioritizedVariant&) const;
int32_t priority;
/* const */ SelectorKeys keys;
/* const */ Pattern pat;
PrioritizedVariant(uint32_t p,
const SelectorKeys& k,
const Pattern& pattern) noexcept : priority(p), keys(k), pat(pattern) {}
virtual ~PrioritizedVariant();
}; // class PrioritizedVariant
static inline int32_t comparePrioritizedVariants(UElement left, UElement right) {
const PrioritizedVariant& tuple1 = *(static_cast<const PrioritizedVariant*>(left.pointer));
const PrioritizedVariant& tuple2 = *(static_cast<const PrioritizedVariant*>(right.pointer));
if (tuple1 < tuple2) {
return -1;
}
if (tuple1.priority == tuple2.priority) {
return 0;
}
return 1;
}
// Closures and environments
// -------------------------
class Environment;
// A closure represents the right-hand side of a variable
// declaration, along with an environment giving values
// to its free variables
class Closure : public UMemory {
public:
const Expression& getExpr() const {
return expr;
}
const Environment& getEnv() const {
return env;
}
Closure(const Expression& expression, const Environment& environment) : expr(expression), env(environment) {}
Closure(Closure&&) = default;
virtual ~Closure();
private:
// An unevaluated expression
const Expression& expr;
// The environment mapping names used in this
// expression to other expressions
const Environment& env;
};
// An environment is represented as a linked chain of
// non-empty environments, terminating at an empty environment.
// It's searched using linear search.
class Environment : public UMemory {
public:
virtual bool has(const VariableName&) const = 0;
virtual const Closure& lookup(const VariableName&) const = 0;
static Environment* create(UErrorCode&);
static Environment* create(const VariableName&, Closure&&, Environment*, UErrorCode&);
virtual ~Environment();
};
class NonEmptyEnvironment;
class EmptyEnvironment : public Environment {
public:
EmptyEnvironment() = default;
virtual ~EmptyEnvironment();
private:
friend class Environment;
bool has(const VariableName&) const override;
const Closure& lookup(const VariableName&) const override;
static EmptyEnvironment* create(UErrorCode&);
static NonEmptyEnvironment* create(const VariableName&, Closure&&, Environment*, UErrorCode&);
};
class NonEmptyEnvironment : public Environment {
private:
friend class Environment;
bool has(const VariableName&) const override;
const Closure& lookup(const VariableName&) const override;
static NonEmptyEnvironment* create(const VariableName&, Closure&&, const Environment*, UErrorCode&);
virtual ~NonEmptyEnvironment();
private:
friend class Environment;
NonEmptyEnvironment(const VariableName& v, Closure&& c, Environment* e) : var(v), rhs(std::move(c)), parent(e) {}
// Maps VariableName onto Closure*
// Chain of linked environments
VariableName var;
Closure rhs;
const LocalPointer<Environment> parent;
};
// The context contains all the information needed to process
// an entire message: arguments, formatter cache, and error list
class MessageFormatter;
class MessageContext : public UMemory {
public:
MessageContext(const MessageArguments&, const StaticErrors&, UErrorCode&);
const Formattable* getGlobal(const VariableName&, UErrorCode&) const;
// If any errors were set, update `status` accordingly
void checkErrors(UErrorCode& status) const;
DynamicErrors& getErrors() { return errors; }
virtual ~MessageContext();
private:
const MessageArguments& arguments; // External message arguments
// Errors accumulated during parsing/formatting
DynamicErrors errors;
}; // class MessageContext
// InternalValue
// ----------------
class InternalValue : public UObject {
public:
const FunctionName& getFunctionName() const { return name; }
bool canSelect() const { return selector != nullptr; }
const Selector* getSelector(UErrorCode&) const;
FormattedPlaceholder forceFormatting(DynamicErrors& errs,
UErrorCode& errorCode);
void forceSelection(DynamicErrors& errs,
const UnicodeString* keys,
int32_t keysLen,
UnicodeString* prefs,
int32_t& prefsLen,
UErrorCode& errorCode);
// Needs to be deep-copyable and movable
virtual ~InternalValue();
InternalValue(FormattedPlaceholder&&);
// Formatter and selector may be null
InternalValue(InternalValue*, FunctionOptions&&, const FunctionName&, const Formatter*,
const Selector*);
const UnicodeString& getFallback() const;
bool isFallback() const;
bool hasNullOperand() const;
// Can't be used anymore after calling this
FormattedPlaceholder takeArgument(UErrorCode& errorCode);
InternalValue(InternalValue&& other) { *this = std::move(other); }
InternalValue& operator=(InternalValue&& other) noexcept;
private:
// InternalValue is owned (if present)
std::variant<InternalValue*, FormattedPlaceholder> argument;
FunctionOptions options;
FunctionName name;
const Selector* selector; // May be null
const Formatter* formatter; // May be null, but one or the other should be non-null unless argument is a FormattedPlaceholder
bool checkSelectOption() const;
}; // class InternalValue
} // namespace message2
U_NAMESPACE_END
#endif /* #if !UCONFIG_NO_MF2 */
#endif /* #if !UCONFIG_NO_FORMATTING */
#endif /* #if !UCONFIG_NO_NORMALIZATION */
#endif /* U_SHOW_CPLUSPLUS_API */
#endif // MESSAGEFORMAT2_EVALUATION_H
#endif // U_HIDE_DEPRECATED_API
// eof
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