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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
//! [complete]
#include <iostream>
#include <ignition/math.hh>
int main(int argc, char **argv)
{
// Create a Vector2 called vec2 of doubles using the typedef Vector2d.
// The initial x any y values are zero.\n\n";
// The x and y component of vec2 can be set at anytime.
//! [constructor]
ignition::math::Vector2d vec2;
vec2.Set(2.0, 4.0);
//! [constructor]
// The Vector2 class is a template, so you can also create a Vector2 using
// ignition::math::Vector2<double>
//! [constructor2]
ignition::math::Vector2<double> vec2a;
vec2a.Set(1.0, 2.0);
//! [constructor2]
// It's also possible to set initial values. This time we are using
// a Vector2 of floats
//! [constructor3]
ignition::math::Vector2f vec2b(1.2f, 3.4f);
//! [constructor3]
// We can output the contents of each vector using std::cout
//! [stdout]
std::cout << "Vec2: " << vec2 << "\n"
<< "Vec2a: " << vec2a << "\n"
<< "Vec2b: " << vec2b << "\n";
//! [stdout]
// You can also get access to each component in the vector using the
// X(), Y() accessors or the [] operator.
//! [access]
std::cout << "Vec2: x=" << vec2.X() << " y=" << vec2.Y() << "\n";
std::cout << "Vec2a: x=" << vec2a[0] << " y=" << vec2a[1] << "\n";
std::cout << "Vec2b: x=" << vec2b.X() << " y=" << vec2b[1] << "\n";
//! [access]
// The [] operator is clamped to the range [0, 1]
std::cout << vec2[3] << std::endl;
// The Vector2 class overloads many common operators
//! [operators]
std::cout << vec2 * vec2a << "\n"
<< vec2 + vec2a << "\n"
<< vec2 - vec2a << "\n"
<< vec2 / vec2a << "\n";
//! [operators]
// There are also many useful function such as finding the distance
// between two vectors
//! [distance]
std::cout << vec2.Distance(vec2a) << std::endl;
//! [distance]
// There are more functions in Vector2. Take a look at the API:
// https://ignitionrobotics.org/libs/math
}
//! [complete]
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