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// © 2018 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
#include <iostream>
#include <memory>
#include <stack>
#include "filterrb.h"
#include "errmsg.h"
const char* PathFilter::kEInclusionNames[] = {
"INCLUDE",
"PARTIAL",
"EXCLUDE"
};
ResKeyPath::ResKeyPath() {}
ResKeyPath::ResKeyPath(const std::string& path, UErrorCode& status) {
if (path.empty() || path[0] != '/') {
std::cerr << "genrb error: path must start with /: " << path << std::endl;
status = U_PARSE_ERROR;
return;
}
if (path.length() == 1) {
return;
}
size_t i;
size_t j = 0;
while (true) {
i = j + 1;
j = path.find('/', i);
std::string key = path.substr(i, j - i);
if (key.empty()) {
std::cerr << "genrb error: empty subpaths and trailing slashes are not allowed: " << path << std::endl;
status = U_PARSE_ERROR;
return;
}
push(key);
if (j == std::string::npos) {
break;
}
}
}
void ResKeyPath::push(const std::string& key) {
fPath.push_back(key);
}
void ResKeyPath::pop() {
fPath.pop_back();
}
const std::list<std::string>& ResKeyPath::pieces() const {
return fPath;
}
std::ostream& operator<<(std::ostream& out, const ResKeyPath& value) {
if (value.pieces().empty()) {
out << "/";
} else for (const auto& key : value.pieces()) {
out << "/" << key;
}
return out;
}
PathFilter::~PathFilter() = default;
void SimpleRuleBasedPathFilter::addRule(const std::string& ruleLine, UErrorCode& status) {
if (ruleLine.empty()) {
std::cerr << "genrb error: empty filter rules are not allowed" << std::endl;
status = U_PARSE_ERROR;
return;
}
bool inclusionRule = false;
if (ruleLine[0] == '+') {
inclusionRule = true;
} else if (ruleLine[0] != '-') {
std::cerr << "genrb error: rules must start with + or -: " << ruleLine << std::endl;
status = U_PARSE_ERROR;
return;
}
ResKeyPath path(ruleLine.substr(1), status);
addRule(path, inclusionRule, status);
}
void SimpleRuleBasedPathFilter::addRule(const ResKeyPath& path, bool inclusionRule, UErrorCode& status) {
if (U_FAILURE(status)) {
return;
}
fRoot.applyRule(path, path.pieces().begin(), inclusionRule, status);
}
PathFilter::EInclusion SimpleRuleBasedPathFilter::match(const ResKeyPath& path) const {
const Tree* node = &fRoot;
// defaultResult "bubbles up" the nearest "definite" inclusion/exclusion rule
EInclusion defaultResult = INCLUDE;
if (node->fIncluded != PARTIAL) {
// rules handled here: "+/" and "-/"
defaultResult = node->fIncluded;
}
// isLeaf is whether the filter tree can provide no additional information
// even if additional subpaths are added to the given key
bool isLeaf = false;
for (const auto& key : path.pieces()) {
auto child = node->fChildren.find(key);
// Leaf case 1: input path descends outside the filter tree
if (child == node->fChildren.end()) {
if (node->fWildcard) {
// A wildcard pattern is present; continue checking
node = node->fWildcard.get();
} else {
isLeaf = true;
break;
}
} else {
node = &child->second;
}
if (node->fIncluded != PARTIAL) {
defaultResult = node->fIncluded;
}
}
// Leaf case 2: input path exactly matches a filter leaf
if (node->isLeaf()) {
isLeaf = true;
}
// Always return PARTIAL if we are not at a leaf
if (!isLeaf) {
return PARTIAL;
}
// If leaf node is PARTIAL, return the default
if (node->fIncluded == PARTIAL) {
return defaultResult;
}
return node->fIncluded;
}
SimpleRuleBasedPathFilter::Tree::Tree(const Tree& other)
: fIncluded(other.fIncluded), fChildren(other.fChildren) {
// Note: can't use the default copy assignment because of the std::unique_ptr
if (other.fWildcard) {
fWildcard = std::make_unique<Tree>(*other.fWildcard);
}
}
bool SimpleRuleBasedPathFilter::Tree::isLeaf() const {
return fChildren.empty() && !fWildcard;
}
void SimpleRuleBasedPathFilter::Tree::applyRule(
const ResKeyPath& path,
std::list<std::string>::const_iterator it,
bool inclusionRule,
UErrorCode& status) {
// Base Case
if (it == path.pieces().end()) {
if (isVerbose() && (fIncluded != PARTIAL || !isLeaf())) {
std::cout << "genrb info: rule on path " << path
<< " overrides previous rules" << std::endl;
}
fIncluded = inclusionRule ? INCLUDE : EXCLUDE;
fChildren.clear();
fWildcard.reset();
return;
}
// Recursive Step
const auto& key = *it;
if (key == "*") {
// Case 1: Wildcard
if (!fWildcard) {
fWildcard = std::make_unique<Tree>();
}
// Apply the rule to fWildcard and also to all existing children.
it++;
fWildcard->applyRule(path, it, inclusionRule, status);
for (auto& child : fChildren) {
child.second.applyRule(path, it, inclusionRule, status);
}
it--;
} else {
// Case 2: Normal Key
auto search = fChildren.find(key);
if (search == fChildren.end()) {
if (fWildcard) {
// Deep-copy the existing wildcard tree into the new key
search = fChildren.emplace(key, Tree(*fWildcard)).first;
} else {
search = fChildren.emplace(key, Tree()).first;
}
}
it++;
search->second.applyRule(path, it, inclusionRule, status);
it--;
}
}
void SimpleRuleBasedPathFilter::Tree::print(std::ostream& out, int32_t indent) const {
for (int32_t i=0; i<indent; i++) out << "\t";
out << "included: " << kEInclusionNames[fIncluded] << std::endl;
for (const auto& child : fChildren) {
for (int32_t i=0; i<indent; i++) out << "\t";
out << child.first << ": {" << std::endl;
child.second.print(out, indent + 1);
for (int32_t i=0; i<indent; i++) out << "\t";
out << "}" << std::endl;
}
if (fWildcard) {
for (int32_t i=0; i<indent; i++) out << "\t";
out << "* {" << std::endl;
fWildcard->print(out, indent + 1);
for (int32_t i=0; i<indent; i++) out << "\t";
out << "}" << std::endl;
}
}
void SimpleRuleBasedPathFilter::print(std::ostream& out) const {
out << "SimpleRuleBasedPathFilter {" << std::endl;
fRoot.print(out, 1);
out << "}" << std::endl;
}
std::ostream& operator<<(std::ostream& out, const SimpleRuleBasedPathFilter& value) {
value.print(out);
return out;
}
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