1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739
|
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef IGNITION_MATH_VECTOR4_HH_
#define IGNITION_MATH_VECTOR4_HH_
#include <algorithm>
#include <ignition/math/Matrix4.hh>
#include <ignition/math/Helpers.hh>
#include <ignition/math/config.hh>
namespace ignition
{
namespace math
{
// Inline bracket to help doxygen filtering.
inline namespace IGNITION_MATH_VERSION_NAMESPACE {
//
/// \class Vector4 Vector4.hh ignition/math/Vector4.hh
/// \brief T Generic x, y, z, w vector
template<typename T>
class Vector4
{
/// \brief math::Vector4(0, 0, 0, 0)
public: static const Vector4<T> Zero;
/// \brief math::Vector4(1, 1, 1, 1)
public: static const Vector4<T> One;
/// \brief Constructor
public: Vector4()
{
this->data[0] = this->data[1] = this->data[2] = this->data[3] = 0;
}
/// \brief Constructor with component values
/// \param[in] _x value along x axis
/// \param[in] _y value along y axis
/// \param[in] _z value along z axis
/// \param[in] _w value along w axis
public: Vector4(const T &_x, const T &_y, const T &_z, const T &_w)
{
this->data[0] = _x;
this->data[1] = _y;
this->data[2] = _z;
this->data[3] = _w;
}
/// \brief Copy constructor
/// \param[in] _v vector
public: Vector4(const Vector4<T> &_v)
{
this->data[0] = _v[0];
this->data[1] = _v[1];
this->data[2] = _v[2];
this->data[3] = _v[3];
}
/// \brief Destructor
public: virtual ~Vector4() {}
/// \brief Calc distance to the given point
/// \param[in] _pt the point
/// \return the distance
public: T Distance(const Vector4<T> &_pt) const
{
return sqrt((this->data[0]-_pt[0])*(this->data[0]-_pt[0]) +
(this->data[1]-_pt[1])*(this->data[1]-_pt[1]) +
(this->data[2]-_pt[2])*(this->data[2]-_pt[2]) +
(this->data[3]-_pt[3])*(this->data[3]-_pt[3]));
}
/// \brief Calc distance to the given point
/// \param[in] _x value along x
/// \param[in] _y value along y
/// \param[in] _z value along z
/// \param[in] _w value along w
/// \return the distance
public: T Distance(T _x, T _y, T _z, T _w) const
{
return this->Distance(Vector4(_x, _y, _z, _w));
}
/// \brief Returns the length (magnitude) of the vector
/// \return The length
public: T Length() const
{
return sqrt(this->SquaredLength());
}
/// \brief Return the square of the length (magnitude) of the vector
/// \return the length
public: T SquaredLength() const
{
return std::pow(this->data[0], 2)
+ std::pow(this->data[1], 2)
+ std::pow(this->data[2], 2)
+ std::pow(this->data[3], 2);
}
/// \brief Round to near whole number.
public: void Round()
{
this->data[0] = nearbyint(this->data[0]);
this->data[1] = nearbyint(this->data[1]);
this->data[2] = nearbyint(this->data[2]);
this->data[3] = nearbyint(this->data[3]);
}
/// \brief Get a rounded version of this vector
/// \return a rounded vector
public: Vector4 Rounded() const
{
Vector4<T> result = *this;
result.Round();
return result;
}
/// \brief Corrects any nan values
public: inline void Correct()
{
// std::isfinite works with floating point values,
// need to explicit cast to avoid ambiguity in vc++.
if (!std::isfinite(static_cast<double>(this->data[0])))
this->data[0] = 0;
if (!std::isfinite(static_cast<double>(this->data[1])))
this->data[1] = 0;
if (!std::isfinite(static_cast<double>(this->data[2])))
this->data[2] = 0;
if (!std::isfinite(static_cast<double>(this->data[3])))
this->data[3] = 0;
}
/// \brief Normalize the vector length
public: void Normalize()
{
T d = this->Length();
if (!equal<T>(d, static_cast<T>(0.0)))
{
this->data[0] /= d;
this->data[1] /= d;
this->data[2] /= d;
this->data[3] /= d;
}
}
/// \brief Return a normalized vector
/// \return unit length vector
public: Vector4 Normalized() const
{
Vector4<T> result = *this;
result.Normalize();
return result;
}
/// \brief Return the dot product of this vector and another vector
/// \param[in] _v the vector
/// \return the dot product
public: T Dot(const Vector4<T> &_v) const
{
return this->data[0] * _v[0] +
this->data[1] * _v[1] +
this->data[2] * _v[2] +
this->data[3] * _v[3];
}
/// \brief Return the absolute dot product of this vector and
/// another vector. This is similar to the Dot function, except the
/// absolute value of each component of the vector is used.
///
/// result = abs(x1 * x2) + abs(y1 * y2) + abs(z1 * z2) + abs(w1 * w2)
///
/// \param[in] _v the vector
/// \return The absolute dot product
public: T AbsDot(const Vector4<T> &_v) const
{
return std::abs(this->data[0] * _v[0]) +
std::abs(this->data[1] * _v[1]) +
std::abs(this->data[2] * _v[2]) +
std::abs(this->data[3] * _v[3]);
}
/// \brief Get the absolute value of the vector
/// \return a vector with positive elements
public: Vector4 Abs() const
{
return Vector4(std::abs(this->data[0]),
std::abs(this->data[1]),
std::abs(this->data[2]),
std::abs(this->data[3]));
}
/// \brief Set the contents of the vector
/// \param[in] _x value along x axis
/// \param[in] _y value along y axis
/// \param[in] _z value along z axis
/// \param[in] _w value along w axis
public: void Set(T _x = 0, T _y = 0, T _z = 0, T _w = 0)
{
this->data[0] = _x;
this->data[1] = _y;
this->data[2] = _z;
this->data[3] = _w;
}
/// \brief Set this vector's components to the maximum of itself and the
/// passed in vector
/// \param[in] _v the maximum clamping vector
public: void Max(const Vector4<T> &_v)
{
this->data[0] = std::max(_v[0], this->data[0]);
this->data[1] = std::max(_v[1], this->data[1]);
this->data[2] = std::max(_v[2], this->data[2]);
this->data[3] = std::max(_v[3], this->data[3]);
}
/// \brief Set this vector's components to the minimum of itself and the
/// passed in vector
/// \param[in] _v the minimum clamping vector
public: void Min(const Vector4<T> &_v)
{
this->data[0] = std::min(_v[0], this->data[0]);
this->data[1] = std::min(_v[1], this->data[1]);
this->data[2] = std::min(_v[2], this->data[2]);
this->data[3] = std::min(_v[3], this->data[3]);
}
/// \brief Get the maximum value in the vector
/// \return the maximum element
public: T Max() const
{
return *std::max_element(this->data, this->data+4);
}
/// \brief Get the minimum value in the vector
/// \return the minimum element
public: T Min() const
{
return *std::min_element(this->data, this->data+4);
}
/// \brief Return the sum of the values
/// \return the sum
public: T Sum() const
{
return this->data[0] + this->data[1] + this->data[2] + this->data[3];
}
/// \brief Assignment operator
/// \param[in] _v the vector
/// \return a reference to this vector
public: Vector4<T> &operator=(const Vector4<T> &_v)
{
this->data[0] = _v[0];
this->data[1] = _v[1];
this->data[2] = _v[2];
this->data[3] = _v[3];
return *this;
}
/// \brief Assignment operator
/// \param[in] _value
public: Vector4<T> &operator=(T _value)
{
this->data[0] = _value;
this->data[1] = _value;
this->data[2] = _value;
this->data[3] = _value;
return *this;
}
/// \brief Addition operator
/// \param[in] _v the vector to add
/// \result a sum vector
public: Vector4<T> operator+(const Vector4<T> &_v) const
{
return Vector4<T>(this->data[0] + _v[0],
this->data[1] + _v[1],
this->data[2] + _v[2],
this->data[3] + _v[3]);
}
/// \brief Addition operator
/// \param[in] _v the vector to add
/// \return this vector
public: const Vector4<T> &operator+=(const Vector4<T> &_v)
{
this->data[0] += _v[0];
this->data[1] += _v[1];
this->data[2] += _v[2];
this->data[3] += _v[3];
return *this;
}
/// \brief Addition operators
/// \param[in] _s the scalar addend
/// \return sum vector
public: inline Vector4<T> operator+(const T _s) const
{
return Vector4<T>(this->data[0] + _s,
this->data[1] + _s,
this->data[2] + _s,
this->data[3] + _s);
}
/// \brief Addition operators
/// \param[in] _s the scalar addend
/// \param[in] _v input vector
/// \return sum vector
public: friend inline Vector4<T> operator+(const T _s,
const Vector4<T> &_v)
{
return _v + _s;
}
/// \brief Addition assignment operator
/// \param[in] _s scalar addend
/// \return this
public: const Vector4<T> &operator+=(const T _s)
{
this->data[0] += _s;
this->data[1] += _s;
this->data[2] += _s;
this->data[3] += _s;
return *this;
}
/// \brief Negation operator
/// \return negative of this vector
public: inline Vector4 operator-() const
{
return Vector4(-this->data[0], -this->data[1],
-this->data[2], -this->data[3]);
}
/// \brief Subtraction operator
/// \param[in] _v the vector to substract
/// \return a vector
public: Vector4<T> operator-(const Vector4<T> &_v) const
{
return Vector4<T>(this->data[0] - _v[0],
this->data[1] - _v[1],
this->data[2] - _v[2],
this->data[3] - _v[3]);
}
/// \brief Subtraction assigment operators
/// \param[in] _v the vector to substract
/// \return this vector
public: const Vector4<T> &operator-=(const Vector4<T> &_v)
{
this->data[0] -= _v[0];
this->data[1] -= _v[1];
this->data[2] -= _v[2];
this->data[3] -= _v[3];
return *this;
}
/// \brief Subtraction operators
/// \param[in] _s the scalar subtrahend
/// \return difference vector
public: inline Vector4<T> operator-(const T _s) const
{
return Vector4<T>(this->data[0] - _s,
this->data[1] - _s,
this->data[2] - _s,
this->data[3] - _s);
}
/// \brief Subtraction operators
/// \param[in] _s the scalar minuend
/// \param[in] _v vector subtrahend
/// \return difference vector
public: friend inline Vector4<T> operator-(const T _s,
const Vector4<T> &_v)
{
return {_s - _v.X(), _s - _v.Y(), _s - _v.Z(), _s - _v.W()};
}
/// \brief Subtraction assignment operator
/// \param[in] _s scalar subtrahend
/// \return this
public: const Vector4<T> &operator-=(const T _s)
{
this->data[0] -= _s;
this->data[1] -= _s;
this->data[2] -= _s;
this->data[3] -= _s;
return *this;
}
/// \brief Division assignment operator
/// \remarks Performs element wise division,
/// which has limited use.
/// \param[in] _v the vector to perform element wise division with
/// \return a result vector
public: const Vector4<T> operator/(const Vector4<T> &_v) const
{
return Vector4<T>(this->data[0] / _v[0],
this->data[1] / _v[1],
this->data[2] / _v[2],
this->data[3] / _v[3]);
}
/// \brief Division assignment operator
/// \remarks Performs element wise division,
/// which has limited use.
/// \param[in] _v the vector to perform element wise division with
/// \return this
public: const Vector4<T> &operator/=(const Vector4<T> &_v)
{
this->data[0] /= _v[0];
this->data[1] /= _v[1];
this->data[2] /= _v[2];
this->data[3] /= _v[3];
return *this;
}
/// \brief Division assignment operator
/// \remarks Performs element wise division,
/// which has limited use.
/// \param[in] _v another vector
/// \return a result vector
public: const Vector4<T> operator/(T _v) const
{
return Vector4<T>(this->data[0] / _v, this->data[1] / _v,
this->data[2] / _v, this->data[3] / _v);
}
/// \brief Division operator
/// \param[in] _v scaling factor
/// \return a vector
public: const Vector4<T> &operator/=(T _v)
{
this->data[0] /= _v;
this->data[1] /= _v;
this->data[2] /= _v;
this->data[3] /= _v;
return *this;
}
/// \brief Multiplication operator.
/// \remarks Performs element wise multiplication,
/// which has limited use.
/// \param[in] _pt another vector
/// \return result vector
public: const Vector4<T> operator*(const Vector4<T> &_pt) const
{
return Vector4<T>(this->data[0] * _pt[0],
this->data[1] * _pt[1],
this->data[2] * _pt[2],
this->data[3] * _pt[3]);
}
/// \brief Matrix multiplication operator.
/// \param[in] _m matrix
/// \return the vector multiplied by _m
public: const Vector4<T> operator*(const Matrix4<T> &_m) const
{
return Vector4<T>(
this->data[0]*_m(0, 0) + this->data[1]*_m(1, 0) +
this->data[2]*_m(2, 0) + this->data[3]*_m(3, 0),
this->data[0]*_m(0, 1) + this->data[1]*_m(1, 1) +
this->data[2]*_m(2, 1) + this->data[3]*_m(3, 1),
this->data[0]*_m(0, 2) + this->data[1]*_m(1, 2) +
this->data[2]*_m(2, 2) + this->data[3]*_m(3, 2),
this->data[0]*_m(0, 3) + this->data[1]*_m(1, 3) +
this->data[2]*_m(2, 3) + this->data[3]*_m(3, 3));
}
/// \brief Multiplication assignment operator
/// \remarks Performs element wise multiplication,
/// which has limited use.
/// \param[in] _pt a vector
/// \return this
public: const Vector4<T> &operator*=(const Vector4<T> &_pt)
{
this->data[0] *= _pt[0];
this->data[1] *= _pt[1];
this->data[2] *= _pt[2];
this->data[3] *= _pt[3];
return *this;
}
/// \brief Multiplication operators
/// \param[in] _v scaling factor
/// \return a scaled vector
public: const Vector4<T> operator*(T _v) const
{
return Vector4<T>(this->data[0] * _v, this->data[1] * _v,
this->data[2] * _v, this->data[3] * _v);
}
/// \brief Scalar left multiplication operators
/// \param[in] _s the scaling factor
/// \param[in] _v the vector to scale
/// \return a scaled vector
public: friend inline const Vector4 operator*(const T _s,
const Vector4 &_v)
{
return Vector4(_v * _s);
}
/// \brief Multiplication assignment operator
/// \param[in] _v scaling factor
/// \return this
public: const Vector4<T> &operator*=(T _v)
{
this->data[0] *= _v;
this->data[1] *= _v;
this->data[2] *= _v;
this->data[3] *= _v;
return *this;
}
/// \brief Equality test with tolerance.
/// \param[in] _v the vector to compare to
/// \param[in] _tol equality tolerance.
/// \return true if the elements of the vectors are equal within
/// the tolerence specified by _tol.
public: bool Equal(const Vector4 &_v, const T &_tol) const
{
return equal<T>(this->data[0], _v[0], _tol)
&& equal<T>(this->data[1], _v[1], _tol)
&& equal<T>(this->data[2], _v[2], _tol)
&& equal<T>(this->data[3], _v[3], _tol);
}
/// \brief Equal to operator
/// \param[in] _v the other vector
/// \return true if each component is equal within a
/// default tolerence (1e-6), false otherwise
public: bool operator==(const Vector4<T> &_v) const
{
return this->Equal(_v, static_cast<T>(1e-6));
}
/// \brief Not equal to operator
/// \param[in] _pt the other vector
/// \return false if each component is equal within a
/// default tolerence (1e-6), true otherwise
public: bool operator!=(const Vector4<T> &_pt) const
{
return !(*this == _pt);
}
/// \brief See if a point is finite (e.g., not nan)
/// \return true if finite, false otherwise
public: bool IsFinite() const
{
// std::isfinite works with floating point values,
// need to explicit cast to avoid ambiguity in vc++.
return std::isfinite(static_cast<double>(this->data[0])) &&
std::isfinite(static_cast<double>(this->data[1])) &&
std::isfinite(static_cast<double>(this->data[2])) &&
std::isfinite(static_cast<double>(this->data[3]));
}
/// \brief Array subscript operator
/// \param[in] _index The index, where 0 == x, 1 == y, 2 == z, 3 == w.
/// The index is clamped to the range (0,3).
/// \return The value.
public: T &operator[](const std::size_t _index)
{
return this->data[clamp(_index, IGN_ZERO_SIZE_T, IGN_THREE_SIZE_T)];
}
/// \brief Const-qualified array subscript operator
/// \param[in] _index The index, where 0 == x, 1 == y, 2 == z, 3 == w.
/// The index is clamped to the range (0,3).
/// \return The value.
public: T operator[](const std::size_t _index) const
{
return this->data[clamp(_index, IGN_ZERO_SIZE_T, IGN_THREE_SIZE_T)];
}
/// \brief Return a mutable x value.
/// \return The x component of the vector
public: T &X()
{
return this->data[0];
}
/// \brief Return a mutable y value.
/// \return The y component of the vector
public: T &Y()
{
return this->data[1];
}
/// \brief Return a mutable z value.
/// \return The z component of the vector
public: T &Z()
{
return this->data[2];
}
/// \brief Return a mutable w value.
/// \return The w component of the vector
public: T &W()
{
return this->data[3];
}
/// \brief Get the x value.
/// \return The x component of the vector
public: T X() const
{
return this->data[0];
}
/// \brief Get the y value.
/// \return The y component of the vector
public: T Y() const
{
return this->data[1];
}
/// \brief Get the z value.
/// \return The z component of the vector
public: T Z() const
{
return this->data[2];
}
/// \brief Get the w value.
/// \return The w component of the vector
public: T W() const
{
return this->data[3];
}
/// \brief Set the x value.
/// \param[in] _v Value for the x component.
public: inline void X(const T &_v)
{
this->data[0] = _v;
}
/// \brief Set the y value.
/// \param[in] _v Value for the y component.
public: inline void Y(const T &_v)
{
this->data[1] = _v;
}
/// \brief Set the z value.
/// \param[in] _v Value for the z component.
public: inline void Z(const T &_v)
{
this->data[2] = _v;
}
/// \brief Set the w value.
/// \param[in] _v Value for the w component.
public: inline void W(const T &_v)
{
this->data[3] = _v;
}
/// \brief Less than operator.
/// \param[in] _pt Vector to compare.
/// \return True if this vector's X(), Y(), Z() or W() value is less
/// than the given vector's corresponding values.
public: bool operator<(const Vector4<T> &_pt) const
{
return this->data[0] < _pt[0] || this->data[1] < _pt[1] ||
this->data[2] < _pt[2] || this->data[3] < _pt[3];
}
/// \brief Stream insertion operator
/// \param[in] _out output stream
/// \param[in] _pt Vector4 to output
/// \return The stream
public: friend std::ostream &operator<<(
std::ostream &_out, const ignition::math::Vector4<T> &_pt)
{
_out << _pt[0] << " " << _pt[1] << " " << _pt[2] << " " << _pt[3];
return _out;
}
/// \brief Stream extraction operator
/// \param[in] _in input stream
/// \param[in] _pt Vector4 to read values into
/// \return the stream
public: friend std::istream &operator>>(
std::istream &_in, ignition::math::Vector4<T> &_pt)
{
T x, y, z, w;
// Skip white spaces
_in.setf(std::ios_base::skipws);
_in >> x >> y >> z >> w;
if (!_in.fail()) _pt.Set(x, y, z, w);
return _in;
}
/// \brief Data values, 0==x, 1==y, 2==z, 3==w
private: T data[4];
};
template<typename T>
const Vector4<T> Vector4<T>::Zero(0, 0, 0, 0);
template<typename T>
const Vector4<T> Vector4<T>::One(1, 1, 1, 1);
typedef Vector4<int> Vector4i;
typedef Vector4<double> Vector4d;
typedef Vector4<float> Vector4f;
}
}
}
#endif
|