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<P><a name="__index__"></a></P>
<!-- INDEX BEGIN -->
<ul>
<li><a href="#name">NAME</a></li>
<li><a href="#synopsis">SYNOPSIS</a></li>
<li><a href="#function_descriptions">FUNCTION DESCRIPTIONS</a></li>
<ul>
<li><a href="#allocateimage">AllocateImage</a></li>
<li><a href="#allocateimagecolormap">AllocateImageColormap</a></li>
<li><a href="#allocatenextimage">AllocateNextImage</a></li>
<li><a href="#appendimages">AppendImages</a></li>
<li><a href="#averageimages">AverageImages</a></li>
<li><a href="#catchimageexception">CatchImageException</a></li>
<li><a href="#clippathimage">ClipPathImage</a></li>
<li><a href="#cloneimage">CloneImage</a></li>
<li><a href="#cloneimageinfo">CloneImageInfo</a></li>
<li><a href="#combineimages">CombineImages</a></li>
<li><a href="#cyclecolormapimage">CycleColormapImage</a></li>
<li><a href="#describeimage">DescribeImage</a></li>
<li><a href="#destroyimage">DestroyImage</a></li>
<li><a href="#destroyimageinfo">DestroyImageInfo</a></li>
<li><a href="#getimagechanneldepth">GetImageChannelDepth</a></li>
<li><a href="#getimagechannelextrema">GetImageChannelExtrema</a></li>
<li><a href="#getimageclipmask">GetImageClipMask</a></li>
<li><a href="#getimageexception">GetImageException</a></li>
<li><a href="#getimageinfo">GetImageInfo</a></li>
<li><a href="#getimagechannelmean">GetImageChannelMean</a></li>
<li><a href="#getimagequantumdepth">GetImageQuantumDepth</a></li>
<li><a href="#getimagetype">GetImageType</a></li>
<li><a href="#istaintimage">IsTaintImage</a></li>
<li><a href="#modifyimage">ModifyImage</a></li>
<li><a href="#plasmaimage">PlasmaImage</a></li>
<li><a href="#referenceimage">ReferenceImage</a></li>
<li><a href="#separateimagechannel">SeparateImageChannel</a></li>
<li><a href="#setimage">SetImage</a></li>
<li><a href="#setimageclipmask">SetImageClipMask</a></li>
<li><a href="#setimagechanneldepth">SetImageChannelDepth</a></li>
<li><a href="#setimageopacity">SetImageOpacity</a></li>
<li><a href="#setimagetype">SetImageType</a></li>
<li><a href="#stripimage">StripImage</a></li>
<li><a href="#textureimage">TextureImage</a></li>
</ul>
</ul>
<!-- INDEX END -->
<hr />
<P>
</P>
<h1><a name="name">NAME</a></h1>
<P>image - Image Methods</P>
<P>
</P>
<hr />
<h1><a name="synopsis">SYNOPSIS</a></h1>
<P>Image * <strong>AllocateImage</strong>( const ImageInfo *image_info );</P>
<P>MagickBooleanType <strong>AllocateImageColormap</strong>( Image *image, const unsigned long colors );</P>
<P>void <strong>AllocateNextImage</strong>( const ImageInfo *image_info, Image *image );</P>
<P>Image * <strong>AppendImages</strong>( const Image *image, const MagickBooleanType stack, ExceptionInfo *exception );</P>
<P>Image * <strong>AverageImages</strong>( Image *image, ExceptionInfo *exception );</P>
<P>ExceptionType <strong>CatchImageException</strong>( Image *image );</P>
<P>MagickBooleanType <strong>ClipPathImage</strong>( Image *image, const char *pathname, const MagickBooleanType inside );</P>
<P>Image * <strong>CloneImage</strong>( const Image *image, const unsigned long columns, const unsigned long rows, const MagickBooleanType orphan, ExceptionInfo *exception );</P>
<P>ImageInfo * <strong>CloneImageInfo</strong>( const ImageInfo *image_info );</P>
<P>Image * <strong>CombineImages</strong>( const Image *image, const ChannelType channel, ExceptionInfo *exception );</P>
<P>MagickBooleanType <strong>CycleColormapImage</strong>( Image *image, const long displace );</P>
<P>MagickBooleanType <strong>DescribeImage</strong>( Image *image, FILE *file, const MagickBooleanType verbose );</P>
<P>void <strong>DestroyImage</strong>( Image *image );</P>
<P>void <strong>DestroyImageInfo</strong>( ImageInfo *image_info );</P>
<P>unsigned long <strong>GetImageChannelDepth</strong>( const Image *image, const ChannelType channel, ExceptionInfo *exception );</P>
<P>MagickBooleanType <strong>GetImageChannelExtrema</strong>( const Image *image, const ChannelType channel, unsigned long *minima, unsigned long *maxima, ExceptionInfo *exception );</P>
<P>MagickBooleanType <strong>GetImageChannelMean</strong>( const Image *image, const ChannelType channel, double *mean, double *standard_deviation, ExceptionInfo *exception );</P>
<P>Image * <strong>GetImageClipMask</strong>( const Image *image, ExceptionInfo *exception );</P>
<P>void <strong>GetImageException</strong>( Image *image, ExceptionInfo *exception );</P>
<P>void <strong>GetImageInfo</strong>( ImageInfo *image_info );</P>
<P>unsigned long <strong>GetImageQuantumDepth</strong>( const Image *image, const MagickBooleanType constrain );</P>
<P>ImageType <strong>GetImageType</strong>( const Image *image, ExceptionInfo *exception );</P>
<P>MagickBooleanType <strong>IsTaintImage</strong>( const Image *image );</P>
<P><strong>ModifyImage</strong>( Image *image, ExceptionInfo *exception );</P>
<P>MagickBooleanType <strong>PlasmaImage</strong>( Image *image, const SegmentInfo *segment, unsigned long attenuate, unsigned long depth );</P>
<P>Image * <strong>ReferenceImage</strong>( Image *image );</P>
<P>MagickBooleanType <strong>SeparateImageChannel</strong>( Image *image, const ChannelType channel );</P>
<P>void <strong>SetImage</strong>( Image *image, const Quantum opacity );</P>
<P>MagickBooleanType <strong>SetImageClipMask</strong>( Image *image, const Image *clip_mask );</P>
<P>void <strong>SetImageOpacity</strong>( Image *image, const Quantum opacity );</P>
<P>MagickBooleanType <strong>SetImageType</strong>( Image *image, const ImageType image_type );</P>
<P>MagickBooleanType <strong>StripImage</strong>( Image *image );</P>
<P>MagickBooleanType <strong>TextureImage</strong>( Image *image, const Image *texture );</P>
<P>
</P>
<hr />
<h1><a name="function_descriptions">FUNCTION DESCRIPTIONS</a></h1>
<P>
</P>
<h2><a name="allocateimage">AllocateImage</a></h2>
<blockquote>AllocateImage() returns a pointer to an image structure initialized to default values. </blockquote><P>The format of the AllocateImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *AllocateImage ( const <A HREF="types.html#ImageInfo">ImageInfo</A> *image_info ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_image_info_3a">image_info:</a></strong><br />
</dt>
<DD>
Many of the image default values are set from this structure. For example, filename, compression, depth, background color, and others.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="allocateimagecolormap">AllocateImageColormap</a></h2>
<blockquote>AllocateImageColormap() allocates an image colormap and initializes it to a linear gray colorspace. If the image already has a colormap, it is replaced. AllocateImageColormap ( ) returns MagickTrue if successful, otherwise MagickFalse if there is not enough memory. </blockquote><P>The format of the AllocateImageColormap method is:</P>
<blockquote>MagickBooleanType AllocateImageColormap ( <A HREF="types.html#Image">Image</A> *image, const unsigned long colors ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_image_3a">image:</a></strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_colors_3a">colors:</a></strong><br />
</dt>
<DD>
The number of colors in the image colormap.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="allocatenextimage">AllocateNextImage</a></h2>
<blockquote>Use AllocateNextImage() to initialize the next image in a sequence to default values. The next member of image points to the newly allocated image. If there is a memory shortage, next is assigned NULL. </blockquote><P>The format of the AllocateNextImage method is:</P>
<blockquote>void AllocateNextImage ( const <A HREF="types.html#ImageInfo">ImageInfo</A> *image_info, <A HREF="types.html#Image">Image</A> *image ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image_info:</strong><br />
</dt>
<DD>
Many of the image default values are set from this structure. For example, filename, compression, depth, background color, and others.
</dd>
<P></P>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="appendimages">AppendImages</a></h2>
<blockquote>The AppendImages() method takes a set of images and appends them to each other top-to-bottom if the stack parameter is true, otherwise left-to-right. </blockquote><P>The format of the AppendImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *AppendImages ( const <A HREF="types.html#Image">Image</A> *image, const MagickBooleanType stack, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image sequence.
</dd>
<P></P>
<dt><strong><a name="item_o_stack_3a">stack:</a></strong><br />
</dt>
<DD>
A value other than 0 stacks the images top-to-bottom.
</dd>
<P></P>
<dt><strong><a name="item_o_exception_3a">exception:</a></strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="averageimages">AverageImages</a></h2>
<P>The <code>Average()</code> method takes a set of images and averages them together. Each image in the set must have the same width and height. <code>Average()</code> returns a single image with each corresponding pixel component of each image averaged. On failure, a NULL image is returned and exception describes the reason for the failure.</P>
<P>The format of the AverageImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *AverageImages ( <A HREF="types.html#Image">Image</A> *image, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image sequence.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="catchimageexception">CatchImageException</a></h2>
<blockquote>CatchImageException() returns if no exceptions are found in the image sequence, otherwise it determines the most severe exception and reports it as a warning or error depending on the severity. </blockquote><P>The format of the CatchImageException method is:</P>
<blockquote><A HREF="types.html#ExceptionType">ExceptionType</A> CatchImageException ( <A HREF="types.html#Image">Image</A> *image ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
An image sequence.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="clippathimage">ClipPathImage</a></h2>
<blockquote>ClipPathImage() sets the image clip mask based any clipping path information if it exists. </blockquote><P>The format of the ClipImage method is:</P>
<blockquote>MagickBooleanType ClipPathImage ( <A HREF="types.html#Image">Image</A> *image, const char *pathname, const MagickBooleanType inside ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_pathname_3a">pathname:</a></strong><br />
</dt>
<DD>
name of clipping path resource. If name is preceded by #, use clipping path numbered by name.
</dd>
<P></P>
<dt><strong><a name="item_o_inside_3a">inside:</a></strong><br />
</dt>
<DD>
if non-zero, later operations take effect inside clipping path. Otherwise later operations take effect outside clipping path.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="cloneimage">CloneImage</a></h2>
<blockquote>CloneImage() copies an image and returns the copy as a new image object. If the specified columns and rows is 0, an exact copy of the image is returned, otherwise the pixel data is undefined and must be initialized with the SetImagePixels ( ) and SyncImagePixels ( ) methods. On failure, a NULL image is returned and exception describes the reason for the failure. </blockquote><P>The format of the CloneImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *CloneImage ( const <A HREF="types.html#Image">Image</A> *image, const unsigned long columns, const unsigned long rows, const MagickBooleanType orphan, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_columns_3a">columns:</a></strong><br />
</dt>
<DD>
The number of columns in the cloned image.
</dd>
<P></P>
<dt><strong><a name="item_o_rows_3a">rows:</a></strong><br />
</dt>
<DD>
The number of rows in the cloned image.
</dd>
<P></P>
<dt><strong><a name="item_o_orphan_3a">orphan:</a></strong><br />
</dt>
<DD>
With a value other than 0, the cloned image is an orphan. An orphan is a stand-alone image that is not assocated with an image list. In effect, the next and previous members of the cloned image is set to NULL.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="cloneimageinfo">CloneImageInfo</a></h2>
<blockquote>CloneImageInfo() makes a copy of the given image info structure. If NULL is specified, a new image info structure is created initialized to default values. </blockquote><P>The format of the CloneImageInfo method is:</P>
<blockquote><A HREF="types.html#ImageInfo">ImageInfo</A> *CloneImageInfo ( const <A HREF="types.html#ImageInfo">ImageInfo</A> *image_info ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image_info:</strong><br />
</dt>
<DD>
The image info.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="combineimages">CombineImages</a></h2>
<blockquote>CombineImages() combines one or more images into a single image. The grayscale value of the pixels of each image in the sequence is assigned in order to the specified channels of the combined image. The typical ordering would be image 1 => Red, 2 => Green, 3 => Blue, etc. </blockquote><P>The format of the CombineImages method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *CombineImages ( const <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#ChannelType">ChannelType</A> channel, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="cyclecolormapimage">CycleColormapImage</a></h2>
<P><code>CycleColormap()</code> displaces an image's colormap by a given number of positions. If you cycle the colormap a number of times you can produce a psychodelic effect.</P>
<P>The format of the CycleColormapImage method is:</P>
<blockquote>MagickBooleanType CycleColormapImage ( <A HREF="types.html#Image">Image</A> *image, const long displace ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_displace_3a">displace:</a></strong><br />
</dt>
<DD>
displace the colormap this amount.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="describeimage">DescribeImage</a></h2>
<blockquote>DescribeImage() describes an image by printing its attributes to the file. Attributes include the image width, height, size, and others. </blockquote><P>The format of the DescribeImage method is:</P>
<blockquote>MagickBooleanType DescribeImage ( <A HREF="types.html#Image">Image</A> *image, FILE *file, const MagickBooleanType verbose ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_file_3a">file:</a></strong><br />
</dt>
<DD>
The file, typically stdout.
</dd>
<P></P>
<dt><strong><a name="item_o_verbose_3a">verbose:</a></strong><br />
</dt>
<DD>
A value other than zero prints more detailed information about the image.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="destroyimage">DestroyImage</a></h2>
<blockquote>DestroyImage() dereferences an image, deallocating memory associated with the image if the reference count becomes zero. </blockquote><P>The format of the DestroyImage method is:</P>
<blockquote>void DestroyImage ( <A HREF="types.html#Image">Image</A> *image ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="destroyimageinfo">DestroyImageInfo</a></h2>
<blockquote>DestroyImageInfo() deallocates memory associated with an <A HREF="types.html#ImageInfo">ImageInfo</A> structure. </blockquote><P>The format of the DestroyImageInfo method is:</P>
<blockquote>void DestroyImageInfo ( <A HREF="types.html#ImageInfo">ImageInfo</A> *image_info ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image_info:</strong><br />
</dt>
<DD>
The image info.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="getimagechanneldepth">GetImageChannelDepth</a></h2>
<blockquote>GetImageChannelDepth() returns the depth of a particular image channel. </blockquote><P>The format of the GetImageChannelDepth method is:</P>
<blockquote>unsigned long GetImageChannelDepth ( const <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#ChannelType">ChannelType</A> channel, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_channel_3a">channel:</a></strong><br />
</dt>
<DD>
The channel.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="getimagechannelextrema">GetImageChannelExtrema</a></h2>
<blockquote>GetImageChannelExtrema() returns the extrema of one or more image channels. </blockquote><P>The format of the GetImageChannelExtrema method is:</P>
<blockquote>MagickBooleanType GetImageChannelExtrema ( const <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#ChannelType">ChannelType</A> channel, unsigned long *minima, unsigned long *maxima, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>channel:</strong><br />
</dt>
<DD>
The channel.
</dd>
<P></P>
<dt><strong><a name="item_o_minima_3a">minima:</a></strong><br />
</dt>
<DD>
The minimum value in the channel.
</dd>
<P></P>
<dt><strong><a name="item_o_maxima_3a">maxima:</a></strong><br />
</dt>
<DD>
The maximum value in the channel.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="getimageclipmask">GetImageClipMask</a></h2>
<blockquote>GetImageClipMask() returns the clip mask associated with the image. </blockquote><P>The format of the GetImageClipMask method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *GetImageClipMask ( const <A HREF="types.html#Image">Image</A> *image, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="getimageexception">GetImageException</a></h2>
<blockquote>GetImageException() traverses an image sequence and returns any error more severe than noted by the exception parameter. </blockquote><P>The format of the GetImageException method is:</P>
<blockquote>void GetImageException ( <A HREF="types.html#Image">Image</A> *image, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
Specifies a pointer to a list of one or more images.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
return the highest severity exception.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="getimageinfo">GetImageInfo</a></h2>
<blockquote>GetImageInfo() initializes image_info to default values. </blockquote><P>The format of the GetImageInfo method is:</P>
<blockquote>void GetImageInfo ( <A HREF="types.html#ImageInfo">ImageInfo</A> *image_info ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image_info:</strong><br />
</dt>
<DD>
The image info.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="getimagechannelmean">GetImageChannelMean</a></h2>
<blockquote>GetImageChannelMean() returns the mean and standard deviation of one or more image channels. </blockquote><P>The format of the GetImageChannelMean method is:</P>
<blockquote>MagickBooleanType GetImageChannelMean ( const <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#ChannelType">ChannelType</A> channel, double *mean, double *standard_deviation, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>channel:</strong><br />
</dt>
<DD>
The channel.
</dd>
<P></P>
<dt><strong><a name="item_o_mean_3a">mean:</a></strong><br />
</dt>
<DD>
The average value in the channel.
</dd>
<P></P>
<dt><strong><a name="item_o_standard_deviation_3a">standard_deviation:</a></strong><br />
</dt>
<DD>
The standard deviation of the channel.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="getimagequantumdepth">GetImageQuantumDepth</a></h2>
<blockquote>GetImageQuantumDepth() returns the depth of the image rounded to a legal quantum depth: 8, 16, or 32. </blockquote><P>The format of the GetImageQuantumDepth method is:</P>
<blockquote>unsigned long GetImageQuantumDepth ( const <A HREF="types.html#Image">Image</A> *image, const MagickBooleanType constrain ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_constrain_3a">constrain:</a></strong><br />
</dt>
<DD>
A value other than MagickFalse, constrains the depth to a maximum of QuantumDepth.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="getimagetype">GetImageType</a></h2>
<blockquote>GetImageType() returns the potential type of image: </blockquote><pre>
Bilevel Grayscale GrayscaleMatte
Palette PaletteMatte TrueColor
TrueColorMatte ColorSeparation ColorSeparationMatte</pre>
<P>To ensure the image type matches its potential, use SetImageType():</P>
<blockquote>( void ) SetImageType ( image, GetImageType ( image ) );; </blockquote><P>The format of the GetImageType method is:</P>
<blockquote><A HREF="types.html#ImageType">ImageType</A> GetImageType ( const <A HREF="types.html#Image">Image</A> *image, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="istaintimage">IsTaintImage</a></h2>
<blockquote>IsTaintImage() returns a value other than 0 if any pixel in the image has been altered since it was first constituted. </blockquote><P>The format of the IsTaintImage method is:</P>
<blockquote>MagickBooleanType IsTaintImage ( const <A HREF="types.html#Image">Image</A> *image ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="modifyimage">ModifyImage</a></h2>
<blockquote>ModifyImage() ensures that there is only a single reference to the image to be modified, updating the provided image pointer to point to a clone of the original image if necessary. </blockquote><P>The format of the ModifyImage method is:</P>
<blockquote>ModifyImage ( <A HREF="types.html#Image">Image</A> *image, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="plasmaimage">PlasmaImage</a></h2>
<blockquote>PlasmaImage() initializes an image with plasma fractal values. The image must be initialized with a base color and the random number generator seeded before this method is called. </blockquote><P>The format of the PlasmaImage method is:</P>
<blockquote>MagickBooleanType PlasmaImage ( <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#SegmentInfo">SegmentInfo</A> *segment, unsigned long attenuate, unsigned long depth ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_segment_3a">segment:</a></strong><br />
</dt>
<DD>
Define the region to apply plasma fractals values.
</dd>
<P></P>
<dt><strong><a name="item_o_attenuate_3a">attenuate:</a></strong><br />
</dt>
<DD>
Define the plasma attenuation factor.
</dd>
<P></P>
<dt><strong><a name="item_o_depth_3a">depth:</a></strong><br />
</dt>
<DD>
Limit the plasma recursion depth.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="referenceimage">ReferenceImage</a></h2>
<blockquote>ReferenceImage() increments the reference count associated with an image returning a pointer to the image. </blockquote><P>The format of the ReferenceImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *ReferenceImage ( <A HREF="types.html#Image">Image</A> *image ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="separateimagechannel">SeparateImageChannel</a></h2>
<P>Separate a channel from the image and return it as a grayscale image. A channel is a particular color component of each pixel in the image.</P>
<P>The format of the SeparateImage method is:</P>
<blockquote>MagickBooleanType SeparateImageChannel ( <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#ChannelType">ChannelType</A> channel ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>channel:</strong><br />
</dt>
<DD>
Identify which channel to extract: RedSeparate, GreenSeparate, BlueSeparate, OpacitySeparate, CyanSeparate, MagentaSeparate, YellowSeparate, or BlackSeparate.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="setimage">SetImage</a></h2>
<blockquote>SetImage() sets the red, green, and blue components of each pixel to the image background color and the opacity component to the specified level of transparency. The background color is defined by the background_color member of the image. </blockquote><P>The format of the SetImage method is:</P>
<blockquote>void SetImage ( <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#Quantum">Quantum</A> opacity ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_opacity_3a">opacity:</a></strong><br />
</dt>
<DD>
Set each pixel to this level of transparency.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="setimageclipmask">SetImageClipMask</a></h2>
<blockquote>SetImageClipMask() associates a clip mask with the image. The clip mask must be the same dimensions as the image. Set any pixel component of the clip mask to TransparentOpacity to prevent that corresponding image pixel component from being updated when SyncImagePixels ( ) is applied. </blockquote><P>The format of the SetImageClipMask method is:</P>
<blockquote>MagickBooleanType SetImageClipMask ( <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#Image">Image</A> *clip_mask ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_clip_mask_3a">clip_mask:</a></strong><br />
</dt>
<DD>
The image clip mask.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="setimagechanneldepth">SetImageChannelDepth</a></h2>
<blockquote>SetImageChannelDepth() sets the depth of the image. </blockquote><P>The format of the SetImageDepth method is:</P>
<pre>
MagickBooleanType SetImageDepth(Image *image,const ChannelType channel,
const unsigned long depth)</pre>
<P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>channel:</strong><br />
</dt>
<DD>
The channel.
</dd>
<P></P>
<dt><strong>depth:</strong><br />
</dt>
<DD>
The image depth.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="setimageopacity">SetImageOpacity</a></h2>
<blockquote>SetImageOpacity() attenuates the opacity channel of an image. If the image pixels are opaque, they are set to the specified opacity level. Otherwise, the pixel oapcity values are blended with the supplied transparency value. </blockquote><P>The format of the SetImageOpacity method is:</P>
<blockquote>void SetImageOpacity ( <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#Quantum">Quantum</A> opacity ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong>opacity:</strong><br />
</dt>
<DD>
The level of transparency: 0 is fully opaque and MaxRGB is fully transparent.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="setimagetype">SetImageType</a></h2>
<blockquote>SetImageType() sets the type of image. Choose from these types: </blockquote><pre>
Bilevel Grayscale GrayscaleMatte
Palette PaletteMatte TrueColor
TrueColorMatte ColorSeparation ColorSeparationMatte
OptimizeType</pre>
<P>The format of the SetImageType method is:</P>
<blockquote>MagickBooleanType SetImageType ( <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#ImageType">ImageType</A> image_type ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_image_type_3a">image_type:</a></strong><br />
</dt>
<DD>
Image type.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="stripimage">StripImage</a></h2>
<blockquote>StripImage() strips an image of all profiles and comments. </blockquote><P>The format of the StripImage method is:</P>
<blockquote>MagickBooleanType StripImage ( <A HREF="types.html#Image">Image</A> *image ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="textureimage">TextureImage</a></h2>
<blockquote>TextureImage() repeatedly tiles the texture image across and down the image canvas. </blockquote><P>The format of the TextureImage method is:</P>
<blockquote>MagickBooleanType TextureImage ( <A HREF="types.html#Image">Image</A> *image, const <A HREF="types.html#Image">Image</A> *texture ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_texture_3a">texture:</a></strong><br />
</dt>
<DD>
This image is the texture to layer on the background.
</dd>
</dl>
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