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<P><a name="__index__"></a></P>
<!-- INDEX BEGIN -->

<ul>

	<li><a href="#name">NAME</a></li>
	<li><a href="#synopsis">SYNOPSIS</a></li>
	<li><a href="#function_descriptions">FUNCTION DESCRIPTIONS</a></li>
	<ul>

		<li><a href="#charcoalimage">CharcoalImage</a></li>
		<li><a href="#colorizeimage">ColorizeImage</a></li>
		<li><a href="#convolveimagechannel">ConvolveImageChannel</a></li>
		<li><a href="#evaluateimagechannel">EvaluateImageChannel</a></li>
		<li><a href="#fximagechannel">FxImageChannel</a></li>
		<li><a href="#implodeimage">ImplodeImage</a></li>
		<li><a href="#morphimages">MorphImages</a></li>
		<li><a href="#oilpaintimage">OilPaintImage</a></li>
		<li><a href="#solarizeimage">SolarizeImage</a></li>
		<li><a href="#steganoimage">SteganoImage</a></li>
		<li><a href="#stereoimage">StereoImage</a></li>
		<li><a href="#swirlimage">SwirlImage</a></li>
		<li><a href="#tintimage">TintImage</a></li>
		<li><a href="#waveimage">WaveImage</a></li>
	</ul>

</ul>
<!-- INDEX END -->

<hr />
<P>
</P>
<h1><a name="name">NAME</a></h1>
<P>fx - Add a Special Effect</P>
<P>
</P>
<hr />
<h1><a name="synopsis">SYNOPSIS</a></h1>
<P>Image * <strong>CharcoalImage</strong>( const Image *image, const double radius, const double sigma, ExceptionInfo *exception );</P>
<P>Image * <strong>ColorizeImage</strong>( const Image *image, const char *opacity, const PixelPacket colorize, ExceptionInfo *exception );</P>
<P>Image * <strong>ConvolveImageChannel</strong>( const Image *image, const ChannelType channel, const unsigned long order, const double *kernel, ExceptionInfo *exception );</P>
<P>MagickBooleanType  <strong>EvaluateImageChannel</strong>( Image *image, const ChannelType channel, const MagickEvaluateOperator op, const double value, ExceptionInfo *exception );</P>
<P>Image * <strong>FxImageChannel</strong>( const Image *image, const ChannelType channel, const char *expression, ExceptionInfo *exception );</P>
<P>Image * <strong>ImplodeImage</strong>( const Image *image, const double amount, ExceptionInfo *exception );</P>
<P>Image * <strong>MorphImages</strong>( const Image *image, const unsigned long number_frames, ExceptionInfo *exception );</P>
<P>Image * <strong>OilPaintImage</strong>( const Image *image, const double radius, ExceptionInfo *exception );</P>
<P>MagickBooleanType  <strong>SolarizeImage</strong>( Image *image, const double threshold );</P>
<P>Image * <strong>SteganoImage</strong>( const Image *image, Image *watermark, ExceptionInfo *exception );</P>
<P>Image * <strong>StereoImage</strong>( const Image *image, const Image *offset_image, ExceptionInfo *exception );</P>
<P>Image * <strong>SwirlImage</strong>( const Image *image, double degrees, ExceptionInfo *exception );</P>
<P>Image * <strong>TintImage</strong>( const Image *image, const char *opacity, const PixelPacket tint, ExceptionInfo *exception );</P>
<P>Image * <strong>WaveImage</strong>( const Image *image, const double amplitude, const double wave_length, ExceptionInfo *exception );</P>
<P>
</P>
<hr />
<h1><a name="function_descriptions">FUNCTION DESCRIPTIONS</a></h1>
<P>
</P>
<h2><a name="charcoalimage">CharcoalImage</a></h2>
<blockquote>CharcoalImage() creates a new image that is a copy of an existing one with the edge highlighted. It allocates the memory necessary for the new <A HREF="types.html#Image">Image</A> structure and returns a pointer to the new image. </blockquote><P>The format of the CharcoalImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *CharcoalImage ( const <A HREF="types.html#Image">Image</A> *image, const double radius, const double sigma, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_image_3a">image:</a></strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_radius_3a">radius:</a></strong><br />
</dt>
<DD>
the radius of the pixel neighborhood.
</dd>
<P></P>
<dt><strong><a name="item_o_sigma_3a">sigma:</a></strong><br />
</dt>
<DD>
The standard deviation of the Gaussian, in pixels.
</dd>
<P></P>
<dt><strong><a name="item_o_exception_3a">exception:</a></strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="colorizeimage">ColorizeImage</a></h2>
<blockquote>ColorizeImage() blends the fill color with each pixel in the image. A percentage blend is specified with opacity. Control the application of different color components by specifying a different percentage for </blockquote><P>The format of the ColorizeImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *ColorizeImage ( const <A HREF="types.html#Image">Image</A> *image, const char *opacity, const <A HREF="types.html#PixelPacket">PixelPacket</A> colorize, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_opacity_3a">opacity:</a></strong><br />
</dt>
<DD>
A character string indicating the level of opacity as a percentage.
</dd>
<P></P>
<dt><strong><a name="item_o_colorize_3a">colorize:</a></strong><br />
</dt>
<DD>
A color value.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="convolveimagechannel">ConvolveImageChannel</a></h2>
<blockquote>ConvolveImageChannel() applies a custom convolution kernel to the image. </blockquote><P>The format of the ConvolveImageChannel method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *ConvolveImageChannel ( const <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#ChannelType">ChannelType</A> channel, const unsigned long order, const double *kernel, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_channel_3a">channel:</a></strong><br />
</dt>
<DD>
The channel type.
</dd>
<P></P>
<dt><strong><a name="item_o_order_3a">order:</a></strong><br />
</dt>
<DD>
The number of columns and rows in the filter kernel.
</dd>
<P></P>
<dt><strong><a name="item_o_kernel_3a">kernel:</a></strong><br />
</dt>
<DD>
An array of double representing the convolution kernel.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="evaluateimagechannel">EvaluateImageChannel</a></h2>
<blockquote>EvaluateImageChannel() applies a value to the image with an arithmetic, relational, or logical operator to an image. Use these operations to lighten or darken an image, to increase or decrease contrast in an image, or to produce the "negative" of an image. </blockquote><P>The format of the EvaluateImageChannel method is:</P>
<blockquote>MagickBooleanType EvaluateImageChannel ( <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#ChannelType">ChannelType</A> channel, const MagickEvaluateOperator op, const double value, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>channel:</strong><br />
</dt>
<DD>
The channel.
</dd>
<P></P>
<dt><strong><a name="item_o_op_3a">op:</a></strong><br />
</dt>
<DD>
A channel op.
</dd>
<P></P>
<dt><strong><a name="item_o_value_3a">value:</a></strong><br />
</dt>
<DD>
A value value.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="fximagechannel">FxImageChannel</a></h2>
<blockquote>FxImageChannel() applies a mathematical expression to the specified image channel ( s ) . </blockquote><P>The format of the FxImageChannel method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *FxImageChannel ( const <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#ChannelType">ChannelType</A> channel, const char *expression, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>channel:</strong><br />
</dt>
<DD>
The channel.
</dd>
<P></P>
<dt><strong><a name="item_o_expression_3a">expression:</a></strong><br />
</dt>
<DD>
A mathematical expression.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="implodeimage">ImplodeImage</a></h2>
<blockquote>ImplodeImage() creates a new image that is a copy of an existing one with the image pixels "implode" by the specified percentage. It allocates the memory necessary for the new <A HREF="types.html#Image">Image</A> structure and returns a pointer to the new image. </blockquote><P>The format of the ImplodeImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *ImplodeImage ( const <A HREF="types.html#Image">Image</A> *image, const double amount, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_implode_image_3a">implode_image:</a></strong><br />
</dt>
<DD>
Method ImplodeImage returns a pointer to the image after it is implode.  A null image is returned if there is a memory shortage.
</dd>
<P></P>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_amount_3a">amount:</a></strong><br />
</dt>
<DD>
Define the extent of the implosion.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="morphimages">MorphImages</a></h2>
<blockquote>The MorphImages() method requires a minimum of two images. The first image is transformed into the second by a number of intervening images as specified by frames. </blockquote><P>The format of the MorphImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *MorphImages ( const <A HREF="types.html#Image">Image</A> *image, const unsigned long number_frames, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_number_frames_3a">number_frames:</a></strong><br />
</dt>
<DD>
Define the number of in-between image to generate.  The more in-between frames, the smoother the morph.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="oilpaintimage">OilPaintImage</a></h2>
<blockquote>OilPaintImage() applies a special effect filter that simulates an oil painting. Each pixel is replaced by the most frequent color occurring in a circular region defined by radius. </blockquote><P>The format of the OilPaintImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *OilPaintImage ( const <A HREF="types.html#Image">Image</A> *image, const double radius, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>radius:</strong><br />
</dt>
<DD>
The radius of the circular neighborhood.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="solarizeimage">SolarizeImage</a></h2>
<blockquote>SolarizeImage() applies a special effect to the image, similar to the effect achieved in a photo darkroom by selectively exposing areas of photo sensitive paper to light. Threshold ranges from 0 to MaxRGB and is a measure of the extent of the solarization. </blockquote><P>The format of the SolarizeImage method is:</P>
<blockquote>MagickBooleanType SolarizeImage ( <A HREF="types.html#Image">Image</A> *image, const double threshold ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_threshold_3a">threshold:</a></strong><br />
</dt>
<DD>
Define the extent of the solarization.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="steganoimage">SteganoImage</a></h2>
<blockquote>Use SteganoImage() to hide a digital watermark within the image. Recover the hidden watermark later to prove that the authenticity of an image. Offset defines the start position within the image to hide the watermark. </blockquote><P>The format of the SteganoImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *SteganoImage ( const <A HREF="types.html#Image">Image</A> *image, <A HREF="types.html#Image">Image</A> *watermark, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_watermark_3a">watermark:</a></strong><br />
</dt>
<DD>
The watermark image.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="stereoimage">StereoImage</a></h2>
<blockquote>StereoImage() combines two images and produces a single image that is the composite of a left and right image of a stereo pair. Special red-green stereo glasses are required to view this effect. </blockquote><P>The format of the StereoImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *StereoImage ( const <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#Image">Image</A> *offset_image, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_offset_image_3a">offset_image:</a></strong><br />
</dt>
<DD>
Another image.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="swirlimage">SwirlImage</a></h2>
<blockquote>SwirlImage() swirls the pixels about the center of the image, where degrees indicates the sweep of the arc through which each pixel is moved. You get a more dramatic effect as the degrees move from 1 to 360. </blockquote><P>The format of the SwirlImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *SwirlImage ( const <A HREF="types.html#Image">Image</A> *image, double degrees, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_degrees_3a">degrees:</a></strong><br />
</dt>
<DD>
Define the tightness of the swirling effect.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="tintimage">TintImage</a></h2>
<blockquote>TintImage() applies a color vector to each pixel in the image. The length of the vector is 0 for black and white and at its maximum for the midtones. The vector weighting function is f ( x ) = ( 1- ( 4.0 *( ( x-0.5 ) *( x-0.5 ) ) ) ) </blockquote><P>The format of the TintImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *TintImage ( const <A HREF="types.html#Image">Image</A> *image, const char *opacity, const <A HREF="types.html#PixelPacket">PixelPacket</A> tint, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>opacity:</strong><br />
</dt>
<DD>
A color value used for tinting.
</dd>
<P></P>
<dt><strong><a name="item_o_tint_3a">tint:</a></strong><br />
</dt>
<DD>
A color value used for tinting.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="waveimage">WaveImage</a></h2>
<blockquote>The WaveImage() filter creates a "ripple" effect in the image by shifting the pixels vertically along a sine wave whose amplitude and wavelength is specified by the given parameters. </blockquote><P>The format of the WaveImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *WaveImage ( const <A HREF="types.html#Image">Image</A> *image, const double amplitude, const double wave_length, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_amplitude_2c_wave_length_3a">amplitude, wave_length:</a></strong><br />
</dt>
<DD>
Define the amplitude and wave length of the sine wave.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
</dl>


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