1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242
|
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef IGNITION_MATH_PLANE_HH_
#define IGNITION_MATH_PLANE_HH_
#include <ignition/math/AxisAlignedBox.hh>
#include <ignition/math/Vector2.hh>
#include <ignition/math/Vector3.hh>
#include <ignition/math/config.hh>
namespace ignition
{
namespace math
{
// Inline bracket to help doxygen filtering.
inline namespace IGNITION_MATH_VERSION_NAMESPACE {
//
/// \class Plane Plane.hh ignition/math/Plane.hh
/// \brief A plane and related functions.
template<typename T>
class Plane
{
/// \brief Enum used to indicate a side of the plane, no side, or both
/// sides for entities on the plane.
/// \sa Side
public: enum PlaneSide
{
/// \brief Negative side of the plane. This is the side that is
/// opposite the normal.
NEGATIVE_SIDE = 0,
/// \brief Positive side of the plane. This is the side that has the
/// normal vector.
POSITIVE_SIDE = 1,
/// \brief On the plane.
NO_SIDE = 2,
/// \brief On both sides of the plane.
BOTH_SIDE = 3
};
/// \brief Constructor
public: Plane()
: d(0.0)
{
}
/// \brief Constructor from a normal and a distance
/// \param[in] _normal The plane normal
/// \param[in] _offset Offset along the normal
public: Plane(const Vector3<T> &_normal, T _offset = 0.0)
: normal(_normal), d(_offset)
{
}
/// \brief Constructor
/// \param[in] _normal The plane normal
/// \param[in] _size Size of the plane
/// \param[in] _offset Offset along the normal
public: Plane(const Vector3<T> &_normal, const Vector2<T> &_size,
T _offset)
{
this->Set(_normal, _size, _offset);
}
/// \brief Copy constructor
/// \param[in] _plane Plane to copy
public: Plane(const Plane &_plane)
: normal(_plane.normal), size(_plane.size), d(_plane.d)
{}
/// \brief Destructor
public: virtual ~Plane() {}
/// \brief Set the plane
/// \param[in] _normal The plane normal
/// \param[in] _offset Offset along the normal
public: void Set(const Vector3<T> &_normal, T _offset)
{
this->normal = _normal;
this->d = _offset;
}
/// \brief Set the plane
/// \param[in] _normal The plane normal
/// \param[in] _size Size of the plane
/// \param[in] _offset Offset along the normal
public: void Set(const Vector3<T> &_normal, const Vector2<T> &_size,
T _offset)
{
this->normal = _normal;
this->size = _size;
this->d = _offset;
}
/// \brief The distance to the plane from the given point. The
/// distance can be negative, which indicates the point is on the
/// negative side of the plane.
/// \param[in] _point 3D point to calculate distance from.
/// \return Distance from the point to the plane.
/// \sa Side
public: T Distance(const Vector3<T> &_point) const
{
return this->normal.Dot(_point) - this->d;
}
/// \brief The side of the plane a point is on.
/// \param[in] _point The 3D point to check.
/// \return Plane::NEGATIVE_SIDE if the distance from the point to the
/// plane is negative, Plane::POSITIVE_SIDE if the distance from the
/// point to the plane is positive, or Plane::NO_SIDE if the
/// point is on the plane.
public: PlaneSide Side(const Vector3<T> &_point) const
{
T dist = this->Distance(_point);
if (dist < 0.0)
return NEGATIVE_SIDE;
if (dist > 0.0)
return POSITIVE_SIDE;
return NO_SIDE;
}
/// \brief The side of the plane a box is on.
/// \param[in] _box The 3D box to check.
/// \return Plane::NEGATIVE_SIDE if the distance from the box to the
/// plane is negative, Plane::POSITIVE_SIDE if the distance from the
/// box to the plane is positive, or Plane::BOTH_SIDE if the
/// box is on the plane.
public: PlaneSide Side(const math::AxisAlignedBox &_box) const
{
double dist = this->Distance(_box.Center());
double maxAbsDist = this->normal.AbsDot(_box.Size()/2.0);
if (dist < -maxAbsDist)
return NEGATIVE_SIDE;
if (dist > maxAbsDist)
return POSITIVE_SIDE;
return BOTH_SIDE;
}
/// \brief Get distance to the plane give an origin and direction
/// \param[in] _origin the origin
/// \param[in] _dir a direction
/// \return the shortest distance
public: T Distance(const Vector3<T> &_origin,
const Vector3<T> &_dir) const
{
T denom = this->normal.Dot(_dir);
if (std::abs(denom) < 1e-3)
{
// parallel
return 0;
}
else
{
T nom = _origin.Dot(this->normal) - this->d;
T t = -(nom/denom);
return t;
}
}
/// \brief Get the plane size
public: inline const Vector2<T> &Size() const
{
return this->size;
}
/// \brief Get the plane size
public: inline Vector2<T> &Size()
{
return this->size;
}
/// \brief Get the plane offset
public: inline const Vector3<T> &Normal() const
{
return this->normal;
}
/// \brief Get the plane offset
public: inline Vector3<T> &Normal()
{
return this->normal;
}
/// \brief Get the plane offset
public: inline T Offset() const
{
return this->d;
}
/// \brief Equal operator
/// \param _p another plane
/// \return itself
public: Plane<T> &operator=(const Plane<T> &_p)
{
this->normal = _p.normal;
this->size = _p.size;
this->d = _p.d;
return *this;
}
/// \brief Plane normal
private: Vector3<T> normal;
/// \brief Plane size
private: Vector2<T> size;
/// \brief Plane offset
private: T d;
};
typedef Plane<int> Planei;
typedef Plane<double> Planed;
typedef Plane<float> Planef;
}
}
}
#endif
|