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/*
==============================================================================
This file is part of the IEM plug-in suite.
Author: Daniel Rudrich
Copyright (c) 2017 - Institute of Electronic Music and Acoustics (IEM)
https://iem.at
The IEM plug-in suite is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The IEM plug-in suite is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this software. If not, see <https://www.gnu.org/licenses/>.
==============================================================================
*/
#define JUCE_USE_VDSP_FRAMEWORK 1
#pragma once
#include "../../resources/AudioProcessorBase.h"
#include "../../resources/ambisonicTools.h"
#include "../../resources/customComponents/FilterVisualizer.h"
#include "../../resources/efficientSHvanilla.h"
#include "../../resources/interpLagrangeWeights.h"
#include "../JuceLibraryCode/JuceHeader.h"
#include "reflections.h"
#ifdef JUCE_MAC
#define VIMAGE_H // avoid namespace clashes
#include <Accelerate/Accelerate.h>
#endif
#if JUCE_USE_SIMD
using IIRfloat = juce::dsp::SIMDRegister<float>;
static constexpr int IIRfloat_elements = juce::dsp::SIMDRegister<float>::size();
#else /* !JUCE_USE_SIMD */
using IIRfloat = float;
static constexpr int IIRfloat_elements = 1;
#endif /* JUCE_USE_SIMD */
#define ProcessorClass RoomEncoderAudioProcessor
const int mSig[] = { 1, -1 };
using namespace juce::dsp;
struct RoomParams
{
bool validRoomData = false;
bool validListenerData = false;
bool validReflectionData = false;
float roomX, roomY, roomZ;
float listenerX, listenerY, listenerZ;
float reflCoeff, lowShelfFreq, lowShelfGain, highShelfFreq, highShelfGain, numRefl;
float wallAttenuationFront, wallAttenuationBack, wallAttenuationLeft, wallAttenuationRight,
wallAttenuationCeiling, wallAttenuationFloor;
};
struct SharedParams
{
SharedParams()
{
rooms.add (RoomParams());
rooms.add (RoomParams());
rooms.add (RoomParams());
rooms.add (RoomParams());
}
juce::Array<RoomParams> rooms;
};
struct ReflectionProperty
{
const int x; // coordinate in image source space
const int y; // coordinate in image source space
const int z; // coordinate in image source space
const int order; // image source order
const int xPlusReflections; // number of reflections at front wall
const int xMinusReflections; // number of reflections at back wall
const int yPlusReflections; // number of reflections at left wall
const int yMinusReflections; // number of reflections at right wall
const int zPlusReflections; // number of reflections at ceiling
const int zMinusReflections; // number of reflections at floor
};
//==============================================================================
/**
*/
class RoomEncoderAudioProcessor
: public AudioProcessorBase<IOTypes::Ambisonics<>, IOTypes::Ambisonics<>>,
private juce::Timer
{
public:
constexpr static int numberOfInputChannels = 64;
constexpr static int numberOfOutputChannels = 64;
//==============================================================================
RoomEncoderAudioProcessor();
~RoomEncoderAudioProcessor();
//==============================================================================
void initializeReflectionList();
//==============================================================================
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
void releaseResources() override;
void processBlock (juce::AudioSampleBuffer&, juce::MidiBuffer&) override;
//==============================================================================
juce::AudioProcessorEditor* createEditor() override;
bool hasEditor() const override;
//==============================================================================
int getNumPrograms() override;
int getCurrentProgram() override;
void setCurrentProgram (int index) override;
const juce::String getProgramName (int index) override;
void changeProgramName (int index, const juce::String& newName) override;
//==============================================================================
void getStateInformation (juce::MemoryBlock& destData) override;
void setStateInformation (const void* data, int sizeInBytes) override;
void parameterChanged (const juce::String& parameterID, float newValue) override;
//======= Parameters ===========================================================
std::vector<std::unique_ptr<juce::RangedAudioParameter>> createParameterLayout();
//==============================================================================
double oldDelay[nImgSrc];
float allGains[nImgSrc];
//filter coefficients
IIR::Coefficients<float>::Ptr lowShelfCoefficients;
IIR::Coefficients<float>::Ptr highShelfCoefficients;
bool userChangedFilterSettings = true;
bool updateFv = false;
void timerCallback() override;
void updateFilterCoefficients (double sampleRate);
void calculateImageSourcePositions (const float t, const float b, const float h);
std::atomic<float>* numRefl;
float mRadius[nImgSrc];
void updateBuffers() override;
juce::Atomic<bool> repaintPositionPlanes = true;
private:
//==============================================================================
inline void clear (juce::dsp::AudioBlock<IIRfloat>& ab);
bool readingSharedParams = false;
;
double phi;
double theta;
// Parameters
std::atomic<float>* directivityOrderSetting;
std::atomic<float>* inputIsSN3D;
std::atomic<float>* orderSetting;
std::atomic<float>* useSN3D;
std::atomic<float>* roomX;
std::atomic<float>* roomY;
std::atomic<float>* roomZ;
std::atomic<float>* sourceX;
std::atomic<float>* sourceY;
std::atomic<float>* sourceZ;
std::atomic<float>* listenerX;
std::atomic<float>* listenerY;
std::atomic<float>* listenerZ;
std::atomic<float>* reflCoeff;
std::atomic<float>* lowShelfFreq;
std::atomic<float>* lowShelfGain;
std::atomic<float>* highShelfFreq;
std::atomic<float>* highShelfGain;
std::atomic<float>* syncChannel;
std::atomic<float>* syncRoomSize;
std::atomic<float>* syncReflection;
std::atomic<float>* syncListener;
std::atomic<float>* renderDirectPath;
std::atomic<float>* directPathZeroDelay;
std::atomic<float>* directPathUnityGain;
std::atomic<float>* wallAttenuationFront;
std::atomic<float>* wallAttenuationBack;
std::atomic<float>* wallAttenuationLeft;
std::atomic<float>* wallAttenuationRight;
std::atomic<float>* wallAttenuationCeiling;
std::atomic<float>* wallAttenuationFloor;
std::atomic<float>* constantGainDistance;
int _numRefl;
juce::SharedResourcePointer<SharedParams> sharedParams;
//SIMD IIR Filter
juce::OwnedArray<juce::OwnedArray<IIR::Filter<IIRfloat>>> lowShelfArray;
juce::OwnedArray<juce::OwnedArray<IIR::Filter<IIRfloat>>> highShelfArray;
juce::HeapBlock<char> interleavedBlockData[16], zeroData; //todo: dynamically?
juce::OwnedArray<juce::dsp::AudioBlock<IIRfloat>> interleavedData;
juce::dsp::AudioBlock<float> zero;
juce::Array<int> filterPoints { 1, 7, 25, 61, 113, 169, 213 };
juce::Vector3D<float> sourcePos, listenerPos;
float mx[nImgSrc];
float my[nImgSrc];
float mz[nImgSrc];
float smx[nImgSrc];
float smy[nImgSrc];
float smz[nImgSrc];
int bufferSize;
int bufferReadIdx;
int readOffset;
float powReflCoeff[maxOrderImgSrc + 1];
double dist2smpls;
float SHcoeffsOld[nImgSrc][64];
IIRfloat SHsampleOld[nImgSrc][16]; //TODO: can be smaller: (N+1)^2/IIRfloat_elements()
juce::AudioBuffer<float> delayBuffer;
juce::AudioBuffer<float> monoBuffer;
juce::OwnedArray<ReflectionProperty> reflectionList;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (RoomEncoderAudioProcessor)
};
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