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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
  "http://www.w3.org/TR/html4/loose.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>shear - Shear or Rotate an Image by an Arbitrary Angle</title>
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<P><a name="__index__"></a></P>
<!-- INDEX BEGIN -->

<ul>

	<li><a href="#name">NAME</a></li>
	<li><a href="#synopsis">SYNOPSIS</a></li>
	<li><a href="#function_descriptions">FUNCTION DESCRIPTIONS</a></li>
	<ul>

		<li><a href="#affinetransformimage">AffineTransformImage</a></li>
		<li><a href="#rotateimage">RotateImage</a></li>
		<li><a href="#shearimage">ShearImage</a></li>
	</ul>

</ul>
<!-- INDEX END -->

<hr />
<P>
</P>
<h1><a name="name">NAME</a></h1>
<P>shear - Shear or Rotate an Image by an Arbitrary Angle</P>
<P>
</P>
<hr />
<h1><a name="synopsis">SYNOPSIS</a></h1>
<P>Image * <strong>AffineTransformImage</strong>( const Image *image, AffineMatrix *affine, ExceptionInfo *exception );</P>
<P>Image * <strong>RotateImage</strong>( const Image *image, const double degrees, ExceptionInfo *exception );</P>
<P>Image * <strong>ShearImage</strong>( const Image *image, const double x_shear, const double y_shear, ExceptionInfo *exception );</P>
<P>
</P>
<hr />
<h1><a name="function_descriptions">FUNCTION DESCRIPTIONS</a></h1>
<P>
</P>
<h2><a name="affinetransformimage">AffineTransformImage</a></h2>
<blockquote>AffineTransformImage() transforms an image as dictated by the affine matrix. It allocates the memory necessary for the new <A HREF="types.html#Image">Image</A> structure and returns a pointer to the new image. </blockquote><P>The format of the AffineTransformImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *AffineTransformImage ( const <A HREF="types.html#Image">Image</A> *image, <A HREF="types.html#AffineMatrix">AffineMatrix</A> *affine, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows:</P>
<dl>
<dt><strong><a name="item_o_image_3a">image:</a></strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_affine_3a">affine:</a></strong><br />
</dt>
<DD>
The affine transform.
</dd>
<P></P>
<dt><strong><a name="item_o_exception_3a">exception:</a></strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="rotateimage">RotateImage</a></h2>
<blockquote>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise ( right-hand rule ), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new <A HREF="types.html#Image">Image</A> structure and returns a pointer to the new image. </blockquote><blockquote>RotateImage() is based on the paper "A Fast Algorithm for General Raster Rotatation" by Alan W. Paeth. RotateImage is adapted from a similar method based on the Paeth paper written by Michael Halle of the Spatial Imaging Group, MIT Media Lab. </blockquote><P>The format of the RotateImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *RotateImage ( const <A HREF="types.html#Image">Image</A> *image, const double degrees, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows.</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_degrees_3a">degrees:</a></strong><br />
</dt>
<DD>
Specifies the number of degrees to rotate the image.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
<P></P></dl>
<P>
</P>
<h2><a name="shearimage">ShearImage</a></h2>
<blockquote>ShearImage() creates a new image that is a shear_image copy of an existing one. Shearing slides one edge of an image along the X or Y axis, creating a parallelogram. An X direction shear slides an edge along the X axis, while a Y direction shear slides an edge along the Y axis. The amount of the shear is controlled by a shear angle. For X direction shears, x_shear is measured relative to the Y axis, and similarly, for Y direction shears y_shear is measured relative to the X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image.. ShearImage ( ) allocates the memory necessary for the new <A HREF="types.html#Image">Image</A> structure and returns a pointer to the new image. </blockquote><blockquote>ShearImage() is based on the paper "A Fast Algorithm for General Raster Rotatation" by Alan W. Paeth. </blockquote><P>The format of the ShearImage method is:</P>
<blockquote><A HREF="types.html#Image">Image</A> *ShearImage ( const <A HREF="types.html#Image">Image</A> *image, const double x_shear, const double y_shear, <A HREF="types.html#ExceptionInfo">ExceptionInfo</A> *exception ); </blockquote><P>A description of each parameter follows.</P>
<dl>
<dt><strong>image:</strong><br />
</dt>
<DD>
The image.
</dd>
<P></P>
<dt><strong><a name="item_o_x_shear_2c_y_shear_3a">x_shear, y_shear:</a></strong><br />
</dt>
<DD>
Specifies the number of degrees to shear the image.
</dd>
<P></P>
<dt><strong>exception:</strong><br />
</dt>
<DD>
Return any errors or warnings in this structure.
</dd>
</dl>


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