File: igraph_preference_game.c

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/* -*- mode: C -*-  */
/* 
   IGraph library.
   Copyright (C) 2006-2012  Gabor Csardi <csardi.gabor@gmail.com>
   334 Harvard st, Cambridge MA, 02139 USA
   
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.
   
   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.
   
   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc.,  51 Franklin Street, Fifth Floor, Boston, MA 
   02110-1301 USA

*/

#include <igraph.h>
#include <assert.h>

int main() {
  igraph_t g;
  igraph_vector_t tdist;
  igraph_matrix_t pmat;
  igraph_bool_t conn;
  igraph_vector_bool_t bs;
  int i;
  
  /* Symmetric preference game */
  igraph_vector_bool_init(&bs, 0);

  igraph_vector_init_real(&tdist, 3, 1.0, 1.0, 1.0);

  igraph_matrix_init(&pmat, 3, 3);
  for (i=0; i<3; i++) MATRIX(pmat, i, i) = 0.2;

  /* undirected, no loops */
  IGRAPH_CHECK(igraph_preference_game(&g, 1000, 3, &tdist, /*fixed_sizes=*/ 0,
				      &pmat, 0, 0, 0));
  if (igraph_vcount(&g) != 1000) return 18;
  if (igraph_is_directed(&g)) return 2;
  igraph_is_connected(&g, &conn, IGRAPH_STRONG);
  if (conn) return 3;
  igraph_is_loop(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs)) return 4;
  igraph_is_multiple(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs)) return 5;
  igraph_destroy(&g);

  for (i=0; i<2; i++) MATRIX(pmat, i, i+1) = 0.1;

  /* directed, no loops */
  IGRAPH_CHECK(igraph_preference_game(&g, 1000, 3, &tdist, /*fixed_sizes=*/0, 
				      &pmat, 0, 1, 0));
  if (igraph_vcount(&g) != 1000) return 17;
  if (!igraph_is_directed(&g)) return 6;
  igraph_is_loop(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs)) return 7;
  igraph_is_multiple(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs)) return 8;
  igraph_destroy(&g);

  /* undirected, loops */
  for (i=0; i<3; i++) MATRIX(pmat, i, i) = 1.0;
  IGRAPH_CHECK(igraph_preference_game(&g, 100, 3, &tdist, /*fixed_sizes=*/ 0,
				      &pmat, 0, 0, 1));
  if (igraph_vcount(&g) != 100) return 16;
  if (igraph_ecount(&g) < 1395) return 20;
  if (igraph_is_directed(&g)) return 9;
  igraph_is_loop(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs) == 0) return 10;
  igraph_is_multiple(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs)) return 11;
  igraph_destroy(&g);

  /* directed, loops */
  IGRAPH_CHECK(igraph_preference_game(&g, 100, 3, &tdist, /*fixed_sizes=*/ 0,
				      &pmat, 0, 1, 1));
  if (igraph_vcount(&g) != 100) return 15;
  if (igraph_ecount(&g) < 2700) return 19;
  if (!igraph_is_directed(&g)) return 12;
  igraph_is_loop(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs) == 0) return 13;
  igraph_is_multiple(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs)) return 14;
  igraph_destroy(&g);

  /* Asymmetric preference game */

  /* directed, no loops */
  igraph_matrix_resize(&pmat, 2, 2);
  MATRIX(pmat, 0, 0) = 1; MATRIX(pmat, 0, 1) = 1;
  MATRIX(pmat, 1, 0) = 1; MATRIX(pmat, 1, 1) = 1;
  IGRAPH_CHECK(igraph_asymmetric_preference_game(&g, 100, 2, 0, &pmat, 0, 0, 0));
  if (igraph_vcount(&g) != 100) return 21;
  if (igraph_ecount(&g) != 9900) return 22;
  if (!igraph_is_directed(&g)) return 23;
  igraph_is_loop(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs)) return 24;
  igraph_is_multiple(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs)) return 25;
  igraph_destroy(&g);

  /* directed, loops */
  igraph_matrix_resize(&pmat, 2, 2);
  MATRIX(pmat, 0, 0) = 1; MATRIX(pmat, 0, 1) = 1;
  MATRIX(pmat, 1, 0) = 1; MATRIX(pmat, 1, 1) = 1;
  IGRAPH_CHECK(igraph_asymmetric_preference_game(&g, 100, 2, 0, &pmat, 0, 0, 1));
  if (igraph_vcount(&g) != 100) return 26;
  if (igraph_ecount(&g) != 10000) return 27;
  if (!igraph_is_directed(&g)) return 28;
  igraph_is_loop(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs) != 100) return 29;
  igraph_is_multiple(&g, &bs, igraph_ess_all(IGRAPH_EDGEORDER_ID));
  if (igraph_vector_bool_sum(&bs)) return 30;
  igraph_destroy(&g);

  igraph_vector_destroy(&tdist);
  igraph_matrix_destroy(&pmat);
  igraph_vector_bool_destroy(&bs);

  assert(IGRAPH_FINALLY_STACK_EMPTY);

  return 0;
}