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  <title>ImageMagick: MagickCore, C API for ImageMagick: Paint on an Image</title>
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  <meta name="Description" content="ImageMagick (TM) is a free software suite to create, edit and compose bitmap images. It can read, convert and write images in a large variety of formats. Images can be cropped, colors can be changed, various effects can be applied, images can be rotated and combined, and text, lines, polygons, ellipses and Bézier curves can be added to images and stretched and rotated.  ImageMagick is free software: it is delivered with full source code and can be freely used, copied, modified and distributed. Its license is compatible with the GPL. It runs on all major operating systems.  Most of the functionality of ImageMagick can be used interactively from the command line; more often, however, the features are used from programs written in the programming languages Perl, C, C++, Python, PHP, Ruby or Java, for which ready-made ImageMagick interfaces (PerlMagick, Magick++, PythonMagick, MagickWand for PHP, RubyMagick, and JMagick) are available. This makes it possible to modify or create images automatically and dynamically.  ImageMagick supports many image formats (over 90 major formats) including popular formats like TIFF, JPEG, PNG, PDF, PhotoCD, and GIF." />
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<p class="navigation-index">[ <a href="#ColorFloodfill">ColorFloodfill</a> | <a href="#MatteFloodfill">MatteFloodfill</a> | <a href="#PaintOpaqueImage">PaintOpaqueImage</a> | <a href="#PaintTransparentImage">PaintTransparentImage</a> ]</p>

<div style="margin: auto;">
  <h2><a name="ColorFloodfill">ColorFloodfill</a></h2>
</div>

<p>ColorFloodfill() changes the color value of any pixel that matches target and is an immediate neighbor.  If the method FillToBorderMethod is specified, the color value is changed for any neighbor pixel that does not match the bordercolor member of image.</p>

<p>By default target must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount.  The fuzz member of image defines how much tolerance is acceptable to consider two colors as the same.  For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color for the purposes of the floodfill.</p>

<p>The format of the ColorFloodfillImage method is:</p>

<pre class="code">
  MagickBooleanType ColorFloodfillImage(Image *image,
    const DrawInfo *draw_info,const PixelPacket target,
    const long x_offset,const long y_offset,const PaintMethod method)
</pre>

<p>A description of each parameter follows:</p>

<h4>image</h4>
<p>The image.</p>

<h4>draw_info</h4>
<p>The draw info.</p>

<h4>target</h4>
<p>The RGB value of the target color.</p>

<h4>x,y</h4>
<p>The starting location of the operation.</p>

<h4>method</h4>
<p>Choose either FloodfillMethod or FillToBorderMethod.</p>


<div style="margin: auto;">
  <h2><a name="MatteFloodfill">MatteFloodfill</a></h2>
</div>

<p>MatteFloodfill() changes the transparency value of any pixel that matches target and is an immediate neighbor.  If the method FillToBorderMethod is specified, the transparency value is changed for any neighbor pixel that does not match the bordercolor member of image.</p>

<p>By default target must match a particular pixel transparency exactly. However, in many cases two transparency values may differ by a small amount.  The fuzz member of image defines how much tolerance is acceptable to consider two transparency values as the same.  For example, set fuzz to 10 and the opacity values of 100 and 102 respectively are now interpreted as the same value for the purposes of the floodfill.</p>

<p>The format of the MatteFloodfillImage method is:</p>

<pre class="code">
  MagickBooleanType MatteFloodfillImage(Image *image,
    const PixelPacket target,const Quantum opacity,const long x_offset,
    const long y_offset,const PaintMethod method)
</pre>

<p>A description of each parameter follows:</p>

<h4>image</h4>
<p>The image.</p>

<h4>target</h4>
<p>The RGB value of the target color.</p>

<h4>opacity</h4>
<p>The level of transparency: 0 is fully opaque and QuantumRange is fully transparent.</p>

<h4>x,y</h4>
<p>The starting location of the operation.</p>

<h4>method</h4>
<p>Choose either FloodfillMethod or FillToBorderMethod.</p>


<div style="margin: auto;">
  <h2><a name="PaintOpaqueImage">PaintOpaqueImage</a></h2>
</div>

<p>PaintOpaqueImage() changes any pixel that matches color with the color defined by fill.</p>

<p>By default color must match a particular pixel color exactly.  However, in many cases two colors may differ by a small amount.  Fuzz defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color.</p>

<p>The format of the PaintOpaqueImage method is:</p>

<pre class="code">
  MagickBooleanType PaintOpaqueImage(Image *image,
    const PixelPacket *target,const PixelPacket *fill)
</pre>

<p>A description of each parameter follows:</p>

<h4>image</h4>
<p>The image.</p>

<h4>target</h4>
<p>The RGB value of the target color.</p>

<h4>fill</h4>
<p>The replacement color.</p>


<div style="margin: auto;">
  <h2><a name="PaintTransparentImage">PaintTransparentImage</a></h2>
</div>

<p>PaintTransparentImage() changes the opacity value associated with any pixel that matches color to the value defined by opacity.</p>

<p>By default color must match a particular pixel color exactly.  However, in many cases two colors may differ by a small amount.  Fuzz defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color.</p>

<p>The format of the PaintTransparentImage method is:</p>

<pre class="code">
  MagickBooleanType PaintTransparentImage(Image *image,
    const MagickPixelPacket *target,const Quantum opacity)
</pre>

<p>A description of each parameter follows:</p>

<h4>image</h4>
<p>The image.</p>

<h4>target</h4>
<p>The RGB value of the target color.</p>

<h4>opacity</h4>
<p>The replacement opacity value.</p>


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