File: igstkSceneGraphUI.cxx

package info (click to toggle)
igstk 4.4.0-2
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 38,980 kB
  • sloc: cpp: 86,267; xml: 96; makefile: 75; python: 38
file content (300 lines) | stat: -rw-r--r-- 7,518 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
/*=========================================================================

  Program:   Image Guided Surgery Software Toolkit
  Module:    $RCSfile: igstkSceneGraphUI.cxx,v $
  Language:  C++
  Date:      $Date: 2010-11-16 17:59:47 $
  Version:   $Revision: 1.3 $

  Copyright (c) ISC  Insight Software Consortium.  All rights reserved.
  See IGSTKCopyright.txt or http://www.igstk.org/copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notices for more information.

=========================================================================*/

#include "igstkSceneGraphUI.h"

namespace igstk
{
SceneGraphUI::SceneGraphUI() 
{
  m_WindowDrawn = false;
  m_SceneGraphWindow = NULL;
}

SceneGraphUI::~SceneGraphUI()
{
}

bool SceneGraphUI::m_InstanceFlag = false;
SceneGraphUI* SceneGraphUI::m_Single = NULL;
SceneGraphUI* SceneGraphUI::getInstance()
{
    if(! m_InstanceFlag)
    {
        m_Single = new SceneGraphUI();
        m_InstanceFlag = true;
        return m_Single;
    }
    else
    {
        return m_Single;
    }
}

void SceneGraphUI
::DrawSceneGraph(SceneGraph* sceneGraph)
{

  std::list<SceneGraphNode*> rootNodes = sceneGraph->GetRootNodes();
  bool showFlag     = sceneGraph->GetIsUIBeingShown();
  std::list<Transition *> transitionsStore = sceneGraph->GetTransitionsStore();

  if(showFlag)
  {
    Fl_Window* w;
    int xDepth = FindNumberOfRootNodes(rootNodes);
    int xDepthIndividual[2][10] = { {0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0}};
    FindXDepthIndividual(rootNodes, xDepthIndividual);
    int yDepth = FindYDepth(xDepthIndividual);
    int xDepthMax = FindMaxInXDepth(xDepthIndividual);
    CalculateXYForNodes(rootNodes,xDepthIndividual);
    if(!m_WindowDrawn)
    {
      Fl_Window* o = m_SceneGraphWindow = new Fl_Window(xDepth * 
        (xDepthMax +1) * 250 + 50,yDepth * 60 + 200,"SceneGraph");
      o->resizable(o);
      w = o;
      w->show();
    }
    else 
    {
      w = m_SceneGraphWindow;
      //w->clear();
    }
    int count = 0;
    w->begin();
    for(std::list<SceneGraphNode *>::iterator rootNode = 
      rootNodes.begin();
      rootNode != rootNodes.end(); ++rootNode,count++)
    {
      int xPreset = 25 + count*250;
      Drawer* group = new Drawer(xPreset ,0, xDepthMax*250 +50 ,
        yDepth *60,"Window" + count ,*rootNode);
      group->color(FL_RED);
      CreateBoxesForNodes(group, *rootNode, xPreset);
    }
    Fl_Multiline_Output *outText = new Fl_Multiline_Output(0,yDepth *60,
      xDepthMax*250 +50,200,"Transitions" );
    
    if(transitionsStore.size() > 0)
    {
      char *cat = (char*)malloc( transitionsStore.size() * 200);
      strcpy(cat,""); 
      for(std::list<Transition *>::iterator it = 
        transitionsStore.begin();
        it != transitionsStore.end(); ++it)
      {

        strncat(cat, (*it)->source, strlen((*it)->source));
        strncat(cat, "->", strlen("->"));
        strncat(cat, (*it)->cAncestor, strlen((*it)->cAncestor));
        strncat(cat, "->", strlen("->"));
        strncat(cat, (*it)->destination, strlen((*it)->destination));
        strncat(cat,"\n", strlen("\n"));
      }
      outText->value(cat);
      free(cat);
    }
    outText->redraw();
    w->add(outText);
    w->end();
    m_WindowDrawn = true;
    w->redraw();
  }
  else 
  {
    if(m_SceneGraphWindow != NULL)
      m_SceneGraphWindow->hide();
    m_WindowDrawn = false;
  }
}

void SceneGraphUI
::CreateBoxesForNodes(Drawer* group, 
            SceneGraphNode* parentNode, 
            int xPreset)
{
  Fl_Light_Button * box = new Fl_Light_Button(
     xPreset + parentNode->GetXC1(),parentNode->GetYC1(),200,40,parentNode->GetName());
  box->box(FL_UP_BOX);
  box->color(FL_WHITE);
  group->add(box);
  box->callback((Fl_Callback*)cb_NodeBt);
  if(parentNode->GetIsCurrentTransform())
  {
    box->color(FL_GREEN);
  }
  if(parentNode->GetIsCurrentInverseTransform())
  {
    box->color(FL_RED);
  }
  if(parentNode->GetIsSelected())
  {
    box->value(1);
  }

  for(std::list<SceneGraphNode *>::const_iterator childNode = 
         parentNode->GetChildren()->begin();
    childNode != parentNode->GetChildren()->end(); ++childNode)
  {
    CreateBoxesForNodes(group,*childNode, xPreset);
  }
}

void SceneGraphUI
::CalculateXYForNodes(std::list<SceneGraphNode*> rootNodes, 
            int xDepthIndividual[2][10])
{
  int count = 0;
  for(std::list<SceneGraphNode *>::const_iterator rootNode = rootNodes.begin();
    rootNode != rootNodes.end(); ++rootNode)
  {
    int boxNumberInRow[10] = {0,0,0,0,0,0,0,0,0,0};
    CalculateXYForNode(*rootNode, 
      xDepthIndividual[count],0,boxNumberInRow);
    count++;
  }
}

void SceneGraphUI
::CalculateXYForNode(SceneGraphNode* parentNode, 
           int xDepth[10], int depth, int boxNumberInRow[10])
{
  int xValue = 0;
  int maxValue = FindMaxInArray(xDepth);
  if(maxValue != 1)
  {
    if( (boxNumberInRow[depth] %2) == 0)
    {
      xValue = (((250 * maxValue)/2) - 
        ((boxNumberInRow[depth]/2 +1) * 250));
    }
    else 
    {
      xValue = (((250 * maxValue)/2) + 
        ((boxNumberInRow[depth]/2 +1) * 250));
    }
  }
  
  int yValue = depth * 60;
  if(depth ==0) 
  {
    xValue = 250*maxValue/2;
  }

  parentNode->SetXC1(xValue);
  parentNode->SetYC1(yValue);
  boxNumberInRow[depth]++;
  for(std::list<SceneGraphNode *>::const_iterator childNode = 
    parentNode->GetChildren()->begin();
    childNode != parentNode->GetChildren()->end(); ++childNode)
  {
    CalculateXYForNode(*childNode, xDepth, depth +1, boxNumberInRow);
  }
}

int SceneGraphUI::FindMaxInArray(int array1[10])
{
  int max = array1[0];
  for(unsigned int i=0; i< 10; i++)
  {
    if(array1[i] > max)
    {
      max = array1[i];
    }
  }

  return max;
}

int SceneGraphUI::FindYDepth(int xDepthIndividual[2][10])
{
  int maxYDepth = 0;
  for(unsigned int i=0; i<2;i++)
  {
    for(int j=0; j<10 ; j++)
    {
      if(xDepthIndividual[i][j] == 0)
      {
        if(maxYDepth < j)
        {
          maxYDepth = j;
        }
        break;
      }
    }
  }

  return maxYDepth;
}

int SceneGraphUI::FindMaxInXDepth(int yDepth[2][10])
{
  int maxValue = yDepth[0][0];
  for(unsigned int i=0;i<2;i++)
  {
    for(int j=0;j<10;j++)
    {
      if(yDepth[i][j] > maxValue)
      {
        maxValue = yDepth[i][j];
      }
    }
  }
  return maxValue;
}

void SceneGraphUI
::FindXDepthIndividual(std::list<SceneGraphNode*> rootNodes, 
             int finalDepth[2][10])
{
  int count = 0;
  for(std::list<SceneGraphNode *>::const_iterator rootNode = rootNodes.begin();
    rootNode != rootNodes.end(); ++rootNode)
  {
    FindXD(*rootNode, finalDepth[count],0);
    count++;
  }
}

void SceneGraphUI
::FindXD(igstk::SceneGraphNode* parentNode, 
     int result[10], int depth)
{
  result[depth]++;
  for(std::list<SceneGraphNode *>::const_iterator childNode = 
    parentNode->GetChildren()->begin();
    childNode != parentNode->GetChildren()->end(); ++childNode)
  {
    FindXD(*childNode, result, depth +1);
  }
}

int SceneGraphUI
::FindNumberOfRootNodes(std::list<SceneGraphNode*> rootNodes)
{
  return rootNodes.size();
}

void SceneGraphUI
::cb_NodeBt(Fl_Light_Button* o, void* v) {
  SceneGraph::getInstance()->SetNodeDetails(o->label(),o->value());
  SceneGraphUI::getInstance()->DrawSceneGraph(igstk::SceneGraph::getInstance());
  (void) v; //Get rid of unused parameter warning
}
}