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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
  "http://www.w3.org/TR/html4/loose.dtd">
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<title>memory - Memory Allocation</title>
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<P><a name="__index__"></a></P>
<!-- INDEX BEGIN -->

<ul>

	<li><a href="#name">NAME</a></li>
	<li><a href="#synopsis">SYNOPSIS</a></li>
	<li><a href="#function_descriptions">FUNCTION DESCRIPTIONS</a></li>
	<ul>

		<li><a href="#acquiremagickmemory">AcquireMagickMemory</a></li>
		<li><a href="#copymagickmemory">CopyMagickMemory</a></li>
		<li><a href="#relinquishmagickmemory">RelinquishMagickMemory</a></li>
		<li><a href="#resetmagickmemory">ResetMagickMemory</a></li>
		<li><a href="#resizemagickmemory">ResizeMagickMemory</a></li>
	</ul>

</ul>
<!-- INDEX END -->

<hr />
<P>
</P>
<h1><a name="name">NAME</a></h1>
<P>memory - Memory Allocation</P>
<P>
</P>
<hr />
<h1><a name="synopsis">SYNOPSIS</a></h1>
<P>void * <strong>AcquireMagickMemory</strong>( const size_t size );</P>
<P>void * <strong>CopyMagickMemory</strong>( void *destination, const void *source, const size_t size );</P>
<P>void * <strong>RelinquishMagickMemory</strong>( void *memory );</P>
<P>void * <strong>ResetMagickMemory</strong>( void *memory, int byte, const size_t size );</P>
<P>void * <strong>ResizeMagickMemory</strong>( void *memory, const size_t size );</P>
<P>
</P>
<hr />
<h1><a name="function_descriptions">FUNCTION DESCRIPTIONS</a></h1>
<P>
</P>
<h2><a name="acquiremagickmemory">AcquireMagickMemory</a></h2>
<blockquote>AcquireMagickMemory() returns a pointer to a block of memory at least size bytes suitably aligned for any use. </blockquote><P>The format of the AcquireMagickMemory method is:</P>
<blockquote>void *AcquireMagickMemory ( const size_t size ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_size_3a">size:</a></strong><br />
</dt>
<DD>
The size of the memory in bytes to allocate.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="copymagickmemory">CopyMagickMemory</a></h2>
<blockquote>CopyMagickMemory() copies size bytes from memory area source to the destination. Copying between objects that overlap will take place correctly. It returns destination. </blockquote><P>The format of the CopyMagickMemory method is:</P>
<blockquote>void *CopyMagickMemory ( void *destination, const void *source, const size_t size ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_destination_3a">destination:</a></strong><br />
</dt>
<DD>
The destination.
</dd>
<P></P>
<dt><strong><a name="item_o_source_3a">source:</a></strong><br />
</dt>
<DD>
The source.
</dd>
<P></P>
<dt><strong>size:</strong><br />
</dt>
<DD>
The size of the memory in bytes to allocate.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="relinquishmagickmemory">RelinquishMagickMemory</a></h2>
<blockquote>RelinquishMagickMemory() zeros memory that has been allocated, frees it for reuse. </blockquote><P>The format of the RelinquishMagickMemory method is:</P>
<blockquote>void *RelinquishMagickMemory ( void *memory ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_memory_3a">memory:</a></strong><br />
</dt>
<DD>
A pointer to a block of memory to free for reuse.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="resetmagickmemory">ResetMagickMemory</a></h2>
<blockquote>ResetMagickMemory() fills the first size bytes of the memory area pointed to by memory with the constant byte c. </blockquote><P>The format of the ResetMagickMemory method is:</P>
<blockquote>void *ResetMagickMemory ( void *memory, int byte, const size_t size ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>memory:</strong><br />
</dt>
<DD>
A pointer to a memory allocation.
</dd>
<P></P>
<dt><strong><a name="item_o_byte_3a">byte:</a></strong><br />
</dt>
<DD>
Set the memory to this value.
</dd>
<P></P>
<dt><strong>size:</strong><br />
</dt>
<DD>
Size of the memory to reset.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="resizemagickmemory">ResizeMagickMemory</a></h2>
<blockquote>ResizeMagickMemory() changes the size of the memory and returns a pointer to the ( possibly moved ) block. The contents will be unchanged up to the lesser of the new and old sizes. </blockquote><P>The format of the ResizeMagickMemory method is:</P>
<blockquote>void *ResizeMagickMemory ( void *memory, const size_t size ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong>memory:</strong><br />
</dt>
<DD>
A pointer to a memory allocation.
</dd>
<P></P>
<dt><strong>size:</strong><br />
</dt>
<DD>
The new size of the allocated memory.
</dd>
</dl>


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