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/*
==============================================================================
This file is part of the IEM plug-in suite.
Author: Daniel Rudrich
Copyright (c) 2017 - Institute of Electronic Music and Acoustics (IEM)
https://iem.at
The IEM plug-in suite is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The IEM plug-in suite is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this software. If not, see <https://www.gnu.org/licenses/>.
==============================================================================
*/
#include "PluginEditor.h"
#include "PluginProcessor.h"
//==============================================================================
PluginTemplateAudioProcessorEditor::PluginTemplateAudioProcessorEditor (
PluginTemplateAudioProcessor& p,
juce::AudioProcessorValueTreeState& vts) :
juce::AudioProcessorEditor (&p),
audioProcessor (p),
valueTreeState (vts),
footer (p.getOSCParameterInterface())
{
// ============== BEGIN: essentials ======================
// set GUI size and lookAndFeel
//setSize(500, 300); // use this to create a fixed-size GUI
setResizeLimits (500, 300, 800, 500); // use this to create a resizable GUI
setResizable (true, true);
setLookAndFeel (&globalLaF);
// make title and footer visible, and set the PluginName
addAndMakeVisible (&title);
title.setTitle (juce::String ("Plugin"), juce::String ("Template"));
title.setFont (globalLaF.robotoBold, globalLaF.robotoLight);
addAndMakeVisible (&footer);
// ============= END: essentials ========================
// create the connection between title component's comboBoxes and parameters
cbInputChannelsSettingAttachment.reset (
new ComboBoxAttachment (valueTreeState,
"inputChannelsSetting",
*title.getInputWidgetPtr()->getChannelsCbPointer()));
cbNormalizationSettingAttachment.reset (
new ComboBoxAttachment (valueTreeState,
"useSN3D",
*title.getOutputWidgetPtr()->getNormCbPointer()));
cbOrderSettingAttachment.reset (
new ComboBoxAttachment (valueTreeState,
"outputOrderSetting",
*title.getOutputWidgetPtr()->getOrderCbPointer()));
addAndMakeVisible (slParam1);
slParam1Attachment.reset (new SliderAttachment (valueTreeState, "param1", slParam1));
addAndMakeVisible (slParam2);
slParam2Attachment.reset (new SliderAttachment (valueTreeState, "param2", slParam2));
// start timer after everything is set up properly
startTimer (20);
}
PluginTemplateAudioProcessorEditor::~PluginTemplateAudioProcessorEditor()
{
setLookAndFeel (nullptr);
}
//==============================================================================
void PluginTemplateAudioProcessorEditor::paint (juce::Graphics& g)
{
g.fillAll (globalLaF.ClBackground);
}
void PluginTemplateAudioProcessorEditor::resized()
{
// ============ BEGIN: header and footer ============
const int leftRightMargin = 30;
const int headerHeight = 60;
const int footerHeight = 25;
juce::Rectangle<int> area (getLocalBounds());
juce::Rectangle<int> footerArea (area.removeFromBottom (footerHeight));
footer.setBounds (footerArea);
area.removeFromLeft (leftRightMargin);
area.removeFromRight (leftRightMargin);
juce::Rectangle<int> headerArea = area.removeFromTop (headerHeight);
title.setBounds (headerArea);
area.removeFromTop (10);
area.removeFromBottom (5);
// =========== END: header and footer =================
// try to not use explicit coordinates to position your GUI components
// the removeFrom...() methods are quite handy to create scalable areas
// best practice would be the use of flexBoxes...
// the following is medium level practice ;-)
juce::Rectangle<int> sliderRow = area.removeFromTop (50);
slParam1.setBounds (sliderRow.removeFromLeft (150));
slParam2.setBounds (sliderRow.removeFromRight (150));
}
void PluginTemplateAudioProcessorEditor::timerCallback()
{
// === update titleBar widgets according to available input/output channel counts
title.setMaxSize (audioProcessor.getMaxSize());
// ==========================================
// insert stuff you want to do be done at every timer callback
}
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