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#include <igraph.h>
int main(void) {
igraph_t graph;
igraph_vector_int_t colors;
/* Setting a seed makes the result of erdos_renyi_game deterministic. */
igraph_rng_seed(igraph_rng_default(), 42);
/* IGRAPH_UNDIRECTED and IGRAPH_NO_LOOPS are both equivalent to 0/FALSE, but
communicate intent better in this context. */
igraph_erdos_renyi_game(&graph, IGRAPH_ERDOS_RENYI_GNM, 1000, 10000, IGRAPH_UNDIRECTED, IGRAPH_NO_LOOPS);
/* As with all igraph functions, the vector in which the result is returned must
be initialized in advance. */
igraph_vector_int_init(&colors, 0);
igraph_vertex_coloring_greedy(&graph, &colors, IGRAPH_COLORING_GREEDY_COLORED_NEIGHBORS);
/* Verify that the colouring is valid, i.e. no two adjacent vertices have the same colour. */
{
igraph_integer_t i;
/* Store the edge count to avoid the overhead from igraph_ecount in the for loop. */
igraph_integer_t no_of_edges = igraph_ecount(&graph);
for (i = 0; i < no_of_edges; ++i) {
if ( VECTOR(colors)[ IGRAPH_FROM(&graph, i) ] == VECTOR(colors)[ IGRAPH_TO(&graph, i) ] ) {
printf("Inconsistent coloring! Vertices %" IGRAPH_PRId " and %" IGRAPH_PRId " are adjacent but have the same color.\n",
IGRAPH_FROM(&graph, i), IGRAPH_TO(&graph, i));
abort();
}
}
}
/* Destroy data structure when we are done. */
igraph_vector_int_destroy(&colors);
igraph_destroy(&graph);
return 0;
}
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