1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 4671 4672 4673 4674 4675 4676 4677 4678 4679 4680 4681 4682 4683 4684 4685 4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705 4706 4707 4708 4709 4710 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 4721 4722 4723 4724 4725 4726 4727 4728 4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744 4745 4746 4747 4748 4749 4750 4751 4752 4753 4754 4755 4756 4757 4758 4759 4760 4761 4762 4763 4764 4765 4766 4767 4768 4769 4770 4771 4772 4773 4774 4775 4776 4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834 4835 4836 4837 4838 4839 4840 4841 4842 4843 4844 4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923 4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 4946 4947 4948 4949 4950 4951 4952 4953 4954 4955 4956 4957 4958 4959 4960 4961 4962 4963 4964 4965 4966 4967 4968 4969 4970 4971 4972 4973 4974 4975 4976 4977 4978 4979 4980 4981 4982 4983 4984 4985 4986 4987 4988 4989 4990 4991 4992 4993 4994 4995 4996 4997 4998 4999 5000 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 5061 5062 5063 5064 5065 5066 5067 5068 5069 5070 5071 5072 5073 5074 5075 5076 5077 5078 5079 5080 5081 5082 5083 5084 5085 5086 5087 5088 5089 5090 5091 5092 5093 5094 5095 5096 5097 5098 5099 5100 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 5111 5112 5113 5114 5115 5116 5117 5118 5119 5120 5121 5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177 5178 5179 5180 5181 5182 5183 5184 5185 5186 5187 5188 5189 5190 5191 5192 5193 5194 5195 5196 5197 5198 5199 5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218 5219 5220 5221 5222 5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256 5257 5258 5259 5260 5261 5262 5263 5264 5265 5266 5267 5268 5269 5270 5271 5272 5273 5274 5275 5276 5277 5278 5279 5280 5281 5282 5283 5284 5285 5286 5287 5288 5289 5290 5291 5292 5293 5294 5295 5296 5297 5298 5299 5300 5301 5302 5303 5304 5305 5306 5307 5308 5309 5310 5311 5312 5313 5314 5315 5316 5317 5318 5319 5320 5321 5322 5323 5324 5325 5326 5327 5328 5329 5330 5331 5332 5333 5334 5335 5336 5337 5338 5339 5340 5341 5342 5343 5344 5345 5346 5347 5348 5349 5350 5351 5352 5353 5354 5355 5356 5357 5358 5359 5360 5361 5362 5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380 5381 5382 5383 5384 5385 5386 5387 5388 5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462 5463 5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474 5475 5476 5477 5478 5479 5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493 5494 5495 5496 5497 5498 5499 5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510 5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538 5539 5540 5541 5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 5595 5596 5597 5598 5599 5600 5601 5602 5603 5604 5605 5606 5607 5608 5609 5610 5611 5612 5613 5614 5615 5616 5617 5618 5619 5620 5621 5622 5623 5624 5625 5626 5627 5628 5629 5630 5631 5632 5633 5634 5635 5636 5637 5638 5639 5640 5641 5642 5643 5644 5645 5646 5647 5648 5649 5650 5651 5652 5653 5654 5655 5656 5657 5658 5659 5660 5661 5662 5663 5664 5665 5666 5667 5668 5669 5670 5671 5672 5673 5674 5675 5676 5677 5678 5679 5680 5681 5682 5683 5684 5685 5686 5687 5688 5689 5690 5691 5692 5693 5694 5695 5696 5697 5698 5699 5700 5701 5702 5703 5704 5705 5706 5707 5708 5709 5710 5711 5712 5713 5714 5715 5716 5717 5718 5719 5720 5721 5722 5723 5724 5725 5726 5727 5728 5729 5730 5731 5732 5733 5734 5735 5736 5737 5738 5739 5740 5741 5742 5743 5744 5745 5746 5747 5748 5749 5750 5751 5752 5753 5754 5755 5756 5757 5758 5759 5760 5761 5762 5763 5764 5765 5766 5767 5768 5769 5770 5771 5772 5773 5774 5775 5776 5777 5778 5779 5780 5781 5782 5783 5784 5785 5786 5787 5788 5789 5790 5791 5792 5793 5794 5795 5796 5797 5798 5799 5800 5801 5802 5803 5804 5805 5806 5807 5808 5809 5810 5811 5812 5813 5814 5815 5816 5817 5818 5819 5820 5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837 5838 5839 5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850 5851 5852 5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887 5888 5889 5890 5891 5892 5893 5894 5895 5896 5897 5898 5899 5900 5901 5902 5903 5904 5905 5906 5907 5908 5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919 5920 5921 5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932 5933 5934 5935 5936 5937 5938 5939 5940 5941 5942 5943 5944 5945 5946 5947 5948 5949 5950 5951 5952 5953 5954 5955 5956 5957 5958 5959 5960 5961 5962 5963 5964 5965 5966 5967 5968 5969 5970 5971 5972 5973 5974 5975 5976 5977 5978 5979 5980 5981 5982 5983 5984 5985 5986 5987 5988 5989 5990 5991 5992 5993 5994 5995 5996 5997 5998 5999 6000 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166 6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178 6179 6180 6181 6182 6183 6184 6185 6186 6187 6188 6189 6190 6191 6192 6193 6194 6195 6196 6197 6198 6199 6200 6201 6202 6203 6204 6205 6206 6207 6208 6209 6210 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 6241 6242 6243 6244 6245 6246 6247 6248 6249 6250 6251 6252 6253 6254 6255 6256 6257 6258 6259 6260 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 6271 6272 6273 6274 6275 6276 6277 6278 6279 6280 6281 6282 6283 6284 6285 6286 6287 6288 6289 6290 6291 6292 6293 6294 6295 6296 6297 6298 6299 6300 6301 6302 6303 6304 6305 6306 6307 6308 6309 6310 6311 6312 6313 6314 6315 6316 6317 6318 6319 6320 6321 6322 6323 6324 6325 6326 6327 6328 6329 6330 6331 6332 6333 6334 6335 6336 6337 6338 6339 6340 6341 6342 6343 6344 6345 6346 6347 6348 6349 6350 6351 6352 6353 6354 6355 6356 6357 6358 6359 6360 6361 6362 6363 6364 6365 6366 6367 6368 6369 6370 6371 6372 6373 6374 6375 6376 6377 6378 6379 6380 6381 6382 6383 6384 6385 6386 6387 6388 6389 6390 6391 6392 6393 6394 6395 6396 6397 6398 6399 6400 6401 6402 6403 6404 6405 6406 6407 6408 6409 6410 6411 6412 6413 6414 6415 6416 6417 6418 6419 6420 6421 6422 6423 6424 6425 6426 6427 6428 6429 6430 6431 6432 6433 6434 6435 6436 6437 6438 6439 6440 6441 6442 6443 6444 6445 6446 6447 6448 6449 6450 6451 6452 6453 6454 6455 6456 6457 6458 6459 6460 6461 6462 6463 6464 6465 6466 6467 6468 6469 6470 6471 6472 6473 6474 6475 6476 6477 6478 6479 6480 6481 6482 6483 6484 6485 6486 6487 6488 6489 6490 6491 6492 6493 6494 6495 6496 6497 6498 6499 6500 6501 6502 6503 6504 6505 6506 6507 6508 6509 6510 6511 6512 6513 6514 6515 6516 6517 6518 6519 6520 6521 6522 6523 6524 6525 6526 6527 6528 6529 6530 6531 6532 6533 6534 6535 6536 6537 6538 6539 6540 6541 6542 6543 6544 6545 6546 6547 6548 6549 6550 6551 6552 6553 6554 6555 6556 6557 6558 6559 6560 6561 6562 6563 6564 6565 6566 6567 6568 6569 6570 6571 6572 6573 6574 6575 6576 6577 6578 6579 6580 6581 6582 6583 6584 6585 6586 6587 6588 6589 6590 6591 6592 6593 6594 6595 6596 6597 6598 6599 6600 6601 6602 6603 6604 6605 6606 6607 6608 6609 6610 6611 6612 6613 6614 6615 6616 6617 6618 6619 6620 6621 6622 6623 6624 6625 6626 6627 6628 6629 6630 6631 6632 6633 6634 6635 6636 6637 6638 6639 6640 6641 6642 6643 6644 6645 6646 6647 6648 6649 6650 6651 6652 6653 6654 6655 6656 6657 6658 6659 6660 6661 6662 6663 6664 6665 6666 6667 6668 6669 6670 6671 6672 6673 6674 6675 6676 6677 6678 6679 6680 6681 6682 6683 6684 6685 6686 6687 6688 6689 6690 6691 6692 6693 6694 6695 6696 6697 6698 6699 6700 6701 6702 6703 6704 6705 6706 6707 6708 6709 6710 6711 6712 6713 6714 6715 6716 6717 6718 6719 6720 6721 6722 6723 6724 6725 6726 6727 6728 6729 6730 6731 6732 6733 6734 6735 6736 6737 6738 6739 6740 6741 6742 6743 6744 6745 6746 6747 6748 6749 6750 6751 6752 6753 6754 6755 6756 6757 6758 6759 6760 6761 6762 6763 6764 6765 6766 6767 6768 6769 6770 6771 6772 6773 6774 6775 6776 6777 6778 6779 6780 6781 6782 6783 6784 6785 6786 6787 6788 6789 6790 6791 6792 6793 6794 6795 6796 6797 6798 6799 6800 6801 6802 6803 6804 6805 6806 6807 6808 6809 6810 6811 6812 6813 6814 6815 6816 6817 6818 6819 6820 6821 6822 6823 6824 6825 6826 6827 6828 6829 6830 6831 6832 6833 6834 6835 6836 6837 6838 6839 6840 6841 6842 6843 6844 6845 6846 6847 6848 6849 6850 6851 6852 6853 6854 6855 6856 6857 6858 6859 6860 6861 6862 6863 6864 6865 6866 6867 6868 6869 6870 6871 6872 6873 6874 6875 6876 6877 6878 6879 6880 6881 6882 6883 6884 6885 6886 6887 6888 6889 6890 6891 6892 6893 6894 6895 6896 6897 6898 6899 6900 6901 6902 6903 6904 6905 6906 6907 6908 6909 6910 6911 6912 6913 6914 6915 6916 6917 6918 6919 6920 6921 6922 6923 6924 6925 6926 6927 6928 6929 6930 6931 6932 6933 6934 6935 6936 6937 6938 6939 6940 6941 6942 6943 6944 6945 6946 6947 6948 6949 6950 6951 6952 6953 6954 6955 6956 6957 6958 6959 6960 6961 6962 6963 6964 6965 6966 6967 6968 6969 6970 6971 6972 6973 6974 6975 6976 6977 6978 6979 6980 6981 6982 6983 6984 6985 6986 6987 6988 6989 6990 6991 6992 6993 6994 6995 6996 6997 6998 6999 7000 7001 7002 7003 7004 7005 7006 7007 7008 7009 7010 7011 7012 7013 7014 7015 7016 7017 7018 7019 7020 7021 7022 7023 7024 7025 7026 7027 7028 7029 7030 7031 7032 7033 7034 7035 7036 7037 7038 7039 7040 7041 7042 7043 7044 7045 7046 7047 7048 7049 7050 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 7061 7062 7063 7064 7065 7066 7067 7068 7069 7070 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 7091 7092 7093 7094 7095 7096 7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 7121 7122 7123 7124 7125 7126 7127 7128 7129 7130 7131 7132 7133 7134 7135 7136 7137 7138 7139 7140 7141 7142 7143 7144 7145 7146 7147 7148 7149 7150 7151 7152 7153 7154 7155 7156 7157 7158 7159 7160 7161 7162 7163 7164 7165 7166 7167 7168 7169 7170 7171 7172 7173 7174 7175 7176 7177 7178 7179 7180 7181 7182 7183 7184 7185 7186 7187 7188 7189 7190 7191 7192 7193 7194 7195 7196 7197 7198 7199 7200 7201 7202 7203 7204 7205 7206 7207 7208 7209 7210 7211 7212 7213 7214 7215 7216 7217 7218 7219 7220 7221 7222 7223 7224 7225 7226 7227 7228 7229 7230 7231 7232 7233 7234 7235 7236 7237 7238 7239 7240 7241 7242 7243 7244 7245 7246 7247 7248 7249 7250 7251 7252 7253 7254 7255 7256 7257 7258 7259 7260 7261 7262 7263 7264 7265 7266 7267 7268 7269 7270 7271 7272 7273 7274 7275 7276 7277 7278 7279 7280 7281 7282 7283 7284 7285 7286 7287 7288 7289 7290 7291 7292 7293 7294 7295 7296 7297 7298 7299 7300 7301 7302 7303 7304 7305 7306 7307 7308 7309 7310 7311 7312 7313 7314 7315 7316 7317 7318 7319 7320 7321 7322 7323 7324 7325 7326 7327 7328 7329 7330 7331 7332 7333 7334 7335 7336 7337 7338 7339 7340 7341 7342 7343 7344 7345 7346 7347 7348 7349 7350 7351 7352 7353 7354 7355 7356 7357 7358 7359 7360 7361 7362 7363 7364 7365 7366 7367 7368 7369 7370 7371 7372 7373 7374 7375 7376 7377 7378 7379 7380 7381 7382 7383 7384 7385 7386 7387 7388 7389 7390 7391 7392 7393 7394 7395 7396 7397 7398 7399 7400 7401 7402 7403 7404 7405 7406 7407 7408 7409 7410 7411 7412 7413 7414 7415 7416 7417 7418 7419 7420 7421 7422 7423 7424 7425 7426 7427 7428 7429 7430 7431 7432 7433 7434 7435 7436 7437 7438 7439 7440 7441 7442 7443 7444 7445 7446 7447 7448 7449 7450 7451 7452 7453 7454 7455 7456 7457 7458 7459 7460 7461 7462 7463 7464 7465 7466 7467 7468 7469 7470 7471 7472 7473 7474 7475 7476 7477 7478 7479 7480 7481 7482 7483 7484 7485 7486 7487 7488 7489 7490 7491 7492 7493 7494 7495 7496 7497 7498 7499 7500 7501 7502 7503 7504 7505 7506 7507 7508 7509 7510 7511 7512 7513 7514 7515 7516 7517 7518 7519 7520 7521 7522 7523 7524 7525 7526 7527 7528 7529 7530 7531 7532 7533 7534 7535 7536 7537 7538 7539 7540 7541 7542 7543 7544 7545 7546 7547 7548 7549 7550 7551 7552 7553 7554 7555 7556 7557 7558 7559 7560 7561 7562 7563 7564 7565 7566 7567 7568 7569 7570 7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 7595 7596 7597 7598 7599 7600 7601 7602 7603 7604 7605 7606 7607 7608 7609 7610 7611 7612 7613 7614 7615 7616 7617 7618 7619 7620 7621 7622 7623 7624 7625 7626 7627 7628 7629 7630 7631 7632 7633 7634 7635 7636 7637 7638 7639 7640 7641 7642 7643 7644 7645 7646 7647 7648 7649 7650 7651 7652 7653 7654 7655 7656 7657 7658 7659 7660 7661 7662 7663 7664 7665 7666 7667 7668 7669 7670 7671 7672 7673 7674 7675 7676 7677 7678 7679 7680 7681 7682 7683 7684 7685 7686 7687 7688 7689 7690 7691 7692 7693 7694 7695 7696 7697 7698 7699 7700 7701 7702 7703 7704 7705 7706 7707 7708 7709 7710 7711 7712 7713 7714 7715 7716 7717 7718 7719 7720 7721 7722 7723 7724 7725 7726 7727 7728 7729 7730 7731 7732 7733 7734 7735 7736 7737 7738 7739 7740 7741 7742 7743 7744 7745 7746 7747 7748 7749 7750 7751 7752 7753 7754 7755 7756 7757 7758 7759 7760 7761 7762 7763 7764 7765 7766 7767 7768 7769 7770 7771 7772 7773 7774 7775 7776 7777 7778 7779 7780 7781 7782 7783 7784 7785 7786 7787 7788 7789 7790 7791 7792 7793 7794 7795 7796 7797 7798 7799 7800 7801 7802 7803 7804 7805 7806 7807 7808 7809 7810 7811 7812 7813 7814 7815 7816 7817 7818 7819 7820 7821 7822 7823 7824 7825 7826 7827 7828 7829 7830 7831 7832 7833 7834 7835 7836 7837 7838 7839 7840 7841 7842 7843 7844 7845 7846 7847 7848 7849 7850 7851 7852 7853 7854 7855 7856 7857 7858 7859 7860 7861 7862 7863 7864 7865 7866 7867 7868 7869 7870 7871 7872 7873 7874 7875 7876 7877 7878 7879 7880 7881 7882 7883 7884 7885 7886 7887 7888 7889 7890 7891 7892 7893 7894 7895 7896 7897 7898 7899 7900 7901 7902 7903 7904 7905 7906 7907 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 7921 7922 7923 7924 7925 7926 7927 7928 7929 7930 7931 7932 7933 7934 7935 7936 7937 7938 7939 7940 7941 7942 7943 7944 7945 7946 7947 7948 7949 7950 7951 7952 7953 7954 7955 7956 7957 7958 7959 7960 7961 7962 7963 7964 7965 7966 7967 7968 7969 7970 7971 7972 7973 7974 7975 7976 7977 7978 7979 7980 7981 7982 7983 7984 7985 7986 7987 7988 7989 7990 7991 7992 7993 7994 7995 7996 7997 7998 7999 8000 8001 8002 8003 8004 8005 8006 8007 8008 8009 8010 8011 8012 8013 8014 8015 8016 8017 8018 8019 8020 8021 8022 8023 8024 8025 8026 8027 8028 8029 8030 8031 8032 8033 8034 8035 8036 8037 8038 8039 8040 8041 8042 8043 8044 8045 8046 8047 8048 8049 8050 8051 8052 8053 8054 8055 8056 8057 8058 8059 8060 8061 8062 8063 8064 8065 8066 8067 8068 8069 8070 8071 8072 8073 8074 8075 8076 8077 8078 8079 8080 8081 8082 8083 8084 8085 8086 8087 8088 8089 8090 8091 8092 8093 8094 8095 8096 8097 8098 8099 8100 8101 8102 8103 8104 8105 8106 8107 8108 8109 8110 8111 8112 8113 8114 8115 8116 8117 8118 8119 8120 8121 8122 8123 8124 8125 8126 8127 8128 8129 8130 8131 8132 8133 8134 8135 8136 8137 8138 8139 8140 8141 8142 8143 8144 8145 8146 8147 8148 8149 8150 8151 8152 8153 8154 8155 8156 8157 8158 8159 8160 8161 8162 8163 8164 8165 8166 8167 8168 8169 8170 8171 8172 8173 8174 8175 8176 8177 8178 8179 8180 8181 8182 8183 8184 8185 8186 8187 8188 8189 8190 8191 8192 8193 8194 8195 8196 8197 8198 8199 8200 8201 8202 8203 8204 8205 8206 8207 8208 8209 8210 8211 8212 8213 8214 8215 8216 8217 8218 8219 8220 8221 8222 8223 8224 8225 8226 8227 8228 8229 8230 8231 8232 8233 8234 8235 8236 8237 8238 8239 8240 8241 8242 8243 8244 8245 8246 8247 8248 8249 8250 8251 8252 8253 8254 8255 8256 8257 8258 8259 8260 8261 8262 8263 8264 8265 8266 8267 8268 8269 8270 8271 8272 8273 8274 8275 8276 8277 8278 8279 8280 8281 8282 8283 8284 8285 8286 8287 8288 8289 8290 8291 8292 8293 8294 8295 8296 8297 8298 8299 8300 8301 8302 8303 8304 8305 8306 8307 8308 8309 8310 8311 8312 8313 8314 8315 8316 8317 8318 8319 8320 8321 8322 8323 8324 8325 8326 8327 8328 8329 8330 8331 8332 8333 8334 8335 8336 8337 8338 8339 8340 8341 8342 8343 8344 8345 8346 8347 8348 8349 8350 8351 8352 8353 8354 8355 8356 8357 8358 8359 8360 8361 8362 8363 8364 8365 8366 8367 8368 8369 8370 8371 8372 8373 8374 8375 8376 8377 8378 8379 8380 8381 8382 8383 8384 8385 8386 8387 8388 8389 8390 8391 8392 8393 8394 8395 8396 8397 8398 8399 8400 8401 8402 8403 8404 8405 8406 8407 8408 8409 8410 8411 8412 8413 8414 8415 8416 8417 8418 8419 8420 8421 8422 8423 8424 8425 8426 8427 8428 8429 8430 8431 8432 8433 8434 8435 8436 8437 8438 8439 8440 8441 8442 8443 8444 8445 8446 8447 8448 8449 8450 8451 8452 8453 8454 8455 8456 8457 8458 8459 8460 8461 8462 8463 8464 8465 8466 8467 8468 8469 8470 8471 8472 8473 8474 8475 8476 8477 8478 8479 8480 8481 8482 8483 8484 8485 8486 8487 8488 8489 8490 8491 8492 8493 8494 8495 8496 8497 8498 8499 8500 8501 8502 8503 8504 8505 8506 8507 8508 8509 8510 8511 8512 8513 8514 8515 8516 8517 8518 8519 8520 8521 8522 8523 8524 8525 8526 8527 8528 8529 8530 8531 8532 8533 8534 8535 8536 8537 8538 8539 8540 8541 8542 8543 8544 8545 8546 8547 8548 8549 8550 8551 8552 8553 8554 8555 8556 8557 8558 8559 8560 8561 8562 8563 8564 8565 8566 8567 8568 8569 8570 8571 8572 8573 8574 8575 8576 8577 8578 8579 8580 8581 8582 8583 8584 8585 8586 8587 8588 8589 8590 8591 8592 8593 8594 8595 8596 8597 8598 8599 8600 8601 8602 8603 8604 8605 8606 8607 8608 8609 8610 8611 8612 8613 8614 8615 8616 8617 8618 8619 8620 8621 8622 8623 8624 8625 8626 8627 8628 8629 8630 8631 8632 8633 8634 8635 8636 8637 8638 8639 8640 8641 8642 8643 8644 8645 8646 8647 8648 8649 8650 8651 8652 8653 8654 8655 8656 8657 8658 8659 8660 8661 8662 8663 8664 8665 8666 8667 8668 8669 8670 8671 8672 8673 8674 8675 8676 8677 8678 8679 8680 8681 8682 8683 8684 8685 8686 8687 8688 8689 8690 8691 8692 8693 8694 8695 8696 8697 8698 8699 8700 8701 8702 8703 8704 8705 8706 8707 8708 8709 8710 8711 8712 8713 8714 8715 8716 8717 8718 8719 8720 8721 8722 8723 8724
|
<!DOCTYPE html>
<html lang="en" data-bs-theme="dark">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>ImageMagick – Command-line Options</title>
<meta name="keywords" content="Command-line Options, Image Processing, Digital Image Editing, Image Conversion, Open-Source Software, Image Manipulation, Command-Line Image Tools" />
<meta name="description" content="ImageMagick is a powerful, open-source software suite for creating, editing, converting, and manipulating images in over 200 formats. Ideal for web developers, graphic designers, and researchers, it offers versatile tools for image processing, including batch processing, format conversion, and complex image transformations." />
<meta name="application-name" content="ImageMagick" />
<meta name="application-url" content="https://imagemagick.org" />
<meta name="copyright" content="Copyright (c) 1999 ImageMagick Studio LLC" />
<meta itemprop='url' content='../' />
<meta itemprop='title' content='ImageMagick' />
<meta itemprop='description' content="ImageMagick is a powerful, open-source software suite for creating, editing, converting, and manipulating images in over 200 formats. Ideal for web developers, graphic designers, and researchers, it offers versatile tools for image processing, including batch processing, format conversion, and complex image transformations." />
<meta property='og:url' content='../' />
<meta property='og:name' content='ImageMagick' />
<meta property='og:image' content='../images/logo.png' />
<meta property='og:type' content='website' />
<meta property='og:site_name' content='ImageMagick' />
<meta property='og:description' content="ImageMagick is a powerful, open-source software suite for creating, editing, converting, and manipulating images in over 200 formats. Ideal for web developers, graphic designers, and researchers, it offers versatile tools for image processing, including batch processing, format conversion, and complex image transformations." />
<meta name="google-site-verification" content="_bMOCDpkx9ZAzBwb2kF3PRHbfUUdFj2uO8Jd1AXArz4" />
<link type="images/png" sizes="64x64" href="../images/wand.png" rel="icon" />
<link type="images/icon" sizes="16x16" href="../images/wand.ico" rel="shortcut icon" />
<link href="command-line-options.html" rel="canonical" />
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@docsearch/css@3" />
<link href="assets/magick.css" rel="stylesheet" />
<script src="assets/color-modes.js" ></script>
</head>
<body>
<svg xmlns="http://www.w3.org/2000/svg" class="d-none">
<symbol id="check2" viewBox="0 0 16 16">
<path d="M13.854 3.646a.5.5 0 0 1 0 .708l-7 7a.5.5 0 0 1-.708 0l-3.5-3.5a.5.5 0 1 1 .708-.708L6.5 10.293l6.646-6.647a.5.5 0 0 1 .708 0z"/>
</symbol>
<symbol id="circle-half" viewBox="0 0 16 16">
<path d="M8 15A7 7 0 1 0 8 1v14zm0 1A8 8 0 1 1 8 0a8 8 0 0 1 0 16z"/>
</symbol>
<symbol id="moon-stars-fill" viewBox="0 0 16 16">
<path d="M6 .278a.768.768 0 0 1 .08.858 7.208 7.208 0 0 0-.878 3.46c0 4.021 3.278 7.277 7.318 7.277.527 0 1.04-.055 1.533-.16a.787.787 0 0 1 .81.316.733.733 0 0 1-.031.893A8.349 8.349 0 0 1 8.344 16C3.734 16 0 12.286 0 7.71 0 4.266 2.114 1.312 5.124.06A.752.752 0 0 1 6 .278z"/>
<path d="M10.794 3.148a.217.217 0 0 1 .412 0l.387 1.162c.173.518.579.924 1.097 1.097l1.162.387a.217.217 0 0 1 0 .412l-1.162.387a1.734 1.734 0 0 0-1.097 1.097l-.387 1.162a.217.217 0 0 1-.412 0l-.387-1.162A1.734 1.734 0 0 0 9.31 6.593l-1.162-.387a.217.217 0 0 1 0-.412l1.162-.387a1.734 1.734 0 0 0 1.097-1.097l.387-1.162zM13.863.099a.145.145 0 0 1 .274 0l.258.774c.115.346.386.617.732.732l.774.258a.145.145 0 0 1 0 .274l-.774.258a1.156 1.156 0 0 0-.732.732l-.258.774a.145.145 0 0 1-.274 0l-.258-.774a1.156 1.156 0 0 0-.732-.732l-.774-.258a.145.145 0 0 1 0-.274l.774-.258c.346-.115.617-.386.732-.732L13.863.1z"/>
</symbol>
<symbol id="sun-fill" viewBox="0 0 16 16">
<path d="M8 12a4 4 0 1 0 0-8 4 4 0 0 0 0 8zM8 0a.5.5 0 0 1 .5.5v2a.5.5 0 0 1-1 0v-2A.5.5 0 0 1 8 0zm0 13a.5.5 0 0 1 .5.5v2a.5.5 0 0 1-1 0v-2A.5.5 0 0 1 8 13zm8-5a.5.5 0 0 1-.5.5h-2a.5.5 0 0 1 0-1h2a.5.5 0 0 1 .5.5zM3 8a.5.5 0 0 1-.5.5h-2a.5.5 0 0 1 0-1h2A.5.5 0 0 1 3 8zm10.657-5.657a.5.5 0 0 1 0 .707l-1.414 1.415a.5.5 0 1 1-.707-.708l1.414-1.414a.5.5 0 0 1 .707 0zm-9.193 9.193a.5.5 0 0 1 0 .707L3.05 13.657a.5.5 0 0 1-.707-.707l1.414-1.414a.5.5 0 0 1 .707 0zm9.193 2.121a.5.5 0 0 1-.707 0l-1.414-1.414a.5.5 0 0 1 .707-.707l1.414 1.414a.5.5 0 0 1 0 .707zM4.464 4.465a.5.5 0 0 1-.707 0L2.343 3.05a.5.5 0 1 1 .707-.707l1.414 1.414a.5.5 0 0 1 0 .708z"/>
</symbol>
</svg>
<div class="dropdown position-fixed bottom-0 end-0 mb-3 me-3 bd-mode-toggle">
<button class="btn btn-bd-secondary py-2 dropdown-toggle d-flex align-items-center"
id="bd-theme"
type="button"
aria-expanded="false"
data-bs-toggle="dropdown"
aria-label="Toggle theme (auto)">
<svg class="bi my-1 theme-icon-active" width="1em" height="1em"><use href="#circle-half"></use></svg>
<span class="visually-hidden" id="bd-theme-text">Toggle theme</span>
</button>
<ul class="dropdown-menu dropdown-menu-end shadow" aria-labelledby="bd-theme-text">
<li>
<button type="button" class="dropdown-item d-flex align-items-center" data-bs-theme-value="light" aria-pressed="false">
<svg class="bi me-2 opacity-50" width="1em" height="1em"><use href="#sun-fill"></use></svg>
Light
<svg class="bi ms-auto d-none" width="1em" height="1em"><use href="#check2"></use></svg>
</button>
</li>
<li>
<button type="button" class="dropdown-item d-flex align-items-center active" data-bs-theme-value="dark" aria-pressed="false">
<svg class="bi me-2 opacity-50" width="1em" height="1em"><use href="#moon-stars-fill"></use></svg>
Dark
<svg class="bi ms-auto d-none" width="1em" height="1em"><use href="#check2"></use></svg>
</button>
</li>
<li>
<button type="button" class="dropdown-item d-flex align-items-center" data-bs-theme-value="auto" aria-pressed="true">
<svg class="bi me-2 opacity-50" width="1em" height="1em"><use href="#circle-half"></use></svg>
Auto
<svg class="bi ms-auto d-none" width="1em" height="1em"><use href="#check2"></use></svg>
</button>
</li>
</ul>
</div>
<svg xmlns="http://www.w3.org/2000/svg" class="d-none">
<symbol id="arrow-right-circle" viewBox="0 0 16 16">
<path d="M8 0a8 8 0 1 1 0 16A8 8 0 0 1 8 0zM4.5 7.5a.5.5 0 0 0 0 1h5.793l-2.147 2.146a.5.5 0 0 0 .708.708l3-3a.5.5 0 0 0 0-.708l-3-3a.5.5 0 1 0-.708.708L10.293 7.5H4.5z"/>
</symbol>
<symbol id="color-mode" viewBox="0 0 118 94">
<title>Color Modes</title>
<path fill-rule="evenodd" clip-rule="evenodd" d="M24.509 0c-6.733 0-11.715 5.893-11.492 12.284.214 6.14-.064 14.092-2.066 20.577C8.943 39.365 5.547 43.485 0 44.014v5.972c5.547.529 8.943 4.649 10.951 11.153 2.002 6.485 2.28 14.437 2.066 20.577C12.794 88.106 17.776 94 24.51 94H93.5c6.733 0 11.714-5.893 11.491-12.284-.214-6.14.064-14.092 2.066-20.577 2.009-6.504 5.396-10.624 10.943-11.153v-5.972c-5.547-.529-8.934-4.649-10.943-11.153-2.002-6.484-2.28-14.437-2.066-20.577C105.214 5.894 100.233 0 93.5 0H24.508zM80 57.863C80 66.663 73.436 72 62.543 72H44a2 2 0 01-2-2V24a2 2 0 012-2h18.437c9.083 0 15.044 4.92 15.044 12.474 0 5.302-4.01 10.049-9.119 10.88v.277C75.317 46.394 80 51.21 80 57.863zM60.521 28.34H49.948v14.934h8.905c6.884 0 10.68-2.772 10.68-7.727 0-4.643-3.264-7.207-9.012-7.207zM49.948 49.2v16.458H60.91c7.167 0 10.964-2.876 10.964-8.281 0-5.406-3.903-8.178-11.425-8.178H49.948z"></path>
</symbol>
</svg>
<nav class="navbar navbar-expand-md navbar-dark bg-dark fixed-top">
<div class="container-fluid">
<a class="navbar-brand" href="../index.html"><img class="d-block" id="icon" alt="ImageMagick" width="32" height="32" src="../images/wand.ico"/></a>
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#magick-navbars" aria-controls="magick-navbars" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="magick-navbars">
<ul class="navbar-nav me-auto mb-2 mb-md-0">
<li class="nav-item">
<a class="nav-link " href="download.html">Download</a>
</li>
<li class="nav-item">
<a class="nav-link " href="command-line-tools.html">Tools</a>
</li>
<li class="nav-item">
<a class="nav-link " href="command-line-processing.html">CLI</a>
</li>
<li class="nav-item">
<a class="nav-link " href="develop.html">Develop</a>
</li>
<li class="nav-item">
<a class="nav-link" target="_blank" href="https://github.com/ImageMagick/ImageMagick/discussions">Community</a>
</li>
<li class="nav-item">
</li>
</ul>
</div>
</div>
</nav>
<div class="col-lg-8 mx-auto p-4 py-md-5 text-body-secondary">
<header class="d-flex align-items-center pb-3 mb-5 border-bottom">
<a href="../index.html" class="d-flex align-items-center text-decoration-none">
<h1 class="fs-4">Command-line Options</h1>
</a>
</header>
<main class="container">
<div>
<br/>
<div class="btn-group">
<button class="btn btn-secondary dropdown-toggle" type="button" id="defaultDropdown" data-bs-toggle="dropdown" data-bs-auto-close="true" aria-expanded="false">
Select CLI Option
</button>
<ul class="dropdown-menu pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary" aria-labelledby="defaultDropdown">
<li><a class="dropdown-divider" href="#"><b>A</b></a></li>
<li><a class="dropdown-item" href="#adaptive-blur">adaptive-blur</a></li>
<li><a class="dropdown-item" href="#adaptive-resize">adaptive-resize</a></li>
<li><a class="dropdown-item" href="#adaptive-sharpen">adaptive-sharpen</a></li>
<li><a class="dropdown-item" href="#adjoin">adjoin</a></li>
<li><a class="dropdown-item" href="#affine">affine</a></li>
<li><a class="dropdown-item" href="#alpha">alpha</a></li>
<li><a class="dropdown-item" href="#annotate">annotate</a></li>
<li><a class="dropdown-item" href="#antialias">antialias</a></li>
<li><a class="dropdown-item" href="#append">append</a></li>
<li><a class="dropdown-item" href="#attenuate">attenuate</a></li>
<li><a class="dropdown-item" href="#authenticate">authenticate</a></li>
<li><a class="dropdown-item" href="#auto-gamma">auto-gamma</a></li>
<li><a class="dropdown-item" href="#auto-level">auto-level</a></li>
<li><a class="dropdown-item" href="#auto-orient">auto-orient</a></li>
<li><a class="dropdown-item" href="#auto-threshold">auto-threshold</a></li>
<li><a class="dropdown-divider" href="#"><b>B</b></a></li>
<li><a class="dropdown-item" href="#backdrop">backdrop</a></li>
<li><a class="dropdown-item" href="#background">background</a></li>
<li><a class="dropdown-item" href="#bench">bench</a></li>
<li><a class="dropdown-item" href="#bias">bias</a></li>
<li><a class="dropdown-item" href="#bilateral-blur">bilateral-blur</a></li>
<li><a class="dropdown-item" href="#black-point-compensation">black-point-compensation</a></li>
<li><a class="dropdown-item" href="#black-threshold">black-threshold</a></li>
<li><a class="dropdown-item" href="#blend">blend</a></li>
<li><a class="dropdown-item" href="#blue-primary">blue-primary</a></li>
<li><a class="dropdown-item" href="#blue-shift">blue-shift</a></li>
<li><a class="dropdown-item" href="#blur">blur</a></li>
<li><a class="dropdown-item" href="#border">border</a></li>
<li><a class="dropdown-item" href="#bordercolor">bordercolor</a></li>
<li><a class="dropdown-item" href="#borderwidth">borderwidth</a></li>
<li><a class="dropdown-item" href="#brightness-contrast">brightness-contrast</a></li>
<li><a class="dropdown-divider" href="#"><b>C</b></a></li>
<li><a class="dropdown-item" href="#cache">cache</a></li>
<li><a class="dropdown-item" href="#canny">canny</a></li>
<li><a class="dropdown-item" href="#caption">caption</a></li>
<li><a class="dropdown-item" href="#cdl">cdl</a></li>
<li><a class="dropdown-item" href="#channel">channel</a></li>
<li><a class="dropdown-item" href="#channel-fx">channel-fx</a></li>
<li><a class="dropdown-item" href="#charcoal">charcoal</a></li>
<li><a class="dropdown-item" href="#chop">chop</a></li>
<li><a class="dropdown-item" href="#clahe">clahe</a></li>
<li><a class="dropdown-item" href="#clamp">clamp</a></li>
<li><a class="dropdown-item" href="#clip">clip</a></li>
<li><a class="dropdown-item" href="#clip-mask">clip-mask</a></li>
<li><a class="dropdown-item" href="#clip-path">clip-path</a></li>
<li><a class="dropdown-item" href="#clone">clone</a></li>
<li><a class="dropdown-item" href="#clut">clut</a></li>
<li><a class="dropdown-item" href="#coalesce">coalesce</a></li>
<li><a class="dropdown-item" href="#colorize">colorize</a></li>
<li><a class="dropdown-item" href="#colormap">colormap</a></li>
<li><a class="dropdown-item" href="#color-matrix">color-matrix</a></li>
<li><a class="dropdown-item" href="#colors">colors</a></li>
<li><a class="dropdown-item" href="#colorspace">colorspace</a></li>
<li><a class="dropdown-item" href="#color-threshold">color-threshold</a></li>
<li><a class="dropdown-item" href="#combine">combine</a></li>
<li><a class="dropdown-item" href="#comment">comment</a></li>
<li><a class="dropdown-item" href="#compare">compare</a></li>
<li><a class="dropdown-item" href="#complex">complex</a></li>
<li><a class="dropdown-item" href="#compose">compose</a></li>
<li><a class="dropdown-item" href="#composite">composite</a></li>
<li><a class="dropdown-item" href="#compress">compress</a></li>
<li><a class="dropdown-item" href="#connected-components">connected-components</a></li>
<li><a class="dropdown-item" href="#contrast">contrast</a></li>
<li><a class="dropdown-item" href="#contrast-stretch">contrast-stretch</a></li>
<li><a class="dropdown-item" href="#convolve">convolve</a></li>
<li><a class="dropdown-item" href="#copy">copy</a></li>
<li><a class="dropdown-item" href="#crop">crop</a></li>
<li><a class="dropdown-item" href="#cycle">cycle</a></li>
<li><a class="dropdown-divider" href="#"><b>D</b></a></li>
<li><a class="dropdown-item" href="#debug">debug</a></li>
<li><a class="dropdown-item" href="#decipher">decipher</a></li>
<li><a class="dropdown-item" href="#deconstruct">deconstruct</a></li>
<li><a class="dropdown-item" href="#define">define</a></li>
<li><a class="dropdown-item" href="#delay">delay</a></li>
<li><a class="dropdown-item" href="#delete">delete</a></li>
<li><a class="dropdown-item" href="#density">density</a></li>
<li><a class="dropdown-item" href="#depth">depth</a></li>
<li><a class="dropdown-item" href="#descend">descend</a></li>
<li><a class="dropdown-item" href="#deskew">deskew</a></li>
<li><a class="dropdown-item" href="#despeckle">despeckle</a></li>
<li><a class="dropdown-item" href="#direction">direction</a></li>
<li><a class="dropdown-item" href="#displace">displace</a></li>
<li><a class="dropdown-item" href="#display">display</a></li>
<li><a class="dropdown-item" href="#dispose">dispose</a></li>
<li><a class="dropdown-item" href="#dissimilarity-threshold">dissimilarity-threshold</a></li>
<li><a class="dropdown-item" href="#dissolve">dissolve</a></li>
<li><a class="dropdown-item" href="#distort">distort</a></li>
<li><a class="dropdown-item" href="#distribute-cache">distribute-cache</a></li>
<li><a class="dropdown-item" href="#dither">dither</a></li>
<li><a class="dropdown-item" href="#draw">draw</a></li>
<li><a class="dropdown-item" href="#duplicate">duplicate</a></li>
<li><a class="dropdown-divider" href="#"><b>E</b></a></li>
<li><a class="dropdown-item" href="#edge">edge</a></li>
<li><a class="dropdown-item" href="#emboss">emboss</a></li>
<li><a class="dropdown-item" href="#encipher">encipher</a></li>
<li><a class="dropdown-item" href="#encoding">encoding</a></li>
<li><a class="dropdown-item" href="#endian">endian</a></li>
<li><a class="dropdown-item" href="#enhance">enhance</a></li>
<li><a class="dropdown-item" href="#equalize">equalize</a></li>
<li><a class="dropdown-item" href="#evaluate">evaluate</a></li>
<li><a class="dropdown-item" href="#evaluate-sequence">evaluate-sequence</a></li>
<li><a class="dropdown-item" href="#exit">exit</a></li>
<li><a class="dropdown-item" href="#extent">extent</a></li>
<li><a class="dropdown-item" href="#extract">extract</a></li>
<li><a class="dropdown-divider" href="#"><b>F</b></a></li>
<li><a class="dropdown-item" href="#family">family</a></li>
<li><a class="dropdown-item" href="#features">features</a></li>
<li><a class="dropdown-item" href="#fft">fft</a></li>
<li><a class="dropdown-item" href="#fill">fill</a></li>
<li><a class="dropdown-item" href="#filter">filter</a></li>
<li><a class="dropdown-item" href="#flatten">flatten</a></li>
<li><a class="dropdown-item" href="#flip">flip</a></li>
<li><a class="dropdown-item" href="#floodfill">floodfill</a></li>
<li><a class="dropdown-item" href="#flop">flop</a></li>
<li><a class="dropdown-item" href="#font">font</a></li>
<li><a class="dropdown-item" href="#foreground">foreground</a></li>
<li><a class="dropdown-item" href="#format">format</a></li>
<li><a class="dropdown-item" href="#format_identify">format[identify]</a></li>
<li><a class="dropdown-item" href="#frame">frame</a></li>
<li><a class="dropdown-item" href="#frame_import_">frame[import]</a></li>
<li><a class="dropdown-item" href="#function">function</a></li>
<li><a class="dropdown-item" href="#fuzz">fuzz</a></li>
<li><a class="dropdown-item" href="#fx">fx</a></li>
<li><a class="dropdown-divider" href="#"><b>G</b></a></li>
<li><a class="dropdown-item" href="#gamma">gamma</a></li>
<li><a class="dropdown-item" href="#gaussian-blur">gaussian-blur</a></li>
<li><a class="dropdown-item" href="#geometry">geometry</a></li>
<li><a class="dropdown-item" href="#gravity">gravity</a></li>
<li><a class="dropdown-item" href="#grayscale">grayscale</a></li>
<li><a class="dropdown-item" href="#green-primary">green-primary</a></li>
<li><a class="dropdown-divider" href="#"><b>H</b></a></li>
<li><a class="dropdown-item" href="#hald-clut">hald-clut</a></li>
<li><a class="dropdown-item" href="#help">help</a></li>
<li><a class="dropdown-item" href="#highlight-color">highlight-color</a></li>
<li><a class="dropdown-item" href="#hough-lines">hough-lines</a></li>
<li><a class="dropdown-divider" href="#"><b>I</b></a></li>
<li><a class="dropdown-item" href="#iconGeometry">iconGeometry</a></li>
<li><a class="dropdown-item" href="#iconic">iconic</a></li>
<li><a class="dropdown-item" href="#identify">identify</a></li>
<li><a class="dropdown-item" href="#ift">ift</a></li>
<li><a class="dropdown-item" href="#illuminant">illuminant</a></li>
<li><a class="dropdown-item" href="#immutable">immutable</a></li>
<li><a class="dropdown-item" href="#implode">implode</a></li>
<li><a class="dropdown-item" href="#insert">insert</a></li>
<li><a class="dropdown-item" href="#intensity">intensity</a></li>
<li><a class="dropdown-item" href="#intent">intent</a></li>
<li><a class="dropdown-item" href="#interlace">interlace</a></li>
<li><a class="dropdown-item" href="#interline-spacing">interline-spacing</a></li>
<li><a class="dropdown-item" href="#interpolate">interpolate</a></li>
<li><a class="dropdown-item" href="#interpolative-resize">interpolative-resize</a></li>
<li><a class="dropdown-item" href="#interword-spacing">interword-spacing</a></li>
<li><a class="dropdown-item" href="#integral">integral</a></li>
<li><a class="dropdown-divider" href="#"><b>K</b></a></li>
<li><a class="dropdown-item" href="#kerning">kerning</a></li>
<li><a class="dropdown-item" href="#kmeans">kmeans</a></li>
<li><a class="dropdown-item" href="#kuwahara">kuwahara</a></li>
<li><a class="dropdown-divider" href="#"><b>L</b></a></li>
<li><a class="dropdown-item" href="#label">label</a></li>
<li><a class="dropdown-item" href="#lat">lat</a></li>
<li><a class="dropdown-item" href="#layers">layers</a></li>
<li><a class="dropdown-item" href="#level">level</a></li>
<li><a class="dropdown-item" href="#level-colors">level-colors</a></li>
<li><a class="dropdown-item" href="#limit">limit</a></li>
<li><a class="dropdown-item" href="#linear-stretch">linear-stretch</a></li>
<li><a class="dropdown-item" href="#linewidth">linewidth</a></li>
<li><a class="dropdown-item" href="#liquid-rescale">liquid-rescale</a></li>
<li><a class="dropdown-item" href="#list">list</a></li>
<li><a class="dropdown-item" href="#log">log</a></li>
<li><a class="dropdown-item" href="#loop">loop</a></li>
<li><a class="dropdown-item" href="#lowlight-color">lowlight-color</a></li>
<li><a class="dropdown-divider" href="#"><b>M</b></a></li>
<li><a class="dropdown-item" href="#magnify">magnify</a></li>
<li><a class="dropdown-item" href="#map">map</a></li>
<li><a class="dropdown-item" href="#map_stream_">map[stream]</a></li>
<li><a class="dropdown-item" href="#mattecolor">mattecolor</a></li>
<li><a class="dropdown-item" href="#median">median</a></li>
<li><a class="dropdown-item" href="#mean-shift">mean-shift</a></li>
<li><a class="dropdown-item" href="#metric">metric</a></li>
<li><a class="dropdown-item" href="#mode">mode</a></li>
<li><a class="dropdown-item" href="#modulate">modulate</a></li>
<li><a class="dropdown-item" href="#moments">moments</a></li>
<li><a class="dropdown-item" href="#monitor">monitor</a></li>
<li><a class="dropdown-item" href="#monochrome">monochrome</a></li>
<li><a class="dropdown-item" href="#morph">morph</a></li>
<li><a class="dropdown-item" href="#morphology">morphology</a></li>
<li><a class="dropdown-item" href="#mosaic">mosaic</a></li>
<li><a class="dropdown-item" href="#motion-blur">motion-blur</a></li>
<li><a class="dropdown-divider" href="#"><b>N</b></a></li>
<li><a class="dropdown-item" href="#name">name</a></li>
<li><a class="dropdown-item" href="#negate">negate</a></li>
<li><a class="dropdown-item" href="#noise">noise</a></li>
<li><a class="dropdown-item" href="#normalize">normalize</a></li>
<li><a class="dropdown-divider" href="#"><b>O</b></a></li>
<li><a class="dropdown-item" href="#opaque">opaque</a></li>
<li><a class="dropdown-item" href="#ordered-dither">ordered-dither</a></li>
<li><a class="dropdown-item" href="#orient">orient</a></li>
<li><a class="dropdown-divider" href="#"><b>P</b></a></li>
<li><a class="dropdown-item" href="#page">page</a></li>
<li><a class="dropdown-item" href="#paint">paint</a></li>
<li><a class="dropdown-item" href="#path">path</a></li>
<li><a class="dropdown-item" href="#pause_animate_">pause[animate]</a></li>
<li><a class="dropdown-item" href="#pause_import_">pause[import]</a></li>
<li><a class="dropdown-item" href="#perceptible">perceptible</a></li>
<li><a class="dropdown-item" href="#ping">ping</a></li>
<li><a class="dropdown-item" href="#pointsize">pointsize</a></li>
<li><a class="dropdown-item" href="#polaroid">polaroid</a></li>
<li><a class="dropdown-item" href="#poly">poly</a></li>
<li><a class="dropdown-item" href="#posterize">posterize</a></li>
<li><a class="dropdown-item" href="#precision">precision</a></li>
<li><a class="dropdown-item" href="#preview">preview</a></li>
<li><a class="dropdown-item" href="#print">print</a></li>
<li><a class="dropdown-item" href="#process">process</a></li>
<li><a class="dropdown-item" href="#profile">profile</a></li>
<li><a class="dropdown-divider" href="#"><b>Q</b></a></li>
<li><a class="dropdown-item" href="#quality">quality</a></li>
<li><a class="dropdown-item" href="#quantize">quantize</a></li>
<li><a class="dropdown-item" href="#quiet">quiet</a></li>
<li><a class="dropdown-divider" href="#"><b>R</b></a></li>
<li><a class="dropdown-item" href="#raise">raise</a></li>
<li><a class="dropdown-item" href="#random-threshold">random-threshold</a></li>
<li><a class="dropdown-item" href="#range-threshold">range-threshold</a></li>
<li><a class="dropdown-item" href="#read">read</a></li>
<li><a class="dropdown-item" href="#read-mask">read-mask</a></li>
<li><a class="dropdown-item" href="#red-primary">red-primary</a></li>
<li><a class="dropdown-item" href="#regard-warnings">regard-warnings</a></li>
<li><a class="dropdown-item" href="#region">region</a></li>
<li><a class="dropdown-item" href="#remap">remap</a></li>
<li><a class="dropdown-item" href="#remote">remote</a></li>
<li><a class="dropdown-item" href="#render">render</a></li>
<li><a class="dropdown-item" href="#repage">repage</a></li>
<li><a class="dropdown-item" href="#resample">resample</a></li>
<li><a class="dropdown-item" href="#reshape">reshape</a></li>
<li><a class="dropdown-item" href="#resize">resize</a></li>
<li><a class="dropdown-item" href="#respect-parentheses">respect-parentheses</a></li>
<li><a class="dropdown-item" href="#reverse">reverse</a></li>
<li><a class="dropdown-item" href="#roll">roll</a></li>
<li><a class="dropdown-item" href="#rotate">rotate</a></li>
<li><a class="dropdown-item" href="#rotational-blur">rotational-blur</a></li>
<li><a class="dropdown-divider" href="#"><b>S</b></a></li>
<li><a class="dropdown-item" href="#sample">sample</a></li>
<li><a class="dropdown-item" href="#sampling-factor">sampling-factor</a></li>
<li><a class="dropdown-item" href="#scale">scale</a></li>
<li><a class="dropdown-item" href="#scene">scene</a></li>
<li><a class="dropdown-item" href="#screen">screen</a></li>
<li><a class="dropdown-item" href="#script">script</a></li>
<li><a class="dropdown-item" href="#seed">seed</a></li>
<li><a class="dropdown-item" href="#segment">segment</a></li>
<li><a class="dropdown-item" href="#selective-blur">selective-blur</a></li>
<li><a class="dropdown-item" href="#separate">separate</a></li>
<li><a class="dropdown-item" href="#sepia-tone">sepia-tone</a></li>
<li><a class="dropdown-item" href="#set">set</a></li>
<li><a class="dropdown-item" href="#shade">shade</a></li>
<li><a class="dropdown-item" href="#shadow">shadow</a></li>
<li><a class="dropdown-item" href="#shared-memory">shared-memory</a></li>
<li><a class="dropdown-item" href="#sharpen">sharpen</a></li>
<li><a class="dropdown-item" href="#shave">shave</a></li>
<li><a class="dropdown-item" href="#shear">shear</a></li>
<li><a class="dropdown-item" href="#sigmoidal-contrast">sigmoidal-contrast</a></li>
<li><a class="dropdown-item" href="#silent">silent</a></li>
<li><a class="dropdown-item" href="#similarity-threshold">similarity-threshold</a></li>
<li><a class="dropdown-item" href="#size">size</a></li>
<li><a class="dropdown-item" href="#sketch">sketch</a></li>
<li><a class="dropdown-item" href="#smush">smush</a></li>
<li><a class="dropdown-item" href="#snaps">snaps</a></li>
<li><a class="dropdown-item" href="#solarize">solarize</a></li>
<li><a class="dropdown-item" href="#sort-pixels">sort-pixels</a></li>
<li><a class="dropdown-item" href="#sparse-color">sparse-color</a></li>
<li><a class="dropdown-item" href="#splice">splice</a></li>
<li><a class="dropdown-item" href="#spread">spread</a></li>
<li><a class="dropdown-item" href="#statistic">statistic</a></li>
<li><a class="dropdown-item" href="#stegano">stegano</a></li>
<li><a class="dropdown-item" href="#stereo">stereo</a></li>
<li><a class="dropdown-item" href="#storage-type">storage-type</a></li>
<li><a class="dropdown-item" href="#stretch">stretch</a></li>
<li><a class="dropdown-item" href="#strip">strip</a></li>
<li><a class="dropdown-item" href="#stroke">stroke</a></li>
<li><a class="dropdown-item" href="#strokewidth">strokewidth</a></li>
<li><a class="dropdown-item" href="#style">style</a></li>
<li><a class="dropdown-item" href="#subimage-search">subimage-search</a></li>
<li><a class="dropdown-item" href="#swap">swap</a></li>
<li><a class="dropdown-item" href="#swirl">swirl</a></li>
<li><a class="dropdown-item" href="#synchronize">synchronize</a></li>
<li><a class="dropdown-divider" href="#"><b>T</b></a></li>
<li><a class="dropdown-item" href="#taint">taint</a></li>
<li><a class="dropdown-item" href="#text-font">text-font</a></li>
<li><a class="dropdown-item" href="#texture">texture</a></li>
<li><a class="dropdown-item" href="#threshold">threshold</a></li>
<li><a class="dropdown-item" href="#thumbnail">thumbnail</a></li>
<li><a class="dropdown-item" href="#tile">tile</a></li>
<li><a class="dropdown-item" href="#tile-offset">tile-offset</a></li>
<li><a class="dropdown-item" href="#tint">tint</a></li>
<li><a class="dropdown-item" href="#title">title</a></li>
<li><a class="dropdown-item" href="#transform">transform</a></li>
<li><a class="dropdown-item" href="#transparent">transparent</a></li>
<li><a class="dropdown-item" href="#transparent-color">transparent-color</a></li>
<li><a class="dropdown-item" href="#transpose">transpose</a></li>
<li><a class="dropdown-item" href="#transverse">transverse</a></li>
<li><a class="dropdown-item" href="#treedepth">treedepth</a></li>
<li><a class="dropdown-item" href="#trim">trim</a></li>
<li><a class="dropdown-item" href="#type">type</a></li>
<li><a class="dropdown-divider" href="#"><b>U</b></a></li>
<li><a class="dropdown-item" href="#undercolor">undercolor</a></li>
<li><a class="dropdown-item" href="#unique-colors">unique-colors</a></li>
<li><a class="dropdown-item" href="#units">units</a></li>
<li><a class="dropdown-item" href="#unsharp">unsharp</a></li>
<li><a class="dropdown-item" href="#update">update</a></li>
<li><a class="dropdown-divider" href="#"><b>V</b></a></li>
<li><a class="dropdown-item" href="#verbose">verbose</a></li>
<li><a class="dropdown-item" href="#version">version</a></li>
<li><a class="dropdown-item" href="#view">view</a></li>
<li><a class="dropdown-item" href="#vignette">vignette</a></li>
<li><a class="dropdown-item" href="#virtual-pixel">virtual-pixel</a></li>
<li><a class="dropdown-item" href="#visual">visual</a></li>
<li><a class="dropdown-divider" href="#"><b>W</b></a></li>
<li><a class="dropdown-item" href="#watermark">watermark</a></li>
<li><a class="dropdown-item" href="#wave">wave</a></li>
<li><a class="dropdown-item" href="#wavelet-denoise">wavelet-denoise</a></li>
<li><a class="dropdown-item" href="#weight">weight</a></li>
<li><a class="dropdown-item" href="#white-balance">white-balance</a></li>
<li><a class="dropdown-item" href="#white-point">white-point</a></li>
<li><a class="dropdown-item" href="#white-threshold">white-threshold</a></li>
<li><a class="dropdown-item" href="#window">window</a></li>
<li><a class="dropdown-item" href="#window-group">window-group</a></li>
<li><a class="dropdown-item" href="#word-break">word-break</a></li>
<li><a class="dropdown-item" href="#write">write</a></li>
<li><a class="dropdown-item" href="#write-mask">write-mask</a></li>
</ul>
</div>
<p> </p>
<p class="lead">Below is list of command-line options recognized by the ImageMagick <a href="command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands: <a href="convert.html">convert</a> and <a href="mogrify.html">mogrify</a>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="adaptive-blur"></a>-adaptive-blur <var>radius</var>[x<var>sigma</var>]</h2>
</div>
<p class="magick-description">Adaptively blur pixels, with decreasing effect near edges.</p>
<p>A Gaussian operator of the given radius and standard deviation (<var>sigma</var>) is used. If <var>sigma</var> is not given it defaults to 1.</p>
<p>The <var>sigma</var> value is the important argument, and
determines the actual amount of blurring that will take place. </p>
<p>The <var>radius</var> is only used to determine the size of the
array which holds the calculated Gaussian distribution. It should be an
integer. If not given, or set to zero, IM will calculate the largest possible
radius that will provide meaningful results for the Gaussian distribution.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="adaptive-resize"></a>-adaptive-resize <var>geometry</var></h2>
</div>
<p class="magick-description">Resize the image using data-dependent triangulation.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a>
option defaults to data-dependent triangulation. Use the <a
href="#filter">-filter</a> to choose a different resampling algorithm.
Offsets, if present in the geometry string, are ignored, and the <a
href="#gravity">-gravity</a> option has no effect.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="adaptive-sharpen"></a>-adaptive-sharpen <var>radius</var>[x<var>sigma</var>]</h2>
</div>
<p class="magick-description">Adaptively sharpen pixels, with increasing effect near edges.</p>
<p>A Gaussian operator of the given radius and standard deviation
(<var>sigma</var>) is used. If <var>sigma</var> is not given it
defaults to 1.</p>
<p>The <var>sigma</var> value is the important argument, and
determines the actual amount of blurring that will take place. </p>
<p>The <var>radius</var> is only used to determine the size of the
array which holds the calculated Gaussian distribution. It should be an
integer. If not given, or set to zero, IM will calculate the largest possible
radius that will provide meaningful results for the Gaussian distribution.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="adjoin"></a>-adjoin</h2>
</div>
<p class="magick-description">Join images into a single multi-image file.</p>
<p>This option is enabled by default. An attempt is made to save all images of
an image sequence into the given output file. However, some formats, such as
JPEG and PNG, do not support more than one image per file, and in that case
ImageMagick is forced to write each image as a separate file. As such, if
more than one image needs to be written, the filename given is modified by
adding a <a href="#scene">-scene</a> number before the suffix, in order to
make distinct names for each image. </p>
<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written to
separate files, whether or not the file format allows multiple images per file
(for example, GIF, MIFF, and TIFF). </p>
<p>Including a C-style integer format string in the output filename will
automagically enable <a href="#adjoin">+adjoin</a> and are used to specify
where the <a href="#scene">-scene</a> number is placed in the filenames. These
strings, such as '<samp>%d</samp>' or '<samp>%03d</samp>', are familiar to those
who have used the standard <samp>printf()</samp>' C-library function. As an
example, the command</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick logo: rose: -morph 15 my%02dmorph.jpg</samp></pre>
<p>will create a sequence of 17 images (the two given plus 15 more created by
<a href="#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
my02morph.jpg, ..., my16morph.jpg. </p>
<p>In summary, ImageMagick tries to write all images to one file, but will
save to multiple files, if any of the following conditions exist...</p>
<ol>
<li>the output image's file format does not allow multi-image files,</li>
<li>the <a href="#adjoin">+adjoin</a> option is given, or</li>
<li>a printf() integer format string (eg: "%d") is present in the output
filename.</li>
</ol>
<div style="margin: auto;">
<h2><a class="anchor" id="affine"></a>-affine
<var>s<sub>x</sub></var>,<var>r<sub>x</sub></var>,<var>r<sub>y</sub></var>,<var>s<sub>y</sub></var>[,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>]</h2>
</div>
<p class="magick-description">Set the drawing transformation matrix for combined rotating and scaling.</p>
<p>This option sets a transformation matrix, for use by subsequent <a
href="#draw">-draw</a> or <a href="#transform">-transform</a> options. </p>
<p>The matrix entries are entered as comma-separated numeric values either in
quotes or without spaces. </p>
<p>Internally, the transformation matrix has 3x3 elements, but three of them
are omitted from the input because they are constant. The new (transformed)
coordinates (<var>x'</var>, <var>y'</var>) of a pixel at
position (<var>x</var>, <var>y</var>) in the original
image are calculated using the following matrix equation.</p>
<p class="text-center"><img class="img-fluid img-thumbnail" alt="affine transformation" src="../images/affine.png"/> </p>
<p> The size of the resulting image is that of the smallest rectangle that
contains the transformed source image. The parameters
<var>t<sub>x</sub></var> and <var>t<sub>y</sub></var>
subsequently shift the image pixels so that those that are moved out of the
image area are cut off.</p>
<p>The transformation matrix complies with the left-handed pixel coordinate
system: positive <var>x</var> and <var>y</var> directions
are rightward and downward, resp.; positive rotation is clockwise.</p>
<p> If the translation coefficients <var>t<sub>x</sub></var> and
<var>t<sub>y</sub></var> are omitted they default to 0,0. Therefore,
four parameters suffice for rotation and scaling without translation.</p>
<p>Scaling by the factors <var>s<sub>x</sub></var> and
<var>s<sub>y</sub></var> in the <var>x</var> and <var>y</var> directions,
respectively, is accomplished with the following.</p>
<p>See <a href="#transform">-transform</a>, and the <a
href="#distort">-distort</a> method '<samp>Affineprojection</samp> for more
information </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-affine <var>s<sub>x</sub></var>,0,0,<var>s<sub>y</sub></var>
</samp></pre>
<p>Translation by a displacement (<var>t<sub>x</sub></var>, <var>t<sub>y</sub></var>) is accomplished like so:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-affine 1,0,0,1,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>
</samp></pre>
<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle
<var>a</var> by letting <var>c</var> = cos(<var>a</var>), <var>s</var>
= sin(<var>a</var>), and using the following.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-affine <var>c</var>,<var>s</var>,-<var>s</var>,<var>c</var>
</samp></pre>
<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a>
transformations can be accomplished by instead by a single <a href="#affine"
>-affine</a> operation using the matrix equal to the product of the matrices
of the individual transformations.</p>
<p>An attempt is made to detect near-singular transformation matrices. If the
matrix determinant has a sufficiently small absolute value it is rejected.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="alpha"></a>-alpha <var>type</var></h2>
</div>
<p class="magick-description">Gives control of the alpha/matte channel of an image.</p>
<p>Used to set a flag on an image indicating whether or not to use existing alpha
channel data, to create an alpha channel, or to perform other operations on the alpha channel. Choose the argument <var>type</var> from the list below.</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">activate</dt>
<dd class="col-md-8">
Enable the image's transparency channel. Note normally Set
should be used instead of this, unless you specifically need to
preserve existing (but specifically turned Off) transparency
channel. </dd>
<dt class="col-md-4">associate</dt>
<dd class="col-md-8">
associate the alpha channel with the image.</dd>
<dt class="col-md-4">background</dt>
<dd class="col-md-8">
Set any fully-transparent pixel to the background color, while leaving
it fully-transparent. This can make some image file formats, such as
PNG, smaller as the RGB values of transparent pixels are more uniform,
and thus can compress better.
</dd>
<dt class="col-md-4">copy</dt>
<dd class="col-md-8">
Turns 'On' the alpha/matte channel, then copies the
grayscale intensity of the image, into the alpha channel, converting
a grayscale mask into a transparent shaped mask ready to be colored
appropriately. The color channels are not modified. </dd>
<dt class="col-md-4">deactivate</dt>
<dd class="col-md-8">
Disables the image's transparency channel. Does not delete or change the
existing data, just turns off the use of that data.</dd>
<dt class="col-md-4">disassociate</dt>
<dd class="col-md-8">
disassociate the alpha channel from the image.</dd>
<dt class="col-md-4">extract</dt>
<dd class="col-md-8">
Copies the alpha channel values into all the color channels and turns
'Off' the image's transparency, so as to generate
a grayscale mask of the image's shape. The alpha channel data is left
intact just deactivated. This is the inverse of 'Copy'.
</dd>
<dt class="col-md-4">off</dt>
<dd class="col-md-8">
disable the alpha channel.
</dd>
<dt class="col-md-4">off-if-opaque</dt>
<dd class="col-md-8">
disable the alpha channel if and only if its entirely opaque.
</dd>
<dt class="col-md-4">on</dt>
<dd class="col-md-8">
enable the alpha channel.
</dd>
<dt class="col-md-4">opaque</dt>
<dd class="col-md-8">
Enables the alpha/matte channel and forces it to be fully opaque.
</dd>
<dt class="col-md-4">remove</dt>
<dd class="col-md-8">
Composite the image over the background color.
</dd>
<dt class="col-md-4">set</dt>
<dd class="col-md-8">
Activates the alpha/matte channel. If it was previously turned off
then it also resets the channel to opaque. If the image already had
the alpha channel turned on, it will have no effect.</dd>
<dt class="col-md-4">shape</dt>
<dd class="col-md-8">
As per 'Copy' but also colors the resulting shape mask with
the current background color. That is the RGB color channels is
replaced, with appropriate alpha shape.
</dd>
<dt class="col-md-4">transparent</dt>
<dd class="col-md-8">
Activates the alpha/matte channel and forces it to be fully
transparent. This effectively creates a fully transparent image the
same size as the original and with all its original RGB data still
intact, but fully transparent. </dd>
</dl>
</div>
<br/>
<p>Note that while the obsolete <samp>+matte</samp> operation was the
same as "<samp><a href="#alpha" >-alpha</a> Off</samp>", the <samp>
>-matte</samp> operation was the same as "<samp><a href="#alpha" >-alpha</a>
Set</samp>" and not "<samp><a href="#alpha" >-alpha</a> On</samp>". </p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary" style="margin: auto;">
<h2><a class="anchor" id="annotate"></a>
-annotate <var>degrees</var> <var>text</var><br />
-annotate <var>Xdegrees</var>x<var>Ydegrees</var> <var>text</var><br /> -annotate <var>Xdegrees</var>x<var>Ydegrees</var>{+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var><br /> -annotate {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var></h2>
</div>
<p class="magick-description">Annotate an image with text</p>
<p>This is a convenience for annotating an image with text. For more precise
control over text annotations, use <a href="#draw">-draw</a>.</p>
<p>The values <var>Xdegrees</var> and <var>Ydegrees</var>
control the shears applied to the text, while <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are offsets that give the location of the text relative any <a href="#gravity" >-gravity</a> setting and defaults to the upper left corner of the image.</p>
<p>Using <a href="#annotate">-annotate</a> <var>degrees</var>
or <a href="#annotate">-annotate</a> <var>degrees</var>x<var>degrees</var> produces an unsheared rotation of the text. The
direction of the rotation is positive, which means a clockwise rotation if <var>degrees</var> is positive. (This conforms to the usual mathematical
convention once it is realized that the positive <var>y</var>–direction is
conventionally considered to be <var>downward</var> for images.)</p>
<p>The new (transformed) coordinates (<var>x'</var>, <var>y'</var>) of a pixel at position (<var>x</var>, <var>y</var>) in the image are calculated using the following matrix
equation.</p>
<p class="text-center"><img class="img-fluid img-thumbnail" alt="annotate transformation" src="../images/annotate.png"/></p>
<p>If <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are omitted, they default to 0. This makes the
bottom-left of the text becomes the upper-left corner of the image, which is
probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this
case leads to nice results.</p>
<p>Text is any UTF-8 encoded character sequence. If <var>text</var>
is of the form '@mytext.txt', the text is read from the file
<samp>mytext.txt</samp>. Text in a file is taken literally; no embedded
formatting characters are recognized.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="antialias"></a>-antialias</h2>
</div>
<p class="magick-description">Enable/Disable of the rendering of anti-aliasing pixels when drawing fonts and lines.</p>
<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
drawn. Use <a href="#antialias">+antialias</a> to disable the addition of
antialiasing edge pixels. This will then reduce the number of colors added to
an image to just the colors being directly drawn. That is, no mixed colors
are added when drawing such objects. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="append"></a>-append</h2>
</div>
<p class="magick-description">Join current images vertically or horizontally.</p>
<p>This option creates a single longer image, by joining all the current
images in sequence top-to-bottom. Use <a href="#append">+append</a> to
stack images left-to-right. </p>
<p>If they are not of the same width, narrower images are padded with the
current <a href="#background">-background</a> color setting, and their
position relative to each other can be controlled by the current <a
href="#gravity">-gravity</a> setting. </p>
<p>For more flexible options, including the ability to add space between images,
use <a href="#smush">-smush</a>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="attenuate"></a>-attenuate <var>value</var></h2>
</div>
<p class="magick-description">Lessen (or intensify) when adding noise to an image.</p>
<p>If unset the value is equivalent to 1.0, or a maximum noise addition</p>
<div style="margin: auto;">
<h2><a class="anchor" id="authenticate"></a>-authenticate <var>password</var></h2>
</div>
<p class="magick-description">Decrypt a PDF with a password.</p>
<p>Use this option to supply a <var>password</var> for decrypting
a PDF that has been encrypted using Microsoft Crypto API (MSC API). The
encrypting using the MSC API is not supported.</p>
<p>For a different encryption method, see <a href="#encipher">-encipher</a>
and <a href="#decipher">-decipher</a>. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="auto-gamma"></a>-auto-gamma</h2>
</div>
<p class="magick-description">Automagically adjust gamma level of image.</p>
<p>This calculates the mean values of an image, then applies a calculated <a
href="#gamma" >-gamma</a> adjustment so that the mean color in the
image will get a value of 50%. </p>
<p>This means that any solid 'gray' image becomes 50% gray. </p>
<p>This works well for real-life images with little or no extreme dark and
light areas, but tend to fail for images with large amounts of bright sky or
dark shadows. It also does not work well for diagrams or cartoon like images.
</p>
<p>It uses the <a href="#channel" >-channel</a> setting, (including the
'<var>sync</var>' flag for channel synchronization), to determine which color
values is used and modified. As the default <a href="#channel"
>-channel</a> setting is '<var>RGB,sync</var>', channels are modified
together by the same gamma value, preserving colors. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="auto-level"></a>-auto-level</h2>
</div>
<p class="magick-description">Automagically adjust color levels of image.</p>
<p>This is a 'perfect' image normalization operator. It finds the exact
minimum and maximum color values in the image and then applies a <a
href="#level" >-level</a> operator to stretch the values to the full range of
values. </p>
<p>The operator is not typically used for real-life images, image scans, or
JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
for the <a href="#level" >-level</a> operation. On the other hand it is the
right operator to use for color stretching gradient images being used to
generate Color lookup tables, distortion maps, or other 'mathematically'
defined images. </p>
<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
problems that these operators may have. That is <a href="#auto-level"
>-auto-level</a> is the perfect or ideal version these operators. </p>
<p>It uses the <a href="#channel" >-channel</a> setting, (including the
special '<var>sync</var>' flag for channel synchronization), to determine
which color values are used and modified. As the default <a
href="#channel" >+channel</a> setting is '<var>RGB,sync</var>', the
'<var>sync</var>' ensures that the color channels will are modified
together by the same gamma value, preserving colors, and ignoring
transparency. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="auto-orient"></a>-auto-orient</h2>
</div>
<p class="magick-description">Adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation).</p>
<p>This operator reads and resets the EXIF image profile setting 'Orientation'
and then performs the appropriate 90 degree rotation on the image to orient
the image, for correct viewing. </p>
<p>This EXIF profile setting is usually set using a gravity sensor in digital
camera, however photos taken directly downward or upward may not have an
appropriate value. Also images that have been orientation 'corrected' without
reseting this setting, may be 'corrected' again resulting in a incorrect
result. If the EXIF profile was previously stripped, the <a
href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="auto-threshold"></a>-auto-threshold <var>method</var></h2>
</div>
<p class="magick-description">Automatically perform image thresholding.</p>
<p>Here are the valid methods:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">Undefined</dt><dd class="col-md-8">0: No method specified (equivalent to '<samp>OTSU</samp>').</dd>
<dt class="col-md-4">Kapur</dt><dd class="col-md-8">maximum entropy thresholding.</dd>
<dt class="col-md-4">OTSU</dt><dd class="col-md-8">cluster-based image thresholding.</dd>
<dt class="col-md-4">Triangle</dt><dd class="col-md-8">a geometric thresholding method.</dd>
</dl>
</div>
<p>The computed threshold is returned as the <kbd>auto-threshold:threshold</kbd> image property. To instead print to your device, use <kbd>-define auto-threshold:threshold=true</kbd>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="average"></a>-average</h2>
</div>
<p class="magick-description">Average a set of images.</p>
<p>An error results if the images are not identically sized.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="backdrop"></a>-backdrop</h2>
</div>
<p class="magick-description">Display the image centered on a backdrop.</p>
<p>This backdrop covers the entire workstation screen and is useful for hiding
other X window activity while viewing the image. The color of the backdrop is
specified as the background color. The color is specified using the format
described under the <a href="#fill">-fill</a> option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="background"></a>-background <var>color</var></h2>
</div>
<p class="magick-description">Set the background color.</p>
<p>The color is specified using the format described under the <a
href="#fill">-fill</a> option. The default background color (if none is
specified or found in the image) is white.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="bench"></a>-bench <var>iterations</var></h2>
</div>
<p class="magick-description">Measure performance.</p>
<p>Repeat the entire command for the given number of <var>iterations</var> and report the user-time and elapsed time. For instance,
consider the following command and its output. Modify the benchmark with the
-duration to run the benchmark for a fixed number of seconds and -concurrent
to run the benchmark in parallel (requires the OpenMP feature).</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>$ magick logo: -resize 200% -bench 5 logo.png
Performance[1]: 5i 1.344ips 1.000e 3.710u 0:03.720
Performance[2]: 5i 1.634ips 0.549e 3.890u 0:03.060
Performance[3]: 5i 2.174ips 0.618e 3.190u 0:02.300
Performance[4]: 5i 1.678ips 0.555e 3.810u 0:02.980
Performance[4]: 5i 0.875657ips 6.880u 0:05.710
</samp></pre>
<p>In this example, 5 iterations were completed at 2.174 iterations per
second, using 3 threads and 3.190 seconds of the user allotted time, for
a total elapsed time of 2.300 seconds.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="bias"></a>-bias <var>value</var>{<var>%</var>}</h2>
</div>
<p class="magick-description">Add bias when convolving an image.</p>
<p>This option shifts the output of <a class="text-nowrap" href="command-line-options.html#convolve">-convolve</a> so that
positive and negative results are relative to the specified bias value. </p>
<p>This is important for non-HDRI compilations of ImageMagick when dealing
with convolutions that contain negative as well as positive values. This is
especially the case with convolutions involving high pass filters or edge
detection. Without an output bias, the negative values are clipped at
zero.</p>
<p>When using an ImageMagick with the HDRI compile-time setting, <a class="text-nowrap" href="command-line-options.html#bias">-bias</a> is not needed, as ImageMagick is able to store/handle any
negative results without clipping to the color value range
(0..QuantumRange).</p>
<p>See the discussion on HDRI implementations of ImageMagick on the page <a
href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
about HDRI go the ImageMagick <a
href="https://usage.imagemagick.org/basics/#hdri#hdri" >Usage</a> pages or this
<a
href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
entry. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="bilateral-blur"></a>-bilateral-blur <var>width</var>{x<var>height</var>}{<var>+intensity-sigma</var>}{<var>+spatial-sigma</var>}</h2>
</div>
<p class="magick-description">A non-linear, edge-preserving, and noise-reducing
smoothing filter for images. It replaces the intensity of each pixel with a
weighted average of intensity values from nearby pixels. This weight is
based on a Gaussian distribution. The weights depend not only on Euclidean
distance of pixels, but also on the radiometric differences (e.g., range
differences, such as color intensity, depth distance, etc.). This preserves
sharp edges.</p>
<p>The intensity sigma is in the intensity space. A larger value means
that farther colors within the pixel neighborhood (see spatial-sigma)
will be mixed together, resulting in larger areas of semi-equal color.</p>
<p>The spatial sigma is in the coordinate space. A larger value means that
farther pixels influence each other as long as their colors are close
enough (see intensity-sigma ). When the neighborhood diameter is greater
than zero, it specifies the neighborhood size regardless of
spatial-sigma. Otherwise, the neighborhood diameter is proportional to
spatial-sigma.</p>
<p>The default value for the intensity and spatial sigmas are <var>0.75*diameter</var> and <var>0.25*diameter</var> respectively.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="black-point-compensation"></a>-black-point-compensation</h2>
</div>
<p class="magick-description">Use black point compensation.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="black-threshold"></a>-black-threshold <var>value</var>{<var>%</var>}</h2>
</div>
<p class="magick-description">Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</p>
<p> The threshold value can be given as a percentage or as an absolute integer
value within [0, <var>QuantumRange</var>] corresponding to the
desired <a class="text-nowrap" href="command-line-options.html#channel">-channel</a> value. See <a class="text-nowrap" href="command-line-options.html#threshold">-threshold</a> for more details on thresholds and resulting values. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="blend"></a>-blend <var>geometry</var></h2>
</div>
<p class="magick-description">Blend an image into another by the given absolute value or percent.</p>
<p>Blend will average the images together ('plus') according to the
percentages given and each pixels transparency. If only a single percentage
value is given it sets the weight of the composite or 'source' image, while
the background image is weighted by the exact opposite amount. That is a
<samp>-blend 30%</samp> merges 30% of the 'source' image with 70% of the
'destination' image. Thus it is equivalent to <samp>-blend 30x70%</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="blue-primary"></a>-blue-primary <var>x</var>,<var>y</var></h2>
</div>
<p class="magick-description">Set the blue chromaticity primary point.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="blue-shift"></a>-blue-shift <var>factor</var></h2>
</div>
<p class="magick-description">Simulate a scene at nighttime in the moonlight. Start with a factor of 1.5</p>
<div style="margin: auto;">
<div style="margin: auto;">
<h2><a class="anchor" id="blur"></a>-blur <var>radius</var><br />-blur <var>radius</var>{x<var>sigma</var>}</h2>
</div>
<p class="magick-description">Reduce image noise and reduce detail levels.</p>
<p>Convolve the image with a Gaussian or normal distribution using the given
<var >Sigma</var> value. The formula is:</p>
<p class="text-center"><img class="img-fluid img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/></p>
<p>The <var>sigma</var> value is the important argument, and
determines the actual amount of blurring that will take place. </p>
<p>The <var>radius</var> is only used to determine the size of the
array which holds the calculated Gaussian distribution. It should be an
integer. If not given, or set to zero, IM will calculate the largest possible
radius that will provide meaningful results for the Gaussian distribution.
</p>
<p>The larger the <var >Radius</var> the slower the
operation is. However too small a <var >Radius</var>, and severe
aliasing effects may result. As a guideline, <var >Radius</var>
should be at least twice the <var >Sigma</var> value, though three
times will produce a more accurate result. </p>
<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
by taking advantage of the separability properties of the distribution. Here
we apply a single-dimensional Gaussian matrix in the horizontal direction,
then repeat the process in the vertical direction.</p>
<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
pixels which are outside the image proper are blurred into the final result.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="border"></a>-border <var>geometry</var></h2>
</div>
<p class="magick-description">Surround the image with a border of color. </p>
<p>Set the width and height using the <var>size</var> portion of the
<var>geometry</var> argument. See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
ignored. </p>
<p>As of IM 6.7.8-8, the <var>geometry</var> arguments behave as follows:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4"><var>value</var></dt>
<dd class="col-md-8">value is added to both left/right and top/bottom</dd>
<dt class="col-md-4"><var>value-x</var><samp>x</samp></dt>
<dd class="col-md-8">value-x is added only to left/right and top/bottom are unchanged</dd>
<dt class="col-md-4"><samp>x</samp><var>value-y</var></dt>
<dd class="col-md-8">value-y is added only to top/bottom and left/right are unchanged</dd>
<dt class="col-md-4"><var>value-x</var><samp>x</samp><var>value-y</var></dt>
<dd class="col-md-8">value-x is added to left/right and value-y added to top/bottom</dd>
<dt class="col-md-4"><var>value-x</var><samp>x</samp>0</dt>
<dd class="col-md-8">value-x is added only to left/right and top/bottom are unchanged</dd>
<dt class="col-md-4">0<samp>x</samp><var>value-y</var></dt>
<dd class="col-md-8">value-y is added only to top/bottom and left/right are unchanged</dd>
<dt class="col-md-4"><var>value</var>%</dt>
<dd class="col-md-8">value % of width is added to left/right and value % of height is added to top/bottom</dd>
<dt class="col-md-4"><var>value-x</var><samp>x</samp>%</dt>
<dd class="col-md-8">value-x % of width is added to left/right and to top/bottom</dd>
<dt class="col-md-4">x<var>value-y</var>%</dt>
<dd class="col-md-8">value-y % of height is added to top/bottom and to left/right</dd>
<dt class="col-md-4"><var>value-x</var>%<samp>x</samp><var>value-y</var>%</dt>
<dd class="col-md-8">value-x % of width is added to left/right and value-y % of height is added to top/bottom</dd>
<dt class="col-md-4"><var>value-x</var>%<samp>x</samp>0%</dt>
<dd class="col-md-8">value-x % of width is added to left/right and top/bottom are unchanged</dd>
<dt class="col-md-4">0%<samp>x</samp><var>value-y</var>%</dt>
<dd class="col-md-8">value-y % of height is added to top/bottom and left/right are unchanged</dd>
</dl>
</div>
<p>Set the border color by preceding with the <a
href="#bordercolor">-bordercolor</a> setting.</p>
<p>The <a href="#border">-border</a> operation is affected by the current <a
href="#compose">-compose</a> setting and assumes that this is using the default
'<samp>Over</samp>' composition method. It generates an image of the appropriate
size colors by the current <a href="#bordercolor">-bordercolor</a> before
overlaying the original image in the center of this net image. This means that
with the default compose method of '<samp>Over</samp>' any transparent parts may
be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
<p>See also the <a href="#frame">-frame</a> option, which has more
functionality.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="bordercolor"></a>-bordercolor <var>color</var></h2>
</div>
<p class="magick-description">Set the border color.</p>
<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
<p>The default border color is <samp>#DFDFDF</samp>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="borderwidth"></a>-borderwidth <var>geometry</var> </h2>
</div>
<p class="magick-description">Set the border width.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="brightness-contrast"></a>-brightness-contrast <var>brightness</var><br />-brightness-contrast <var>brightness</var>{x<var>contrast</var>}{<var>%</var>}</h2>
</div>
<p class="magick-description">Adjust the brightness and/or contrast of the image.</p>
<p>Brightness and Contrast values apply changes to the input image. They are
not absolute settings. A brightness or contrast value of zero means no change.
The range of values is -100 to +100 on each. Positive values increase the
brightness or contrast and negative values decrease the brightness or contrast.
To control only contrast, set the brightness=0. To control only brightness,
set contrast=0 or just leave it off.</p>
<p>You may also use <a href="#fill">-channel</a> to control which channels to
apply the brightness and/or contrast change. The default is to apply the same
transformation to all channels.</p>
<p>Brightness and Contrast arguments are converted to offset and slope of a
linear transform and applied
using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
<p>The slope varies from 0 at contrast=-100 to almost vertical at
contrast=+100. For brightness=0 and contrast=-100, the result are totally
midgray. For brightness=0 and contrast=+100, the result will approach but
not quite reach a threshold at midgray; that is the linear transformation
is a very steep vertical line at mid gray.</p>
<p>Negative slopes, i.e. negating the image, are not possible with this
function. All achievable slopes are zero or positive.</p>
<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
totally white. Similarly, when contrast=0 and brightness=-100, the result is
totally black.</p>
<p>As the range of values for the arguments are -100 to +100, adding the '%'
symbol is no different than leaving it off.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="cache"></a>-cache <var>threshold</var></h2>
</div>
<p class="magick-description">(This option has been replaced by the <a href='#limit'>-limit</a> option).</p>
<div style="margin: auto;">
<h2><a class="anchor" id="canny"></a>-canny <var>radius</var><br/>-canny <var>radius</var>{x<var>sigma</var>}{<var>+lower-percent</var>}{<var>+upper-percent</var>}</h2>
</div>
<p class="magick-description">Canny edge detector uses a multi-stage algorithm to detect a wide range of edges in the image.</p>
<p>The thresholds range from 0 to 100% (e.g. -canny 0x1+10%+30%) with {<var>+lower-percent</var>} < {<var>+upper-percent</var>}. If {<var>+upper-percent</var>} is increased but {<var>+lower-percent</var>} remains the same, lesser edge components will be detected, but their lengths will be the same. If {<var>+lower-percent</var>} is increased but {<var>+upper-percent</var>} is the same, the same number of edge components will be detected but their lengths will be shorter. The default thresholds are shown.</p>
<p>The <var>radius</var>{x<var>sigma</var>} controls a gaussian blur applied to the input image to reduce noise and smooth the edges.</p>
<p>The <var>sigma</var> value is the important argument, and
determines the actual amount of blurring that will take place. </p>
<p>The <var>radius</var> is only used to determine the size of the
array which holds the calculated Gaussian distribution. It should be an
integer. If not given, or set to zero, IM will calculate the largest possible
radius that will provide meaningful results for the Gaussian distribution.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="caption"></a>-caption <var>string</var></h2>
</div>
<p class="magick-description">Assign a caption to an image.</p>
<p>This option sets the caption meta-data of an image read in after this
option has been given. To modify a caption of images already in memory use
"<samp><a href="#set">-set</a> caption</samp>". </p>
<p>The caption can contain special format characters listed in the <a
href="escape.html">Format and
Print Image Properties</a>. These attributes are expanded when the caption
is finally assigned to the individual images. </p>
<p>If the first character of <var>string</var> is <var>@</var>, the image caption is read from a file titled by the
remaining characters in the string. Comments read in from a file are literal;
no embedded formatting characters are recognized.</p>
<p>Caption meta-data is not visible on the image itself. To do that use the
<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
instead.</p>
<p>For example,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-caption "%m:%f %wx%h" bird.miff
</samp></pre>
<p>produces an image caption of <samp>MIFF:bird.miff 512x480</samp> (assuming
that the image <samp>bird.miff</samp> has a width of 512 and a height of
480.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="cdl"></a>-cdl <var>filename</var></h2>
</div>
<p class="magick-description">Color correct with a color decision list.</p>
<p>Here is an example color correction collection:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp><?xml version="1.0" encoding="UTF-8"?>
<ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
<ColorCorrection id="cc06668">
<SOPNode>
<Slope> 0.9 1.2 0.5 </Slope>
<Offset> 0.4 -0.5 0.6 </Offset>
<Power> 1.0 0.8 1.5 </Power>
</SOPNode>
<SATNode>
<Saturation> 0.85 </Saturation>
</SATNode>
</ColorCorrection>
</ColorCorrectionCollection>
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="channel"></a>-channel <var>type</var></h2>
</div>
<p class="magick-description">Specify those image color channels to which subsequent operators are limited.</p>
<p>Choose from: <samp>Red</samp>, <samp>Green</samp>, <samp>Blue</samp>,
<samp>Alpha</samp>, <samp>Gray</samp>, <samp>Cyan</samp>, <samp>Magenta</samp>,
<samp>Yellow</samp>, <samp>Black</samp>, <samp>Opacity</samp>,
<samp>Index</samp>, <samp>RGB</samp>, <samp>RGBA</samp>, <samp>CMYK</samp>, or
<samp>CMYKA</samp>.</p>
<p>The channels above can also be specified as a comma-separated list or can be
abbreviated as a concatenation of the letters '<samp>R</samp>', '<samp>G</samp>',
'<samp>B</samp>', '<samp>A</samp>', '<samp>O</samp>', '<samp>C</samp>',
'<samp>M</samp>', '<samp>Y</samp>', '<samp>K</samp>'.</p>
<p>The numerals 0 to 31 may also be used to specify channels, where 0 to 5 are: <br /></p>
<ul>
'<samp>0</samp>' equals <samp>Red</samp> or <samp>Cyan</samp> <br />
'<samp>1</samp>' equals <samp>Green</samp> or <samp>Magenta</samp> <br />
'<samp>2</samp>' equals <samp>Blue</samp> or <samp>Yellow</samp> <br />
'<samp>3</samp>' equals <samp>Black</samp> <br />
'<samp>4</samp>' equals <samp>Alpha</samp> or <samp>Opacity</samp> <br />
'<samp>5</samp>' equals <samp>Index</samp><br />
</ul>
<p>For example, to only select the <samp>Red</samp> and <samp>Blue</samp> channels
you can use any of the following:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary">
<samp>-channel Red,Blue</samp>
<samp>-channel R,B</samp>
<samp>-channel RB</samp>
<samp>-channel 0,2</samp>
</pre>
<p>All the channels that are present in an image can be specified using the
special channel type <samp>All</samp>. Not all operators are 'channel capable',
but generally any operators that are generally 'grey-scale' image operators,
will understand this setting. See individual operator documentation. </p>
<p>On top of the normal channel selection an extra flag can be specified,
'<samp>Sync</samp>'. This is turned on by default and if set means that
operators that understand this flag should perform: cross-channel
synchronization of the channels. If not specified, then most grey-scale
operators will apply their image processing operations to each individual
channel (as specified by the rest of the <a href="#channel">-channel</a>
setting) completely independently from each other. </p>
<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
together in exactly the same way so that colors will remain in-sync. Without
it being set, then each channel is modified separately and
independently, which may produce color distortion. </p>
<p>The <a href="#morphology">-morphology</a> '<samp>Convolve</samp>' method
and the <a href="#compose">-compose</a> mathematical methods, also understands
the '<samp>Sync</samp>' flag to modify the behavior of pixel colors according
to the alpha channel (if present). That is to say it will modify the image
processing with the understanding that fully-transparent colors should not
contribute to the final result. </p>
<p>Basically, by default, operators work with color channels in synchronous, and
treats transparency as special, unless the <a href="#channel">-channel</a>
setting is modified so as to remove the effect of the '<samp>Sync</samp>' flag.
How each operator does this depends on that operators current implementation.
Not all operators understands this flag at this time, but that is changing.
</p>
<p>To print a complete list of channel types, use <a href="#list">-list
channel</a>.</p>
<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
'<samp>RGBK,sync</samp>', which specifies that operators act on all color
channels except the transparency channel, and that all the color channels are
to be modified in exactly the same way, with an understanding of transparency
(depending on the operation being applied). The 'plus' form <a
href="#channel" >+channel</a> will reset the value back to this default. </p>
<p>Options that are affected by the <a href="#channel" >-channel</a> setting
include the following.
<a href="#auto-gamma">-auto-gamma</a>,
<a href="#auto-level">-auto-level</a>,
<a href="#black-threshold">-black-threshold</a>,
<a href="#blur">-blur</a>,
<a href="#clamp">-clamp</a>,
<a href="#clut">-clut</a>,
<a href="#combine">-combine</a>,
<a href="#composite">-composite</a> (Mathematical compose methods only),
<a href="#convolve">-convolve</a>,
<a href="#contrast-stretch">-contrast-stretch</a>,
<a href="#evaluate">-evaluate</a>,
<a href="#function">-function</a>,
<a href="#fx">-fx</a>,
<a href="#gaussian-blur">-gaussian-blur</a>,
<a href="#hald-clut">-hald-clut</a>,
<a href="#motion-blur">-motion-blur</a>,
<a href="#morphology">-morphology</a>,
<a href="#negate">-negate</a>,
<a href="#normalize">-normalize</a>,
<a href="#ordered-dither">-ordered-dither</a>,
<a href="#rotational-blur">-rotational-blur</a>,
<a href="#random-threshold">-random-threshold</a>,
<a href="#range-threshold">-range-threshold</a>,
<a href="#separate">-separate</a>,
<a href="#threshold">-threshold</a>, and
<a href="#white-threshold">-white-threshold</a>.
</p>
<p>Warning, some operators behave differently when the <a href="#channel"
>+channel</a> default setting is in effect, versus ANY user defined <a
href="#channel" >-channel</a> setting (including the equivalent of the
default). These operators have yet to be made to understand the newer 'Sync'
flag. </p>
<p>For example <a href="#threshold">-threshold</a> will by default grayscale
the image before thresholding, if no <a href="#channel" >-channel</a> setting
has been defined. This is not 'Sync' flag controlled, yet. </p>
<p>Also some operators such as <a href="#blur">-blur</a>, <a
href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
color channels if the '<samp>alpha</samp>' channel is also enabled by <a
href="#channel" >-channel</a>. Generally this done to ensure that
fully-transparent colors are treated as being fully-transparent, and thus any
underlying 'hidden' color has no effect on the final results. Typically
resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
convolution equivalents however does have a understanding of the 'Sync' flag
and will thus handle transparency correctly by default. </p>
<p>As an alpha channel is optional within images, some operators will read the
color channels of an image as a greyscale alpha mask, when the image has no
alpha channel present, and the <a href="#channel" >-channel</a> setting tells
the operator to apply the operation using alpha channels. The <a
href="#clut">-clut</a> operator is a good example of this. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="channel-fx"></a>-channel-fx <var>expression</var></h2>
</div>
<p class="magick-description">Exchange, extract, or copy one or more image channels.</p>
<p>The expression consists of one or more channels, either mnemonic or numeric (e.g. red or 0, green or 1, etc.), separated by certain operation symbols as follows:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp><=> exchange two channels (e.g. red<=>blue)
=> copy one channel to another channel (e.g. red=>green)
= assign a constant value to a channel (e.g. red=50%)
, write new image with channels in the specified order (e.g. red, green)
; add a new output image for the next set of channel operations (e.g. red; green; blue)
| move to the next input image for the source of channel data (e.g. | gray=>alpha)
</samp></pre>
<p>For example, to create 3 grayscale images from the red, green, and blue channels of an image, use:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-channel-fx "red; green; blue"</samp></pre>
<p>A channel without an operation symbol implies separate (i.e, semicolon).</p>
<p>Here we take an sRGB image and a grayscale image and inject the grayscale image into the alpha channel:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick wizard.png mask.pgm -channel-fx '| gray=>alpha' wizard-alpha.png
</samp></pre>
<p>Use a similar command to define a read mask:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick wizard.png mask.pgm -channel-fx '| gray=>read-mask' wizard-mask.png</samp></pre>
<p>In this example, we compute the mean RGB value for all opaque pixels of an image:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick wizard-alpha.png -channel-fx "alpha=>read-mask" -channel rgb -format "%[fx:mean]\n" info:</samp></pre>
<p>Let's create two meta channels and populate them with a copy of the gray pixels:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick gray.pgm -channel-fx "gray=>meta, gray=>meta1" gray.tif</samp></pre>
<p>Notice we save the results into a TIFF image file. Not all formats support multipectral images. TIFF, MIFF, MPC, and FTXT do.</p>
<p>Add <samp>-debug pixel</samp> prior to the <samp>-channel-fx</samp> option to track the channel morphology.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="charcoal"></a>-charcoal <var>factor</var></h2>
</div>
<p class="magick-description">Simulate a charcoal drawing.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="chop"></a>-chop <var>geometry</var></h2>
</div>
<p class="magick-description">Remove pixels from the interior of an image.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>width</var>
and <var>height</var> given in the of the <var>size</var>
portion of the <var>geometry</var> argument give the number of
columns and rows to remove. The <var>offset</var> portion of
the <var>geometry</var> argument is influenced by
a <a href="#gravity">-gravity</a> setting, if present.</p>
<p>The <a href="#chop">-chop</a> option removes entire rows and columns,
and moves the remaining corner blocks leftward and upward to close the gaps.</p>
<p>While it can remove internal rows and columns of pixels, it is more
typically used with as <a href="#gravity">-gravity</a> setting and zero
offsets so as to remove a single edge from an image. Compare this to <a
href="#shave" >-shave</a> which removes equal numbers of pixels from opposite
sides of the image. </p>
<p>Using <a href="#chop">-chop</a> effectively undoes the results of a <a
href="#splice">-splice</a> that was given the same <var>geometry</var> and <a href="#gravity">-gravity</a> settings. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="clahe"></a>-clahe <var>width</var>x<var>height</var>{%}{+}<var>number-bins</var>{+}<var>clip-limit</var>{!}</h2>
</div>
<p class="magick-description">Contrast limited adaptive histogram equalization.</p>
<p> The image is divided into tiles of <var>width</var> and <var>height</var> pixels. Append <samp>%</samp> to define the width and height as percentages of the image's dimensions. The tile size should be larger than the size of features to be preserved and respects the aspect ratio of the image. Add <samp>!</samp> to force an exact tile width and height. <var>number-bins</var> is the number of histogram bins per tile (min 2, max 65536). The number of histogram bins should be smaller than the number of pixels in a single tile. <var>clip-limit</var> is the contrast limit for localized changes in contrast. A clip-limit of 2 to 3 is a good starting place (e.g. -clahe 50x50%+128+3). Very large values will let the histogram equalization do whatever it wants to do, that is result in maximal local contrast. The value 1 will result in the original image. Note, if the number of bins and the clip-limit are omitted, they default to 128 and no clipping respectively.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="clamp"></a>-clamp</h2>
</div>
<p class="magick-description">Set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="clip"></a>-clip</h2>
</div>
<p class="magick-description">Apply the clipping path if one is present.</p>
<p>If a clipping path is present, it is applied to subsequent operations.</p>
<p>For example, in the command</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick cockatoo.tif -clip -negate negated.tif
</samp></pre>
<p>only the pixels within the clipping path are negated.</p>
<p>The <a href="#clip">-clip</a> feature requires SVG support. If the SVG
delegate library is not present, the option is ignored.</p>
<p>Use <a href="#clip">+clip</a> to disable clipping for subsequent operations.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="clip-mask"></a>-clip-mask</h2>
</div>
<p class="magick-description">Clip the image as defined by this mask.</p>
<p>Use the alpha channel of the current image as a mask. Any areas that is
white is not modified by any of the 'image processing operators' that follow,
until the mask is removed. Pixels in the black areas of the clip mask are
modified per the requirements of the operator. </p>
<p>In some ways this is similar to (though not the same) as defining
a rectangular <a href="#region" >-region</a>, or using the negative of the
mask (third) image in a three image <a href="#composite" >-composite</a>,
operation. </p>
<p>Use <a href="#clip-mask">+clip-mask</a> to disable clipping for subsequent operations.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="clip-path"></a>-clip-path <var>id</var></h2>
</div>
<p class="magick-description">Clip along a named path from the 8BIM profile.</p>
<p>This is identical to <a href="#clip">-clip</a> except choose a specific clip path in the event the image has more than one path available. ImageMagick supports UTF-8 encoding. If your named path is in a different encoding, use `iconv` to convert the clip path name to that encoding otherwise the path name will not match.</p>
<p>Use <a href="#clip-path">+clip-path</a> to disable clipping for subsequent operations.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="clone"></a>-clone <var>index(s)</var></h2>
</div>
<p class="magick-description">Make a clone of an image (or images).</p>
<p>Inside parenthesis (where the operator is normally used) it will make a
clone of the images from the last 'pushed' image sequence, and adds them to
the end of the current image sequence. Outside parenthesis
(not recommended) it clones the images from the current image sequence. </p>
<p>Specify the image by its index in the sequence. The first image is index
0. Negative indexes are relative to the end of the sequence; for
example, <samp>−1</samp>
represents the last image of the sequence. Specify a range of images with a
dash (e.g. <samp>0−4</samp>). Separate multiple indexes with commas but no
spaces (e.g. <samp>0,2,5</samp>). A value of '<samp>0−−1</samp> will
effectively clone all the images. </p>
<p>The <a href="#clone">+clone</a> will simply make a copy of the last image
in the image sequence, and is thus equivalent to using an argument of
'<samp>−1</samp>'. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="clut"></a>-clut</h2>
</div>
<p class="magick-description">Replace the channel values in the first image using each corresponding channel in the second image as a <b>c</b>olor <b>l</b>ook<b>u</b>p <b>t</b>able.</p>
<p>The second (LUT) image is ordinarily a gradient image containing the
histogram mapping of how each channel should be modified. Typically it is a
either a single row or column image of replacement color values. If larger
than a single row or column, values are taken from a diagonal line from
top-left to bottom-right corners.</p>
<p>The lookup is further controlled by the <a
href="#interpolate">-interpolate</a> setting, which is especially handy for an
LUT which is not the full length needed by the ImageMagick installed Quality
(Q) level. Good settings for this are '<samp>bilinear</samp>' and
'<samp>catrom</samp>'. Catom can return a useful second-order continuity.</p>
<p>This operator is especially suited to replacing a grayscale image with a
specific color gradient from the CLUT image. </p>
<p>Only the channel values defined by the <a href="#channel">-channel</a>
setting will have their values replaced. In particular, since the default <a
href="#channel">-channel</a> setting is <samp>RGB</samp>, this means that
transparency (alpha/matte channel) is not affected, unless the <a
href="#channel">-channel</a> setting is modified. When the alpha channel is
set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
as the other channels, implying that alpha/matte values are replaced using the
alpha/matte values of the original image. </p>
<p>If either the image being modified, or the lookup image, contains no
transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
href="#channel">-channel</a> setting includes alpha replacement, then it is
assumed that image represents a grayscale gradient which is used for the
replacement alpha values. That is you can use a grayscale CLUT image to
adjust a existing images alpha channel, or you can color a grayscale image
using colors form CLUT containing the desired colors, including transparency.
</p>
<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors
according to the lookup of the full color RGB value from a 2D representation
of a 3D color cube. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="coalesce"></a>-coalesce</h2>
</div>
<p class="magick-description">Fully define the look of each frame of a GIF animation sequence, to form a 'film strip' animation.</p>
<p>Overlay each image in an image sequence according to
its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of
an animation at each point in the animation sequence. All images should be
the same size, and are assigned appropriate GIF disposal settings for the
animation to continue working as expected as a GIF animation. Such frames
are more easily viewed and processed than the highly optimized GIF overlay
images. </p>
<p>The animation can be re-optimized after processing using
the <a href="#layers">-layers</a> method '<samp>optimize</samp>', although
there is no guarantee that the restored GIF animation optimization is
better than the original. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="colorize"></a>-colorize <var>value</var></h2>
</div>
<p class="magick-description">Colorize the image by an amount specified by <var>value</var> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</p>
<p>Specify the amount of colorization as a percentage. Separate colorization
values can be applied to the red, green, and blue channels of the image with
a comma-delimited list of colorization
values (e.g., <samp>-colorize 0,0,50</samp>).</p>
<div style="margin: auto;">
<h2><a class="anchor" id="colormap"></a>-colormap <var>type</var></h2>
</div>
<p class="magick-description">Define the colormap type.</p>
<p>The <var>type</var> can be <samp>shared</samp> or <samp>private</samp>.</p>
<p>This option only applies when the default X server visual
is <samp>PseudoColor</samp> or <samp>GrayScale</samp>. Refer
to <a href="#visual">-visual</a> for more details. By default,
a shared colormap is allocated. The image shares colors with
other X clients. Some image colors could be approximated,
therefore your image may look very different than intended.
If <samp>private</samp> is chosen, the image colors appear exactly
as they are defined. However, other clients may go <var>technicolor</var>
when the image colormap is installed.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="colors"></a>-colors <var>value</var></h2>
</div>
<p class="magick-description">Set the preferred number of colors in the image.</p>
<p>The actual number of colors in the image may be less than your request,
but never more. Note that this a color reduction option. Images with fewer
unique colors than specified by <var>value</var> will have any
duplicate or unused colors removed. The ordering of an existing color
palette may be altered. When converting an image from color to grayscale,
it is more efficient to convert the image to the gray colorspace before
reducing the number of colors. Refer to
the <a href="quantize.html">
color reduction algorithm</a> for more details.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="color-matrix"></a>-color-matrix <var>matrix</var></h2>
</div>
<p class="magick-description">Apply color correction to the image.</p>
<p>This option permits saturation changes, hue rotation, luminance to alpha,
and various other effects. Although variable-sized transformation matrices
can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
for CMYKA (or RGBA with offsets). The matrix is similar to those used by
Adobe Flash except offsets are in column 6 rather than 5 (in support of
CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
<p>As an example, to add contrast to an image with offsets, try this command:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick kittens.jpg -color-matrix \
" 1.5 0.0 0.0 0.0, 0.0, -0.157 \
0.0 1.5 0.0 0.0, 0.0, -0.157 \
0.0 0.0 1.5 0.0, 0.0, -0.157 \
0.0 0.0 0.0 1.0, 0.0, 0.0 \
0.0 0.0 0.0 0.0, 1.0, 0.0 \
0.0 0.0 0.0 0.0, 0.0, 1.0" kittens.png
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="colorspace"></a>-colorspace <var>value</var></h2>
</div>
<p class="magick-description">Set the image colorspace.</p>
<p>Choices are:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>CMY CMYK Gray HCL
HCLp HSB HSI HSL
HSV HWB Jzazbz Lab
LCHab LCHuv LMS Log
Luv OHTA OkLab OkLCH
Rec601YCbCr Rec709YCbCr RGB scRGB
sRGB Transparent xyY XYZ
YCbCr YCC YDbDr YIQ
YPbPr YUV Undefined
</samp></pre>
<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
<p>For a more accurate color conversion to or from the linear RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option. Note, ImageMagick assumes the sRGB colorspace if the image format does not indicate otherwise. For colorspace conversion, the gamma function is first removed to produce linear RGB.</p>
<div class="pre-scrollable">
<table class="table table-sm table-hover table-striped table-responsive">
<caption>Conversion of RGB to Other Color Spaces</caption>
<tr><th valign="middle">CMY</th></tr>
<tr><td valign="middle">C=<var>QuantumRange</var>−R</td></tr>
<tr><td valign="middle">M=<var>QuantumRange</var>−G</td></tr>
<tr><td valign="middle">Y=<var>QuantumRange</var>−B</td></tr>
<tr><th valign="middle">CMYK — starts with CMY from above</th></tr>
<tr><td valign="middle">K=min(C,Y,M)</td></tr>
<tr><td valign="middle">C=<var>QuantumRange</var>*(C−K)/(<var>QuantumRange</var>−K)</td></tr>
<tr><td valign="middle">M=<var>QuantumRange</var>*(M−K)/(<var>QuantumRange</var>−K)</td></tr>
<tr><td valign="middle">Y=<var>QuantumRange</var>*(Y−K)/(<var>QuantumRange</var>−K)</td></tr>
<tr><th valign="middle">Gray</th></tr>
<tr><td valign="middle">Gray = 0.212656*R+0.715158*G+0.072186*B</td></tr>
<tr><th valign="middle">HSB — Hue, Saturation, Brightness; like a cone peak downward</th></tr>
<tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
<tr><td valign="middle">S=distance from axis outward</td></tr>
<tr><td valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <var>intensity-like</var></td></tr>
<tr><th valign="middle">HSL — Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
<tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
<tr><td valign="middle">S=distance from axis outward</td></tr>
<tr><td valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <var>intensity-like</var></td></tr>
<tr><th valign="middle">HWB — Hue, Whiteness, Blackness</th></tr>
<tr><td valign="middle">Hue (complicated equation)</td></tr>
<tr><td valign="middle">Whiteness (complicated equation)</td></tr>
<tr><td valign="middle">Blackness (complicated equation)</td></tr>
<tr><th valign="middle">LAB</th></tr>
<tr><td valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
<tr><td valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
<tr><td valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
<tr><th valign="middle">LinearGray</th></tr>
<tr><td valign="middle">LinearGray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
<tr><th valign="middle">LOG</th></tr>
<tr><td valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
<tr><td valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
<tr><td valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
<tr><th valign="middle">OHTA — approximates principal components transformation</th></tr>
<tr><td valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <var>intensity-like</var></td></tr>
<tr><td valign="middle">I2=(0.50000*R+0.00000*G−0.50000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><td valign="middle">I3=(−0.25000*R+0.50000*G−0.25000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><th valign="middle">Rec601Luma</th></tr>
<tr><td valign="middle">Gray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
<tr><th valign="middle">Rec601YCbCr</th></tr>
<tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
<tr><td valign="middle">Cb=(−0.168736*R-0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><th valign="middle">Rec709Luma</th></tr>
<tr><td valign="middle">Gray=0.212656*R+0.715158*G+0.072186*B</td></tr>
<tr><th valign="middle">Rec709YCbCr</th></tr>
<tr><td valign="middle">Y=0.212656*R+0.715158*G+0.072186*B; <var>intensity-like</var></td></tr>
<tr><td valign="middle">Cb=(−0.114572*R−0.385428*G+0.500000*B)+(<var>QuantumRange</var>+1)/2</td></tr>
<tr><td valign="middle">Cr=(0.500000*R−0.454153*G−0.045847*B)+(<var>QuantumRange</var>+1)/2</td></tr>
<tr><th valign="middle">sRGB</th></tr>
<tr><td valign="middle">if R ≤ .0.0031308 then Rs=R/12.92 else Rs=1.055 R ^ (1.0 / 2.4) - 0.055</td></tr>
<tr><td valign="middle">if G ≤ .0.0031308 then Gs=B/12.92 else Gs=1.055 R ^ (1.0 / 2.4) - 0.055</td></tr>
<tr><td valign="middle">if B ≤ .0.0031308 then Bs=B/12.92 else Bs=1.055 R ^ (1.0 / 2.4) - 0.055</td></tr>
<tr><th valign="middle">XYZ</th></tr>
<tr><td valign="middle">X=0.4124564*R+0.3575761*G+0.1804375*B</td></tr>
<tr><td valign="middle">Y=0.2126729*R+0.7151522*G+0.0721750*B</td></tr>
<tr><td valign="middle">Z=0.0193339*R+0.1191920*G+0.9503041*B</td></tr>
<tr><th valign="middle">YCC</th></tr>
<tr><td valign="middle">Y=(0.298839*R+0.586811*G+0.114350*B) (with complicated scaling); <var>intensity-like</var></td></tr>
<tr><td valign="middle">C1=(−0.298839*R−0.586811*G+0.88600*B) (with complicated scaling)</td></tr>
<tr><td valign="middle">C2=(0.70100*R−0.586811*G−0.114350*B) (with complicated scaling)</td></tr>
<tr><th valign="middle">YCbCr</th></tr>
<tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
<tr><td valign="middle">Cb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><th valign="middle">YIQ</th></tr>
<tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
<tr><td valign="middle">I=(0.59600*R−0.27400*G−0.32200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><td valign="middle">Q=(0.21100*R−0.52300*G+0.31200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><th valign="middle">YPbPr</th></tr>
<tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
<tr><td valign="middle">Pb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><td valign="middle">Pr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><th valign="middle">YUV</th></tr>
<tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
<tr><td valign="middle">U=(−0.14740*R−0.28950*G+0.43690*B)*(<var>QuantumRange</var>+1)/2</td></tr>
<tr><td valign="middle">V=(0.61500*R−0.51500*G−0.10000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
</table>
</div>
<p>Note the scRGB colorspace requires HDRI support otherwise it behaves just like linear RGB.</p>
<p>Use the <samp>Undefined</samp> colorspace to identify multi-spectral images.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="color-threshold"></a>-color-threshold <var>start-color</var>-<var>stop-color</var></h2>
</div>
<p>Return a binary image where all colors within the specified range are changed to white. All other colors are changed to black.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="combine"></a>-combine</h2>
<h2>+combine <var>colorspace</var></h2>
</div>
<p class="magick-description">Combine one or more images into a single image.</p>
<p>The channels (previously set by <a href="#channel">-channel</a>) of the
combined image are taken from the grayscale values of each image in the
sequence, in order. For the default -channel setting of <samp>RGB</samp>, this
means the first image is assigned to the <samp>Red</samp> channel, the second
to the <samp>Green</samp> channel, the third to the <samp>Blue</samp>.</p>
<p>This option can be thought of as the inverse to <a
href="#separate">-separate</a>, so long as the channel settings are the same.
Thus, in the following example, the final image should be a copy of the
original. </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick original.png -channel RGB -separate sepimage.png
convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \
-combine imagecopy.png
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="comment"></a>-comment <var>string</var></h2>
</div>
<p class="magick-description">Embed a comment in an image.</p>
<p>This option sets the comment meta-data of an image read in after this
option has been given. To modify a comment of images already in memory use
"<samp><a href="#set">-set</a> comment</samp>". </p>
<p>The comment can contain special format characters listed in the <a
href="escape.html">Format and
Print Image Properties</a>. These attributes are expanded when the comment
is finally assigned to the individual images. </p>
<p>If the first character of <var>string</var> is <var>@</var>, the image comment is read from a file titled by the
remaining characters in the string. Comments read in from a file are literal;
no embedded formatting characters are recognized.</p>
<p>Comment meta-data are not visible on the image itself. To do that use the
<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
instead.</p>
<p>For example,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-comment "%m:%f %wx%h" bird.miff
</samp></pre>
<p>produces an image comment of <samp>MIFF:bird.miff 512x480</samp> (assuming
that the image <samp>bird.miff</samp> has a width of 512 and a height of
480.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="compare"></a>-compare</h2>
</div>
<p class="magick-description">Mathematically and visually annotate the difference between an image and its reconstruction</p>
<p>This is a convert version of "<samp>compare</samp>" for two same sized images. The syntax is as follows, but other metrics are allowed.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.png reference.png -metric RMSE -compare \ <br/> difference.png
</samp></pre>
<p>To get the metric value use the string format "%[distortion]".</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.png reference.png -metric RMSE -compare -format \
"%[distortion]" info:
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="complex"></a>-complex <var>operator</var></h2>
</div>
<p class="magick-description">Perform complex mathematics on an image sequence</p>
Choose from these operators:
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>add
conjugate
divide
magnitude-phase
multiply
real-imaginary
subtract
</samp></pre>
<p>Optionally specify the <samp>divide</samp> operator SNR with <samp><a href="#define">-define</a> complex:snr=float</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="compose"></a>-compose <var>operator</var></h2>
</div>
<p class="magick-description">Set the type of image composition.</p>
<p>See <a href="compose.html">Alpha Compositing</a> for
a detailed discussion of alpha compositing.</p>
<p>This setting affects image processing operators that merge two (or more)
images together in some way. This includes the operators,
<a href="#composite">-compare</a>,
<a href="#composite">-composite</a>,
<a href="#layers">-layers</a> composite,
<a href="#flatten">-flatten</a>,
<a href="#mosaic">-mosaic</a>,
<a href="#layers">-layers</a> merge,
<a href="#border">-border</a>,
<a href="#frame">-frame</a>,
and <a href="#extent">-extent</a>. </p>
<p>It is also one of the primary options for the "<samp>composite</samp>"
command. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="composite"></a>-composite</h2>
</div>
<p class="magick-description">Perform alpha composition on two images and an optional mask</p>
<p>Take the first image 'destination' and overlay the second 'source' image
according to the current <a href="#compose">-compose</a> setting. The location
of the 'source' or 'overlay' image is controlled according to <a
href="#gravity" >-gravity</a>, and <a href="#geometry" >-geometry</a>
settings. </p>
<p>If a third image is given this is treated as a grayscale blending 'mask' image
relative to the first 'destination' image. This mask is blended with the
source image. However for the '<samp>displace</samp>' compose method, the
mask is used to provide a separate Y-displacement image instead. </p>
<p>If a <a href="#compose">-compose</a> method requires extra numerical
arguments or flags these can be provided by setting the <a
href="#set">-set</a> '<samp>option:compose:args</samp>'
appropriately for the compose method. </p>
<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
image outside the overlay area. It is disabled by default. You can enable this by setting the define: <a href="#define">-define</a> '<samp>compose:clip-to-self=true</samp>'.</p>
<p>The SVG compositing specification requires that color and opacity values range between zero and QuantumRange inclusive. You can permit values outside this range with this option: <a href="#set">-set</a> '<samp>option:compose:clamp=false</samp></p>
<div style="margin: auto;">
<h2><a class="anchor" id="compress"></a>-compress <var>type</var></h2>
</div>
<p class="magick-description">Use pixel compression specified by <var>type</var> when writing the image.</p>
<p>Choices are: <samp>None</samp>, <samp>BZip</samp>, <samp>Fax</samp>, <samp>Group4</samp>, <samp>JPEG</samp>, <samp>JPEG2000</samp>, <samp>Lossless</samp>, <samp>LZW</samp>, <samp>RLE</samp> or <samp>Zip</samp>.</p>
<p>To print a complete list of compression types, use <a href="#list">-list
compress</a>.</p>
<p>Specify <a href="#compress">+compress</a> to store the binary image in an
uncompressed format. The default is the compression type of the specified
image file.</p>
<p>If <samp>LZW</samp> compression is specified but LZW compression has not been
enabled, the image data is written in an uncompressed LZW format that can be
read by LZW decoders. This may result in larger-than-expected GIF files.</p>
<p><samp>Lossless</samp> refers to lossless JPEG, which is only available if the
JPEG library has been patched to support it. Use of lossless JPEG is generally
not recommended.</p>
<p>
When writing an ICO file, you may request that the images be encoded in
PNG format, by specifying <samp>Zip</samp> compression.</p>
<p>
When writing a JNG file, specify <samp>Zip</samp> compression to request that
the alpha channel be encoded in PNG "IDAT" format, or <samp>JPEG</samp>
to request that it be encoded in JPG "JDAA" format.</p>
<p>Use the <a href="#quality">-quality</a> option to set the compression level
to be used by JPEG, PNG, MIFF, and MPEG encoders.
Use the <a href="#sampling-factor">-sampling-factor</a> option to set the
sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling
the chroma channels.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="connected-components"></a>-connected-components <var>connectivity</var></h2>
</div>
<p class="magick-description"><a href="connected-components.html">connected-components</a> labeling detects connected regions in an image, choose from 4 or 8 way connectivity.</p>
<p>Use <samp><a href="#define" >-define</a> connected-components:verbose=true</samp> to output statistics associated with each unique label.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="contrast"></a>-contrast</h2>
</div>
<p class="magick-description">Enhance or reduce the image contrast.</p>
<p>This option enhances the intensity differences between the lighter and
darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance
the image or <a href="#contrast">+contrast</a> to reduce the image
contrast.</p>
<p>For a more pronounced effect you can repeat the option:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick rose: -contrast -contrast rose_c2.png
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="contrast-stretch"></a>-contrast-stretch <var>black-point</var><br />-contrast-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h2>
</div>
<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
<p>While performing the stretch, black-out at most <var>black-point</var> pixels and white-out at most <var>white-point</var> pixels. Or, if percent is used, black-out at most
<var >black-point %</var> pixels and white-out at most <var>white-point %</var> pixels.</p>
<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
>-contrast-stretch</a> will black-out at most <var>black-point</var> pixels and white-out at most <var >total pixels
minus white-point</var> pixels. Or, if percent is used, black-out at most <var>black-point %</var> pixels and white-out at most <var>100% minus white-point %</var> pixels.</p>
<p>Note that <samp>-contrast-stretch 0</samp> will modify the image such that
the image's min and max values are stretched to 0 and <var>QuantumRange</var>, respectively, without any loss of data due to burn-out or
clipping at either end. This is not the same as <a href="#normalize"
>-normalize</a>, which is equivalent to <samp>-contrast-stretch 0.15x0.05%</samp> (or
prior to ImageMagick 6.4.7-0, <samp>-contrast-stretch 2%x99%</samp>).</p>
<p>Internally operator works by creating a histogram bin, and then uses that
bin to modify the image. As such some colors may be merged together when they
originally fell into the same 'bin'. </p>
<p>All the channels are normalized in concert by the same amount so as to
preserve color integrity, when the default <a href="#channel" >+channel</a>
setting is in use. Specifying any other <a href="#channel" >-channel</a>
setting will normalize the RGB channels independently.</p>
<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
normalization of mathematical images. </p>
<p>This operator is under review for re-development. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="convolve"></a>-convolve <var>kernel</var></h2>
</div>
<p class="magick-description">Convolve an image with a user-supplied convolution kernel.</p>
<p>The <var>kernel</var> is a matrix specified as
a comma-separated list of integers (with no spaces), ordered left-to right,
starting with the top row. Presently, only odd-dimensioned kernels are
supported, and therefore the number of entries in the specified <var>kernel</var> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
7<sup>2</sup>=49, etc. </p>
<p>Note that the <a class="text-nowrap" href="command-line-options.html#convolve">-convolve</a> operator supports the <a class="text-nowrap" href="command-line-options.html#bias">-bias</a> setting. This option shifts the convolution so that
positive and negative results are relative to a user-specified bias value.
This is important for non-HDRI compilations of ImageMagick when dealing with
convolutions that contain negative as well as positive values. This is
especially the case with convolutions involving high pass filters or edge
detection. Without an output bias, the negative values is clipped at zero.
</p>
<p>When using an ImageMagick with the HDRI compile-time setting, <a class="text-nowrap" href="command-line-options.html#bias">-bias</a> is not needed, as ImageMagick is able to store/handle any
negative results without clipping to the color value range (0..QuantumRange).
See the discussion on HDRI implementations of ImageMagick on the page <a
href="high-dynamic-range.html">High
Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
href="https://usage.imagemagick.org/basics/#hdri#hdri">Usage</a> pages or this
<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
entry. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="copy"></a>-copy <var>geometry</var> <var>offset</var></h2>
</div>
<p class="magick-description">Copy pixels from one area of an image to another.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="crop"></a>-crop <var>geometry</var>{<var>@</var>}{<var>!</var>}</h2>
</div>
<p class="magick-description">Cut out one or more rectangular regions of the image.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<p>The <var>width</var> and <var>height</var> of the <var>geometry</var> argument give the size of the image that remains
after cropping, and <var>x</var> and <var>y</var> in the
<var>offset</var> (if present) gives the location of the top left
corner of the cropped image with respect to the original image. To specify the
amount to be removed, use <a href="#shave">-shave</a> instead.</p>
<p>If the <var>x</var> and <var>y</var> offsets are
present, a single image is generated, consisting of the pixels from the
cropping region. The offsets specify the location of the upper left corner of
the cropping region measured downward and rightward with respect to the upper
left corner of the image. If the <a href="#gravity">-gravity</a> option is
present with <samp>NorthEast</samp>, <samp>East</samp>, or <samp>SouthEast</samp>
gravity, it gives the distance leftward from the right edge of the image to
the right edge of the cropping region. Similarly, if the <a
href="#gravity">-gravity</a> option is present with <samp>SouthWest</samp>,
<samp>South</samp>, or <samp>SouthEast</samp> gravity, the distance is measured
upward between the bottom edges.</p>
<p>If the <var>x</var> and <var>y</var> offsets are
omitted, a set of tiles of the specified geometry, covering the entire input
image, is generated. The rightmost tiles and the bottom tiles are smaller if
the specified geometry extends beyond the dimensions of the input image.</p>
<p>You can add the <var>@</var> to the geometry argument to equally divide the image into the number of tiles generated.</p>
<p>By adding a exclamation character flag to the geometry argument, the
cropped images virtual canvas page size and offset is set as if the
geometry argument was a viewport or window. This means the canvas page size
is set to exactly the same size you specified, the image offset set
relative top left corner of the region cropped. </p>
<p>If the cropped image 'missed' the actual image on its virtual canvas, a
special single pixel transparent 'missed' image is returned, and a 'crop
missed' warning given. </p>
<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to
cropping the image to ensure the crop coordinate frame is relocated to the
upper-left corner of the visible image.
Similarly you may want to use <a href="#repage" >+repage</a> after cropping to
remove the page offset that will be left behind. This is especially true when
you are going to write to an image format such as PNG that supports an image
offset.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="cycle"></a>-cycle <var>amount</var></h2>
</div>
<p class="magick-description">Displace image colormap by amount.</p>
<p><var>Amount</var> defines the number of positions each
colormap entry is shifted.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="debug"></a>-debug <var>events</var></h2>
</div>
<p class="magick-description">Enable debug printout.</p>
<p>The <samp>events</samp> parameter specifies which events are to be logged. It
can be either <samp>None</samp>, <samp>All</samp>, <samp>Trace</samp>, or
a comma-separated list consisting of one or more of the following domains:
<samp>Accelerate</samp>, <samp>Annotate</samp>, <samp>Blob</samp>, <samp>Cache</samp>,
<samp>Coder</samp>, <samp>Configure</samp>, <samp>Deprecate</samp>,
<samp>Exception</samp>, <samp>Locale</samp>, <samp>Render</samp>,
<samp>Resource</samp>, <samp>Security</samp>, <samp>TemporaryFile</samp>,
<samp>Transform</samp>, <samp>X11</samp>, or <samp>User</samp>. </p>
<p>For example, to log cache and blob events, use.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick -debug "Cache,Blob" rose: rose.png
</samp></pre>
<p>The <samp>User</samp> domain is normally empty, but developers can log user
events in their private copy of ImageMagick.</p>
<p>To print the complete list of debug methods, use <a href="#list">-list
debug</a>.</p>
<p>Use the <a href="#log">-log</a> option to specify the format for debugging
output.</p>
<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
<p>Debugging may also be set using the <samp>MAGICK_DEBUG</samp> <a href="resources.html#environment"
>environment variable</a>. The allowed values for the <samp>MAGICK_DEBUG</samp>
environment variable are the same as for the <a href="#debug">-debug</a>
option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="decipher"></a>-decipher <var>filename</var></h2>
</div>
<p class="magick-description">Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</p>
<p>Get the passphrase from the file specified by <var>filename</var>.</p>
<p>For more information, see the webpage, <a href="cipher.html">ImageMagick: Encipher or
Decipher an Image</a>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="deconstruct"></a>-deconstruct</h2>
</div>
<p class="magick-description">Find areas that has changed between images </p>
<p>Given a sequence of images all the same size, such as produced by <a
href="#coalesce">-coalesce</a>, replace the second and later images, with
a smaller image of just the area that changed relative to the previous image.
</p>
<p>The resulting sequence of images can be used to optimize an animation
sequence, though will not work correctly for GIF animations when parts of the
animation can go from opaque to transparent. </p>
<p>This option is actually equivalent to the <a href="#layers">-layers</a>
method '<samp>compare-any</samp>'. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="define"></a>-define <var>key</var>{<var>=value</var>}<var>...</var></h2>
</div>
<p class="magick-description">Add specific global settings generally used to control coders and image processing operations.</p>
<p>This option creates one or more definitions for coders and decoders to use
while reading and writing image data. Definitions are generally used to
control image file format coder modules, and image processing operations,
beyond what is provided by normal means. Defined settings are listed in <a
href="#verbose" >-verbose</a> information ("<samp>info:</samp>" output format)
as "Artifacts". </p>
<p>If <var>value</var> is missing for a definition, an empty-valued
definition of a flag is created with that name. This used to control on/off
options. Use <a href="#define">+define key</a> to remove definitions
previously created. Use <a href="#define">+define "*"</a> to remove all
existing definitions.</p>
<p>The same 'artifact' settings can also be defined using the <a
href="#set" >-set "option:<var>key</var>" "<var>value</var>"</a> option, which also allows the use of <a href="escape.html" >Format and Print Image
Properties</a> in the defined value. </p>
<p>The <var>option</var> and <var>key</var> are case-independent (they are
converted to lowercase for use within the decoders) while the <var>value</var>
is case-dependent.</p>
<p>Such settings are global in scope, and affect all images and operations. </p>
<p>The following definitions are just some of the artifacts that are
available:</p>
<table class="table table-sm table-striped">
<tr>
<td>auto-threshold:verbose</td>
<td>return derived threshold as the <kbd>auto-threshold:threshold</kbd> image property.</td>
</tr>
<tr>
<td>bmp3:alpha=<var>true|false</var></td>
<td>include any alpha channel when writing in the BMP image format.</td>
</tr>
<tr>
<td>bmp:format=<var>value</var></td>
<td> valid values are <var>bmp2</var>, <var>bmp3</var>,
and <var>bmp4</var>. This option can be useful when the
method of prepending "BMP2:" to the output filename is inconvenient or
is not available, such as when using the <a href="mogrify.html">mogrify</a> utility.</td>
</tr>
<tr>
<td>bmp:subtype=<var>RGB555|RGB565|ARGB4444|ARGB1555</var></td>
<td>BMP channel depth subtypes. Only support in BMP (BMP4). BMP3 and BMP2 do not
contain header fields to support these options.</td>
</tr>
<tr>
<td>colorspace:auto-grayscale=<var>on|off</var></td>
<td>prevent automatic conversion to grayscale inside coders that support
grayscale. This should be accompanied by -type truecolor. PNG and TIF do
not need this define. With PNG, just use PNG24:image. With TIF, just use
-type truecolor. JPG and PSD will need this define.</td>
</tr>
<tr>
<td>complex:snr=<var>value</var></td>
<td>Set the divide SNR constant<a href="command-line-options.html#complex">-complex</a></td>
</tr>
<tr>
<td>compose:args=<var>arguments</var></td>
<td>Sets certain compose argument values when using convert ... -compose ...
-composite. See <a href="https://imagemagick.org/www/compose.html"
>Image Composition</a></td>
</tr>
<tr>
<td>compose:clamp=<var>on|off</var></td>
<td>set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged. Define supported in ImageMagick 6.9.1-3 and above.</td>
</tr>
<tr>
<td>compose:outside-overlay=<var>true|false</var></td>
<td>Some <a href="command-line-options.html#compose" >-compose</a> methods can modify the 'destination' image outside the overlay area. It is disabled by default.</td>
</tr>
<tr>
<td>connected-components:area-threshold=<var>value</var></td>
<td>Merges any region with area smaller than <var>value</var> into its surrounding region or largest neighbor.</td>
</tr>
<tr>
<td>connected-components:keep=<var>list-of-ids</var></td>
<td>Comma and/or hyphenated list of id values to keep in the output. Supported in Imagemagick 6.9.3-0.</td>
</tr>
<tr>
<td>connected-components:mean-color=<var>true</var></td>
<td>Changes the output image from id values to mean color values. Supported in Imagemagick 6.9.2-8.</td>
</tr>
<tr>
<td>connected-components:remove=<var>list-of-ids</var></td>
<td>Comma and/or hyphenated list of id values to remove from the output. Supported in Imagemagick 6.9.2-9.</td>
</tr>
<tr>
<td>connected-components:verbose=<var>true</var></td>
<td>Lists id, bounding box, centroid, area, mean color for each region.</td>
</tr>
<tr>
<td>convolve:scale=<var>{kernel_scale}[!^] [,{origin_addition}] [%]</var></td>
<td>Defines the kernel scaling. The special flag ! automatically scales to
full dynamic range. The ! flag can be used in combination with a factor or
percent. The factor or percent is then applied after the automatic scaling.
An example is 50%!. This produces a result 50% darker than full dynamic
range scaling. The ^ flag assures the kernel is 'zero-summing', for
example when some values are positive and some are negative as in edge
detection kernels. The origin addition adds that value to the center
pixel of the kernel. This produces an effect that is like adding the image
that many times to the result of the filtered image. The typical value
is 1 so that the original image is added to the result of the convolution.
The default is 0.</td>
</tr>
<tr>
<td>convolve:showKernel=<var>1</var></td>
<td>Outputs (to 'standard error') all the information about a specified <a
href="command-line-options.html#morphology" >-morphology convolve</a> kernel.</td>
</tr>
<tr>
<td>dcm:display-range=<var>reset</var></td>
<td>Sets the display range to the minimum and maximum pixel values for the
DCM image format.</td>
</tr>
<tr>
<td>dds:cluster-fit=<var>true|false</var></td>
<td>Enables the dds cluster-fit.</td>
</tr>
<tr>
<td>dds:compression=<var>dxt1|dxt5|none</var></td>
<td>Sets the dds compression.</td>
</tr>
<tr>
<td>dds:mipmaps=<var>value</var></td>
<td>Sets the dds number of mipmaps.</td>
</tr>
<tr>
<td>dds:weight-by-alpha=<var>true|false</var></td>
<td>Enables the dds alpha weighting.</td>
</tr>
<tr>
<td>deskew:auto-crop=<var>true</var></td>
<td>auto crop the image after deskewing.</td>
</tr>
<tr>
<td>delegate:bimodal=<var>true</var></td>
<td>Specifies direct conversion from Postscript to PDF.</td>
</tr>
<tr>
<td>distort:scale=<var>value</var></td>
<td>Sets the output scaling factor for use with <a href="command-line-options.html#distort"
>-distort</a></td>
</tr>
<tr>
<td>distort:viewport=<var>WxH+X+Y</var></td>
<td>Sets the viewport for use with <a href="command-line-options.html#distort">-distort</a></td>
</tr>
<tr>
<td>dither:diffusion-amount=<var>X%</var></td>
<td>Sets the amount of diffusion to use with Floyd-Steinberg diffusion</td>
</tr>
<tr>
<td>dot:layout-engine=<var>value</var></td>
<td>Specifies the layout engine for the DOT image format (e.g.
<code>neato</code>).</td>
</tr>
<tr>
<td>exr:color-type=<var>value</var></td>
<td>Specifies the color type for the EXR format: RGB, RGBA, YC, YCA, Y, YA, R, G, B, A).</td>
</tr>
<tr>
<td>filter:option=<var>value</var></td>
<td>Set a filter option for use with <a href="command-line-options.html#resize">-resize</a>.
See <a href="command-line-options.html#filter">-filter</a> for details.</td>
</tr>
<tr>
<td>fourier:normalize=<var>inverse</var></td>
<td>Sets the location for the FFT/IFT normalization as use by
<a href="command-line-options.html#fft">+-fft</a> and <a href="command-line-options.html#ift">+-ift</a>. The default is
<var>forward</var>.</td>
</tr>
<tr>
<td>h:format=<var>value</var></td>
<td>Set the image encoding format use when writing a C-style header.
<var>format</var> can be any output format supported by ImageMagick
except for <var>h</var> and <var>magick</var>. If this
option is omitted, the default is <var>GIF</var> for PseudoClass
images and <var>PNM</var> for DirectClass images.
</td>
</tr>
<tr>
<td>hough-lines:accumulator=true</td>
<td>Returns the accumulator image in addition to the lines image</td>
</tr>
<tr>
<td>icon:auto-resize</td>
<td>Automatically stores multiple sizes when writing an ico image
(requires a 256x256 input image).</td>
</tr>
<tr>
<td>identify:locate=<var>minimum|maximum</var></td>
<td>Locates the coordinates of one or more image minimum or maximum</td>
</tr>
<tr>
<td>identify:limit=<var>number</var></td>
<td>Locates the coordinates for the number of minima or maxima specified</td>
</tr>
<tr>
<td>jp2:layer-number=<var>value</var></td>
<td>Sets the maximum number of quality layers to decode. Same for JPT, JC2,
and J2K</td>
</tr>
<tr>
<td>jp2:number-resolutions=<var>value</var></td>
<td>Sets the number of resolutions to encode.Same for JPT, JC2, and J2K</td>
</tr>
<tr>
<td>jp2:progression-order=<var>value</var></td>
<td>choose from LRCP, RLCP, RPCL, PCRL or CPRL. Same for JPT, JC2, and
J2K</td>
</tr>
<tr>
<td>jp2:quality=<var>value,value...</var></td>
<td>Sets the quality layer PSNR, given in dB. The order is from left to
right in ascending order. The default is a single lossless quality layer.
Same for JPT, JC2, and J2K</td>
</tr>
<tr>
<td>jp2:rate=<var>value</var></td>
<td>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid
range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
this value overrides the -quality setting. A quality setting of 75
results in a rate value of 0.06641. Same for JPT, JC2, and J2K</td>
</tr>
<tr>
<td>jp2:reduce-factor=<var>value</var></td>
<td>Sets the number of highest resolution levels to be discarded.Same for
JPT, JC2, and J2K</td>
</tr>
<tr>
<td>jpeg:block-smoothing=<var>on|off</var></td>
<td> </td>
</tr>
<tr>
<td>jpeg:colors=<var>value</var></td>
<td>Set the desired number of colors and let the JPEG encoder do the
quantizing.</td>
</tr>
<tr>
<td>jpeg:dct-method=<var>value</var></td>
<td>Choose from <code>default</code>, <code>fastest</code>,
<code>float</code>, <code>ifast</code>, and <code>islow</code>.</td>
</tr>
<tr>
<td>jpeg:extent=<var>value</var></td>
<td>Restrict the maximum JPEG file size, for example <code>-define
jpeg:extent=400KB</code>. The JPEG encoder will search for the highest
compression quality level that results in an output file that does not
exceed the value. The <code>-quality</code> option also will be respected
starting with version 6.9.2-5. Between 6.9.1-0 and 6.9.2-4, add -quality
100 in order for the jpeg:extent to work properly. Prior to 6.9.1-0, the
-quality setting was ignored.</td>
</tr>
<tr>
<td>jpeg:fancy-upsampling=<var>on|off</var></td>
<td> </td>
</tr>
<tr>
<td>jpeg:optimize-coding=<var>on|off</var></td>
<td> </td>
</tr>
<tr>
<td>jpeg:q-table=<var>table</var></td>
<td> </td>
</tr>
<tr>
<td>jpeg:sampling-factor=<var>sampling-factor-string</var></td>
<td> </td>
</tr>
<tr>
<td>jpeg:size=<var>geometry</var></td>
<td>Set the size hint of a JPEG image, for
example, <code>-define jpeg:size=128x128</code>.
It is most useful for increasing performance and reducing the memory
requirements when reducing the size of a large JPEG image.</td>
</tr>
<tr>
<td>json:features</td>
<td>includes features in verbose information</td>
</tr>
<tr>
<td>json:limit</td>
<td> </td>
</tr>
<tr>
<td>json:locate</td>
<td> </td>
</tr>
<tr>
<td>json:moments</td>
<td>includes image moments in verbose information</td>
</tr>
<tr>
<td>magick:format=<var>value</var></td>
<td>Set the image encoding format use when writing a C-style header.
This is the same as "h:format=format" described above.</td>
</tr>
<tr>
<td>mng:need-cacheoff</td>
<td>turn playback caching off for streaming MNG.</td>
</tr>
<tr>
<td>morphology:compose=<var>compose-method</var></td>
<td>Specifies how to merge results generated by multiple<a
href="command-line-options.html#morphology" >-morphology</a> kernel. The default is none. One
typical value is 'lighten' as used, for example, with the sobel edge
kernels. </td>
</tr>
<tr>
<td>morphology:showKernel=<var>1</var></td>
<td>Outputs (to 'standard error') all the information about a generated <a
href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
</tr>
<tr>
<td>pcl:fit-to-page=<var>true</var></td>
</tr>
<tr>
<td>pdf:fit-page=<var>geometry</var></td>
<td> geometry specifies the scaling dimensions for resizing when the PDF is
being read. The geometry is either WxH{%} or page size. No offsets are
allowed. (introduced in IM 6.8.8-8)</td>
</tr>
<tr>
<td>pdf:fit-to-page=<var>true</var></td>
<td> </td>
</tr>
<tr>
<td>pdf:use-cropbox=<var>true</var></td>
<td> </td>
</tr>
<tr>
<td>pdf:use-trimbox=<var>true</var></td>
<td> </td>
</tr>
<tr>
<td>pdf:stop-on-error=<var>true</var></td>
<td> </td>
</tr>
<tr>
<td>pdf:pdf:page-direction=<var>right-to-left</var></td>
<td> </td>
</tr>
<tr>
<td>png:bit-depth=<var>value</var></td>
<td> </td>
</tr>
<tr>
<td>png:color-type=<var>value</var></td>
<td>desired bit-depth and color-type for PNG output. You can force the PNG encoder to use a different bit-depth and color-type than it would have
normally selected, but only if this does not cause any loss of image
quality. Any attempt to reduce image quality is treated as an error and no
PNG file is written. E.g., if you have a 1-bit black-and-white image, you
can use these "defines" to cause it to be written as an 8-bit grayscale,
indexed, or even a 64-bit RGBA. But if you have a 16-million color image,
you cannot force it to be written as a grayscale or indexed PNG. If you
wish to do this, you must use the appropriate <a href="command-line-options.html#depth">-depth</a>,
<a href="command-line-options.html#colors">-colors</a>, or <a href="command-line-options.html#type">-type</a> directives to
reduce the image quality prior to using the PNG encoder. Note that in
indexed PNG files, "bit-depth" refers to the number of bits per index,
which can be 1, 2, 4, or 8. In such files, the color samples always have
8-bit depth.</td>
</tr>
<tr>
<td>png:compression-filter=<var>value</var></td>
<td> valid values are 0 through 9. 0-4 are the corresponding PNG filters,
5 means adaptive filtering except for images with a colormap, 6 means
adaptive filtering for all images, 7 means MNG "loco" compression, 8 means
Z_RLE strategy with adaptive filtering, and 9 means Z_RLE strategy with no
filtering.</td>
</tr>
<tr>
<td>png:compression-level=<var>value</var></td>
<td> valid values are 0 through 9, with 0 providing the least but fastest
compression and 9 usually providing the best and always the slowest.</td>
</tr>
<tr>
<td>png:compression-strategy=<var>value</var></td>
<td> valid values are 0 through 4, meaning default, filtered, huffman_only,
rle, and fixed ZLIB compression strategy. If you are using an old zlib
that does not support Z_RLE (before 1.2.0) or Z_FIXED (before 1.2.2.2),
values 3 and 4, respectively, will use the zlib default strategy
instead.</td>
</tr>
<tr>
<td>png:format=<var>value</var></td>
<td> valid values are <var>png8</var>, <var>png24</var>,
<var>png32</var>, <var>png48</var>,
<var>png64</var>, and <var>png00</var>.
This property can be useful for specifying
the specific PNG format to be used, when the usual method of prepending the
format name to the output filename is inconvenient, such as when writing
a PNG-encoded ICO file or when using <a href="mogrify.html">mogrify</a>.
Value = <var>png8</var> reduces the number of colors to 256,
only one of which may be fully transparent, if necessary. The other
values do not force any reduction of quality; it is an error to request
a format that cannot represent the image data without loss (except that
it is allowed to reduce the bit-depth from 16 to 8 for all formats).
Value = <var>png24</var> and <var>png48</var>
allow transparency, only if a single color is fully transparent and that
color does not also appear in an opaque pixel; such transparency is
written in a PNG <code>tRNS</code> chunk.
Value = <var>png00</var> causes the image to inherit its
color-type and bit-depth from the input image, if the input was also
a PNG.</td>
</tr>
<tr>
<td>png:exclude-chunk=<var>value</var></td>
</tr>
<tr>
<td>png:include-chunk=<var>value</var></td>
<td>ancillary chunks to be excluded from or included in PNG output.
<p>The <var>value</var> can be the name of a PNG chunk-type such
as <var>bKGD</var>, a comma-separated list of chunk-names
(which can include the word <var>date</var>, the word
<var>all</var>, or the word <var>none</var>).
Although PNG chunk-names are case-dependent, you can use all lowercase
names if you prefer.</p>
<p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
of the PNG encoder and have no effect on the PNG decoder.</p>
<p>As a special case, if the <code>sRGB</code> chunk is excluded and
the <code>gAMA</code> chunk is included, the <code>gAMA</code> chunk will
only be written if gamma is not 1/2.2, since most decoders assume
sRGB and gamma=1/2.2 when no colorspace information is included in
the PNG file. Because the list is processed from left to right, you
can achieve this with a single define:</p>
<pre class="highlight"><code>-define png:include-chunk=none,gAMA
</code></pre>
<p>As a special case, if the <code>sRGB</code> chunk is not excluded and
the PNG encoder recognizes that the image contains the sRGB ICC profile,
the PNG encoder will write the <code>sRGB</code> chunk instead of the
entire ICC profile. To force the PNG encoder to write the sRGB
profile as an <code>iCCP</code> chunk in the output PNG instead of the
<code>sRGB</code> chunk, exclude the <code>sRGB</code> chunk.</p>
<p>The critical PNG chunks <code>IHDR</code>, <code>PLTE</code>,
<code>IDAT</code>, and <code>IEND</code> cannot be excluded. Any such
entries appearing in the list will be ignored.</p>
<p>If the ancillary PNG <code>tRNS</code> chunk is excluded and the
image has transparency, the PNG colortype is forced to be 4 or 6
(GRAY_ALPHA or RGBA). If the image is not transparent, then the
<code>tRNS</code> chunk isn't written anyhow, and there is no effect
on the PNG colortype of the output image.</p>
<p>The <a href="command-line-options.html#strip">-strip</a> option does the equivalent of the
following for PNG output:</p>
<pre class="highlight"><code>-define png:exclude-chunk=EXIF,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date
</code></pre>
<p>The default behavior is to include all known PNG ancillary chunks
plus ImageMagick's private <code>vpAg</code> ("virtual page") chunk,
and to exclude all PNG chunks that are unknown to ImageMagick,
regardless of their PNG "copy-safe" status as described in the
PNG specification.</p>
<p>Any chunk names that are not known to ImageMagick are ignored
if they appear in either the "include-chunk" or "exclude-chunk" list.
The ancillary chunks currently known to ImageMagick are
<code>bKGD</code>, <code>cHRM</code>, <code>gAMA</code>, <code>iCCP</code>,
<code>oFFs</code>, <code>pHYs</code>, <code>sRGB</code>, <code>tEXt</code>,
<code>tRNS</code>, <code>vpAg</code>, and <code>zTXt</code>.</p>
<p>You can also put <code>date</code> in the list to include or exclude
the "Date:create" and "Date:modify" text chunks that ImageMagick normally
inserts in the output PNG.</p></td>
</tr>
<tr>
<td>png:ignore-crc[=<var>true</var>]</td>
<td>When you know your image has no CRC or ADLER32 errors, this can speed up
decoding. It is also helpful in debugging bug reports from "fuzzers"</td>
</tr>
<tr>
<td>png:preserve-colormap[=<var>true</var>]</td>
<td>Use the existing image->colormap. Normally the PNG encoder will
try to optimize the palette, eliminating unused entries and putting
the transparent colors first. If this flag is set, that behavior
is suppressed.</td>
</tr>
<tr>
<td>png:preserve-iCCP[=<var>true</var>]</td>
<td>By default, the PNG decoder and encoder examine any ICC profile
that is present, either from an <code>iCCP</code> chunk in the PNG
input or supplied via an option, and if the profile is recognized
to be the sRGB profile, converts it to the <code>sRGB</code> chunk.
You can use <code>-define png:preserve-iCCP</code> to prevent
this from happening; in such cases the <code>iCCP</code> chunk
will be read or written and no <code>sRGB</code> chunk will be
written. There are some ICC profiles that claim to be sRGB but
have various errors that cause them to be rejected by libpng16; such
profiles are recognized anyhow and converted to the <code>sRGB</code>
chunk, but are rejected if the <code>-define png:preserve-iCCP</code>
is present. Note that not all "sRGB" ICC profiles are recognized
yet; we will add them to the list as we encounter them.</td>
</tr>
<tr>
<td>png:swap-bytes[=<var>true</var>]</td>
<td>The PNG specification requires that any multi-byte integers be stored in network byte order (MSB-LSB endian). This option allows you to
fix any invalid PNG files that have 16-bit samples stored incorrectly
in little-endian order (LSB-MSB). The "-define png:swap-bytes" option
must appear before the input filename on the commandline. The swapping
is done during the libpng decoding operation.</td>
</tr>
<tr>
<td>profile:skip=<var>name1,name2,...</var></td>
<td>Skip the named profile[s] when reading the image. Use skip="*" to
skip all named profiles in the image. Many named profiles exist,
including ICC, EXIF, APP1, IPTC, XMP, and others.</td>
</tr>
<tr>
<td>ps:imagemask</td>
<td>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will
create Postscript files that render bilevel images with the Postscript
imagemask operator instead of the image operator.</td>
</tr>
<tr>
<td>psd:additional-info=all|selective</td>
<td>This option should only be used when converting from a PSD file to another PSD file. This should be placed after the image is read. The two options are 'all' and 'selective'. The 'selective' option will preserve all additional information that is not related to the geometry of the image. The 'all' option should only be used when the geometry of the image has not been changed. This option is helpful when transferring non-simple layers, such as adjustment layers from the input PSD file to the output PSD file. If this option is not used, the additional information will not be preserved. This define is available as of Imagemagick version 6.9.5-8.
</td>
</tr>
<tr>
<td>psd:alpha-unblend=off</td>
<td>Disables new automatic un-blending of transparency with the base image
for the flattened layer 0 before adding the alpha channel to the output
image. This define must be placed before the input psd image. (Available
as of IM 6.9.2.5). The automatic un-blending is new to IM 6.9.2.5 and
prevents the transparency from being applied twice in the output
image. This option should be set before reading the image.</td>
</tr>
<tr>
<td>psd:preserve-opacity-mask=true</td>
<td>This option should only be used when converting from a PSD file to another PSD file. It will preserve the opacity mask of a layer and add it back to the layer when the image is saved. Setting this to 'true' will enable this feature. This define is available as of Imagemagick version 6.9.5-10.
</td>
</tr>
<tr>
<td>preserve-timestamp=<var>{True, False}</var></td>
<td>Preserve file timestamp (<code>mogrify</code> only).</td>
</tr>
<tr>
<td>q-table=<var>quantization-table.xml</var></td>
<td>Custom JPEG quantization tables.</td>
</tr>
<tr>
<td>quantum:format=<var>type</var></td>
<td>Set the type to <code>floating-point</code> to specify a floating-point
format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
to preserve negative values. If <a href="command-line-options.html#depth">-depth</a> 16 is
included, the result is a single precision floating point format.
If <a href="command-line-options.html#depth">-depth</a> 32 is included, the result is
double precision floating point format. For signed pixel data, use <code>-define quantum:format=signed</code>.</td>
</tr>
<tr>
<td>quantum:polarity=<var>photometric-interpretation</var></td>
<td>Set the photometric-interpretation of an image (typically for TIFF
image file format) to either <code>min-is-black</code> (default) or
<code>min-is-white</code>.</td>
</tr>
<tr>
<td>sample:offset=<var>geometry</var></td>
<td>Location of the sampling point within the sub-region being sampled,
expressed as percentages (see <a href="command-line-options.html#sample" >-sample</a>).</td>
</tr>
<tr>
<td>showKernel=<var>1</var></td>
<td>Outputs (to 'standard error') all the information about a generated <a
href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
</tr>
<tr>
<td>stream:buffer-size=<var>value</var></td>
<td>Set the stream buffer size. Select 0 for unbuffered I/O.</td>
</tr>
<tr>
<td>tiff:alpha=<var>associated|unassociated|unspecified</var></td>
<td>Specify the alpha extra samples as associated, unassociated or
unspecified </td>
</tr>
<tr>
<td>tiff:endian=<var>msb|lsb</var></td>
<td> </td>
</tr>
<tr>
<td>tiff:exif-properties=<var>true</var></td>
<td>Enables reading the EXIF properties.</td>
</tr>
<tr>
<td>tiff:fill-order=<var>msb|lsb</var></td>
<td> </td>
</tr>
<tr>
<td>tiff:ignore-layers=<var>true</var></td>
<td>Ignores the photoshop layers.</td>
</tr>
<tr>
<td>tiff:ignore-tags=<var>comma-separate-list-of-tag-IDs</var></td>
<td>Allows one or more tag ID values to be ignored.</td>
</tr>
<tr>
<td>tiff:predictor=<var>[1, 2 or 3]</var></td>
<td>A mathematical operator that is applied to the image data before an encoding scheme is applied. The general idea is that subsequent pixels of an image resemble each other. Thus, substracting the information from a pixel that is already contained in previous one is likely to reduce its information density considerably and aid subsequent compression. 1 = No prediction scheme used before coding. 2 = Horizontal differencing. 3 = Floating point horizontal differencing.</td>
</tr>
<tr>
<td>tiff:rows-per-strip=<var>value</var></td>
<td>Sets the number of rows per strip</td>
</tr>
<tr>
<td>tiff:tile-geometry=<var>WxH</var></td>
<td>Sets the tile size for pyramid tiffs. Requires the suffix
PTIF: before the outputname</td>
</tr>
<tr>
<td>type:features=<var>string</var></td>
<td> </td>
</tr>
<tr>
<td>type:hinting=<var>off</var></td>
<td> </td>
</tr>
<tr>
<td>txt:compliance=<var>css</var></td>
<td>The first argument of a hsl() color is integer, not percentage</td>
</tr>
<tr>
<td>x:screen=<var>true</var></td>
<td>Obtains the image from the root window </td>
</tr>
<tr>
<td>x:silent=<var>true</var></td>
<td>Turns off the beep when importing an image </td>
</tr>
</table>
<p>For example, to create a postscript file that will render only the black
pixels of a bilevel image, use:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick bilevel.tif -define ps:imagemask eps3:stencil.ps
</samp></pre>
<p>Set attributes of the image registry by prefixing the value with
<samp>registry:</samp>. For example, to set a temporary path to put work files,
use:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-define registry:temporary-path=/data/tmp
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="delay"></a>-delay <var>ticks</var> <br />-delay <var>ticks</var>x<var>ticks-per-second</var> {<var><</var>} {<var>></var>}</h2>
</div>
<p class="magick-description">Display the next image after pausing.</p>
<p>This option is useful for regulating the animation of image sequences
<var>ticks/ticks-per-second</var> seconds must expire before the display of the
next image. The default is no delay between each showing of the image
sequence. The default ticks-per-second is 100.</p>
<p>Use <samp>></samp> to change the image delay <var>only</var> if its current
value exceeds the given delay. <samp><</samp> changes the image delay
<var>only</var> if current value is less than the given delay. For example, if
you specify <samp>30></samp> and the image delay is 20, the image delay does
not change. However, if the image delay is 40 or 50, the delay it is changed
to 30. Enclose the given delay in quotation marks to prevent the
<samp><</samp> or <samp>></samp> from being interpreted by your shell as
a file redirection.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="delete"></a>-delete <var>indexes</var></h2>
</div>
<p class="magick-description">Delete the images specified by index, from the image sequence.</p>
<p>Specify the image by its index in the sequence. The first image is index
0. Negative indexes are relative to the end of the sequence, for example, -1
represents the last image of the sequence. Specify a range of images with
a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use
<samp>+delete</samp> to delete the last image in the current image sequence. Use <samp>-delete 0--1</samp> to delete the entire image sequence.</p>
<p>You can also delete images from the persistent registry, e.g., <samp>-delete registry:checkers</samp></p>
<div style="margin: auto;">
<h2><a class="anchor" id="density"></a>-density <var>width</var><br />-density <var>width</var>x<var>height</var></h2>
</div>
<p class="magick-description">Set the horizontal and vertical resolution of an image for rendering to devices.</p>
<p>This option specifies the image resolution to store while encoding a raster
image or the canvas resolution while rendering (reading) vector formats such
as Postscript, PDF, WMF, and SVG into a raster image. Image resolution
provides the unit of measure to apply when rendering to an output device or
raster image. The default unit of measure is in dots per inch (DPI). The <a
href="#units">-units</a> option may be used to select dots per centimeter
instead.</p>
<p>The default resolution is 72 dots per inch, which is equivalent to one
point per pixel (Macintosh and Postscript standard). Computer screens are
normally 72 or 96 dots per inch, while printers typically support 150, 300,
600, or 1200 dots per inch. </p>
<p>If the file format supports it, this option may be used to update the
stored image resolution. Note that Photoshop stores and obtains image
resolution from a proprietary embedded profile. If this profile is not
stripped from the image, then Photoshop will continue to treat the image using
its former resolution, ignoring the image resolution specified in the standard
file header.</p>
<p>The <a href="#density">-density</a> option sets an <var>attribute</var> and
does not alter the underlying raster image. It may be used to adjust the
rendered size for desktop publishing purposes by adjusting the scale applied
to the pixels. To change the number of pixels in the image so that it has the
same physical dimensions (in inches or centimeters), use the
<a href="#resample">-resample</a> option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="depth"></a>-depth <var>value</var></h2>
</div>
<p class="magick-description">Depth of the image.</p>
<p>Color depth is the number of bits per channel for each pixel. For example, for a depth of 16 using RGB, each channel of Red, Green, and Blue can range from 0 to 2^16-1 (65535). Use this option to specify the depth of raw images formats whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read. By default, when reducing the pixel depth, higher order bits are lopped. Use <a href="#dither">-dither FloydSteinberg</a> to instead distribute the quantization error to neighboring pixels.</p>
<p>Use <a href="#depth">+depth</a> to return depth to its default value.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="descend"></a>-descend</h2>
</div>
<p class="magick-description">Obtain image by descending window hierarchy.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="deskew"></a>-deskew <var>threshold{%}</var></h2>
</div>
<p class="magick-description">Straighten an image. A threshold of 40% works for most images.</p>
<p>Use <a href="#set">-set</a> <samp>option:deskew:auto-crop
<var>true | false</var></samp> to auto crop the image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="despeckle"></a>-despeckle</h2>
</div>
<p class="magick-description">Reduce the speckles within an image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="direction"></a>-direction <var>type</var></h2>
</div>
<p class="magick-description">Render text right-to-left or left-to-right. Requires the <a href="https://github.com/HOST-Oman/libraqm">RAQM</a> delegate library and <a href="https://en.wikipedia.org/wiki/Complex_text_layout">complex text layout</a>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="displace"></a>-displace <var>horizontal-scale</var>{%}{!}<br />-displace <var>horizontal-scale</var>x<var>vertical-scale</var>{%}{!}</h2>
</div>
<p class="magick-description">Shift image pixels as defined by a displacement map.</p>
<p>With this option, the 'overlay' image, and optionally the 'mask' image,
is used as a displacement map, which is used to displace the lookup of
what part of the 'background' image is seen at each point of the overlaid
area. Much like the displacement map is a 'lens' that redirects light shining
through it so as to present a distorted view the original 'background' image
behind it. </p>
<p>Any perfect grey areas of the displacement map produce a zero
displacement of the image. Black areas produce the given maximum negative
displacement of the lookup point, while white produce a maximum positive
displacement of the lookup. </p>
<p>Note that it is the lookup of the 'background' that is displaced, not a
displacement of the image itself. As such an area of the displacement map
containing 'white' will have the lookup point 'shifted' by a positive amount,
and thus generating a copy of the destination image to the right/downward from
the correct position. That is the image will look like it may have been
'shifted' in a negative left/upward direction. Understanding this is a very
important in understanding how displacement maps work. </p>
<p>The given arguments define the maximum amount of displacement in pixels
that a particular map can produce. If the displacement scale is large enough
it is also possible to lookup parts of the 'background' image that lie well
outside the bounds of the displacement map itself. That is you could very
easily copy a section of the original image from outside the overlay area
into the overlay area. </p>
<p>The '%' flag makes the displacement scale relative to the size of the
overlay image (100% = half width/height of image). Using '!' switches
percentage arguments to refer to the destination image size instead.
these flags were added as of IM v6.5.3-5.</p>
<p>Normally a single grayscale displacement map is provided, which with the
given scaling values will determine a single direction (vector) in which
displacements can occur (positively or negatively). However, if you also
specify a third image which is normally used as a <var>mask</var>,
the <var>composite image</var> is used for horizontal X
displacement, while the <var>mask image</var> is used for vertical Y
displacement. This allows you to define completely different displacement
values for the X and Y directions, and allowing you to lookup any point within
the <var>scale</var> bounds. In other words each pixel can lookup
any other nearby pixel, producing complex 2 dimensional displacements, rather
than a simple 1 dimensional vector displacements. </p>
<p>Alternatively rather than supplying two separate images, as of IM v6.4.4-0,
you can use the 'red' channel of the overlay image to specify the horizontal
or X displacement, and the 'green' channel for the vertical or Y displacement.
</p>
<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
mask the transparency of the destination image. However areas outside the
overlaid areas will not be affected. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="display"></a>-display <var>host:display[.screen]</var></h2>
</div>
<p class="magick-description">Specifies the X server to contact.</p>
<p>This option is used with convert for obtaining image or font from this
X server. See <var>X(1)</var>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="dispose"></a>-dispose <var>method</var></h2>
</div>
<p class="magick-description">Define the GIF disposal image setting for images that are being created or read in. </p>
<p>The layer disposal method defines the way each the displayed image is to be
modified after the current 'frame' of an animation has finished being
displayed (after its 'delay' period), but before the next frame on an
animation is to be overlaid onto the display. </p>
<p>Here are the valid methods:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">Undefined</dt><dd class="col-md-8">0: No disposal specified (equivalent to '<samp>none</samp>').</dd>
<dt class="col-md-4">None</dt><dd class="col-md-8">1: Do not dispose, just overlay next frame image.</dd>
<dt class="col-md-4">Background</dt><dd class="col-md-8">2: Clear the frame area with the background color.</dd>
<dt class="col-md-4">Previous</dt><dd class="col-md-8">3: Clear to the image prior to this frames overlay.</dd>
</dl>
</div>
<p>You can also use the numbers given above, which is what the GIF format
uses internally to represent the above settings. </p>
<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
resetting the layer disposal methods of images being read in. </p>
<p>Use <a href="#set">-set</a> '<samp>dispose</samp>' method to set the image
disposal method for images already in memory.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="dissimilarity-threshold"></a>-dissimilarity-threshold <var>value</var></h2>
</div>
<p class="magick-description">Maximum RMSE for subimage match (default 0.2).</p>
<div style="margin: auto;">
<h2><a class="anchor" id="dissolve"></a>-dissolve <var>src_percent</var>[x<var>dst_percent</var>]</h2>
</div>
<p class="magick-description">Dissolve an image into another by the given percent.</p>
<p>The opacity of the composite image is multiplied by the given percent, then
it is composited 'over' the main image. If <var>src_percent</var>
is greater than 100, start dissolving the main image so it becomes
transparent at a value of '<samp>200</samp>'. If both percentages
are given, each image are dissolved to the percentages given. </p>
<p>Note that dissolve percentages do not add, two opaque images dissolved
'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
images, you would need to use dissolve values of '50,100'. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="distort"></a>-distort <var>method arguments</var></h2>
</div>
<p class="magick-description">Distort an image, using the given <var>method</var> and its required <var>arguments</var>.</p>
<p>The <var>arguments</var> is a single string containing a list
of floating point numbers separated by commas or spaces. The number of
and meaning of the floating point values depends on the distortion <var>method</var> being used. </p>
<p>Choose from these distortion types:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<table class="table table-sm table-hover table-striped table-responsive">
<tr>
<th style="width: 8%">Method</th>
<th>Description</th>
</tr>
<tr>
<td>ScaleRotateTranslate <br/> SRT</td>
<td>
Distort image by first scaling and rotating about a given 'center',
before translating that 'center' to the new location, in that order. It
is an alternative method of specifying a 'Affine' type of
distortion, but without shearing effects. It also provides a good way
of rotating and displacing a smaller image for tiling onto a larger
background (IE 2-dimensional animations). <br/>
The number of arguments determine the specific meaning of each
argument for the scales, rotation, and translation operations. <br/>
<dl class="row">
<dt class="col-md-4">2:</dt><dd class="col-md-8"><var>Scale Angle</var></dd>
<dt class="col-md-4">3:</dt><dd class="col-md-8"><var>X,Y Angle</var></dd>
<dt class="col-md-4">4:</dt><dd class="col-md-8"><var>X,Y Scale Angle</var></dd>
<dt class="col-md-4">5:</dt> <dd class="col-md-8"><var>X,Y ScaleX,ScaleY Angle</var></dd>
<dt class="col-md-4">6:</dt> <dd class="col-md-8"><var>X,Y Scale Angle NewX,NewY</var></dd>
<dt class="col-md-4">7:</dt> <dd class="col-md-8"><var>X,Y ScaleX,ScaleY Angle NewX,NewY</var></dd>
</dl>
This is actually an alternative way of specifying a 2 dimensional linear
'Affine' or 'AffineProjection' distortion. </td> </tr>
<tr>
<td>Affine</td>
<td>
Distort the image linearly by moving a list of at least 3 or more sets
of control points (as defined below). Ideally 3 sets or 12 floating
point values are given allowing the image to be linearly scaled,
rotated, sheared, and translated, according to those three points. See
also the related 'AffineProjection' and 'SRT'
distortions. <br/>
More than 3 sets given control point pairs (12 numbers) is least
squares fitted to best match a linear affine distortion. If only 2
control point pairs (8 numbers) are given a two point image translation
rotation and scaling is performed, without any possible shearing,
flipping or changes in aspect ratio to the resulting image. If only one
control point pair is provides the image is only translated, (which may
be a floating point non-integer translation). <br/>
This distortion does not include any form of perspective distortion.
</td>
</tr>
<tr>
<td>RigidAffine</td>
<td>
A rigid affine (also known as a Euclidean transform), is similar to Affine but restricts the distortion to 4 arguments (S, R, Tx, Ty) with Sy = Sx and Ry = -Rx so that the distortion only has scale, rotation and translation. No skew. A minimum of two control point pairs is required.
</td>
</tr>
<tr>
<td>AffineProjection</td>
<td>
Linearly distort an image using the given Affine Matrix of 6
pre-calculated coefficients forming a set of Affine Equations to map
the source image to the destination image.
<p class="text-center"><var>
s<sub>x</sub>, r<sub>x</sub>,
r<sub>y</sub>, s<sub>y</sub>,
t<sub>x</sub>, t<sub>y</sub>
</var></p>
See <a href="#affine" >-affine</a> setting for more detail, and
meanings of these coefficients. <br/>
The distortions 'Affine' and 'SRT' provide
alternative methods of defining this distortion, with ImageMagick doing
the calculations needed to generate the required coefficients. You can
see the internally generated coefficients, by using a <a
href="#verbose" >-verbose</a> setting with those other variants. </td>
</tr>
<tr>
<td>BilinearForward<br/>
BilinearReverse</td>
<td>
Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
16 values (see below). Not that lines may not appear straight after
distortion, though the distance between coordinates will remain
consistent. <br/>
The 'BilinearForward' is used to map rectangles to any
quadrilateral, while the 'BilinearReverse' form maps any
quadrilateral to a rectangle, while preserving the straight line edges
in each case. <br/>
Note that 'BilinearForward' can generate invalid pixels
which will be colored using the <a href="#mattecolor" >-mattecolor</a>
color setting. Also if the quadrilateral becomes 'flipped' the image
may disappear. <br/>
There are future plans to produce a true Bilinear distortion that will
attempt to map any quadrilateral to any other quadrilateral, while
preserving edges (and edge distance ratios).
</td>
</tr>
<tr>
<td>Perspective</td>
<td>
Perspective distort the images, using a list of 4 or more sets of
control points (as defined below). More that 4 sets (16 numbers) of
control points provide least squares fitting for more accurate
distortions (for the purposes of image registration and panorama
effects). Less than 4 sets will fall back to a 'Affine'
linear distortion. <br/>
Perspective Distorted images ensures that straight lines remain
straight, but the scale of the distorted image will vary. The horizon
is anti-aliased, and the 'sky' color may be set using the
<a href="#mattecolor" >-mattecolor</a> setting. </td>
</tr>
<tr>
<td>PerspectiveProjection </td>
<td>
Do a 'Perspective' distortion biased on a set of 8
pre-calculated coefficients. You can get these coefficients by looking
at the <a href="#verbose" >-verbose</a> output of a
'Perspective' distortion, or by calculating them yourself.
If the last two perspective scaling coefficients are zero, the
remaining 6 represents a transposed 'Affine Matrix'. </td>
</tr>
<tr>
<td>Polynomial</td>
<td>
Do an Nth order 2D 'Polynomial' distortion using a set of corresponding
control points. The order of the polynomial dictates the minimum number of
control points needed. Order 1 is the same as -distort Affine. Order 1.5 is the
same as -distort BilinearReverse. Typical use is for a 2nd order distortion.
There is no +distort polynomial.</td>
</tr>
<tr>
<td>Arc</td>
<td>
Arc the image (variation of polar mapping) over the angle given around
a circle.
<dl class="row">
<dt class="col-md-4">arc_angle</dt>
<dd class="col-md-8">The angle over which to arc the image side-to-side</dd>
<dt class="col-md-4">rotate_angle</dt>
<dd class="col-md-8">Angle to rotate resulting image from vertical center</dd>
<dt class="col-md-4">top_radius</dt>
<dd class="col-md-8">Set top edge of source image at this radius</dd>
<dt class="col-md-4">bottom_radius </dt>
<dd class="col-md-8">Set bottom edge to this radius (radial scaling)</dd>
</dl>
The resulting image is always resized to best fit the resulting image,
(as if using <a href="#distort" >+distort</a>) while attempting to
preserve scale and aspect ratio of the original image as much as
possible with the arguments given by the user. All four arguments will
be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
This a variation of a polar distortion designed to try to preserve the
aspect ratio of the image rather than direct Cartesian to Polar
conversion. </td>
</tr>
<tr>
<td>Polar</td>
<td>
Like 'Arc' but do a complete Cartesian to Polar mapping of
the image. that is the height of the input image is mapped to the
radius limits, while the width is wrapped around between the
angle limits. <br/>
Arguments: <var>Rmax,Rmin CenterX,CenterY, start,end_angle</var> <br/>
All arguments are optional. With <var>Rmin</var> defaulting to zero, the
center to the center of the image, and the angles going from -180 (top)
to +180 (top). If <var>Rmax</var> is given the special value of
'0', the distance from the center to the nearest edge
is used for the radius of the output image, which will ensure the whole
image is visible (though scaled smaller). However a special value of
'-1' will use the distance from the center to the furthest
corner, This may 'clip' the corners from the input rectangular image,
but will generate the exact reverse of a 'DePolar' with
the same arguments. <br/>
If the plus form of distort (<a href="#distort" >+distort</a>) is used
output image center will default to 0,0 of the virtual
canvas, and the image size adjusted to ensure the whole input image is
made visible in the output image on the virtual canvas. </td>
</tr>
<tr>
<td>DePolar</td>
<td>
Uses the same arguments and meanings as a 'Polar' distortion
but generates the reverse Polar to Cartesian distortion. <br/>
The special <var>Rmax</var> setting of '0' may however clip
the corners of the input image. However using the special
<var>Rmax</var> setting of '-1' (maximum center to corner
distance) will ensure the whole distorted image is preserved in the
generated result, so that the same argument to 'Polar' will
reverse the distortion re-producing the original.
Note that as this distortion requires the area resampling of a circular
arc, which can not be handled by the builtin EWA resampling function.
As such the normal EWA filters are turned off. It is recommended some
form of 'super-sampling' image processing technique be used to produce
a high quality result. </td>
</tr>
<tr>
<td>Barrel</td>
<td>
Given the four coefficients (A,B,C,D) as defined by <a
href="http://wiki.panotools.org/Lens_correction_model" >Helmut
Dersch</a>, perform a barrel or pin-cushion distortion appropriate to
correct radial lens distortions. That is in photographs, make straight
lines straight again. <br/>
<p class="text-center">Arguments: <var>A B C</var> [ <var>D</var> [
<var>X</var> , <var>Y</var> ] ] <br/>
or <var>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub>
A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></var>
[ <var>X</var> , <var>Y</var> ] </p>
So that it forms the function
<p class="text-center">Rsrc = r * ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
<var>C</var>*r + <var>D</var> )</p>
Where <var>X</var>,<var>Y</var> is the optional center of the distortion
(defaulting to the center of the image). <br/>
The second form is typically used to distort images, rather than
correct lens distortions. <br/>
</td>
</tr>
<tr>
<td>BarrelInverse</td>
<td>
This is very similar to 'Barrel' with the same set of
arguments, and argument handling. However it uses the inverse
of the radial polynomial,
so that it forms the function
<p class="text-center">Rsrc = r / ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
<var>C</var>*r + <var>D</var> )</p>
Note that this is not the reverse of the 'Barrel'
distortion, just a different barrel-like radial distortion method.
</td>
</tr>
<tr>
<td>Shepards</td>
<td>
Distort the given list control points (any number) using an Inverse
Squared Distance Interpolation Method (<a
href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
Method</a>). The control points in effect do 'localized' displacement
of the image around the given control point (preserving the look and
the rotation of the area near the control points. For best results
extra control points should be added to 'lock' the positions of the
corners, edges and other unchanging parts of the image, to prevent
their movement. <br/>
The distortion has been likened to 'taffy pulling' using nails, or
pins' stuck in a block of 'jelly' which is then moved to the new
position, distorting the surface of the jelly. <br/>
Internally it is equivalent to generating a displacement map (see <a
href="#displace" >-displace</a>) for source image color look-up using
the <a href="#sparse-color" >-sparse-color</a> method of the same name.
</td>
</tr>
</table>
</div>
<p>To print a complete list of distortion methods, use <a href="#list">-list
distort</a>.</p>
<p>Many of the above distortion methods such as '<samp>Affine</samp>',
'<samp>Perspective</samp>', and '<samp>Shepards</samp>' use a list control points
defining how these points in the given image should be distorted in the
destination image. Each set of four floating point values represent a source
image coordinate, followed immediately by the destination image coordinate.
This produces a list of values such as...</p>
<p class="text-center"><var>
U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub>
U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub>
U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub>
...
U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub>
</var></p>
<p>where <var>U,V</var> on the source image is mapped to <var>X,Y</var> on the
destination image. </p>
<p>For example, to warp an image using '<samp>perspective</samp>' distortion,
needs a list of at least 4 sets of coordinates, or 16 numbers. Here is the
perspective distortion of the built-in "rose:" image. Note how spaces were
used to group the 4 sets of coordinate pairs, to make it easier to read and
understand.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick rose: -virtual-pixel black \
-distort Perspective '0,0,0,0 0,45,0,45 69,0,60,10 69,45,60,35' \
rose_3d_rotated.gif"
</samp></pre>
<p>If more that the required number of coordinate pairs are given for
a distortion, the distortion method is 'least squares' fitted to produce the
best result for all the coordinate pairs given. If less than the ideal number
of points are given, the distort will generally fall back to a simpler form of
distortion that can handles the smaller number of coordinates (usually a linear
'<samp>Affine</samp>' distortion). </p>
<p>By using more coordinates you can make use of image registration tool to
find matching coordinate pairs in overlapping images, so as to improve the
'fit' of the distortion. Of course a bad coordinate pair can also make the
'fit' worse. Caution is always advised. </p>
<p>Colors are acquired from the source image according to a cylindrical
resampling <a href="#filter" >-filter</a>, using a special technique known as
EWA resampling. This produces very high quality results, especially when
images become smaller (minified) in the output, which is very common when
using '<samp>perspective</samp>' distortion. For example here we view
a infinitely tiled 'plane' all the way to the horizon. </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \
-distort perspective '0,0,5,45 89,0,45,46 0,89,0,89 89,89,89,89' \
checks_tiled.jpg
</samp></pre>
<p>Note that a infinitely tiled perspective images involving the horizon can
be very slow, because of the number of pixels that are compressed to generate
each individual pixel close to the 'horizon'. You can turn off EWA
resampling, by specifying the special <a href="#filter" >-filter</a> setting of
'<samp>point</samp>' (recommended if you plan to use super-sampling instead).
</p>
<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
example, <a href="#distort" >-distort</a> will use the current <a
href="#mattecolor" >-mattecolor</a> setting for these pixels. If you do not
what these pixels to be visible, set the color to match the rest of the
ground. </p>
<p>The output image size will by default be the same as the input image. This
means that if the part of the distorted image falls outside the viewed area of
the 'distorted space', those parts is clipped and lost. However if you use
the plus form of the operator (<a href="#distort" >+distort</a>) the operator
will attempt (if possible) to show the whole of the distorted image, while
retaining a correct 'virtual canvas' offset, for image layering. This offset
may need to be removed using <a href="#repage" >+repage</a>, to remove if it
is unwanted. </p>
<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
href="#distort" >-distort</a> to attempt to output the internal coefficients,
and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
and debugging purposes. This may not be available for all distorts. </p>
<p>You can alternatively specify a special "<samp><a href="#define"
>-define</a> distort:viewport={geometry_string}</samp>" setting which will
specify the size and the offset of the generated 'viewport' image of the
distorted image space.</p>
<p>Setting a "<samp><a href="#define" >-define</a>
distort:scale=<var>scale_factor</var></samp>" will scale the output image (viewport or
otherwise) by that factor without changing the viewed contents of the
distorted image. This can be used either for 'super-sampling' the image for
a higher quality result, or for panning and zooming around the image (with
appropriate viewport changes, or post-distort cropping and resizing). </p>
<p>Setting "<samp><a href="#define" >-define</a> resample:verbose=1</samp>"
will output the cylindrical filter lookup table created by the EWA (Elliptical
Weighted Average) resampling algorithm. Note this table uses a squared radius
lookup value. This is typically only used for debugging EWA resampling. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="distribute-cache"></a>-distribute-cache <var>port</var></h2>
</div>
<p class="magick-description">Launch a distributed pixel cache server. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="dither"></a>-dither <var>method</var></h2>
</div>
<p class="magick-description">Apply a Riemersma or Floyd-Steinberg error diffusion dither to
images when general color reduction is applied via an option, or automagically
when saving to specific formats. This enabled by default.</p>
<p>Dithering places two or more colors in neighboring pixels so that to the
eye a closer approximation of the images original color is reproduced. This
reduces the number of colors needed to reproduce the image but at the cost of
a lower level pattern of colors. Error diffusion dithers can use any set of
colors (generated or user defined) to an image. </p>
<p>Dithering is turned on by default, to turn it off use the plus form of the
setting, <a href="#dither">+dither</a>. This will also render PostScript
without text or graphic aliasing. Disabling dithering often (but not always)
leads to faster process, a smaller number of colors, but more cartoon like
image coloring. Generally resulting in 'color banding' effects in areas with
color gradients. </p>
<p>The color reduction operators <a href="#colors">-colors</a>, <a
href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a
href="#posterize">-posterize</a>, apply dithering to images using the reduced
color set they created. These operators are also used as part of automatic
color reduction when saving images to formats with limited color support, such
as <samp>GIF:</samp>, <samp>XBM:</samp>, and others, so dithering may also be used
in these cases. </p>
<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a>
to generate purely random dither. Or use <a
href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither
patterns, using uniform color maps, rather than specific color maps. </p>
<p>Use "<samp><a href="#define" >-define</a> dither:diffusion-amount=35%</samp>, for example, to control the amount of Floyd-Steinberg dither.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="draw"></a>-draw <var>string</var></h2>
</div>
<p class="magick-description">Annotate an image with one or more graphic primitives.</p>
<p>Use this option to annotate or decorate an image with one or more graphic
primitives. The primitives include shapes, text, transformations, and pixel
operations.</p>
<p>The shape primitives:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">point</dt><dd class="col-md-8"> x,y</dd>
<dt class="col-md-4">line</dt><dd class="col-md-8"> x0,y0 x1,y1</dd>
<dt class="col-md-4">rectangle</dt><dd class="col-md-8"> x0,y0 x1,y1</dd>
<dt class="col-md-4">roundRectangle</dt><dd class="col-md-8"> x0,y0 x1,y1 wc,hc</dd>
<dt class="col-md-4">arc</dt><dd class="col-md-8"> x0,y0 x1,y1 a0,a1</dd>
<dt class="col-md-4">ellipse</dt><dd class="col-md-8"> x0,y0 rx,ry a0,a1</dd>
<dt class="col-md-4">circle</dt><dd class="col-md-8"> x0,y0 x1,y1</dd>
<dt class="col-md-4">polyline</dt><dd class="col-md-8"> x0,y0 ... xn,yn</dd>
<dt class="col-md-4">polygon</dt><dd class="col-md-8"> x0,y0 ... xn,yn</dd>
<dt class="col-md-4">bezier</dt><dd class="col-md-8"> x0,y0 ... xn,yn</dd>
<dt class="col-md-4">path</dt><dd class="col-md-8">specification </dd>
<dt class="col-md-4">image</dt><dd class="col-md-8"> operator x0,y0 w,h filename</dd>
</dl>
</div>
<p>The text primitive:</p>
<dl class="row">
<dt class="col-md-4">text</dt><dd class="col-md-8">x0,y0 string</dd>
</dl>
<p>The text gravity primitive:</p>
<dl class="row">
<dt class="col-md-4">gravity</dt><dd class="col-md-8">NorthWest, North, NorthEast, West, Center, East, SouthWest, South, or SouthEast</dd>
</dl>
<p>The text gravity primitive only affects the placement of text and does not
interact with the other primitives. It is equivalent to using the <a
href="#gravity">-gravity</a> command-line option, except that it is limited in
scope to the <a href="#draw">-draw</a> option in which it appears.</p>
<p>The transformation primitives:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">rotate</dt><dd class="col-md-8">degrees</dd>
<dt class="col-md-4">translate</dt><dd class="col-md-8">dx,dy</dd>
<dt class="col-md-4">scale</dt><dd class="col-md-8">sx,sy</dd>
<dt class="col-md-4">skewX</dt><dd class="col-md-8">degrees</dd>
<dt class="col-md-4">skewY</dt><dd class="col-md-8">degrees</dd>
</dl>
</div>
<p>The pixel operation primitives:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">color</dt><dd class="col-md-8">x0,y0 method</dd>
<dt class="col-md-4">matte</dt><dd class="col-md-8">x0,y0 method</dd>
</dl>
</div>
<p>The shape primitives are drawn in the color specified by the preceding <a
href="#fill">-fill</a> setting. For unfilled shapes, use <a
href="#fill">-fill none</a>. You can optionally control the stroke (the
"outline" of a shape) with the <a href="#stroke">-stroke</a> and <a
href="#strokewidth">-strokewidth</a> settings.</p>
<p>A <samp>point</samp> primitive is specified by a single <var>point</var> in the
pixel plane, that is, by an ordered pair of integer coordinates,
<var>x</var>,<var>y</var>. (As it involves only a single pixel, a <samp>point</samp>
primitive is not affected by <a href="#stroke">-stroke</a> or <a
href="#strokewidth">-strokewidth</a>.)</p>
<p>A <samp>line</samp> primitive requires a start point and end point.</p>
<p>A <samp>rectangle</samp> primitive is specified by the pair of points at the
upper left and lower right corners.</p>
<p>A <samp>roundRectangle</samp> primitive takes the same corner points as
a <samp>rectangle</samp> followed by the width and height of the rounded corners
to be removed.</p>
<p>The <samp>circle</samp> primitive makes a disk (filled) or circle (unfilled).
Give the center and any point on the perimeter (boundary). Note, by using a translation, you can remove the need to calculate the circles edge coordinate, but can just give the radius directly:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>magick -size 100x60 xc: -stroke SeaGreen -fill PaleGreen -strokewidth 2 -draw 'translate 50,30 circle 0,0 25,0' circle.gif</samp></pre>
<p>The <samp>arc</samp> primitive is used to inscribe an elliptical segment in
to a given rectangle. An <samp>arc</samp> requires the two corners used for
<samp>rectangle</samp> (see above) followed by the start and end angles of the
arc of the segment (e.g. 130,30 200,100 45,90). The start and end
points produced are then joined with a line segment and the resulting segment
of an ellipse is filled.</p>
<p>Use <samp>ellipse</samp> to draw a partial (or whole) ellipse. Give the
center point, the horizontal and vertical "radii" (the <var>semi-axes</var> of
the ellipse) and start and end angles in degrees (e.g. 100,100 100,150
0,360).</p>
<p>The <samp>polyline</samp> and <samp>polygon</samp> primitives require three or
more points to define their perimeters. A <samp>polyline</samp> is simply
a <samp>polygon</samp> in which the final point is not stroked to the start
point. When unfilled, this is a <var>polygonal line</var>. If the <a
href="#stroke">-stroke</a> setting is <samp>none</samp> (the default), then
a <samp>polyline</samp> is identical to a <samp>polygon</samp>. </p>
<p>A <var>coordinate</var> is a pair of integers separated by a space or
optional comma. </p>
<p>As an example, to define a circle centered at 100,100 that extends to
150,150 use:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-draw 'circle 100,100 150,150'
</samp></pre>
<p>The <samp>Bezier</samp> primitive creates a spline curve and requires three
or points to define its shape. The first and last points are the
<var>knots</var> and these points are attained by the curve, while any
intermediate coordinates are <var>control points</var>. If two control points
are specified, the line between each end knot and its sequentially respective
control point determines the tangent direction of the curve at that end. If
one control point is specified, the lines from the end knots to the one
control point determines the tangent directions of the curve at each end. If
more than two control points are specified, then the additional control points
act in combination to determine the intermediate shape of the curve. In order
to draw complex curves, it is highly recommended either to use the
<samp>path</samp> primitive or to draw multiple four-point bezier segments with
the start and end knots of each successive segment repeated. For example:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-draw 'bezier 20,50 45,100 45,0 70,50'
-draw 'bezier 70,50 95,100 95,0 120,50'
</samp></pre>
<p>A <samp>path</samp> represents an outline of an object, defined in terms of
moveto (set a new current point), lineto (draw a straight line), curveto (draw
a Bezier curve), arc (elliptical or circular arc) and closepath (close the
current shape by drawing a line to the last moveto) elements. Compound paths
(i.e., a path with subpaths, each consisting of a single moveto followed by
one or more line or curve operations) are possible to allow effects such as
<var>donut holes</var> in objects. (See <a
href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
<p>Use <samp>image</samp> to composite an image with another image. Follow the
image keyword with the composite operator, image location, image size, and
filename:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-draw 'image SrcOver 100,100 225,225 image.jpg'
</samp></pre>
<p>You can use 0,0 for the image size, which means to use the actual
dimensions found in the image header. Otherwise, it is scaled to the given
dimensions. See <a href="compose.html">Alpha Compositing</a> for
a detailed discussion of alpha composition methods that are available. </p>
<p>The "special augmented compose operators" such as "dissolve" that require
arguments cannot be used at present with the <samp>-draw image</samp> option.
</p>
<p>Use <samp>text</samp> to annotate an image with text. Follow the text
coordinates with a string. If the string has embedded spaces, enclose it in
single or double quotes.</p>
<p>For example, the following annotates the image with <samp>Works like
magick!</samp> for an image titled <samp>bird.miff</samp>. </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-draw "text 100,100 'Works like magick!'"</samp></pre>
<p>See the <a href="#annotate">-annotate</a> option for another convenient way
to annotate an image with text.</p>
<p>The <samp>rotate</samp> primitive rotates subsequent shape primitives and
text primitives about the origin of the main image:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>-draw "rotate 45 text 10,10 'Works like magick!'"</samp></pre>
<p>The <samp>translate</samp> primitive translates subsequent shape and text
primitives.</p>
<p>The <samp>scale</samp> primitive scales them.</p>
<p>The <samp>skewX</samp> and <samp>skewY</samp> primitives skew them with respect
to the origin of the main image or the region.</p>
<p>The transformations modify the current affine matrix, which is initialized
from the initial affine matrix defined by the <a href="#affine">-affine</a>
option. Transformations are cumulative within the <a href="#draw">-draw</a>
option. The initial affine matrix is not affected; that matrix is only changed
by the appearance of another <a href="#affine">-affine</a> option. If another
<a href="#draw">-draw</a> option appears, the current affine matrix is
reinitialized from the initial affine matrix.</p>
<p>Use the <samp>color</samp> primitive to change the color of a pixel to the
fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with
a method:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>point
replace
floodfill
filltoborder
reset
</samp></pre>
<p>Consider the target pixel as that specified by your coordinate. The
<samp>point</samp> method recolors the target pixel. The <samp>replace</samp>
method recolors any pixel that matches the color of the target pixel.
<samp>Floodfill</samp> recolors any pixel that matches the color of the target
pixel and is a neighbor, whereas <samp>filltoborder</samp> recolors any neighbor
pixel that is not the border color. Finally, <samp>reset</samp> recolors all
pixels.</p>
<p>Use <samp>matte</samp> to the change the pixel matte value to transparent.
Follow the pixel coordinate with a method (see the <samp>color</samp> primitive
for a description of methods). The <samp>point</samp> method changes the matte
value of the target pixel. The <samp>replace</samp> method changes the matte
value of any pixel that matches the color of the target pixel.
<samp>Floodfill</samp> changes the matte value of any pixel that matches the
color of the target pixel and is a neighbor, whereas <samp>filltoborder</samp>
changes the matte value of any neighbor pixel that is not the border color (<a
href="#bordercolor">-bordercolor</a>). Finally <samp>reset</samp> changes the
matte value of all pixels.</p>
<p>You can set the primitive color, font, and font bounding box color with <a
href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a>
respectively. Options are processed in command line order so be sure to use
these options <var>before</var> the <a href="#draw">-draw</a> option.</p>
<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather
than 1.png).</p>
<p>Drawing primitives conform to the <a href="magick-vector-graphics.html" >Magick
Vector Graphics</a> format.</p>
<p>Note, drawing requires an alpha channel. If none is available, an all opaque alpha channel is implicitly created.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="duplicate"></a>-duplicate <var>count,indexes</var></h2>
</div>
<p class="magick-description">Duplicate an image one or more times.</p>
<p>Specify the count and the image to duplicate by its index in the sequence.
The first image is index 0. Negative indexes are relative to the end of the
sequence, for example, -1 represents the last image of the sequence. Specify
a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g.
0,2). Use <samp>+duplicate</samp> to duplicate the last image in the current
image sequence.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="edge"></a>-edge <var>radius</var></h2>
</div>
<p class="magick-description">Detect edges within an image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="emboss"></a>-emboss <var>radius</var>{x<var>sigma</var></h2>
</div>
<p class="magick-description">Emboss an image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="encipher"></a>-encipher <var>filename</var></h2>
</div>
<p class="magick-description">Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</p>
<p>Get the passphrase from the file specified by <var>filename</var>.</p>
<p>For more information, see the webpage, <a href="cipher.html">ImageMagick: Encipher or
Decipher an Image</a>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="encoding"></a>-encoding <var>type</var></h2>
</div>
<p class="magick-description">Specify the text encoding.</p>
<p>Choose from</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>AdobeCustom AdobeExpert
AdobeStandard AppleRoman
BIG5 GB2312
Latin 2 None
SJIScode Symbol
Unicode Wansung
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="endian"></a>-endian <var>type</var></h2>
</div>
<p class="magick-description">Specify endianness (<samp>MSB</samp> or <samp>LSB</samp>) of the image.</p>
<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="enhance"></a>-enhance</h2>
</div>
<p class="magick-description">Apply a digital filter to enhance a noisy image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="equalize"></a>-equalize</h2>
</div>
<p class="magick-description">Perform histogram equalization on the image channel-by-channel.</p>
<p>To perform histogram equalization on all channels in concert, transform the
image into some other color space, such as HSL, OHTA, YIQ or YUV, then
equalize the appropriate intensity-like channel, then convert back to RGB.</p>
<p>For example using HSL, we have: ... <samp>-colorspace HSL -channel lightness
-equalize -colorspace sRGB</samp> ...</p>
<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal
components transformation that puts most of the information in the first
channel. Here we have ... <samp>-colorspace OHTA -channel red -equalize
-colorspace sRGB</samp> ...</p>
<div style="margin: auto;">
<h2><a class="anchor" id="evaluate"></a>-evaluate <var>operator value</var></h2>
</div>
<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</p>
<p>(See the <a href="#function" >-function</a> operator for some
multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more
elaborate calculations are needed.)</p>
<p>The behaviors of each <var>operator</var> are summarized in the
following list. For brevity, the numerical value of a "pixel" referred to
below is the value of the corresponding channel of that pixel, while
a "normalized pixel" is that number divided by the maximum
(installation-dependent) value <var>QuantumRange</var>. (If
normalized pixels are used, they are restored, following the other
calculations, to the full range by multiplying by <var>QuantumRange</var>.)</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<table class="table table-sm table-hover table-striped table-responsive">
<col width="25%" />
<col width="75%" />
<thead>
<tr>
<th><var>operator</var></th>
<th>Summary (see further below for details)</th>
</tr>
</thead>
<tbody>
<tr><td>Abs </td> <td>Add <var>value</var> to pixels and return absolute value. </td></tr>
<tr><td>Add </td> <td>Add <var>value</var> to pixels. </td></tr>
<tr><td>AddModulus </td> <td>Add <var>value</var> to pixels modulo <var>QuantumRange</var>.</td></tr>
<tr><td>And </td> <td>Binary AND of pixels with <var>value</var>.</td></tr>
<tr><td>Cos, Cosine </td> <td>Apply cosine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
<tr><td>Divide </td> <td>Divide pixels by <var>value</var>.</td></tr>
<tr><td>Exp </td> <td>base-e exponential function</td></tr>
<tr><td>Exponential </td> <td>base-e exponential function</td></tr>
<tr><td>InverseLog </td> <td>Apply inverse scaled logarithm to normalized pixels.</td></tr>
<tr><td>LeftShift </td> <td>Shift the pixel values left by <var>value</var> bits (i.e., multiply pixels by 2<sup><var>value</var></sup>).</td></tr>
<tr><td>Log </td> <td>Apply scaled logarithm to normalized pixels.</td></tr>
<tr><td>Max </td> <td>Set pixels to maximum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently less than <var>value</var> to <var>value</var>).</td></tr>
<tr><td>Mean </td> <td>Add the <var>value</var> and divide by 2.</td></tr>
<tr><td>Median </td> <td>Choose the median value from an image sequence.</td></tr>
<tr><td>Min </td> <td>Set pixels to minimum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently greater than <var>value</var> to <var>value</var>).</td></tr>
<tr><td>Multiply </td> <td>Multiply pixels by <var>value</var>.</td></tr>
<tr><td>Or </td> <td>Binary OR of pixels with <var>value</var>.</td></tr>
<tr><td>Pow </td> <td>Raise normalized pixels to the power <var>value</var>.</td></tr>
<tr><td>RightShift </td> <td>Shift the pixel values right by <var>value</var> bits (i.e., divide pixels by 2<sup><var>value</var></sup>).</td></tr>
<tr><td>RMS</td> <td>Square the pixel and add the <var>value</var>.</td></tr>
<tr><td>RootMeanSquare</td> <td>Square the pixel and add the <var>value</var>.</td></tr>
<tr><td>Set </td> <td>Set pixel equal to <var>value</var>.</td></tr>
<tr><td>Sin, Sine </td> <td>Apply sine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
<tr><td>Subtract </td> <td>Subtract <var>value</var> from pixels.</td></tr>
<tr><td>Xor </td> <td>Binary XOR of pixels with <var>value.</var></td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Gaussian-noise</td><td> </td></tr>
<tr><td>Impulse-noise</td><td> </td></tr>
<tr><td>Laplacian-noise</td><td> </td></tr>
<tr><td>Multiplicative-noise</td> <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
<tr><td>PoissonNoise</td><td> </td></tr>
<tr><td>Uniform-noise</td><td> </td></tr>
<tr><td> </td><td> </td></tr>
<tr><td>Threshold </td> <td>Threshold pixels larger than <var>value</var>.</td></tr>
<tr><td>ThresholdBlack </td> <td>Threshold pixels to zero values equal to or below <var>value</var>.</td></tr>
<tr><td>ThresholdWhite </td> <td>Threshold pixels to maximum values above <var>value</var>. </td></tr>
</tbody>
</table>
</div>
<p>The specified functions are applied only to each previously set <a
href="#channel" >-channel</a> in the image. If necessary, the results of the
calculations are truncated (clipped) to fit in the interval [0, <var>QuantumRange</var>]. The transparency channel of the image is
represented as a 'alpha' values (0 = fully transparent), so, for example, a
<samp>Divide</samp> by 2 of the alpha channel will make the image
semi-transparent. Append the percent symbol '<samp>%</samp>' to specify a value
as a percentage of the <var>QuantumRange</var>.</p>
<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
<a href="#list">-list evaluate</a>.</p>
<p>The results of the <samp>Add</samp>, <samp>Subtract</samp> and
<samp>Multiply</samp> methods can also be achieved using either the <a
href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
appropriate argument, to linearly modify the overall range of color values.
Please note, however, that <a href="#level" >-level</a> treats transparency as
'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
'alpha' values.</p>
<p><samp>AddModulus</samp> has been added as of ImageMagick 6.4.8-4 and provides
addition modulo the <var>QuantumRange</var>. It is therefore
equivalent to <samp>Add</samp> unless the resulting pixel value is outside the
interval [0, <var>QuantumRange</var>]. </p>
<p><samp>Exp or Exponential</samp> has been added as of ImageMagick 6.6.5-1 and
works on normalized pixel values. The <var>value</var> used with
<samp>Exp</samp> should be negative so as to produce a decaying exponential
function. Non-negative values will always produce results larger unity and
thus outside the interval [0, <var>QuantumRange</var>]. The
formula is expressed below. </p>
<p class="text-center">
exp(<var>value</var> × <b><var>u</var></b>)
</p>
<p> If the input image is squared, for example, using <a href="#-function"
>-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be
the result.</p>
<p><samp>Log</samp> has been added as of ImageMagick 6.4.2-1 and works on
normalized pixel values. This a <var>scaled</var> log function. The <var>value</var> used with <samp>Log</samp> provides a <var>scaling
factor</var> that adjusts the curvature in the graph of the log function. The
formula applied to a normalized value <b><var>u</var></b> is below. </p>
<p class="text-center">
log(<var>value</var> × <b><var>u</var></b> + 1) / log(<var>value</var> + 1)
</p>
<p><samp>Pow</samp> has been added as of ImageMagick 6.4.1-9, and works on
normalized pixel values. Note that <samp>Pow</samp> is related to the <a
href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
with <samp>Pow</samp>.</p>
<p><samp>Cosine</samp> and <samp>Sine</samp> was added as of IM v6.4.8-8 and
converts the image values into a value according to a (co)sine wave function.
The synonyms <samp>Cos</samp> and <samp>Sin</samp> may also be used. The output
is biased 50% and normalized by 50% so as to fit in the respective color value
range. The <var>value</var> scaling of the <var>period</var> of the
function (its frequency), and thus determines the number of 'waves' that will
be generated over the input color range. For example, if the <var>value</var> is 1, the effective period is simply the <var>QuantumRange</var>; but if the <var>value</var> is 2,
then the effective period is the <var>half</var> the <var>QuantumRange</var>.</p>
<p class="text-center">
0.5 + 0.5 × cos(2 π <b><var>u</var></b> × <var>value</var>).
</p>
<p>Use <a href="#set">-set</a> '<samp>option:evaluate:clamp=true</samp> to clamp the evaluation value.</p>
<p>See also the <a href="#function" >-function</a> operator, which is a
multi-value version of evaluate. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="evaluate-sequence"></a>-evaluate-sequence <var>operator</var></h2>
</div>
<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images. Ensure all the images in the sequence are in the same colorspace, otherwise you may get unexpected results, e.g. add <a href="#colorspace" >-colorspace sRGB</a> to your command-line.</p>
<p>To print a complete list of <a
href="#evaluate-sequence">-evaluate-sequence</a> operators, use <a
href="#list">-list evaluate</a>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="exit"></a>-exit</h2>
</div>
<p class="magick-description">Stop processing at this point.</p>
<p> No further options are processed after this option. Useful in a script to force the <samp>magick</samp> command to exit without actually closing the pipeline that it is processing options from. You can also use the option as a <em>final</em> option on the <samp>magick</samp> command line instead of an implicit output image, to completely prevent any image write. Note, even the <samp>NULL:</samp> coder requires at least one image, for it to 'not write'! This option does not require any images at all.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="extent"></a>-extent <var>geometry</var></h2>
</div>
<p class="magick-description">Set the image size and offset.</p>
<p>If the image is enlarged, unfilled areas are set to the background color.
To position the image, use offsets in the <var>geometry</var>
specification or precede with a <a href="#gravity">-gravity</a> setting. To
specify how to compose the image with the background, use <a href="#compose"
>-compose</a>.</p>
<p>The following command reduces or expands a JPEG image to fit on an 800x600
display. If the aspect ratio of the input image isn't exactly 4:3, then the
image is centered on an 800x600 black canvas: </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick input.jpg -resize 800x600 -background black -compose Copy \
-gravity center -extent 800x600 -quality 92 output.jpg
</samp></pre>
<p>The command can also be used with a ratio. If the image is not already at that ratio, it will be cropped to fit it. The <a href="#gravity">-gravity</a> setting has the expected effects.</p>
<p>The following command crops a JPEG image so that it has a 4:3 ratio:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick input.jpg -extent 4:3 -quality 92 output.jpg
</samp></pre>
<p>Append <samp><</samp> to pad only if the image is smaller than the specified size <em>and</em> not crop if the image is larger (i.e. no-op). Append <samp>></samp> to crop only if the image is larger than the specified size <em>and</em> not extend if the image is smaller. (i.e. no-op).</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="extract"></a>-extract <var>geometry</var></h2>
</div>
<p class="magick-description">Extract the specified area from image.</p>
<p>This option is most useful for extracting a subregion of a very large raw
image. Note that these two commands are equivalent:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick -size 16000x16000 -depth 8 -extract 640x480+1280+960 \
image.rgb image.png",
convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \
image.rgb image.png"
</samp></pre>
<p>If you omit the offsets, as in</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick -size 16000x16000 -depth 8 -extract 640x480 \
image.rgb image.png
</samp></pre>
<p>the image is <var>resized</var> to the specified dimensions instead,
equivalent to:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png
</samp></pre>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="family"></a>-family <var>fontFamily</var></h2>
</div>
<p class="magick-description">Set a font family for text.</p>
<p>This setting suggests a font family that ImageMagick should try to use for
rendering text. If the family can be found it is used; if not, a default font
(e.g., "Arial") or a family known to be similar is substituted (e.g.,
"Courier" might be used if "System" is requested but not found). Note, the family can be a CSS-style font list.</p>
<p>For other settings that affect fonts, see the options
<a href="command-line-options.html#font">-font</a>,
<a href="command-line-options.html#pointsize">-pointsize</a>,
<a href="command-line-options.html#stretch">-stretch</a>,
<a href="command-line-options.html#style">-style</a>,
and <a href="command-line-options.html#weight">-weight</a>. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="features"></a>-features <var>distance</var></h2>
</div>
<p class="magick-description">Display (co-occurrence matrix) texture measure features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>Angular Second Moment Sum Entropy
Contrast Entropy
Correlation Difference Variance
Sum of Squares Variance Difference Entropy
Inverse Difference Moment Information Measure of Correlation 1
Sum Average Information Measure of Correlation 2
Sum Variance Maximum Correlation Coefficient
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="fft"></a>-fft</h2>
</div>
<p class="magick-description">Implements the forward discrete Fourier transform (DFT).</p>
<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
users in ImageMagick 6.6.0-9). It transforms an image from the normal
(spatial) domain to the frequency domain. In the frequency domain, an image is
represented as a superposition of complex sinusoidal waves of varying
amplitudes. The image x and y coordinates are the possible frequencies along
the x and y directions, respectively, and the pixel intensity values are
complex numbers that correspond to the sinusoidal wave amplitudes. See for
example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier
Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier
Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier
Transform</a>.</p>
<p>A single image name is provided as output for this option. However, the
output result will have two components. It is either a two-frame image or two
separate images, depending upon whether the image format specified supports
multi-frame images. The reason that we get a dual output result is because the
frequency domain represents an image using complex numbers, which cannot be
visualized directly. Therefore, the complex values are automagically separated
into a two-component image representation. The first component is the
magnitude of the complex number and the second is the phase of the complex
number. See for example, <a
href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
<p>The magnitude and phase component images must be specified using image
formats that do not limit the color or compress the image. Thus, MIFF, TIF,
PFM, EXR and PNG are the recommended image formats to use. All of these
formats, except PNG support multi-frame images. So for example,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.png -fft fft_image.miff
</samp></pre>
<p>generates a magnitude image as <samp>fft_image.miff[0]</samp> and a phase
image as <samp>fft_image.miff[1]</samp>. Similarly,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.png -fft fft_image.png
</samp></pre>
<p>generates a magnitude image as <samp>fft_image-0.png</samp> and a phase image
as <samp>fft_image-1.png</samp>. If you prefer this representation, then you can
force any of the other formats to produce two output images by including <a
href="#adjoin">+adjoin</a> following -fft in the command line.</p>
<p>The input image can be any size, but if not square and even-dimensioned, it
is padded automagically to the larger of the width or height of the input
image and to an even number of pixels. The padding will occur at the bottom
and/or right sides of the input image. The resulting output magnitude and
phase images is square at this size. The kind of padding relies on the <a
href="#virtual-pixel">-virtual-pixel</a> setting.</p>
<p>Both output components will have dynamic ranges that fit within
[0, <var>QuantumRange</var>], so that HDRI need not be enabled.
Phase values nominally range from 0 to 2*π, but is scaled to span the full
dynamic range. (The first few releases had non-HDRI scaled but HDRI not
scaled). The magnitude image is not scaled and thus generally will contain
very small values. As such, the image normally will appear totally black. In
order to view any detail, the magnitude image typically is enhanced with a log
function into what is usually called the spectrum. A log function is used to
enhance the darker values more in comparison to the lighter values. This can
be done, for example, as follows:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick fft_image.miff[0] -contrast-stretch 0 \
-evaluate log 1000 fft_image_spectrum.png"
</samp></pre>
<p>where either <a href="#contrast-stretch">-contrast-stretch</a> 0 or <a
href="#auto-level">-auto-level</a> is used to scale the image to full dynamic
range, first. The argument to the <a href="#evaluate">-evaluate</a> log
typically is specified between 100 and 10,000, depending upon the amount of
detail that one wants to bring out in the spectrum. Larger values produce more
visible detail. Too much detail, however, may hide the important features.</p>
<p>The <a href="../index.html">FFTW</a> delegate library is required to
use <a href="#fft">-fft</a>.</p>
<p>Use <a href="#fft">+fft</a> to produce two output images that are the real
and imaginary components of the complex valued Fourier transform.</p>
<p>However, as the real and imaginary components can contain negative values,
this requires that IM be configured with HDRI enabled. In this case, you must
use either MIFF, TIF, PFM or MPC formats for the real and imaginary component
results, since they are formats that preserve both negative and fractional
values without clipping them or truncating the fractional part. With either
MIFF or TIF, one should add <samp>-define quantum:format=32</samp>, to allow those image
types to work properly in HDRI mode without clipping.</p>
<p>The real and imaginary component images resulting from <a
href="#fft">+fft</a> are also square, even dimensioned images due to the same
padding that was discussed above for the magnitude and phase component
images.</p>
<p>See the discussion on HDRI implementations of ImageMagick on the page <a
href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
about HDRI go the ImageMagick <a
href="https://usage.imagemagick.org/basics/#hdri#hdri" >Usage</a> pages, <a
href="http://www.fmwconcepts.com/imagemagick/fourier_transforms/fourier.html"
>Fred's Fourier Processing With ImageMagick page</a> or this <a
href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging" >Wikipedia</a>
entry. </p>
<p>By default the FFT is normalized (and the IFT is not). Use "<samp><a href="#define" >-define</a> fourier:normalize=forward</samp> to explicitly normalize the FFT and unnormalize the IFT.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="fill"></a>-fill <var>color</var></h2>
</div>
<p class="magick-description">Color to use when filling a graphic primitive.</p>
<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA,
HSL, HSLA, CMYK, or CMYKA specification. See <a href="color.html" >Color Names</a> for
a description of how to properly specify the color argument.</p>
<p>Enclose the color specification in quotation marks to prevent the "#" or
the parentheses from being interpreted by your shell.</p>
<p>For example,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-fill blue
-fill "#ddddff"
-fill "rgb(255,255,255)"
</samp></pre>
<p>See <a href="#draw">-draw</a> for further details.</p>
<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="filter"></a>-filter <var>type</var></h2>
</div>
<p class="magick-description">Use this <var>type</var> of filter when resizing or distorting an image.</p>
<p>Use this option to affect the resizing operation of an image during
operations such as <a href="#resize">-resize</a> and <a href="#distort"
>-distort</a>. For example you can use a simple resize filter such as:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>Point Hermite Cubic
Box Gaussian Catrom
Triangle Quadratic Mitchell
CubicSpline
</samp></pre>
<p>Use <samp>-define filter:lobes={2,3,4}</samp> to specify the support size for filtering for the <samp>CubicSpline</samp> filter.</p>
<p>The <samp>Bessel</samp> and <samp>Sinc</samp> filter is also provided (as well
as a faster <samp>SincFast</samp> equivalent form). However these filters are
generally useless on their own as they are infinite filters that are being
clipped to the filters support size. Their direct use is not recommended
except via expert settings (see below). </p>
<p>Instead these special filter functions are typically windowed by a windowing
function that the <a href="#filter" >-filter</a> setting defines. That is
using these functions will define a 'Windowed' filter, appropriate to the
operator involved. Windowed filters include: </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>Lanczos Hamming Parzen
Blackman Kaiser Welsh
Hanning Bartlett Bohman
</samp></pre>
<p>Also one special self-windowing filter is also provided
<samp>Lagrange</samp>, which will automagically re-adjust its function depending
on the current 'support' or 'lobes' expert settings (see below).</p>
<p>If you do not select a filter with this option, the filter defaults to
<samp>Mitchell</samp> for a colormapped image, an image with a matte channel, or
if the image is enlarged. Otherwise the filter default to
<samp>Lanczos</samp>.</p>
<p>To print a complete list of resize filters, use the <a href="#list">-list
filter</a> option.</p>
<p>You can modify how the filter behaves as it scales your image through the
use of these expert settings (see also <a href="#define" >-define</a> and <a
href="#set" >-set</a>):-</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<table class="table table-sm table-hover table-striped table-responsive">
<tr>
<td>-define filter:blur=<var>factor</var></td>
<td>Scale the X axis of the filter (and its window). Use > 1.0 for
blurry or < 1.0 for sharp. This should only be used with Gaussian and
Gaussian-like filters simple filters, or you may not get the expected
results. </td>
</tr>
<tr>
<td>-define filter:support=<var>radius</var></td>
<td>Set the filter support radius. Defines how large the filter should be and
thus directly defines how slow the filtered resampling process is. All
filters have a default 'preferred' support size. Some filters like
<samp>Lagrange</samp> and windowed filters adjust themselves depending on
this value. With simple filters this value either does nothing (but slow
the resampling), or will clip the filter function in a detrimental way.
</td>
</tr>
<tr>
<td>-define filter:lobes=<var>count</var></td>
<td>Set the number of lobes to use for the Sinc/Bessel filter. This an
alternative way of specifying the 'support' range of the filter, that is
designed to be more suited to windowed filters, especially when used for
image distorts.</td>
</tr>
<tr>
<td>-define filter:sigma=<var>value</var></td>
<td>The 'sigma' value used to define the <samp>Gaussian</samp> filter. Default
sigma value is '<samp>0.5</samp>'. It only affects <samp>Gaussian</samp> but
does not shrink (but may enlarge) the filter's 'support'. It can be used
to generate very small blurs but without the filter 'missing' pixels due
to using a small support setting. A larger value of '<samp>0.707</samp>'
(a value of '1/sqrt(2)') is another common setting. </td>
</tr>
<tr>
<td>-define filter:b=<var>b-spline_factor</var></td>
</tr>
<tr>
<td>-define filter:c=<var>keys_alpha_factor</var></td>
<td>Redefine the values used for cubic filters such as <samp>Cubic</samp>,
<samp>Catrom</samp>, <samp>Mitchel</samp>, and <samp>Hermite</samp>, as well as
the <samp>Parzen</samp> cubic windowing function. If only one of the values
are defined, the other is set so as to generate a 'Cubic-Keys' filter.
The values meaning was defined by a research paper by
Mitchell-Netravali.</td>
</tr>
<tr>
<td>-define filter:kaiser-beta=<var>value</var></td>
<td>The 'alpha' value used to as part of the Kaiser Windowing function.
Default value is '6.5'. It only affects Kaiser windowing function, and
does not affect any other attributes.
Before ImageMagick v6.7.6-10, this option was known as "filter:alpha", (an
inheritance from the very old "zoom" program). It was changed to bring the
function in line with more modern academic research usage, and better
assign it be more definitive. </td>
</tr>
<tr>
<td>-define filter:kaiser-alpha=<var>value</var></td>
<td>This value when multiplied by 'PI' is equivalent to "kaiser-beta", and
will override that setting. It only affects Kaiser windowing function,
and does not affect any other attributes. </td>
</tr>
<tr>
<td>-define filter:filter=<var>filter_function</var></td>
<td>Use this function directly as the weighting filter. This will allow
you to directly use a windowing function such as <samp>Blackman</samp>,
as a resampling filter, rather than as its normal usage as a windowing
function. If defined, no windowing function also defined, the window function is set
to <samp>Box</samp>). Directly specifying <samp>Sinc</samp> or <samp>Jinc</samp>
as a filter will also do this. </td>
</tr>
<tr>
<td>-define filter:window=<var>filter_function</var></td>
<td>The IIR (infinite impulse response) filters <samp>Sinc</samp> and
<samp>Jinc</samp> are windowed (brought down to zero over the defined
support range) with the given filter. This allows you to specify a filter
function to be used as a windowing function for these IIR filters.
Many of the defined filters are actually windowing functions for these IIR
filters. A typical choices is <samp>Box</samp>, (which effectively turns
off the windowing function). </td>
</tr>
<tr>
<td>-define filter:win-support=<var>radius</var></td>
<td>Scale windowing function to this size instead. This causes the windowing
(or self-windowing Lagrange filter) to act is if the support window is
larger than what is actually supplied to the calling operator. The filter
however is still clipped to the real support size given. If unset this
will equal the normal filter support size. </td>
</tr>
<tr>
<td>-define filter:verbose=<var>1</var></td>
<td>This causes IM to print information on the final internal filter
selection to standard output. This includes a commented header on the
filter settings being used, and data allowing the filter weights to be
easily graphed. Note however that some filters are internally defined in terms of other filters. The <samp>Lanczos</samp> filter for example is defined in terms of
a <samp>SincFast</samp> windowed <samp>SincFast</samp> filter, while
<samp>Mitchell</samp> is defined as a general <samp>Cubic</samp> family filter
with specific 'B' and 'C' settings. </td>
</tr>
</table>
</div>
<p>For example, to get a 8 lobe jinc windowed sinc filter (Genseng filter?):</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.png \
-filter sinc \
-set filter:window=jinc \
-set filter:lobes=8 \
-resize 150% image.jpg"
</samp></pre>
<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.png \
-set filter:filter=sinc \
-set filter:lobes=4 \
-resize 150% image.jpg"
</samp></pre>
<p>To extract the data for a raw windowing function, combine it with
a '<samp>Box</samp>' filter. For example the '<samp>Welch</samp> parabolic
windowing function. </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick null: -define filter:filter=Box \
-define filter:window=Welch \
-define filter:support=1.0 \
-define filter:verbose=1 \
-resize 2 null: > window_welch.dat
gnuplot
set grid
plot \"window_welch.dat\" with lines
</samp></pre>
<p>Note that the use of expert options is provided for image processing experts
who have studied and understand how resize filters work. Without this
knowledge, and an understanding of the definition of the actual filters
involved, using expert settings are more likely to be detrimental to your image
resizing.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="flatten"></a>-flatten</h2>
</div>
<p class="magick-description">This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</p>
<div style="margin: auto;">
<h2><a class="anchor" id="flip"></a>-flip</h2>
</div>
<p class="magick-description">Create a <var>mirror image</var></p>
<p>reflect the scanlines in the vertical direction. The image will be mirrored
upside-down. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="floodfill"></a>-floodfill {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var> <var>color</var></h2>
</div>
<p class="magick-description">Floodfill the image with color at the specified offset.</p>
<p>Flood fill starts from the given 'seed point' which is not gravity affected.
Any color that matches within <a href="#fuzz" >-fuzz</a> color distance of the
given <var>color</var> argument, connected to that 'seed point'
will be replaced with the current <a href="#fill" >-fill</a> color. </p>
<p>Note that if the pixel at the 'seed point' does not itself match the given
<var>color</var> (according to <a href="#fuzz" >-fuzz</a>), then no
action will be taken. </p>
<p>This operator works more like the <a href="#opaque" >-opaque</a> option, than
a more general flood fill that reads the matching color directly at the 'seed
point'. For this form of flood fill, look at <a href="#draw" >-draw</a> and
its 'color floodfill' drawing method. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="flop"></a>-flop</h2>
</div>
<p class="magick-description">Create a <var>mirror image</var>.</p>
<p>Reflect the scanlines in the horizontal direction, just like the image in
a vertical mirror. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="font"></a>-font <var>name</var></h2>
</div>
<p class="magick-description">Set the font to use when annotating images with text, or creating labels.</p>
<p>To print a complete list of fonts, use the <a href="#list">-list font</a>
option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
<p>In addition to the fonts specified by the above pre-defined list, you can
also specify a font from a specific source. For example <samp>Arial.ttf</samp>
is a TrueType font file, <samp>ps:helvetica</samp> is PostScript font, and
<samp>x:fixed</samp> is X11 font.</p>
<p>For other settings that affect fonts, see the options <a
href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a
href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
<p>To specify an explicit font filename or collection, specify the font path preceded with a <samp>@</samp>, e.g., <samp>@arial.ttf</samp>. You can specify the font face index for font collections, e.g., <samp>@msgothic.ttc[1]</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="foreground"></a>-foreground <var>color</var></h2>
</div>
<p class="magick-description">Define the foreground color for menus.", "display</p>
<p>The color is specified using the format described under the <a
href="#fill">-fill</a> option.</p>
<p>The default foreground color is black.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="format"></a>-format <var>type</var></h2>
</div>
<p class="magick-description">The image format type.</p>
<p>When used with the <samp>mogrify</samp> utility, this option converts any
image to the image <a href="formats.html">format</a> you specify.
For a list of image format types supported by ImageMagick, use <a
href="#list">-list format</a>.</p>
<p>By default the file is written to its original name. However, if the
filename extension matches a supported format, the extension is replaced with
the image format type specified with <a href="#format">-format</a>. For
example, if you specify <var>tiff</var> as the format type and the
input image filename is <var>image.gif</var>, the output image
filename becomes <var>image.tiff</var>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="format_identify"></a>-format <var>expression</var></h2>
</div>
<p class="magick-description">Output formatted image characteristics.</p>
<p>See <a href="escape.html">Format and Print Image
Properties</a> for an explanation on how to specify the argument to this
option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="frame"></a>-frame <var>geometry</var></h2>
</div>
<p class="magick-description">Surround the image with a border or beveled frame.</p>
<p>The color of the border is specified with the <a href="#mattecolor"
>-mattecolor</a> command line option. </p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>size</var> portion of the <var>geometry</var> argument indicates the amount of extra width and
height that is added to the dimensions of the image. If no offsets are given
in the <var>geometry</var> argument, then the border added is
a solid color. Offsets <var>x</var> and <var>y</var>, if present, specify that
the width and height of the border is partitioned to form an outer bevel of
thickness <var>x</var> pixels and an inner bevel of thickness
<var>y</var> pixels. Negative offsets make no sense as frame arguments.
</p>
<p>The <a href="#frame">-frame</a> option is affected by the current <a
href="#compose">-compose</a> setting and assumes that this is using the default
'<samp>Over</samp>' composition method. It generates an image of the appropriate
size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
draws the frame of four distinct colors close to the current <a
href="#mattecolor">-mattecolor</a>. The original image is then overlaid onto
center of this image. This means that with the default compose method of
'<samp>Over</samp>' any transparent parts may be replaced by the current <a
href="#bordercolor">-bordercolor</a> setting.</p>
<p>The image composition is not
affected by the <a href="#gravity">-gravity</a> option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="frame_import_"></a>-frame</h2>
</div>
<p class="magick-description">Include the X window frame in the imported image. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="function"></a>-function <var>function</var> <var>parameters</var></h2>
</div>
<p class="magick-description">Apply a function to channel values.</p>
<p>This operator performs calculations based on the given arguments to modify
each of the color values for each previously set <a
href="#channel">-channel</a> in the image. See <a
href="#evaluate">-evaluate</a> for details concerning how the results of the
calculations are handled.</p>
<p>This is can be considered a multi-argument version of the <a
href="#evaluate">-evaluate</a> operator. (Added in
ImageMagick 6.4.8−8.)</p>
<p>Here, <var>parameters</var> is a comma-separated list of
numerical values. The number of values varies depending on which <var>function</var> is selected. Choose the <var>function</var> from:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>Polynomial
Sinusoid
Arcsin
Arctan
</samp></pre>
<p>To print a complete list of <a href="#function">-function</a> operators,
use <a href="#list">-list function</a>. Descriptions follow.</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">Polynomial</dt>
<dd class="col-md-8"><p>The <samp>Polynomial</samp> function takes an arbitrary number of parameters,
these being the coefficients of a polynomial, in decreasing order of degree.
That is, entering</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-function Polynomial <var>a</var><sub><var>n</var></sub>,<var>a</var><sub><var>n</var>-1</sub>,...<var>a</var><sub>1</sub>,<var>a</var><sub>0</sub>
</samp></pre>
<p>will invoke a polynomial function given by</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp><var>a</var><sub><var>n</var></sub> <b><var>u</var></b><sup><var>n</var></sup> + <var>a</var><sub><var>n</var>-1</sub> <b><var>u</var></b><sup><var>n</var>-1</sup> + ··· <var>a</var><sub>1</sub> <b><var>u</var></b> + <var>a</var><sub>0</sub>,
</samp></pre>
<p>where <b><var>u</var></b> is pixel's original normalized channel value.</p>
<p>The <samp>Polynomial</samp> function can be used in place of <samp>Set</samp>
(the <var>constant</var> polynomial) and <samp>Add</samp>, <samp>Divide</samp>,
<samp>Multiply</samp>, and <samp>Subtract</samp> (some <var>linear</var>
polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a
href="#level">-level</a> operator also affects channels linearly. Some
correspondences follow.</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<table class="table table-sm table-hover table-striped table-responsive">
<tr>
<td>-evaluate Set <var>value</var> </td>
<td>-function Polynomial <var>value</var></td>
<td>(Constant functions; set <var>value</var>×100% gray when channels are RGB.)</td>
</tr>
<tr>
<td>-evaluate Add <var>value</var> </td>
<td>-function Polynomial 1,<var>value</var></td>
</tr>
<tr>
<td>-evaluate Subtract <var>value</var> </td>
<td>-function Polynomial 1,−<var>value</var></td>
</tr>
<tr>
<td>-evaluate Multiply <var>value</var> </td>
<td>-function Polynomial <var>value</var>,0</td>
</tr>
<tr>
<td>+level black% x white%</td>
<td>-function Polynomial A,B</td>
<td>(Reduce contrast. Here, A=(white-black)/100 and B=black/100.)</td>
</tr>
</table>
</div>
<p>The <samp>Polynomial</samp> function gives great versatility, since
polynomials can be used to fit any continuous curve to any degree of accuracy
desired.</p>
</dd>
<dt class="col-md-4">Sinusoid</dt>
<dd class="col-md-8">
<p>The <samp>Sinusoid</samp> function can be used to vary the channel values
sinusoidally by setting frequency, phase shift, amplitude, and a bias. These
values are given as one to four parameters, as follows,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-function <samp>Sinusoid</samp> <var>freq</var>,[<var>phase</var>,[<var>amp</var>,[<var>bias</var>]]]
</samp></pre>
<p>where <var>phase</var> is in degrees. (The domain [0,1] of the function
corresponds to 0 through <var>freq</var>×360 degrees.)
The result is that if a pixel's normalized channel value is originally
<b><var>u</var></b>, its resulting normalized value is given by </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp><var>amp</var> * sin(2*π* (<var>freq</var> * <b><var>u</var></b> + <var>phase</var> / 360)) + <var>bias</var>
</samp></pre>
<p> For example, the following generates a curve that starts and ends at 0.9
(when <b><var>u</var></b>=0 and 1, resp.), oscillating three times between
.7−.2=.5 and .7+.2=.9. </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-function Sinusoid 3,-90,.2,.7
</samp></pre>
<p>The default values of <var>amp</var> and <var>bias</var> are both .5. The default for <var>phase</var>
is 0.</p>
<p>The <samp>Sinusoid</samp> function generalizes <samp>Sin</samp> and
<samp>Cos</samp> of the <a href="#evaluate">-evaluate</a> operator by allowing
varying amplitude, phase and bias. The correspondence is as follows.</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<table class="table table-sm table-hover table-striped table-responsive">
<tr>
<td>-evaluate Sin <var>freq</var> </td>
<td>-function Sinusoid <var>freq</var>,0 </td>
</tr>
<tr>
<td>-evaluate Cos <var>freq</var> </td>
<td>-function Sinusoid <var>freq</var>,90 </td>
</tr>
</table>
</div>
</dd>
<dt class="col-md-4">ArcSin</dt>
<dd class="col-md-8">
<p>The <samp>ArcSin</samp> function generates the inverse curve of a Sinusoid,
and can be used to generate cylindrical distortion and displacement maps.
The curve can be adjusted relative to both the input values and output range
of values.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-function <samp>ArcSin</samp> <var>width</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
</samp></pre>
<p>with all values given in terms of normalized color values (0.0 for black,
1.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
for bout input (<var>width</var>), and output (<var>width</var>) values. '<samp>1.0,0.5,1.0,0.5</samp>' </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp><var>range</var>/π * asin( 2/<var>width</var> * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
</samp></pre>
</dd>
<dt class="col-md-4">ArcTan</dt>
<dd class="col-md-8">
<p>The <samp>ArcTan</samp> function generates a curve that smooth crosses from
limit values at infinities, though a center using the given slope value.
All these values can be adjusted via the arguments.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-function <samp>ArcTan</samp> <var>slope</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
</samp></pre>
<p>Defaulting to '<samp>1.0,0.5,1.0,0.5</samp>'.
</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp><var>range</var>/π * atan( <var>slope</var>*π * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
</samp></pre>
</dd>
</dl>
</div>
<div style="margin: auto;">
<h2><a class="anchor" id="fuzz"></a>-fuzz <var>distance</var>{<var>%</var>}</h2>
</div>
<p class="magick-description">Colors within this <var>distance</var> are considered equal.</p>
<p>A number of algorithms search for a target color. By default the color must
be exact. Use this option to match colors that are close to the target color
in RGB space. For example, if you want to automagically trim the edges of an
image with <a href="#trim">-trim</a> but the image was scanned and the target
background color may differ by a small amount. This option can account for
these differences.</p>
<p>The <var>distance</var> can be in absolute intensity units or, by
appending <samp>%</samp> as a percentage of the maximum possible intensity (255,
65535, or 4294967295).</p>
<p>Use <a href="#fuzz" >+fuzz</a> to reset the fuzz value to 0.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="fx"></a>-fx <var>expression</var></h2>
</div>
<p class="magick-description">Apply a mathematical expression to an image or image channels.</p>
<p>If the first character of <var>expression</var> is <samp>@</samp>,
the expression is read from a file titled by the remaining characters in the
string.</p>
<p>See <a href="fx.html">FX,
The Special Effects Image Operator</a> for a detailed discussion of this
option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="gamma"></a>-gamma <var>value</var></h2>
</div>
<p class="magick-description">Level of gamma correction.</p>
<p>The same color image displayed on two different workstations may look
different due to differences in the display monitor. Use gamma correction to
adjust for this color difference. Reasonable values extend from
<samp>0.8</samp> to <samp>2.3</samp>. Gamma less than 1.0 darkens the image and
gamma greater than 1.0 lightens it. Large adjustments to image gamma may
result in the loss of some image information if the pixel quantum size is only
eight bits (quantum range 0 to 255).</p>
<p>Gamma adjusts the image's channel values pixel-by-pixel according to
a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the
normalized or 0 to 1 color value. For example, using a value of gamma=2 is the
same as taking the square root of the image.</p>
<p>Use <a href="#gamma">+gamma <var>value</var></a> to set the
image gamma level without actually adjusting the image pixels. This option
is useful if the image is of a known gamma but not set as an image attribute
(e.g. PNG images). Write the "file gamma" which is the reciprocal of the
display gamma; e.g., if your image is sRGB and you want to write a PNG gAMA
chunk, use</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick input.png +gamma .45455 output.png
</samp></pre>
<p>(0.45455 is 1/2.2)</p>
<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="gaussian-blur"></a>-gaussian-blur <var>radius</var><br />-gaussian-blur <var>radius</var>{x<var>sigma</var>}</h2>
</div>
<p class="magick-description">Blur the image with a Gaussian operator.</p>
<p>Convolve the image with a Gaussian or normal distribution using the given
<var >Sigma</var> value. The formula is:</p>
<p class="text-center"><img class="img-fluid img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/> </p>
<p>The <var>sigma</var> value is the important argument, and
determines the actual amount of blurring that will take place. </p>
<p>The <var>radius</var> is only used to determine the size of the
array which will hold the calculated Gaussian distribution. It should be an
integer. If not given, or set to zero, IM will calculate the largest possible
radius that will provide meaningful results for the Gaussian distribution.
</p>
<p>The larger the <var >Radius</var> the radius the slower the
operation is. However too small a <var >Radius</var>, and severe
aliasing effects may result. As a guideline, <var >Radius</var>
should be at least twice the <var >Sigma</var> value, though three
times will produce a more accurate result. </p>
<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
full 2-dimensional convolution is used to generate the weighted average of the
neighboring pixels. </p>
<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
pixels which are outside the image proper are blurred into the final result.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="geometry"></a>-geometry <var>geometry</var></h2>
</div>
<p class="magick-description">Set the preferred size and location of the image.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="gravity"></a>-gravity <var>type</var></h2>
</div>
<p class="magick-description">Sets the current gravity suggestion for various other settings and options.</p>
<p>Choices include: <samp>NorthWest</samp>, <samp>North</samp>,
<samp>NorthEast</samp>, <samp>West</samp>, <samp>Center</samp>, <samp>East</samp>,
<samp>SouthWest</samp>, <samp>South</samp>, <samp>SouthEast</samp>. Use <a
href="#list">-list gravity</a> to get a complete list of <a
href="#gravity">-gravity</a> settings available in your ImageMagick
installation.</p>
<p>The direction you choose specifies where to position text or subimages. For
example, a gravity of <samp>Center</samp> forces the text to be centered within
the image. By default, the image gravity is <samp>undefined</samp>. See <a
href="#draw">-draw</a> for more details about graphic primitives. Only the
text primitive of <a href="#draw">-draw</a> is affected by the <a
href="#gravity">-gravity</a> option.</p>
<p>The <a href="#gravity">-gravity</a> option is also used in concert with the
<a href="#geometry">-geometry</a> setting and other settings or options that
take <var>geometry</var> as an argument, such as the <a
href="#crop">-crop</a> option. </p>
<p>If a <a href="#gravity">-gravity</a> setting occurs before another option
or setting having a <var>geometry</var> argument that specifies an
offset, the offset is usually applied to the point within the image suggested
by the <a href="#gravity">-gravity</a> argument. Thus, in the following
command, for example, suppose the file <samp>image.png</samp> has dimensions
200x100. The offset specified by the argument to <a href="#region">-region</a>
is (−40,+20). The argument to <a href="#gravity">-gravity</a> is
<samp>Center</samp>, which suggests the midpoint of the image, at the point
(100,50). The offset (−40,20) is applied to that point, giving
(100−40,50+20)=(60,70), so the specified 10x10 region is located at
that point. (In addition, the <a href="#gravity">-gravity</a> affects the
region itself, which is <var>centered</var> at the pixel
coordinate (60,70). (See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.png -gravity Center -region 10x10-40+20 \
-negate output.png
</samp></pre>
<p>When used as an option to <a href="composite.html">composite</a>, <a
href="#gravity">-gravity</a> gives the direction that the image gravitates
within the composite.</p>
<p>When used as an option to <a href="montage.html">montage</a>, <a
href="#gravity">-gravity</a> gives the direction that an image gravitates
within a tile. The default gravity is <samp>Center</samp> for this purpose.</p>
<p>Use <a href="#gravity">+gravity</a> to return gravity to its default value.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="grayscale"></a>-grayscale <var>method</var></h2>
</div>
<p class="magick-description">Convert image to grayscale.</p>
<p>This will use one of the <a href="#intensity" >-intensity</a> methods to
convert the given image into a grayscale image. </p>
<p>For example, to convert an image to (linear) Rec709Luminance grayscale, type:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick in.png -grayscale Rec709Luminance out.png
</samp></pre>
<p>which is equivalent to:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary">
<samp>magick in.png -colorspace LinearGray out.png</samp>
</pre>
<p>Similarly, to convert an image to (non-linear) Rec709Luma grayscale, type:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick in.png -grayscale Rec709Luma out.png
</samp></pre>
<p>which is equivalent to:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick in.png -colorspace Gray out.png
</samp></pre>
<p>Note that a 'colorspace' intensity method will produce the same result
regardless of the current colorpsace of the image. But a 'mathematical'
intensity method depends on the current colorspace the image is currently
using. </p>
<p>While this operation uses an <a href="#intensity" >-intensity</a> method,
it does not use or set the <a href="#intensity" >-intensity</a> setting, so
will not affect other operations that may use that setting.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="green-primary"></a>-green-primary <var>x,y</var></h2>
</div>
<p class="magick-description">Green chromaticity primary point.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="hald-clut"></a>-hald-clut</h2>
</div>
<p class="magick-description">Apply a Hald color lookup table to the image.</p>
<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
dimensions. Create it with the <samp>HALD:</samp> prefix (e.g. HALD:8). You
can apply any color transformation to the Hald image and then use this option
to apply the transform to the image. </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.png hald.png -hald-clut transform.png
</samp></pre>
<p>This option provides a convenient method for you to use Gimp or Photoshop
to make color corrections to the Hald CLUT image and subsequently apply them
to multiple images using an ImageMagick script. </p>
<p>Note that the representation is only of the normal RGB color space and that
the whole color value triplet is used for the interpolated lookup of the
represented Hald color cube image. Because of this the operation is not <a
href="#channel" >-channel</a> setting affected, nor can it adjust or modify an
images transparency or alpha/matte channel.</p>
<p>See also <a href="#clut" >-clut</a> which provides color value replacement
of the individual color channels, usually involving a simpler grayscale
image. E.g: grayscale to color replacement, or modification by a histogram
mapping. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="help"></a>-help</h2>
</div>
<p class="magick-description">Print usage instructions.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="highlight-color"></a>-highlight-color <var>color</var></h2>
</div>
<p class="magick-description">When comparing images, emphasize pixel differences with this color.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="hough-lines"></a>-hough-lines <var>width</var>x<var>height</var>{<var>+threshold</var>}</h2>
</div>
<p class="magick-description">Identify straight lines in the image (e.g. -hough-lines 9x9+195).</p>
<p>Use the Hough line detector with any binary edge extracted image to locate and draw any straight lines that it finds.</p>
<p>The process accumulates counts for every white pixel in the binary edge image for every possible orientation (for angles from 0 to 179 in 1 deg increments) and distance from the center of the image to the corners (in 1 px increments). It stores the counts in an accumulator matrix of angle vs distance. The size of the accumulator will be 180x(diagonal/2). Next it searches the accumulator for peaks in counts and converts the locations of the peaks to slope and intercept in the normal x,y input image space. The algorithm uses slope/intercepts to find the endpoints clipped to the bounds of the image. The lines are drawn from the given endpoints. The counts are a measure of the length of the lines.</p>.
<p>The WxH arguments specify the filter size for locating the peaks in the Hough accumulator. The threshold excludes lines whose counts are less than the threshold value.</p>
<p>Use <samp><a href="#background" >-background</a></samp> to specify the color of the background onto which the lines will be drawn. The default is black.</p>
<p>Use <samp><a href="#fill" >-fill</a></samp> to specify the color of the lines. The default is black.</p>
<p>Use <samp><a href="#stroke" >-stroke</a></samp> and <samp><a href="#strokewidth" >-strokewidth</a></samp> to specify the thickness of the lines. The default is black and no strokewidth.</p>
<p>A text file listing the endpoints and counts may be created by using the suffix, .mvg, for the output image.</p>
<p>Use <samp><a href="#define" >-define</a> hough-lines:accumulator=true</samp> to return the accumulator image in addition to the lines image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="iconGeometry"></a>-iconGeometry <var>geometry</var></h2>
</div>
<p class="magick-description">Specify the icon geometry.</p>
<p>Offsets, if present in the geometry specification, are handled in the same
manner as the <a href="#geometry">-geometry</a> option, using X11 style to
handle negative offsets.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="iconic"></a>-iconic</h2>
</div>
<p class="magick-description">Start in icon mode in X Windows", 'animate', 'display</p>
<div style="margin: auto;">
<h2><a class="anchor" id="identify"></a>-identify</h2>
</div>
<p class="magick-description">Identify the format and characteristics of the image.</p>
<p>This information is printed by default:
<ul>
<li>image scene number (if its not zero)</li>
<li>image name</li>
<li>image format</li>
<li>image size</li>
<li>virtual page offset</li>
<li>color depth</li>
<li>colorspace</li>
<li>file size in bytes</li>
<li>consumed user time identifying the image</li>
<li>elapsed time identifying the image</li>
</ul></p>
<p>To customize the attributes you want to identify, use <a href="#format_identify_">-format</a>.</p>
<p>If <a href="#colors">-colors</a> is also specified, the total unique colors
in the image and color reduction error values are printed. Refer to <a
href="quantize.html">color
reduction algorithm</a> for a description of these values.</p>
<p>If <a href="#verbose">-verbose</a> precedes this option, copious
amounts of image properties are displayed including image statistics, profiles,
image histogram, and others.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="ift"></a>-ift</h2>
</div>
<p class="magick-description">Implements the inverse discrete Fourier transform (DFT).</p>
<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase
images from the frequency domain to a single image in the normal or spatial
domain. See for example, <a
href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>,
<a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and
<a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
<p>For example, depending upon the image format used to store the result of
the <a href="#fft">-fft</a>, one would use either</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick fft_image.miff -ift fft_image_ift.png
</samp></pre>
<p>or</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick fft_image-0.png fft_image-1.png -ift fft_image_ift.png
</samp></pre>
<p>The resulting image may need to be cropped due to padding introduced when
the original image, prior to the <a href="#fft">-fft</a> or <a
href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at
the right and/or bottom sides of the image.</p>
<p>The <a href="../index.html">FFTW</a> delegate library is required to
use <a href="#ift">-ift</a>.</p>
<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real
and imaginary images from the frequency domain to a single image in the normal
(spatial) domain.</p>
<p>By default the IFT is not normalized (and the FFT is). Use "<samp><a href="#define" >-define</a> fourier:normalize=inverse</samp> to explicitly normalize the IFT and unnormalize the FFT.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="illuminant"></a>-illuminant <var>method</var></h2>
</div>
<p class="magick-description">reference illuminant. Choose from <samp>A</samp>, <samp>B</samp>, <samp>C</samp>, <samp>D50</samp>, <samp>D55</samp>, <samp>D65</samp>, <samp>E</samp>, <samp>F2</samp>, <samp>F7</samp>, or <samp>F11</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="immutable"></a>-immutable</h2>
</div>
<p class="magick-description">Make image immutable.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="implode"></a>-implode <var>factor</var></h2>
</div>
<p class="magick-description">Implode image pixels about the center.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="insert"></a>-insert <var>index</var></h2>
</div>
<p class="magick-description">Insert the last image into the image sequence.</p>
<p>This option takes last image in the current image sequence and inserts it
at the given index. If a negative index is used, the insert position is
calculated before the last image is removed from the sequence. As such
<samp>-insert -1</samp> will result in no change to the image sequence.</p>
<p>The <samp>+insert</samp> option is equivalent to <samp>-insert -1</samp>. In
other words, insert the last image, at the end of the current image sequence.
Consequently this has no effect on the image sequence order.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="intensity"></a>-intensity <var>method</var></h2>
</div>
<p class="magick-description">Method to generate intensity value from pixel.</p>
<p>ImageMagick provides a number of methods used in situations where an
operator needs to determine a single grayscale value for some purpose, from
an image with red, green, and blue pixel components. Typically the
<samp>Rec709Luma</samp> formula is used, which is the same formula used when converting images to <samp>-colorspace gray</samp>. </p>
<p>The following formulas are currently provided, and will first convert
the pixel values to linear-RGB or non-linear sRGB colorspace before
being applied to calculate the final greyscale value. </p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">Rec601Luma</dt><dd class="col-md-8"> 0.298839R' + 0.586811G'+ 0.114350B'</dd>
<dt class="col-md-4">Rec601Luminance</dt><dd class="col-md-8"> 0.298839R + 0.586811G + 0.114350B</dd>
<dt class="col-md-4">Rec709Luma</dt><dd class="col-md-8"> 0.212656R' + 0.715158G' + 0.072186B'</dd>
<dt class="col-md-4">Rec709Luminance</dt><dd class="col-md-8"> 0.212656R + 0.715158G + 0.072186B</dd>
<dt class="col-md-4">Brightness</dt><dd class="col-md-8"> max(R', G', B')</dd>
<dt class="col-md-4">Lightness</dt><dd class="col-md-8"> (min(R', G', B') + max(R', G', B')) / 2.0</dd>
</dl>
</div>
<p>Note that the above R,G,B values is the image's linear-RGB values, while
R',G',B' are sRGB non-linear values. </p>
<p>These intensity methods are mathematical in nature and will use the
current value in the images respective R,G,B channel regardless of
what that is, or what colorspace the image is currently using.</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">Average</dt><dd class="col-md-8">(R' + G' + B') / 3.0</dd>
<dt class="col-md-4">MS</dt><dd class="col-md-8">(R'^2 + G'^2 + B'^2) / 3.0</dd>
<dt class="col-md-4">RMS</dt><dd class="col-md-8">sqrt( (R'^2 + G'^2 + B'^2) / 3.0 )</dd>
</dl>
</div>
<p>These methods are often used for other purposes, such as generating a
grayscale difference image between two color images (using <a href="#compose"
>-compose</a> '<samp>Difference</samp>' composition. </p>
<p> For example The 'MS' (Mean Squared) setting is good for minimizing color
error comparisons. While... The method 'RMS' (Root Mean Squared) for
example is appropriate for calculating color vector distance, from a color
difference image. This is equivalent to the color only component of the <a
href="#fuzz" >-fuzz</a> factor color compare setting. </p>
<p>See also <a href="#grayscale" >-grayscale</a> which applies one of the above
grayscaling formula directly to an image without setting the <a
href="#intensity" >-intensity</a> setting.</p>
<p>The <a href="#colorspace" >-colorspace gray</a> image conversion also uses
the current intensity setting, but will always convert the image to the
appropriate sRGB or linear-RGB colorspace before appling the above
function.</p>
<p>To print a complete list of possible pixel intensity setting methods, use <a href="#list">-list intensity</a>.</p>
<p>Operators affected by the <a href="#intensity" >-intensity</a> setting include:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-adaptive-blur
-adaptive-sharpen
-black-threshold
-clut (when mapping greyscale CLUT image to alpha channel if set by -channels)
-colors for gray colorspace
-compose {LightenIntensity, DarkenIntensity, CopyOpacity, CopyBlack}
-contrast-stretch
-distort {ErodeIntensity, DilateIntensity}
-normalize
-random-threshold
-range-threshold
-selective-blur
-shade
-threshold
-tint
-white-threshold
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="intent"></a>-intent <var>type</var></h2>
</div>
<p class="magick-description">Use this type of rendering intent when managing the image color.</p>
<p>Use this option to affect the color management operation of an image (see
<a href="#profile">-profile</a>). Choose from these intents: <samp>Absolute,
Perceptual, Relative, Saturation</samp>.</p>
<p>The default intent is Perceptual for the sRGB colorspace and undefined for the RGB and gray colorspaces.</p>
<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="interlace"></a>-interlace <var>type</var></h2>
</div>
<p class="magick-description">The type of interlacing scheme.</p>
<p>Choose from:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>none
line
plane
partition
JPEG
GIF
PNG
</samp></pre>
<p>This option is used to specify the type of interlacing scheme for raw image
formats such as <samp>RGB</samp> or <samp>YUV</samp>.</p>
<p><samp>None</samp> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
<p><samp>Line</samp> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
<p><samp>Plane</samp> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
<p><samp>Partition</samp> is like plane except the different planes are saved to
individual files (e.g. image.R, image.G, and image.B).</p>
<p>Use <samp>Line</samp> or <samp>Plane</samp> to create an <samp>interlaced
PNG</samp> or <samp>GIF</samp> or <samp>progressive JPEG</samp> image.</p>
<p>To print a complete list of interlacing schemes, use <a href="#list">-list
interlace</a>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="interline-spacing"></a>-interline-spacing <var>value</var></h2>
</div>
<p class="magick-description">The space between two text lines.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="interpolate"></a>-interpolate <var>type</var></h2>
</div>
<p class="magick-description">Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</p>
<p>When looking up the color of a pixel using a non-integer floating point
value, you typically fall in between the pixel colors defined by the source
image. This setting determines how the color is determined from the colors of
the pixels surrounding that point. That is how to determine the color of a
point that falls between two, or even four different colored pixels. </p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">average</dt>
<dd class="col-md-8">The average color of the surrounding four pixels</dd>
<dt class="col-md-4">average4</dt>
<dd class="col-md-8">The average color of the surrounding four pixels</dd>
<dt class="col-md-4">average9</dt>
<dd class="col-md-8">The average color of the surrounding nine pixels</dd>
<dt class="col-md-4">average16</dt>
<dd class="col-md-8">The average color of the surrounding sixteen pixels</dd>
<dt class="col-md-4">background</dt>
<dd class="col-md-8"> </dd>
<dt class="col-md-4">bilinear</dt>
<dd class="col-md-8">A double linear interpolation of pixels (the default)</dd>
<dt class="col-md-4">blend</dt>
<dd class="col-md-8"> </dd>
<dt class="col-md-4">catrom</dt>
<dd class="col-md-8">Fitted bicubic-spines of surrounding 16 pixels</dd>
<dt class="col-md-4">integer</dt>
<dd class="col-md-8">The color of the top-left pixel (floor function)</dd>
<dt class="col-md-4">mesh</dt>
<dd class="col-md-8">Divide area into two flat triangular interpolations</dd>
<dt class="col-md-4">nearest-neighbor</dt>
<dd class="col-md-8">The nearest pixel to the lookup point (rounded function)</dd>
<dt class="col-md-4">spline</dt>
<dd class="col-md-8">Direct spline curves (colors are blurred)</dd>
</dl>
</div>
<p>This most important for distortion operators such as <a href="#distort"
>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
>-transform</a> and <a href="#fx" >-fx</a>. </p>
<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
lookup for positions outside the boundaries of the image. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="interpolative-resize"></a>-interpolative-resize <var>geometry</var></h2>
</div>
<p class="magick-description">Resize with interpolation. See the <a href="#interpolate">-interpolate</a> setting.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="interword-spacing"></a>-interword-spacing <var>value</var></h2>
</div>
<p class="magick-description">The space between two words.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="integral"></a>-integral</h2>
</div>
<p class="magick-description">Calculate the sum of values (pixel values) in the image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="kerning"></a>-kerning <var>value</var></h2>
</div>
<p class="magick-description">The space between two letters.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="kmeans"></a>-kmeans <var>colors</var>{x<var>iterations</var>}{+<var>tolerance</var>}</h2>
</div>
<p class="magick-description">Kmeans (iterative) color reduction (e.g. <samp>-kmeans 5x300+0.0001</samp>). Colors is the desired number of colors. Initial colors are found using color quantization. Iterations is the stopping number of iterations (default=300). Convergence is the stopping threshold on the color change between iterations (default=0.0001). Processing finishes, if either iterations or tolerance are reached. Use <samp>-define kmeans:seed-colors=<var>color-list</var></samp> to initialize the colors, where color-list is a semicolon delimited list of seed colors (e.g. <samp>-define kmeans:seed-colors="red;sRGB(19,167,254);#00ffff</samp>). A color list overrides the color quantization. A non-empty list of colors overrides the number of colors. Any unassigned initial colors are assigned random colors from the image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="kuwahara"></a>-kuwahara <var>radius</var><br />-kuwahara <var>radius</var>{x<var>sigma</var>}</h2>
</div>
<p class="magick-description">Edge preserving noise reduction filter.</p>
<p>The <var >radius</var> is more important than the <var >sigma</var>. If <var >sigma</var> is left off, it will be computed automatically from the <var >radius</var> as <var >sigma</var>=<var >radius</var>-0.5. The <var >sigma</var> provides a bit of additional smoothing control.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="label"></a>-label <var>name</var></h2>
</div>
<p class="magick-description">Assign a label to an image.</p>
<p>Use this option to assign a specific label to the image, as it is read in
or created. You can use the <a href="#set" >-set</a> operation to re-assign
a the labels of images already read in. Image formats such as TIFF, PNG,
MIFF, supports saving the label information with the image.</p>
<p>When saving an image to a <var>PostScript</var> file, any label
assigned to an image is used as a header string to print above the postscript
image. </p>
<p>You can include the image filename, type, width, height, or other image
attribute by embedding special format character. See <a href="escape.html">Format and Print Image
Properties</a> for details of the percent escape codes.</p>
<p>For example,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-label "%m:%f %wx%h" bird.miff
</samp></pre>
<p>assigns an image label of <samp>MIFF:bird.miff 512x480</samp> to the
"<samp>bird.miff</samp>" image and whose width is 512 and height is 480, as it
is read in. If a <a href="#label">+label</a> option was used instead, any
existing label present in the image would be used. You can remove all labels
from an image by assigning the empty string. </p>
<p>A label is not drawn on the image, but is embedded in the image datastream
via <var>Label</var> tag or similar mechanism. If you want the label to be
visible on the image itself, use the <a href="#draw">-draw</a> option, or
during the final processing in the creation of an image montage.</p>
<p>If the first character of <var>string</var> is <var>@</var>, the image label is read from a file titled by the
remaining characters in the string. Labels in a file are literal, no embedded
formatting characters are recognized.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="lat"></a>-lat <var>width</var><br />-lat <var>width</var>x<var>height</var>{<var>+-</var>}<var>offset</var>{<var>%</var>}</h2>
</div>
<p class="magick-description">Perform local adaptive threshold.</p>
<p>Adaptively threshold each pixel based on the value of pixels in a
surrounding window. If the current pixel is lighter than this average plus
the optional <samp>offset</samp>, then it is made white, otherwise it is made
black. Small variations in pixel values such as found in scanned documents
can be ignored if offset is positive. A negative offset will make it more
sensitive to those small variations. </p>
<p>This is commonly used to threshold images with an uneven background. It is
based on the assumption that average color of the small window is the
the local background color, from which to separate the foreground color. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="layers"></a>-layers <var>method</var></h2>
</div>
<p class="magick-description">Handle multiple images forming a set of image layers or animation frames.</p>
<p>Perform various image operation methods to a ordered sequence of images
which may represent either a set of overlaid 'image layers', a GIF disposal
animation, or a fully-'coalesced' animation sequence. </p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<table class="table table-sm table-hover table-striped table-responsive">
<tbody>
<tr>
<th style="width: 8%">Method</th>
<th>Description</th>
</tr>
<tr>
<td>compare-any</td>
<td>Crop the second and later frames to the smallest rectangle
that contains all the differences between the two images. No GIF <a
href="#dispose" >-dispose</a> methods are taken into account. </td>
</tr>
<tr><td></td><td>This exactly the same as the <a href="#deconstruct"
>-deconstruct</a> operator, and does not preserve animations normal
working, especially when animation used layer disposal methods such as
'<samp>Previous</samp>' or '<samp>Background</samp>'. </td>
</tr>
<tr>
<td>compare-clear</td>
<td>As '<samp>compare-any</samp>' but crop to the bounds of any
opaque pixels which become transparent in the second frame. That is the
smallest image needed to mask or erase pixels for the next frame. </td>
</tr>
<tr>
<td>compare-overlay</td>
<td>As '<samp>compare-any</samp>' but crop to pixels that add
extra color to the next image, as a result of overlaying color pixels.
That is the smallest single overlaid image to add or change colors. </td>
</tr>
<tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
composition method '<samp>change-mask</samp>', to reduce the image to
just the pixels that need to be overlaid. </td>
</tr>
<tr>
<td>coalesce</td>
<td>Equivalent to a call to the <a href="#coalesce"
>-coalesce</a> operator. Apply the layer disposal methods set in the
current image sequence to form a fully defined animation sequence, as
it should be displayed. Effectively converting a GIF animation into a
'film strip'-like animation. </td>
</tr>
<tr>
<td>composite</td>
<td>Alpha Composition of two image lists, separated by a
"<samp>null:</samp>" image, with the destination image list first, and
the source images last. An image from each list are composited
together until one list is finished. The separator image and source
image lists are removed. </td>
</tr>
<tr><td></td>
<td>The <a href="#geometry" >-geometry</a> offset is adjusted according
to <a href="#gravity" >-gravity</a> in accordance of the virtual
canvas size of the first image in each list. Unlike a normal <a
href="#composite" >-composite</a> operation, the canvas offset is also
added to the final composite positioning of each image. </td> </tr>
<tr><td></td>
<td>If one of the image lists only contains one image, that image is
applied to all the images in the other image list, regardless of which
list it is. In this case it is the image meta-data of the list which
preserved. </td>
</tr>
<tr>
<td>dispose</td>
<td>This like '<samp>coalesce</samp>' but shows the look of
the animation after the layer disposal method has been applied, before
the next sub-frame image is overlaid. That is the 'dispose' image that
results from the application of the GIF <a href="#dispose"
>-dispose</a> method. This allows you to check what
is going wrong with a particular animation you may be developing.
</td>
</tr>
<tr>
<td>flatten</td>
<td>Create a canvas the size of the first images virtual
canvas using the current <a href="#background" >-background</a> color,
and <a href="#compose" >-compose</a> each image in turn onto that
canvas. Images falling outside that canvas is clipped. Final
image will have a zero virtual canvas offset. </td>
</tr>
<tr><td></td>
<td>This usually used as one of the final 'image layering' operations
overlaying all the prepared image layers into a final image. </td>
</tr>
<tr><td></td>
<td>For a single image this method can also be used to fillout a virtual
canvas with real pixels, or to underlay an opaque color to remove
transparency from an image.</td>
</tr>
<tr>
<td>merge</td>
<td>As 'flatten' method but merging all the given image
layers to create a new layer image just large enough to hold all the
image without clipping or extra space. The new images virtual offset
will preserve the position of the new layer, even if this offset is
negative. The virtual canvas size of the first image is preserved.
</td>
</tr>
<tr><td></td><td>Caution is advised when handling image layers with
negative offsets as few image file formats handle them correctly.
Following this operation method with <a href="#repage" >+repage</a>
will remove the layer offset, and create an image in which all the
overlaid image positions relative to each other is preserved, though
not necessarily exactly where you specified them.
</td>
</tr>
<tr><td></td><td>See also 'trim-bounds' below which is closely related but
without doing the'flatten' to merge the images together. </td>
</tr>
<tr>
<td>mosaic</td>
<td>As 'flatten' method but expanding the initial canvas size
of the first image in a positive direction only so as to hold all the
image layers. However as a virtual canvas is 'locked' to the origin,
by its own definition, image layers with a negative offsets will still
become clipped by the top and left edges. See 'merge' or 'trim-bounds'
if this could be a problem. </td>
</tr>
<tr><td></td><td>This method is commonly used to layout individual image
using various offset but without knowing the final canvas size. The
resulting image will, like 'flatten' not have any virtual offset, so
can be saved to any image file format. </td>
</tr>
<tr>
<td>optimize</td>
<td>Optimize a coalesced animation, into GIF animation using
a number of general techniques. This currently a short cut to
apply both the '<samp>optimize-frame</samp>', and
'<samp>optimize-transparency</samp>' methods but may be expanded to
include other optimization methods as they are developed. </td>
</tr>
<tr>
<td>optimize-frame</td>
<td>Optimize a coalesced animation, into GIF animation by
reducing the number of pixels per frame as much as possible by
attempting to pick the best layer disposal method to use, while ensuring
the result will continue to animate properly. </td>
</tr>
<tr><td></td><td> There is no guarantee that the best optimization is found.
But then no reasonably fast GIF optimization algorithm can do this.
However this does seem to do better than most other GIF frame
optimizers seen. </td>
</tr>
<tr>
<td>optimize-plus</td>
<td>As '<samp>optimize-frame</samp>' but attempt to improve the
overall optimization by adding extra frames to the animation, without
changing the final look or timing of the animation. The frames are
added to attempt to separate the clearing of pixels from the
overlaying of new additional pixels from one animation frame to the
next. If this does not improve the optimization (for the next frame
only), it will fall back to the results of the previous normal
'<samp>optimize-frame</samp>' technique. </td>
</tr>
<tr><td></td><td>There is the possibility that the change in the disposal
style will result in a worsening in the optimization of later frames,
though this is unlikely. In other words there no guarantee that it is
better than the normal '<samp>optimize-frame</samp>' technique. For some
animations however you can get a vast improvement in the final
animation size. </td>
</tr>
<tr>
<td>optimize-transparency</td>
<td>Given a GIF animation, replace any pixel in the sub-frame
overlay images with transparency, if it does not change the resulting
animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
</td>
</tr>
<tr><td></td><td>This should allow a existing frame optimized GIF animation
to compress into a smaller file size due to larger areas of one
(transparent) color rather than a pattern of multiple colors repeating
the current disposed image of the last frame. </td>
</tr>
<tr>
<td>remove-dups</td>
<td>Remove (and merge time delays) of duplicate consecutive
images, so as to simplify layer overlays of coalesced animations.
</td>
</tr>
<tr><td></td><td>Usually this a result of using a constant time delay
across the whole animation, or after a larger animation was split into
smaller sub-animations. The duplicate frames could also have been
used as part of some frame optimization methods. </td>
</tr>
<tr>
<td>remove-zero</td>
<td>Remove any image with a zero time delay, unless ALL the
images have a zero time delay (and is not a proper timed animation, a
warning is then issued). </td>
</tr>
<tr><td></td><td>In a GIF animation, such images are usually frames which
provide partial intermediary updates between the frames that are
actually displayed to users. These frames are usually added for
improved frame optimization in GIF animations. </td>
</tr>
<tr>
<td>trim-bounds</td>
<td>Find the bounds of all the images in the current
image sequence, then adjust the offsets so all images are contained on
a minimal positive canvas. None of the image data is modified or
merged, only the individual image virtual canvas size and offset.
All the images is given the same canvas size, and will have
a positive offset, but will remain in the same position relative to
each other. As a result of the minimal canvas size at least one image
will touch every edge of that canvas. The image data touching those
edges however may be transparent. </td>
</tr>
<tr><td></td><td>The result is much like if you used 'merge' followed by a
<a href="#repage" >+repage</a> option, except that all the images
have been kept separate. If 'flatten' is used after using
'trim-bounds' you will get the same result. </td>
</tr>
</tbody>
</table>
</div>
<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
>-mosaic</a> are only aliases for the above methods and may be deprecated in
the future. Also see <a href="#page" >-page</a>, <a href="#repage"
>-repage</a> operators, the <a href="#compose" >-compose</a> setting, and the
GIF <a href="#dispose" >-dispose</a> and <a href="#delay" >-delay</a>
settings. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="level"></a>-level <var>black_point</var>{,<var>white_point</var>}{<var>%</var>}{,<var>gamma</var>}</h2>
</div>
<p class="magick-description">Adjust the level of image channels.</p>
<p>Given one, two or three values delimited with commas: black-point,
white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
white points range from 0 to <var>QuantumRange</var>, or from 0 to
100%; if the white point is omitted it is set to (<var>QuantumRange</var> - black_point), so as to center contrast changes.
If a <samp>%</samp> sign is present anywhere in the string, both black and white
points are percentages of the full color range. Gamma will do a <a
href="#gamma">-gamma</a> adjustment of the values. If it is omitted, the
default of 1.0 (no gamma correction) is assumed.</p>
<p>In normal usage (<samp>-level</samp>) the image values are stretched so that
the given '<samp>black_point</samp>' value in the original image is set to zero
(or black), while the given '<samp>white_point</samp>' value is set to <var>QuantumRange</var> (or white). This provides you with direct
contrast adjustments to the image. The '<samp>gamma</samp>' of the resulting
image will then be adjusted. </p>
<p>From ImageMagick v6.4.1-9 using the plus form of the operator
(<samp>+level</samp>) or adding the special '!' flag anywhere in the argument
list, will cause the operator to do the reverse of the level adjustment. That
is a zero, or <var>QuantumRange</var> value (black, and white, resp.)
in the original image, is adjusted to the given level values, allowing you to
de-contrast, or compress the channel values within the image. The
'<samp>gamma</samp>' is adjusted before the level adjustment to de-contrast the
image is made. </p>
<p>Only the channels defined by the current <a href="#channel">-channel</a>
setting are adjusted (defaults to RGB color channels only), allowing you to
limit the effect of this operator. </p>
<p>Please note that the transparency channel is treated as 'matte'
values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
<div style="margin: auto;">
<h2><a class="anchor" id="level-colors"></a>-level-colors {<var>black_color</var>}{,}{<var>white_color</var>}</h2>
</div>
<p class="magick-description">Adjust the level of an image using the provided dash separated colors.</p>
<p>This function is exactly like <a href="#level">-level</a>, except that the
value for each color channel is determined by the
'<samp>black_color</samp>' and '<samp>white_color</samp>' colors given (as
described under the <a href="#fill">-fill</a> option). </p>
<p>This effectively means the colors provided to <samp>-level-colors</samp>
is mapped to become 'black' and 'white' respectively, with all the other
colors linearly adjusted (or clipped) to match that change. Each channel is
adjusted separately using the channel values of the colors specified. </p>
<p>On the other hand the plus form of the operator (<samp>+level-colors</samp>)
will map the image color 'black' and 'white' to the given colors
respectively, resulting in a gradient (de-contrasting) tint of the image to
those colors. This can also be used to convert a plain grayscale image into a
one using the gradient of colors specified. </p>
<p>By supplying a single color with a comma separator either before or after
that color, will just replace the respective 'black' or 'white' point
respectively. But if no comma separator is provided, the given color is
used for both the black and white color points, making the operator either
threshold the images around that color (- form) or set all colors to that
color (+ form). </p>
<div style="margin: auto;">
<h2><a class="anchor" id="limit"></a>-limit <var>type value</var></h2>
</div>
<p class="magick-description">Set the pixel cache resource limit.</p>
<p>Choose from: <samp>width</samp>, <samp>height</samp>, <samp>area</samp>, <samp>memory</samp>, <samp>map</samp>, <samp>disk</samp>, <samp>file</samp>, <samp>thread</samp>, <samp>throttle</samp>, or <samp>time</samp>.</p>
<p>The value for <samp>file</samp> is in number of files. The other limits are
in bytes. Define arguments for the memory, map, area, and disk resource limits
with SI prefixes (.e.g 100MB).</p>
<p>By default the limits are 768 files, 3GB of image area, 1.5GiB memory, 3GiB
memory map, and 18.45EB of disk. These limits are adjusted relative to the
available resources on your computer if this information is available. When
any limit is reached, ImageMagick fails in some fashion but attempts to take
compensating actions, if possible. For example, the following limits
memory:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-limit memory 32MiB -limit map 64MiB
</samp></pre>
<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-> identify -list resource
Resource limits:
Width: 100MP
Height: 100MP
Area: 25.181GB
Memory: 11.726GiB
Map: 23.452GiB
Disk: unlimited
File: 768
Thread: 12
Throttle: 0
Time: unlimited
</samp></pre>
<p>Requests for pixel storage to keep intermediate images are satisfied by one
of three resource categories: in-memory pool, memory-mapped files pool, and
disk pool (in that order) depending on the <a class="text-nowrap" href="command-line-options.html#limit">-limit</a> settings
and whether the system honors a resource request. If the total size of
allocated pixel storage in the given pool reaches the corresponding limit, the
request is passed to the next pool. Additionally, requests that exceed the
<samp>area</samp> limit automagically are allocated on disk.</p>
<p>To illustrate how ImageMagick utilizes resource limits, consider a typical
image resource request. First, ImageMagick tries to allocate the pixels in
memory. The request might be denied if the resource request exceeds the
<samp>memory</samp> limit or if the system does not honor the request. If
a memory request is not honored, the pixels are allocated to disk and the file
is memory-mapped. However, if the allocation request exceeds the
<samp>map</samp> limit, the resource allocation goes to disk. In all cases, if
the resource request exceeds the <samp>area</samp> limit, the pixels are
automagically cached to disk. If the disk has a hard limit, the program
fails.</p>
<p>In most cases you simply do not need to concern yourself with resource
limits. ImageMagick chooses reasonable defaults and most images do not tax
your computer resources. Where limits do come in handy is when you process
images that are large or on shared systems where ImageMagick can consume all
or most of the available memory. In this case, the ImageMagick workflow slows
other processes or, in extreme cases, brings the system to a halt. Under
these circumstances, setting limits give some assurances that the ImageMagick
workflow will not interfere with other concurrent uses of the computer. For
example, assume you have a web interface that processes images uploaded from
the Internet. To assure ImageMagick does not exceed 10MiB of memory you can
simply set the area limit to 10MiB:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-limit area 10MB
</samp></pre>
<p>Now whenever a large image is processed, the pixels are automagically
cached to disk instead of memory. This of course implies that large images
typically process very slowly, simply because pixel processing in memory can
be an order of magnitude faster than on disk. Because your web site users
might inadvertently upload a huge image to process, you should set a disk
limit as well:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-limit area 10MB -limit disk 500MB
</samp></pre>
<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
<p>In addition to command-line resource limit option, resources can be set
with <a href="resources.html#environment" >environment variables</a>. Set the
environment variables <samp>MAGICK_AREA_LIMIT</samp>,
<samp>MAGICK_DISK_LIMIT</samp>, <samp>MAGICK_FILE_LIMIT</samp>,
<samp>MAGICK_MEMORY_LIMIT</samp>, <samp>MAGICK_MAP_LIMIT</samp>,
<samp>MAGICK_THREAD_LIMIT</samp>, <samp>MAGICK_TIME_LIMIT</samp> for limits of
image area, disk space, open files, heap memory, memory map, number of threads
of execution, and maximum elapsed time in seconds respectively.</p>
<p>Note, you can restrict limits relative to any <a href="https://imagemagick.org/source/policy-open.xml">security policies</a>, but you cannot relax them.</p>
<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to
their commands and then scouring the generated output for references to the
pixel cache, in order to determine how the pixel cache was allocated and how
resources were consumed. Advanced Linux/Linux users can pipe that output
through <samp>grep memory|open|destroy|disk</samp> for more readable sifting.
</p>
<p>For more about ImageMagick's use of resources, see the section <b>Cache
Storage and Resource Requirements</b> on the <a href="architecture.html#cache
">Architecture</a> page. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="linear-stretch"></a>-linear-stretch <var>black-point</var><br />-linear-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h2>
</div>
<p class="magick-description">Linear with saturation stretch.</p>
<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
and uses a 'histogram bin' to determine the range of color values that needs to
be stretched. However it then stretches those colors using the <a
href="#level" >-level</a> operator.</p>
<p>As such while the initial determination may have 'binning' round off
effects, the image colors are stretched mathematically, rather than using the
histogram bins. This makes the operator more accurate. </p>
<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
'<samp>0</samp>' does nothing, while a value of '<samp>1</samp>' does a near
perfect stretch of the color range. </p>
<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
normalization of mathematical images. </p>
<p>This operator is under review for re-development. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="linewidth"></a>-linewidth</h2>
</div>
<p class="magick-description">The line width for subsequent draw operations.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="liquid-rescale"></a>-liquid-rescale <var>geometry</var></h2>
</div>
<p class="magick-description">Rescale image with seam-carving.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="list"></a>-list <var>type</var></h2>
</div>
<p class="magick-description">Print a list of supported arguments for various options or settings. Choose from these list types:</p>
<pre class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>
Align
Alpha
Boolean
Cache
Channel
Class
ClipPath
Coder
Color
Colorspace
Command
Complex
Compose
Compress
Configure
DataType
Debug
Decoration
Delegate
Direction
Dispose
Distort
Dither
Endian
Evaluate
FillRule
Filter
Font
Format
Function
Gravity
Intensity
Intent
Interlace
Interpolate
Kernel
Layers
LineCap
LineJoin
List
Locale
LogEvent
Log
Magic
Method
Metric
Mime
Mode
Morphology
Module
Noise
Orientation
PixelIntensity
Policy
PolicyDomain
PolicyRights
Preview
Primitive
QuantumFormat
Resource
SparseColor
Statistic
Storage
Stretch
Style
Threshold
Type
Units
Validate
VirtualPixel
</samp></pre>
<p>These lists vary depending on your version of ImageMagick. Use "<samp>-list
list</samp>" to get a complete listing of all the "<samp>-list</samp>" arguments
available:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick identify -list list
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="log"></a>-log <var>string</var></h2>
</div>
<p class="magick-description">Specify format for debug log.</p>
<p>This option specifies the format for the log printed when the <a
href="#debug">-debug</a> option is active.</p>
<p>You can display the following components by embedding special format
characters:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">%d</dt><dd class="col-md-8">domain</dd>
<dt class="col-md-4">%e</dt><dd class="col-md-8">event</dd>
<dt class="col-md-4">%f</dt><dd class="col-md-8">function</dd>
<dt class="col-md-4">%l</dt><dd class="col-md-8">line</dd>
<dt class="col-md-4">%m</dt><dd class="col-md-8">module</dd>
<dt class="col-md-4">%p</dt><dd class="col-md-8">process ID</dd>
<dt class="col-md-4">%r</dt><dd class="col-md-8">real CPU time</dd>
<dt class="col-md-4">%t</dt><dd class="col-md-8">wall clock time</dd>
<dt class="col-md-4">%u</dt><dd class="col-md-8">user CPU time</dd>
<dt class="col-md-4">%%</dt><dd class="col-md-8">percent sign</dd>
<dt class="col-md-4">\n</dt><dd class="col-md-8">newline</dd>
<dt class="col-md-4">\r</dt><dd class="col-md-8">carriage return</dd>
</dl>
</div>
<p>For example:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick -debug coder -log "%u %m:%l %e" in.gif out.png
</samp></pre>
<p>The default behavior is to print all of the components.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="loop"></a>-loop <var>iterations</var></h2>
</div>
<p class="magick-description">Add Netscape loop extension to your GIF animation.</p>
<p>Set iterations to zero to repeat the animation an infinite number of times,
otherwise the animation repeats itself up to <var>iterations</var>
times.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="lowlight-color"></a>-lowlight-color <var>color</var></h2>
</div>
<p class="magick-description">When comparing images, de-emphasize pixel differences with this color.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="magnify"></a>-magnify</h2>
</div>
<p class="magick-description">Double or triple the size of the image with pixel art scaling. Specify an alternative scaling method with <samp>-define magnify:method=<var>method</var></samp> Choose from these methods: <samp>eagle2X, eagle3X, eagle3XB, epb2X, fish2X, hq2X, scale2X, scale3X, xbr2X</samp>. The default is scale2X.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="map"></a>-map <var>type</var></h2>
</div>
<p class="magick-description">Display image using this <var>type</var>.</p>
<p>Choose from these <var>Standard Colormap</var> types:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>best
default
gray
red
green
blue
</samp></pre>
<p>The <var>X server</var> must support the <var>Standard
Colormap</var> you choose, otherwise an error occurs. Use <samp>list</samp> as
the type and <samp>display</samp> searches the list of colormap types in
<samp>top-to-bottom</samp> order until one is located. See <var>xstdcmap(1)</var> for one way of creating Standard Colormaps.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="map_stream_"></a>-map <var>components</var></h2>
</div>
<p class="magick-description">Pixel map.</p>
<p>Here are the valid components of a map:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">r</dt><dd class="col-md-8"> red pixel component</dd>
<dt class="col-md-4">g</dt><dd class="col-md-8"> green pixel component</dd>
<dt class="col-md-4">b</dt><dd class="col-md-8"> blue pixel component</dd>
<dt class="col-md-4">a</dt><dd class="col-md-8"> alpha pixel component (0 is transparent)</dd>
<dt class="col-md-4">o</dt><dd class="col-md-8"> opacity pixel component (0 is opaque)</dd>
<dt class="col-md-4">i</dt><dd class="col-md-8"> grayscale intensity pixel component</dd>
<dt class="col-md-4">c</dt><dd class="col-md-8"> cyan pixel component</dd>
<dt class="col-md-4">m</dt><dd class="col-md-8"> magenta pixel component</dd>
<dt class="col-md-4">y</dt><dd class="col-md-8"> yellow pixel component</dd>
<dt class="col-md-4">k</dt><dd class="col-md-8"> black pixel component</dd>
<dt class="col-md-4">p</dt><dd class="col-md-8"> pad component (always 0)</dd>
</dl>
</div>
<p>You can specify as many of these components as needed in any order (e.g.
bgr). The components can repeat as well (e.g. rgbr).</p>
<div style="margin: auto;">
<h2><a class="anchor" id="mattecolor"></a>-mattecolor <var>color</var></h2>
</div>
<p class="magick-description">Specify the color to be used with the <a href="#frame">-frame</a> option.</p>
<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
<p>The default matte color is <samp>#BDBDBD</samp>, <span
style="background-color: #bdbdbd;">this shade of gray</span>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="maximum"></a>-maximum</h2>
</div>
<p class="magick-description">Return the maximum intensity of an image sequence.</p>
<p>Select the 'maximum' value from all the surrounding pixels. </p>
<p>This is legacy option from the <a href="#statistic" >method</a> of the same
name. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="median"></a>-median <var>geometry</var></h2>
</div>
<p class="magick-description">Apply a median filter to the image.</p>
<p>Select the 'middle' value from all the surrounding pixels. </p>
<p>This is legacy option from the <a href="#statistic" >method</a> of the same
name. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="mean-shift"></a>-mean-shift <var>width</var>x<var>height</var>{<var>+distance</var>{%}</h2>
</div>
<p class="magick-description">Image noise removal and color reduction/segmentation (e.g. -mean-shift 7x7+10%).</p>
<p><var>width</var>x<var>height</var> is the window size and <var>distance</var> is the color distance measured in the range 0 to 1 or 0 to 100%</p>
<p>The mean shift algorithm is iterative and thus slower the larger the window size. For each pixel, it gets all the pixels in the window centered at the pixel and excludes those that are outside the <var>radius=sqrt((width-1)(height-1)/4)</var> surrounding the pixel. From those pixels, it finds which of them are within the specified squared color distance from the current mean. It then computes a new x,y centroid from those coordinates and a new mean. This new x,y centroid is used as the center for a new window. This process is iterated until it converges and the final mean is then used to replace the original pixel value. It repeats this process for the next pixel, etc, until it processes all pixels in the image. Results are better when using other colorspaces rather than RGB. Recommend YIQ, YUV or YCbCr, which seem to give equivalent results.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="metric"></a>-metric <var>type</var></h2>
</div>
<p class="magick-description">Output to STDERR a measure of the differences between images according to the <var>type</var> given metric.</p>
<p>Choose from:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">AE</dt><dd class="col-md-8"> absolute error count, number of different pixels (-fuzz affected)</dd>
<dt class="col-md-4">DSSIM</dt><dd class="col-md-8"> structural dissimilarity index</dd>
<dt class="col-md-4">FUZZ</dt><dd class="col-md-8"> mean color distance</dd>
<dt class="col-md-4">MAE</dt><dd class="col-md-8"> mean absolute error (normalized), average channel error distance</dd>
<dt class="col-md-4">MEPP</dt><dd class="col-md-8"> mean error per pixel (normalized mean error, normalized peak error)</dd>
<dt class="col-md-4">MSE</dt><dd class="col-md-8"> mean error squared, average of the channel error squared</dd>
<dt class="col-md-4">NCC</dt><dd class="col-md-8"> normalized cross correlation</dd>
<dt class="col-md-4">PAE</dt><dd class="col-md-8"> peak absolute (normalized peak absolute)</dd>
<dt class="col-md-4">PHASH</dt><dd class="col-md-8"> perceptual hash for the sRGB and HCLp colorspaces. Specify an alternative colorspace with <samp>-define phash:colorspaces=<var>colorspace,colorspace,...</var></samp></dd>
<dt class="col-md-4">PSNR</dt><dd class="col-md-8"> peak signal to noise ratio</dd>
<dt class="col-md-4">RMSE</dt><dd class="col-md-8"> root mean squared (normalized root mean squared)</dd>
<dt class="col-md-4">SSIM</dt><dd class="col-md-8"> structural similarity index</dd>
</dl>
</div>
<p>Control the '<samp>AE</samp>', or absolute count of pixels that are different,
with the <a href="#fuzz" >-fuzz</a> factor (ignore pixels which
only changed by a small amount). Use '<samp>PAE</samp>' to find the
size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
'similar', while '<samp>MAE</samp>' determines the factor needed
for about half the pixels to be similar. </p>
<p>The <samp>MEPP</samp> metric returns three different metrics
('<samp>MAE</samp>', '<samp>MAE</samp>' normalized, and '<samp>PAE</samp>'
normalized) from a single comparison run. </p>
<p>The <samp>SSIM</samp> and <samp>DSSIM</samp> metrics respect these defines:
<samp>-define compare:ssim-radius</samp>, <samp>-define compare:ssim-sigma</samp>,
<samp>-define compare:ssim-k1</samp>, and <samp>-define compare:ssim-k2</samp>.</p>
<p>To print a complete list of metrics, use the <a href="#list">-list
metric</a> option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="minimum"></a>-minimum</h2>
</div>
<p class="magick-description">Return the minimum intensity of an image sequence.</p>
<p>Select the 'minimal' value from all the surrounding pixels. </p>
<p>This is legacy option from the <a href="#statistic" >method</a> of the same
name. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="mode"></a>-mode <var>geometry</var></h2>
</div>
<p class="magick-description">Make each pixel the \'predominant color\' of the neighborhood.'</p>
<div style="margin: auto;">
<h2>-mode <var>value</var></h2>
</div>
<p class="magick-description">Mode of operation.</p>
<p>Choose the <var>value</var> from these styles: <samp>Frame,
Unframe, or Concatenate</samp></p>
<p>Use the <a href="#list" >-list</a> option with a '<samp>Mode</samp>' argument
for a list of <a href="#mode" >-mode</a> arguments available in your
ImageMagick installation.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="modulate"></a>-modulate <var>brightness</var>[,<var>saturation</var>,<var>hue</var>]</h2>
</div>
<p class="magick-description">Vary the <var>brightness</var>, <var>saturation</var>, and <var>hue</var> of an image.</p>
<p>The arguments are given as a percentages of variation. A value of 100 means
no change, and any missing values are taken to mean 100.</p>
<p>The <var>brightness</var> is a multiplier of the overall
brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
before and after. </p>
<p>The <var>saturation</var> controls the amount of color in an
image. For example, 0 produce a grayscale image, while a large value such as
200 produce a very colorful, 'cartoonish' color.</p>
<p>The <var>hue</var> argument causes a "rotation" of the colors
within the image by the amount specified. For example, 50 results in
a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
A value of either 0 or 200 results in a complete 180 degree rotation of the
image. Using a value of 300 is a 360 degree rotation resulting in no change to
the original image. </p>
<p>For example, to increase the color brightness by 20% and decrease the color
saturation by 10% and leave the hue unchanged, use <a
href="#modulate">-modulate 120,90</a>.</p>
<p>Use <a href="#set">-set</a> attribute of '<samp>option:modulate:colorspace</samp>' to specify which colorspace to
modulate. Choose from <samp>HCL</samp>, <samp>HCLp</samp>, <samp>HSB</samp>, <samp>HSI</samp>, <samp>HSL</samp> (the default), <samp>HSV</samp>, <samp>HWB</samp>, or <samp>LCH</samp> (LCHab). For example,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="moments"></a>-moments</h2>
</div>
<p class="magick-description">Report image moments and perceptual hash.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="monitor"></a>-monitor</h2>
</div>
<p class="magick-description">Monitor progress.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="monochrome"></a>-monochrome</h2>
</div>
<p class="magick-description">Transform the image to black and white.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="morph"></a>-morph <var>frames</var></h2>
</div>
<p class="magick-description">Morphs an image sequence.</p>
<p>Both the image pixels and size are linearly interpolated to give the
appearance of a metamorphosis from one image to the next, over all the images
in the current image list. The added images are the equivalent of a <a
href="#blend">-blend</a> composition. The <var>frames</var>
argument determine how many images to interpolate between each image. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="morphology"></a>-morphology</h2>
<h2>-morphology <var>method</var> <var>kernel</var></h2>
</div>
<p class="magick-description">Apply a morphology method to the image.</p>
<p>See <a href="https://usage.imagemagick.org/morphology/" >IM Usage Examples, Morphology</a>. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="mosaic"></a>-mosaic</h2>
</div>
<p class="magick-description">A simple alias for the <a href="#layers" >-layers</a> method "mosaic"</p>
<div style="margin: auto;">
<h2><a class="anchor" id="motion-blur"></a>-motion-blur <var>radius</var><br />-motion-blur <var>radius</var>{x<var>sigma</var>}+<var>angle</var></h2>
</div>
<p class="magick-description">Simulate motion blur.</p>
<p>Blur with the given radius, standard deviation (sigma), and angle. The
angle given is the angle toward which the image is blurred. That is the
direction people would consider the object is coming from. </p>
<p>Note that the blur is not uniform distribution, giving the motion a
definite sense of direction of movement. </p>
<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
pixels which are outside the image proper are blurred into the final result.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="name"></a>-name</h2>
</div>
<p class="magick-description">Name an image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="negate"></a>-negate</h2>
</div>
<p class="magick-description">Replace each pixel with its complementary color.</p>
<p>The red, green, and blue intensities of an image are negated. White becomes
black, yellow becomes blue, etc. Use <a href="#negate">+negate</a> to only
negate the grayscale pixels of the image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="noise"></a>-noise <var>geometry</var><br/>
+noise <var>type</var></h2>
</div>
<p class="magick-description">Add or reduce noise in an image.</p>
<p>The principal function of noise peak elimination filter is to smooth the
objects within an image without losing edge information and without creating
undesired structures. The central idea of the algorithm is to replace a pixel
with its next neighbor in value within a pixel window, if this pixel has been
found to be noise. A pixel is defined as noise if and only if this pixel is
a maximum or minimum within the pixel window.</p>
<p>Use <samp><a href="#noise">-noise</a> <var>radius</var></samp> to
specify the width of the neighborhood when reducing noise. This is equivalent
to using a <samp><a href="#statistic" >-statistic</a> NonPeak</samp> operation,
which should be used in preference.</p>
<p>Use <a href="#noise">+noise</a> followed by a noise <var>type</var> to add noise to an image. Choose from these noise
types:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>Gaussian
Impulse
Laplacian
Multiplicative
Poisson
Random
Uniform
</samp></pre>
<p>The amount of noise added can be controlled by the <samp><a
href="#attenuate" >-attenuate</a></samp> setting. If unset the value is
equivalent to 1.0, or a maximum noise addition.</p>
<p>Note that Random will replace the image with noise rather than add noise to the image. Use Uniform, if you wish to add random noise to the image.</p>
<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allows
the use of a controlling value to specify the amount of noise that should be
added to an image. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="normalize"></a>-normalize</h2>
</div>
<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
<p>The intensity values are stretched to cover the entire range of possible
values. While doing so, black-out at most <var>2%</var> of the pixels and
white-out at most <var>1%</var> of the pixels.</p>
<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
(Before this version, it was equivalent to <a href="#contrast-stretch"
>-contrast-stretch 2%x99%</a>).</p>
<p>All the channels are normalized in concert by the same amount so as to
preserve color integrity, when the default <a href="#channel" >+channel</a>
setting is in use. Specifying any other <a href="#channel" >-channel</a>
setting will normalize the RGB channels independently.</p>
<p>See <a href="#contrast-stretch" >-contrast-stretch</a> for more details.
Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
that is better suited to mathematically generated images. </p>
<p>This operator is under review for re-development. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="opaque"></a>-opaque <var>color</var></h2>
</div>
<p class="magick-description">Change this color to the fill color within the image.</p>
<p>The <var>color</var> argument is defined using the format
described under the <a href="#fill" >-fill</a> option. The <a href="#fuzz"
>-fuzz</a> setting can be used to match and replace colors similar to the one
given.</p>
<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
the target color. </p>
<p>The <a href="#transparent">-transparent</a> operator is exactly the same
as <a href="#opaque" >-opaque</a> but replaces the matching color with
transparency rather than the current <a href="#fill">-fill</a> color setting.
To ensure that it can do this it also ensures that the image has an alpha
channel enabled, as per "<samp><a href="#alpha" >-alpha</a> set</samp>", for
the new transparent colors, and does not require you to modify the <a
href="#channel">-channel</a> to enable alpha channel handling. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="ordered-dither"></a>-ordered-dither <var>threshold_map</var>{,<var>level</var>...}</h2>
</div>
<p class="magick-description">Dither the image using a pre-defined ordered dither <var>threshold map</var> specified, and a uniform color map with the
given number of <var>levels</var> per color channel.</p>
<p>You can choose from these standard threshold maps:</p>
<pre class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>
threshold 1x1 Threshold 1x1 (non-dither)
checks 2x1 Checkerboard 2x1 (dither)
o2x2 2x2 Ordered 2x2 (dispersed)
o3x3 3x3 Ordered 3x3 (dispersed)
o4x4 4x4 Ordered 4x4 (dispersed)
o8x8 8x8 Ordered 8x8 (dispersed)
h4x4a 4x1 Halftone 4x4 (angled)
h6x6a 6x1 Halftone 6x6 (angled)
h8x8a 8x1 Halftone 8x8 (angled)
h4x4o Halftone 4x4 (orthogonal)
h6x6o Halftone 6x6 (orthogonal)
h8x8o Halftone 8x8 (orthogonal)
h16x16o Halftone 16x16 (orthogonal)
c5x5b c5x5 Circles 5x5 (black)
c5x5w Circles 5x5 (white)
c6x6b c6x6 Circles 6x6 (black)
c6x6w Circles 6x6 (white)
c7x7b c7x7 Circles 7x7 (black)
c7x7w Circles 7x7 (white)
</samp></pre>
<p> The <samp>threshold</samp> generated a simple 50% threshold of the image.
This could be used with <var >level</var> to do the equivalent of <a
href="#posterize" >-posterize</a> to reduce an image to basic primary colors.
</p>
<p>The <samp>checks</samp> pattern produces a 3 level checkerboard dither
pattern. That is a grayscale will become a pattern of solid black, solid
white, and mid-tone colors into a checkerboard pattern of black and white.
</p>
<p>You can define your own <var >threshold map</var> for ordered
dithering and halftoning your images, in either personal or system
<samp>thresholds.xml</samp> XML file. See <a href="resources.html" >Resources</a>
for more details of configuration files. </p>
<p>To print a complete list of the thresholds that have been defined, use the
<a href="#list" >-list threshold</a> option.</p>
<p>Note that at this time the same threshold dithering map is used for all
color channels, no attempt is made to offset or rotate the map for different
channels is made, to create an offset printing effect. Also as the maps are
simple threshold levels, the halftone and circle maps will create incomplete
circles along the edges of a colored area. Also all the effects are purely
on/off boolean effects, without anti-aliasing to make the circles smooth
looking. Large dots can be made to look better with a small amount of blurring
after being created. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="orient"></a>-orient <var>image orientation</var></h2>
</div>
<p class="magick-description">Specify orientation of a digital camera image.</p>
<p>Note, this is a setting. This merely sets the orientation metadata, and does not change the image.</p>
<p>Here are the allowed orientations and the EXIF codes and descriptions how to re-orient the image:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">Undefined</dt><dd class="col-md-8">no tag: Undefined</dd>
<dt class="col-md-4">top-left</dt><dd class="col-md-8">1: Do nothing</dd>
<dt class="col-md-4">top-right</dt><dd class="col-md-8">2: Flip horizontally</dd>
<dt class="col-md-4">bottom-right</dt><dd class="col-md-8">3: Rotate 180 degrees</dd>
<dt class="col-md-4">bottom-left</dt><dd class="col-md-8">4: Flip vertically</dd>
<dt class="col-md-4">left-top</dt><dd class="col-md-8">5: Rotate 90 degrees and flip horizontally (transpose)</dd>
<dt class="col-md-4">right-top</dt><dd class="col-md-8">6: Rotate 90 degrees</dd>
<dt class="col-md-4">right-bottom</dt><dd class="col-md-8">7: Rotate 90 degrees and flip vertically (transverse)</dd>
<dt class="col-md-4">left-bottom</dt><dd class="col-md-8">8: Rotate 270 degrees</dd>
</dl>
</div>
<p>To print a complete list of orientations, use the <a href="#list" >-list
orientation</a> option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="page"></a>-page <var>geometry</var><br/>
-page <var>media</var>[<var>offset</var>][{<var>^!<></var>}]<br/>
+page
</h2>
</div>
<p class="magick-description">Set the size and location of an image on the larger virtual canvas.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<p>For convenience you can specify the page size using <var>media</var> (see below). Offsets can then be added as with other
<var>geometry</var> arguments (e.g. <a
href="#page">-page</a> <samp>Letter+43+43</samp>).</p>
<p>Use <var>media</var> as shorthand to specify the dimensions (<var>width</var>x<var>height</var>) of the <var>PostScript</var> page in dots per inch or a TEXT page in pixels.
The choices for paper sizes are: <samp>4x6</samp>, <samp>5x7</samp>, <samp>7x9</samp>, <samp>8x10</samp>, <samp>9x11</samp>, <samp>9x12</samp>, <samp>10x13</samp>, <samp>10x14</samp>, <samp>11x17</samp>, <samp>4A0</samp>, <samp>2A0</samp>, <samp>a0</samp>, <samp>a1</samp>, <samp>a2</samp>, <samp>a3</samp>, <samp>a4</samp>, <samp>a4small</samp>, <samp>a5</samp>, <samp>a6</samp>, <samp>a7</samp>, <samp>a8</samp>, <samp>a9</samp>, <samp>a10</samp>, <samp>archa</samp>, <samp>archb</samp>, <samp>archC</samp>, <samp>archd</samp>, <samp>arche</samp>, <samp>b0</samp>, <samp>b1</samp>, <samp>b10</samp>, <samp>b2</samp>, <samp>b3</samp>, <samp>b4</samp>, <samp>b5</samp>, <samp>b6</samp>, <samp>b7</samp>, <samp>b8</samp>, <samp>b9</samp>, <samp>c0</samp>, <samp>c1</samp>, <samp>c2</samp>, <samp>c3</samp>, <samp>c4</samp>, <samp>c5</samp>, <samp>c6</samp>, <samp>c7</samp>, <samp>csheet</samp>, <samp>dsheet</samp>, <samp>esheet</samp>, <samp>executive</samp>, <samp>flsa</samp>, <samp>flse</samp>, <samp>folio</samp>, <samp>halfletter</samp>, <samp>isob0</samp>, <samp>isob1</samp>, <samp>isob10</samp>, <samp>isob2</samp>, <samp>isob3</samp>, <samp>isob4</samp>, <samp>isob5</samp>, <samp>isob6</samp>, <samp>isob7</samp>, <samp>isob8</samp>, <samp>isob9</samp>, <samp>jisb0</samp>, <samp>jisb1</samp>, <samp>jisb2</samp>, <samp>jisb3</samp>, <samp>jisb4</samp>, <samp>jisb5</samp>, <samp>jisb6</samp>, <samp>ledger</samp>, <samp>legal</samp>, <samp>letter</samp>, <samp>lettersmall</samp>, <samp>monarch</samp>, <samp>quarto</samp>, <samp>statement</samp>, <samp>tabloid</samp>. To determine the corresponding size in pixels at 72DPI, use this command for example:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick xc: -format "%[papersize:a4]" info:</samp></pre>
<p>This option is also used to place subimages when writing to a multi-image
format that supports offsets, such as GIF89 and MNG. When used for this
purpose the offsets are always measured from the top left corner of the canvas
and are not affected by the <a href="#gravity">-gravity</a> option. To
position a GIF or MNG image, use <a href="#page">-page</a><var>{+-}x{+-}y</var> (e.g. -page +100+200). When writing to a MNG
file, a <a href="#page">-page</a> option appearing ahead of the first image in
the sequence with nonzero width and height defines the width and height values
that are written in the <samp>MHDR</samp> chunk. Otherwise, the MNG width and
height are computed from the bounding box that contains all images in the
sequence. When writing a GIF89 file, only the bounding box method is used to
determine its dimensions.</p>
<p>For a PostScript page, the image is sized as in <a
href="#geometry">-geometry</a> but positioned relative to the <var>lower
left-hand corner</var> of the page by {+-}<samp>x</samp><var>offset</var>{+-}<samp>y</samp> <var>offset</var>. Use <a
href="#page">-page 612x792</a>, for example, to center the image within the
page. If the image size exceeds the PostScript page, it is reduced to fit the
page. The default gravity for the <a href="#page">-page</a> option is <var>NorthWest</var>, i.e., positive <samp>x</samp> and <samp>y</samp> <var>offset</var> are measured rightward and downward from the top left
corner of the page, unless the <a href="#gravity">-gravity</a> option is
present with a value other than <var>NorthWest</var>.</p>
<p>The default page dimensions for a TEXT image is 612x792.</p>
<p>This option is used in concert with <a href="#density">-density</a>.</p>
<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
<p>To print a complete list of pagesizes, use <a href="#list">-list pagesize</a> option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="paint"></a>-paint <var>radius</var></h2>
</div>
<p class="magick-description">Simulate an oil painting.</p>
<p>Each pixel is replaced by the most frequent color in a circular
neighborhood whose width is specified with <var>radius</var>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="path"></a>-path <var>path</var></h2></div>
<p class="magick-description">Write images to this path on disk.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="pause_animate_"></a>-pause <var>seconds</var></h2>
</div>
<p class="magick-description">Pause between animation loops</p>
<p>Pause for the specified number of seconds before repeating the animation.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="pause_import_"></a>-pause <var>seconds</var></h2>
</div>
<p class="magick-description">Pause between snapshots.</p>
<p>Pause for the specified number of seconds before taking the next snapshot.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="perceptible"></a>-perceptible <var>epsilon</var></h2>
</div>
<p class="magick-description">Set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="ping"></a>-ping</h2>
</div>
<p class="magick-description">Efficiently determine these image characteristics: image number, the file name, the width and height of the image, whether the image is colormapped or not, the number of colors in the image, the number of bytes in the image, the format of the image (JPEG, PNM, etc.). Use <samp>+ping</samp> to ensure accurate image properties.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="pointsize"></a>-pointsize <var>value</var></h2>
</div>
<p class="magick-description">Pointsize of the PostScript, OPTION1, or TrueType font.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="polaroid"></a>-polaroid <var>angle</var></h2>
</div>
<p class="magick-description">Simulate a Polaroid picture.</p>
<p>Use <samp>+polaroid</samp> to rotate the image at a random angle between -15 and +15 degrees.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="poly"></a>-poly <var>"wt,exp ..."</var></h2>
</div>
<p class="magick-description">Combines multiple images according to a weighted sum of polynomials; one floating point weight (coefficient) and one floating point polynomial exponent (power) for each image expressed as comma separated pairs.</p>
<p> The weights should typically be fractions between -1 and 1. But the sum of weights should be 1 or at least between 0 and 1 to avoid clamping in non-hdri mode at black and white.</p>
<p>The exponents may be positive, negative or zero. A negative exponent is equivalent to 1 divided by the image raised to the corresponding positive exponent. A zero exponent always produces 1 scaled by quantumrange to white, i.e. wt*white, no matter what the image.</p>
<p>The format is: <var>output = wt1*image1^exp1 + wt2*image2^exp2 </var>...</p>
<p>Some simple uses are:</p>
<ul>
<li>A weighted sum of each image provided all weights add to unity and all exponents=1. If the weights are all equal to 1/(number of images), then this is equivalent to <a href="#profile">-evaluate-sequence</a> <var>mean</var>.</li>
<li>The sum of squares of two or more images, provided the weights are equal (and sum to 1 to avoid clamping) and the exponents equal 2.</li>
</ul>
<p>Note that one may add a constant color to the expression simply by using xc:somecolor for one of the images and specifying the desired weight and exponent equal to 0.</p>
<p>Similarly one may add white to the expression by simply using null: (or xc:white) for one of the images with the appropriate weight and exponent equal to 0.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="posterize"></a>-posterize <var>levels</var></h2>
</div>
<p class="magick-description">Reduce the image to a limited number of color levels per channel.</p>
<p>Very low values of <var>levels</var>, e.g., 2, 3, 4, have the most
visible effect.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="precision"></a>-precision <var>value</var></h2>
</div>
<p class="magick-description">Set the maximum number of significant digits to be printed.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="preview"></a>-preview <var>type</var></h2>
</div>
<p class="magick-description">Image preview type.</p>
<p>Use this option to affect the preview operation of an image (e.g.
<samp>magick file.png -preview Gamma Preview:gamma.png</samp>). Choose from
these previews:</p>
<pre class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>
AddNoise
Blur
Brightness
Charcoal
Despeckle
Dull
EdgeDetect
Gamma
Grayscale
Hue
Implode
JPEG
OilPaint
Quantize
Raise
ReduceNoise
Roll
Rotate
Saturation
Segment
Shade
Sharpen
Shear
Solarize
Spiff
Spread
Swirl
Threshold
Wave
</samp></pre>
<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
<p>The default preview is <samp>JPEG</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="print"></a>-print <var>string</var></h2>
</div>
<p class="magick-description">Interpret string and print to console.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="process"></a>-process <var>command</var></h2>
</div>
<p class="magick-description">Process the image with a custom image filter.</p>
<p>The command arguments has the form <samp>"module arg1 arg2 arg3 ...
argN"</samp> where <samp>module</samp> is the name of the module to invoke (e.g.
"Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to
pass to the process module.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="profile"></a>-profile <var>filename</var><br/>
+profile <var>profile_name</var></h2>
</div>
<p class="magick-description">Manage ICM, IPTC, or generic profiles in an image.</p>
<p>Using <a href="#profile">-profile</a> <var>filename</var> adds an
ICM (ICC color management), IPTC (newswire information), or a generic profile
to the image.</p>
<p>Use <a href="#profile">+profile <var>profile_name</var></a> to
remove the indicated profile. ImageMagick uses standard filename globbing, so
wildcard expressions may be used to remove more than one profile. Here we
remove all profiles from the image except for the XMP profile: <samp>+profile
"!xmp,*"</samp>. </p>
<p>Use <samp>magick identify -verbose</samp> to find out which profiles are in the
image file. Use <a href="#strip">-strip</a> to remove all profiles (and
comments).</p>
<p>To extract a profile, the <a href="#profile">-profile</a> option is not
used. Instead, simply write the file to an image format such as <var>APP1, 8BIM, ICM,</var> or <var>IPTC</var>.</p>
<p>For example, to extract the Exif data (which is stored in JPEG files in the
<var>APP1</var> profile), use.</p>
<p>Set <samp>-define precision:highres-transform=true</samp> to increase the transform precision. Note, there is a slight performance penalty as the high-precision transform is floating point rather than unsigned.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick cockatoo.jpg profile.exif
</samp></pre>
<p>It is important to note that results may depend on whether or not the
original image already has an included profile. Also, keep in mind that <a
href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and
therefore a conversion is made each time it is encountered, in order, in the
command-line. For instance, in the following example, if the original image is
CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff
</samp></pre>
<p>Furthermore, since ICC profiles are not necessarily symmetric, extra
conversion steps can yield unwanted results. CMYK profiles are often very
asymmetric since they involve 3−>4 and 4−>3 channel mapping.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="quality"></a>-quality <var>value</var></h2>
</div>
<p class="magick-description">JPEG/MIFF/PNG compression level.</p>
<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and
highest compression) to 100 (best quality but least effective compression).
The default is to use the estimated quality of your input image if it can
be determined, otherwise 92. When the quality is 90 or greater, then the
chroma channels are not downsampled.
Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the
factors for chroma downsampling.</p>
<p>For the JPEG-2000 image format, quality is mapped using a non-linear
equation to the compression ratio required by the Jasper library. This
non-linear equation is intended to loosely approximate the quality provided by
the JPEG v1 format. The default quality value 100, a request for non-lossy
compression. A quality of 75 results in a request for 16:1 compression.</p>
<p>For the MNG and PNG image formats, the quality value sets the zlib
compression level (quality / 10) and filter-type (quality % 10). The default
PNG "quality" is 75, which means compression level 7 with adaptive PNG
filtering, unless the image has a color map, in which case it means
compression level 7 with no PNG filtering.</p>
<p>For compression level 0 (quality value less than 10), the Huffman-only
strategy is used, which is fastest but not necessarily the worst
compression.</p>
<p>If filter-type is 4 or less, the specified PNG filter-type is used for
all scanlines:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">0</dt><dd class="col-md-8">none</dd>
<dt class="col-md-4">1</dt><dd class="col-md-8">sub</dd>
<dt class="col-md-4">2</dt><dd class="col-md-8">up</dd>
<dt class="col-md-4">3</dt><dd class="col-md-8">average</dd>
<dt class="col-md-4">4</dt><dd class="col-md-8">Paeth</dd>
</dl>
</div>
<p>If filter-type is 5, adaptive filtering is used when quality is greater
than 50 and the image does not have a color map, otherwise no filtering is
used.</p>
<p>If filter-type is 6, adaptive filtering
with <var>minimum-sum-of-absolute-values</var> is used.</p>
<p>Only if the output is MNG, if filter-type is 7, the LOCO color
transformation (intrapixel differencing) and adaptive filtering
with <var>minimum-sum-of-absolute-values</var> are used.</p>
<p>If the filter-type is 8 the zlib Z_RLE compression strategy (or the
Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
adaptive PNG filtering.</p>
<p>If the filter-type is 9 the zlib Z_RLE compression strategy (or the
Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
no PNG filtering.</p>
<p>The quality setting has no effect on the appearance or signature of PNG
and MNG images, since the compression is always lossless.</p>
<p>Not all combinations of compression level, strategy, and PNG filter type
can be obtained using the -quality option. For more precise control,
you can use the PNG:compression-level=N, PNG:compression-strategy=N, and
PNG:compression-filter=N defines, respectively, instead.
See <a href="#define">-define</a>. Values from the defines take precedence
over values from the -quality option.</p>
<p>For further information, see
the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
<p>For the MIFF and TIFF image formats, quality/10 is the <a href="#compress">Zip/BZip</a> compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
<p>For the BPG image format, quality/2 is the actual BPG compression level (range from 0 to 51).</p>
<div style="margin: auto;">
<h2><a class="anchor" id="quantize"></a>-quantize <var>colorspace</var></h2>
</div>
<p class="magick-description">Reduce colors using this colorspace.</p>
<p>This setting defines the colorspace used to sort out and reduce the number
of colors needed by an image (for later dithering) by operators such as <a
href="#colors" >-colors</a>, Note that color reduction also happens
automatically when saving images to color-limited image file formats, such as
GIF, and PNG8.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="quiet"></a>-quiet</h2>
</div>
<p class="magick-description">Suppress all warning messages. Error messages are still reported.</p>
<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
pixels which are outside the image proper are blurred into the final result.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="raise"></a>-raise <var>thickness</var></h2>
</div>
<p class="magick-description">Lighten or darken image edges.</p>
<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create
a raised effect, otherwise use <a href="#raise">+raise</a>. </p>
<p>Unlike the similar <a href="#frame">-frame</a> option, <a
href="#raise">-raise</a> does not alter the dimensions of the image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="random-threshold"></a>-random-threshold <var>low</var>x<var>high</var></h2>
</div>
<p class="magick-description">Apply a random threshold to the image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="range-threshold"></a>-range-threshold <var>low-black</var>,<var>low-white</var>,<var>high-white</var>,<var>high-black</var></h2>
</div>
<p class="magick-description">Perform either hard or soft thresholding within some range of values in an image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="read"></a>-read <var>filename</var></h2>
</div>
<p class="magick-description">Explicit read of an image rather than an implicit read.</p>
<p>This option allows you to read from filenames that start with an 'option' character, and which otherwise could be mistaken as an option (unknown or otherwise).</p>
<div style="margin: auto;">
<h2><a class="anchor" id="read-mask"></a>-read-mask <var>filename</var></h2>
</div>
<p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
<p>This the same as using a mask used for composite masking operations, with
grayscale values causing blended updates of the image the mask is attached to.
</p>
<p>Use <a href="#read-mask">+read-mask</a> to remove the mask from images.</p>
<p>Also see <a href="#clip-mask">-clip-mask</a> which work in the same way,
but with strict boolean masking. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="red-primary"></a>-red-primary <var>x,y</var></h2>
</div>
<p class="magick-description">Set the red chromaticity primary point.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="regard-warnings"></a>-regard-warnings</h2>
</div>
<p class="magick-description">Pay attention to warning messages.</p>
<p>This option causes some warnings in some image formats to be treated
as errors. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="remap"></a>-remap <var>filename</var></h2>
</div>
<p class="magick-description">Reduce the number of colors in an image to the colors used by this image.</p>
<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
the given colors are dithered over the image as necessary, otherwise the closest
color (in RGB colorspace) is selected to replace that pixel in the image. </p>
<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
images in the current image sequence, all the images will have the same color
table. That means that when saved to a file format such as GIF, it will use
that color table as a single common or global color table, for all the images,
without requiring extra local color tables. </p>
<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
sequence to use a common color map over all the images. This equivalent to
appending all the images together (without extra background colors) and color
reducing those images using <a href="#colors">-colors</a> with a 256 color
limit, then <a href="#remap">-remap</a> those colors over the original list of
images. This ensures all the images follow a single color map. </p>
<p>If the number of colors over all the images is less than 256, then <a
href="#remap">+remap</a> should not perform any color reduction or dithering, as
no color changes are needed. In that case, its only effect is to force the use
of a global color table. This recommended after using either <a
href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
reduce the number of colors in an animated image sequence. </p>
<p>Note, the remap image colormap has at most 8-bits of precision. Deeper color maps are automagically coalesced with other colors to meet this requirement.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="region"></a>-region <var>geometry</var></h2>
</div>
<p class="magick-description">Set a region in which subsequent operations apply.</p>
<p>The <var>x</var> and <var>y</var> offsets are treated
in the same manner as in <a href="#crop">-crop</a>.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<p>Use <samp>+region</samp> to remove any previously set regions.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="remote"></a>-remote</h2>
</div>
<p class="magick-description">Perform a remote operation.</p>
<p>The only command recognized is the name of an image file to load.</p>
<p>If you have more than one <a href="display.html">display</a> application
running simultaneously, use the <a href="#window"> window</a> option to
specify which application to control.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="render"></a>-render</h2>
</div>
<p class="magick-description">Render vector operations.</p>
<p>Use <a href="#render">+render</a> to turn off rendering vector operations.
This useful when saving the result to vector formats such as MVG or SVG.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="repage"></a>-repage <var>geometry</var></h2>
</div>
<p class="magick-description">Adjust the canvas and offset information of the image.</p>
<p>This option is like <a href="#page">-page</a> but acts as an image operator
rather than a setting. You can separately set the canvas size or the offset
of the image on that canvas by only providing those components. </p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<p>If a <samp>!</samp> flag is given the offset given is added to the existing
offset to move the image relative to its previous position. This useful for
animation sequences. </p>
<p>A given a canvas size of zero such as '<samp>0x0</samp>' forces it to
recalculate the canvas size so the image (at its current offset) will appear
completely on that canvas (unless it has a negative offset).</p>
<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
canvas meta-data from the images. </p>
<p>The <a href="#set">-set</a> '<samp>page</samp>' option can be used to
directly assign virtual canvas meta-data. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="resample"></a>-resample <var>horizontal</var>x<var>vertical</var></h2>
</div>
<p class="magick-description">Resample image to specified horizontal and vertical resolution.</p>
<p>Resize the image so that its rendered size remains the same as the original
at the specified target resolution. For example, if a 300 DPI image renders at
3 inches by 2 inches on a 300 DPI device, when the image has been resampled to
72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device. Note that
only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of
storing the image resolution. For formats which do not support an image
resolution, the original resolution of the image must be specified via <a
href="#density">-density</a> on the command line prior to specifying the
resample resolution.</p>
<p>Note that Photoshop stores and obtains image resolution from a proprietary
embedded profile. If this profile exists in the image, then Photoshop will
continue to treat the image using its former resolution, ignoring the image
resolution specified in the standard file header.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="reshape"></a>-reshape <var>geometry</var></h2>
</div>
<p class="magick-description">Reshape an image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="resize"></a>-resize <var>geometry</var></h2>
</div>
<p class="magick-description">Resize an image.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
<p>If the <a href="#filter">-filter</a> option
or <samp>-define filter:option=value</samp> precedes the <a
href="#resize">-resize</a> option, the image is resized with the specified
orthogonal filter.</p>
<p>Many image processing algorithms assume your image is in a linear-light
coding. If your image is gamma-corrected, you can remove the nonlinear gamma
correction, apply the transform, then restore it like this:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick portrait.jpg -gamma .45455 -resize 25% -gamma 2.2 \
-quality 92 passport.jpg
</samp></pre>
<p>Note, some resampling functions are damped oscillations in approximation of a Sinc function. As such, you may get negative lobes if your release of ImageMagick is HDRI-enabled. To eliminate them, add <a href="#clamp">-clamp</a> to your command-line.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="respect-parentheses"></a>-respect-parentheses</h2>
</div>
<p class="magick-description">Settings remain in effect until parenthesis boundary.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="reverse"></a>-reverse</h2>
</div>
<p class="magick-description">Reverse the order of images in the current image list.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="roll"></a>-roll {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h2>
</div>
<p class="magick-description">Roll an image vertically or horizontally by the amount given.</p>
<p>A negative <var>x</var> offset rolls the image right-to-left.
A negative <var>y</var> offset rolls the image bottom-to-top.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="rotate"></a>-rotate <var>degrees</var>{<var><</var>}{<var>></var>}</h2>
</div>
<p class="magick-description">Apply Paeth image rotation (using shear operations) to the image.</p>
<p>Use <samp>></samp> to rotate the image only if its width exceeds the
height. <samp><</samp> rotates the image <var>only</var> if its width is less
than the height. For example, if you specify <samp>-rotate "-90>"</samp> and
the image size is 480x640, the image is not rotated. However, if the image is
640x480, it is rotated by -90 degrees. If you use <samp>></samp> or
<samp><</samp>, enclose it in quotation marks to prevent it from being
misinterpreted as a file redirection.</p>
<p>Empty triangles in the corners, left over from rotating the image, are
filled with the <samp>background</samp> color. </p>
<p>See also the <a href="#distort">-distort</a> operator and specifically the
'<samp>ScaleRotateTranslate</samp>' distort method. </p>
<p>The page or virtual canvas information of the image is also rotated. Use a <a href="#repage">+repage</a> to remove the virtual canvas page information if it is unwanted.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="rotational-blur"></a>-rotational-blur <var>angle</var></h2>
</div>
<p class="magick-description">Blur around the center of the image.</p>
<p>This operation used to be called "-radial-blur".</p>
<div style="margin: auto;">
<h2><a class="anchor" id="sample"></a>-sample <var>geometry</var></h2>
</div>
<p class="magick-description">Minify / magnify the image with pixel subsampling and pixel replication, respectively.</p>
<p>Change the image size simply by directly sampling the pixels original
from the image. When magnifying, pixels are replicated in blocks. When
minifying, pixels are sub-sampled (i.e., some rows and columns are skipped
over). </p>
<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
a <a href="#filter">-filter</a> setting of <samp>point</samp> (nearest
neighbor), though <a href="#sample">-sample</a> is a lot faster, as it
avoids all the filter processing of the image. As such it completely ignores
the current <a href="#filter">-filter</a> setting. </p>
<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
will be added to the resulting image, though some colors may disappear. </p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
ignored, unlike <a href="#resize">-resize</a>. </p>
<p>The actual sampling point is the middle of the sub-region being sampled.
As such a single pixel sampling of an image will take the middle pixel, (or
top-left-middle if image has even dimensions). However the <a
href="#define">-define</a> '<samp>sample:offset</samp>' can be set to modify
this position some other location within each sub-region being sampled, as
a percentage offset.</p>
<p>By default this value is '<samp>50</samp>' for the midpoint, but could be set
to '<samp>0</samp>' for top-left, '<samp>100</samp>' for bottom-right, or with
separate X and Y offsets such as '<samp>0x50</samp>' for left-middle edge of
sampling sub-region.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="sampling-factor"></a>-sampling-factor <var>horizontal-factor</var>x<var>vertical-factor</var></h2>
</div>
<p class="magick-description">Sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</p>
<p>This option specifies the sampling factors to be used by the JPEG encoder
for chroma downsampling. If this option is omitted, the JPEG library will use
its own default values. When reading or writing the YUV format and when
writing the M2V (MPEG-2) format, use <a
href="#sampling-factor">-sampling-factor 2x1</a> or <a
href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2
downsampling method.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="scale"></a>-scale <var>geometry</var></h2>
</div>
<p class="magick-description">Minify / magnify the image with pixel block averaging and pixel replication, respectively.</p>
<p>Change the image size simply by replacing pixels by averaging pixels
together when minifying, or replacing pixels when magnifying. </p>
<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
a <a href="#filter">-filter</a> setting of <samp>box</samp>. Though it is a lot
faster, as it avoids all the filter processing of the image. As such it
completely ignores the current <a href="#filter">-filter</a> setting. </p>
<p>If when shrinking (minifying) images the original image is some integer
multiple of the new image size, the number of pixels averaged together to
produce the new pixel color is the same across the whole image. This is
a special case known as 'binning' and is often used as a method of reducing
noise in image such as those generated by digital cameras, especially in low
light conditions. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="scene"></a>-scene <var>value</var></h2>
</div>
<p class="magick-description">Set scene number.</p>
<p>This option sets the scene number of an image or the first image in an image sequence.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="screen"></a>-screen</h2>
</div>
<p class="magick-description">Specify the screen to capture.</p>
<p>This option indicates that the GetImage request used to obtain the image
should be done on the root window, rather than directly on the specified
window. In this way, you can obtain pieces of other windows that overlap the
specified window, and more importantly, you can capture menus or other popups
that are independent windows but appear over the specified window.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="script"></a>-script <var>filename</var></h2>
</div>
<p class="magick-description">Transfer control to the named file.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="seed"></a>-seed</h2>
</div>
<p class="magick-description">Seed a new sequence of pseudo-random numbers</p>
<div style="margin: auto;">
<h2><a class="anchor" id="segment"></a>-segment <var>cluster-threshold</var>x<var>smoothing-threshold</var></h2>
</div>
<p class="magick-description">Segment the colors of an image.</p>
<p>Segment an image by analyzing the histograms of the color components and
identifying units that are homogeneous with the fuzzy c-means technique. This
is part of the ImageMagick color quantization routines. </p>
<p>Specify <var>cluster threshold</var> as the number of pixels in
each cluster that must exceed the cluster threshold to be considered valid.
<var>Smoothing threshold</var> eliminates noise in the second
derivative of the histogram. As the value is increased, you can expect
a smoother second derivative. The default is 1.5.</p>
<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
of the color clusters is returned.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="selective-blur"></a>-selective-blur <var>radius</var><br />-selective-blur <var>radius</var>{x<var>sigma</var>}{<var>+threshold</var>}</h2>
</div>
<p class="magick-description">Selectively blur pixels within a contrast threshold.</p>
<p>Blurs those pixels that are less than or equal to the threshold in
contrast. The threshold may be expressed as a fraction of <var>QuantumRange</var> or as a percentage.</p>
<p>The <var>sigma</var> value is the important argument, and
determines the actual amount of blurring that will take place. </p>
<p>The <var>radius</var> is only used to determine the size of the
array which holds the calculated Gaussian distribution. It should be an
integer. If not given, or set to zero, IM will calculate the largest possible
radius that will provide meaningful results for the Gaussian distribution.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="separate"></a>-separate</h2>
</div>
<p class="magick-description">Separate an image channel into a grayscale image. Specify the channel with <a href="#channel">-channel</a>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="sepia-tone"></a>-sepia-tone <var>percent-threshold</var></h2>
</div>
<p class="magick-description">Simulate a sepia-toned photo.</p>
<p>Specify <var>threshold</var> as the percent threshold of the intensity (0 - 99.9%).</p>
<p>This option applies a special effect to the image, similar to the effect
achieved in a photo darkroom by sepia toning. Threshold ranges from 0 to <var>QuantumRange</var> and is a measure of the extent of the sepia
toning. A threshold of 80% is a good starting point for a reasonable
tone.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="set"></a>-set <var>key value</var></h2>
<h2>+set <var>key</var></h2>
</div>
<p class="magick-description">Sets image attributes and properties for images in the current image sequence.</p>
<p>This will assign (or modify) specific settings attached to all the images
in the current image sequence. Using the <a href="#set">+set</a> form of the
option will either remove, or reset that setting to a default state, as
appropriate. </p>
<p>For example, it will modify specific well known image meta-data
'attributes' such as those normally overridden by: the options <a
href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
assigned before the image is read in, by using a <var>key</var> of
the same name. </p>
<p>If the given <var>key</var> does not match a specific known
'attribute ', such as shown above, the setting is stored as a free form
'property' string. Such settings are listed in <a href="#verbose"
>-verbose</a> information ("<samp>info:</samp>" output format) as "Properties".
</p>
<p>This includes string 'properties' that are set by and assigned to images
using the options <a href="#comment" >-comment</a>, <a href="#label"
>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
a global 'artifact' which are automatically assigned (and any <a href="escape.html" >Format Percent
Escapes</a> expanded) to images as they are read in. For example:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>$ magick rose: -set Comment 'Rose is a rose is a rose is a rose' rose.jpg
identify -format %c rose.jpg
Rose is a rose is a rose is a rose
</samp></pre>
<p>The set value can also make use of <a href="escape.html" >Format and Print Image
Properties</a> in the defined value. For example:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>$ magick rose: -set origsize '%wx%h' -resize 50% \
-format 'Old size = %[origsize] New size = %wx%h' info:
Old size = 70x46 New size = 35x23
</samp></pre>
<p>Other well known 'properties' that are available include:
<samp>date:timestamp</samp>, <samp>date:create</samp>,
<samp>date:modify</samp>, and <samp>signature</samp>. </p>
<p>The <a href="#repage">-repage</a> operator will also allow you to modify
the '<samp>page</samp>' attribute of an image for images already in memory (also
see <a href="#repage">-page</a>). However it is designed to provide a finer
control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
option will only provide a direct, unmodified assignment of '<samp>page</samp>'
attribute. </p>
<p>This option can also associate a colorspace or profile with your image.
For example,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd
</samp></pre>
<p>Some 'properties' must be defined in a specific way to be used. For
example only 'properties' prefixed with "<samp>filename:</samp>" can be used to
modify the output filename of an image. For example</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'
</samp></pre>
<p>If the setting value is prefixed with "<samp>option:</samp>" the setting will
be saved as a global "Artifact" exactly as if it was set using the <a
href="#define" >-define</a> option. As such settings are global in scope, they
can be used to pass 'attributes' and 'properties' of one specific image,
in a way that allows you to use them in a completely different image, even if
the original image has long since been modified or destroyed. For example: </p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick rose: -set option:rosesize '%wx%h' -delete 0 \
label:'%[rosesize]' label_size_of_rose.gif"
</samp></pre>
<p>Note that <a href="escape.html" >Format Percent Escapes</a> will only match
a 'artifact' if the given <var>key</var> does not match an existing
'attribute' or 'property'. </p>
<p>You can set the attributes of the image registry by prefixing the value
with <samp>registry:</samp>.</p>
<p>The <a href="#set">-set profile</a> option can also be used to inject
previously-formatted ancillary chunks into the output PNG file, using
the commandline option as shown below or by setting the profile via a
programming interface:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick in.png -set profile PNG-chunk-x:<filename> out.png
</samp></pre>
<p>where <var>x</var> is a location flag and
<var>filename</var> is a file containing the chunk
name in the first 4 bytes, then a colon (":"), followed by the chunk data.
This encoder will compute the chunk length and CRC, so those must not
be included in the file.</p>
<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
or "e" (end, i.e., after IDAT). If you want to write multiple chunks
of the same type, then add a short unique string after the "x" to prevent
subsequent profiles from overwriting the preceding ones, e.g.,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick in.png -set profile PNG-chunk-b01:file01 \
-profile PNG-chunk-b02:file02 out.png
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="shade"></a>-shade <var>azimuth</var>x<var>elevation</var></h2>
</div>
<p class="magick-description">Shade the image using a distant light source.</p>
<p>Specify <var>azimuth</var> and <var>elevation</var> as
the position of the light source. Use <a href="#shade">+shade</a> to return
the shading results as a grayscale image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="shadow"></a>-shadow <var>percent-opacity</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h2>
</div>
<p class="magick-description">Simulate an image shadow.</p>
<div style="margin: auto;">
<h2><a
id="shared-memory"></a>-shared-memory</h2>
</div>
<p class="magick-description">Use shared memory.</p>
<p>This option specifies whether the utility should attempt to use shared
memory for pixmaps. ImageMagick must be compiled with shared memory support,
and the display must support the <var>MIT-SHM</var> extension.
Otherwise, this option is ignored. The default is <samp>True</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="sharpen"></a>-sharpen <var>radius</var><br />-sharpen <var>radius</var>{x<var>sigma</var>}</h2>
</div>
<p class="magick-description">Sharpen the image.</p>
<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
<p>The <var>sigma</var> value is the important argument, and
determines the actual amount of sharpening that will take place. </p>
<p>The <var>radius</var> is only used to determine the size of the
array which holds the calculated Gaussian distribution. It should be an
integer. If not given, or set to zero, IM will calculate the largest possible
radius that will provide meaningful results for the Gaussian distribution.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="shave"></a>-shave <var>geometry</var></h2>
</div>
<p class="magick-description">Shave pixels from the image edges.</p>
<p>The <var>size</var> portion of the <var>geometry</var>
argument specifies the width of the region to be removed from both sides of
the image and the height of the regions to be removed from top and bottom.
Offsets are ignored.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="shear"></a>-shear <var>Xdegrees</var>[x<var>Ydegrees</var>]</h2>
</div>
<p class="magick-description">Shear the image along the x-axis and/or y-axis.</p>
<p>The shear angles may be positive, negative, or zero. When <var>Ydegrees</var> is omitted it defaults to <var>Xdegrees</var>. When both angles are
given, the horizontal component of the shear is performed before the vertical
component.</p>
<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e.,
horizontally or vertically, respectively),creating a parallelogram. The amount
of each is controlled by the respective shear angle. For horizontal shears,
<var>Xdegrees</var> is measured clockwise relative to "up" (the
negative y-axis), sliding the top edge to the right when 0°<<var>Xdegrees</var><90° and to the left when 90°<<var>Xdegrees</var><180°. For vertical shears <var>Ydegrees</var> is measured clockwise relative to "right" (the
positive x-axis), sliding the right edge down when 0°<<var>Ydegrees</var><90° and up when 90°<<var>Ydegrees</var><180°.</p>
<p>Empty triangles left over from shearing the image are filled with the color
defined by the <a href="#fill">-background</a> option. The color is specified
using the format described under the <a href="#fill">-fill</a> option.</p>
<p>The horizontal shear is performed before the vertical part. This is
important to note, since horizontal and vertical shears do not
<var>commute</var>, i.e., the order matters in a sequence of shears. For
example, the following two commands are not equivalent.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick logo: -shear 20x0 -shear 0x60 logo-sheared.png
convert logo: -shear 0x60 -shear 20x0 logo-sheared.png
</samp></pre>
<p>The first of the two commands above is equivalent to the following, except
for the amount of empty space created; the command that follows generates
a smaller image, and so is a better choice in terms of time and space.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick logo: -shear 20x60 logo-sheared.png
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="sigmoidal-contrast"></a>-sigmoidal-contrast <var>contrast</var>x<var>mid-point</var></h2>
</div>
<p class="magick-description">Increase the contrast without saturating highlights or shadows.</p>
<p>Increase the contrast of the image using a sigmoidal transfer function
without saturating highlights or shadows. <var>Contrast</var>
indicates how much to increase the contrast. For example, 0 is none, 3 is
typical and 20 is a lot.
</p>
<p>The <var>mid-point</var> indicates where the maximum change
'slope' in contrast should fall in the resultant image (0 is white; 50% is
middle-gray; 100% is black). </p>
<p>By default the image contrast is increased, use <var>+sigmoidal-contrast</var> to decrease the contrast.</p>
<p>To achieve the equivalent of a sigmoidal brightness change (similar to
a gamma adjustment), you would use <var>-sigmoidal-contrast
{brightness}x0%</var> to increase brightness and <var>+sigmoidal-contrast {brightness}x0%</var> to decrease brightness.
Note the use of '0' fo rthe mid-point of the sigmoidal curve. </p>
<p>Using a very high <var>contrast</var> will produce a sort of
'smoothed thresholding' of the image. Not as sharp (with high aliasing
effects) of a true threshold, but with tapered gray-levels around the threshold
<var>mid-point</var>. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="silent"></a>-silent</h2>
</div>
<p class="magick-description">Operate silently. This option is only used
by the <a href="import.html">import</a> tool.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="similarity-threshold"></a>-similarity-threshold <var>value</var></h2>
</div>
<p class="magick-description">Minimum RMSE for subimage match.</p>
<p>If this setting is used, then the search will stop as soon as it finds a match whose metric is less than or equal to the value. A partially filled second output image will result. Using a value of zero, will cause the search to stop at the first perfect match it finds. If this setting is left off, then the search will proceed to completion or as limited by <var>-dissimilarity-threshold</var>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="size"></a>-size <var>width</var>[x<var>height</var>][<var>+offset</var>]</h2>
</div>
<p class="magick-description">Set the width and height of the image.</p>
<p>Use this option to specify the width and height of raw images whose
dimensions are unknown such as <samp>GRAY</samp>, <samp>RGB</samp>, or
<samp>CMYK</samp>. In addition to width and height, use <a
href="#size">-size</a> with an offset to skip any header information in the
image or tell the number of colors in a <samp>MAP</samp> image file, (e.g. -size
640x512+256).</p>
<p>For Photo CD images, choose from these sizes:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>192x128
384x256
768x512
1536x1024
3072x2048
</samp></pre>
<div style="margin: auto;">
<h2><a class="anchor" id="sketch"></a>-sketch <var>radius</var><br />-sketch <var>radius</var>{x<var>sigma</var>}+<var>angle</var></h2>
</div>
<p class="magick-description">Simulate a pencil sketch.</p>
<p>Sketch with the given radius, standard deviation (sigma), and angle. The
angle given is the angle toward which the image is sketched. That is the
direction people would consider the object is coming from. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="smush"></a>-smush <var>offset</var></h2>
</div>
<p class="magick-description">Appends an image sequence together ignoring transparency.</p>
<p>Smush is a more flexible version of <a href="#append">-append</a>, joining the images in the sequence top-to-bottom (<a href="#smush">-smush</a>) or left-to-right (<a href="#smush">+smush</a>), with a gap between images according to the specified offset.</p>
<p>If the offset is negative, images will overlap by that amount.</p>
<p><a href="#smush">-smush</a> respects <a href="#gravity">-gravity</a>. Any empty space will be filled with the <a href="#background">-background</a> color.</p>
<p>For zero offset and transparent images, the non-transparent parts of the two images will be aligned as close as possible without overlapping.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="snaps"></a>-snaps <var>value</var></h2>
</div>
<p class="magick-description">Set the number of screen snapshots.</p>
<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="solarize"></a>-solarize <var>percent-threshold</var></h2>
</div>
<p class="magick-description">Negate all pixels above the threshold level.</p>
<p>Specify <var>factor</var> as the percent threshold of the intensity (0 - 99.9%).</p>
<p>This option produces a <var>solarization</var> effect seen when
exposing a photographic film to light during the development process.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="sort-pixels"></a>-sort-pixels</h2>
</div>
<p class="magick-description">sorts pixels within each scanline in ascending order of intensity.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="sparse-color"></a>-sparse-color <var>method</var> '<var>x</var>,<var>y</var> <var>color</var> ...'</h2>
</div>
<p class="magick-description"> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">barycentric</dt>
<dd class="col-md-8">three point triangle of color given 3 points.
Giving only 2 points will form a linear gradient between those points.
The gradient generated extends beyond the triangle created by those
3 points. </dd>
<dt class="col-md-4">bilinear</dt>
<dd class="col-md-8">Like barycentric but for 4 points. Less than 4 points
fall back to barycentric. </dd>
<dt class="col-md-4">voronoi</dt>
<dd class="col-md-8">Simply map each pixel to the to nearest color point
given. The result are polygonal 'cells' of solid color. </dd>
<dt class="col-md-4">manhattan</dt>
<dd class="col-md-8">Like voronoi, but resulting polygonal 'cells' are mapped to a fixed coordinate system.</dd>
<dt class="col-md-4">shepards</dt>
<dd class="col-md-8">Colors points biased on the ratio of inverse distance
squared. Generating spots of color in a sea of the average of
colors. </dd>
<dt class="col-md-4">inverse</dt>
<dd class="col-md-8">Colors points biased on the ratio of inverse distance.
This generates sharper points of color rather than rounded spots of
'<samp>shepards</samp>' Generating spots of color in a sea of the
average of colors. </dd>
</dl>
</div>
<p>The points are placed according to the images location on the virtual
canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
offset), and do not actually have to exist on the given image, but may be
some point beyond the edge of the image. All points are floating point values.
</p>
<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
modified, which means that by default matte/alpha transparency channel is not
affected. Typically transparency channel is turned off either before or after
the operation. </p>
<p>Of course if some color points are transparent to generate a transparent
gradient, then the image also requires transparency enabled to store the
values. </p>
<p>All the above methods when given a single point of color will replace all
the colors in the image with the color given, regardless of the point. This is
logical, and provides an alternative technique to recolor an image to some
default value. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="splice"></a>-splice <var>geometry</var></h2>
</div>
<p class="magick-description">Splice the current background color into the image.</p>
<p>This will add rows and columns of the current <a
href="#background">-background</a> color into the given image according to the
given <a href="#gravity">-gravity</a> geometry setting. See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Essentially <a href="#splice">-splice</a> will divide the
image into four quadrants, separating them by the inserted rows and columns.
</p>
<p>If a dimension of geometry is zero no rows or columns will be added for that
dimension. Similarly using a zero offset with the appropriate <a
href="#gravity">-gravity</a> setting will add rows and columns to the edges of
the image, padding the image only along that one edge. Edge padding is what <a
href="#splice">-splice</a> is most commonly used for. </p>
<p>If the exact same <var>geometry</var> and <a
href="#gravity">-gravity</a> is later used with <a href="#chop">-chop</a> the
added all splices removed. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="spread"></a>-spread <var>amount</var></h2>
</div>
<p class="magick-description">Displace image pixels by a random amount.</p>
<p>The argument <var>amount</var> defines the size of the
neighborhood around each pixel from which to choose a candidate pixel to
blend.</p>
<p>The lookup is controlled by the <a href="#interpolate">-interpolate</a> setting.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="statistic"></a>-statistic <var>type</var> <var>geometry</var></h2>
</div>
<p class="magick-description">Replace each pixel with corresponding statistic from the neighborhood.</p>
<p>Choose from these statistic types:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">Contrast</dt><dd class="col-md-8">maximum difference (max - min) divided by (max + min) value in neighborhood</dd>
<dt class="col-md-4">Maximum</dt><dd class="col-md-8">maximum value per channel in neighborhood</dd>
<dt class="col-md-4">Gradient</dt><dd class="col-md-8">maximum difference (max - min) value in neighborhood</dd>
<dt class="col-md-4">Maximum</dt><dd class="col-md-8">maximum value per channel in neighborhood</dd>
<dt class="col-md-4">Minimum</dt><dd class="col-md-8">minimum value per channel in neighborhood</dd>
<dt class="col-md-4">Mean</dt><dd class="col-md-8">average value per channel in neighborhood</dd>
<dt class="col-md-4">Median</dt><dd class="col-md-8">median value per channel in neighborhood</dd>
<dt class="col-md-4">Mode</dt><dd class="col-md-8">mode (most frequent) value per channel in neighborhood</dd>
<dt class="col-md-4">Nonpeak</dt><dd class="col-md-8">value just before or after the median value per channel in neighborhood</dd>
<dt class="col-md-4">RMS</dt><dd class="col-md-8">root mean square value per channel in neighborhood</dd>
<dt class="col-md-4">StandardDeviation</dt><dd class="col-md-8"> standard deviation value per channel in neighborhood</dd>
</dl>
</div>
<div style="margin: auto;">
<h2><a class="anchor" id="stegano"></a>-stegano <var>offset</var></h2>
</div>
<p class="magick-description">Hide watermark within an image.</p>
<p>Use an offset to start the image hiding some number of pixels from the
beginning of the image. Note this offset and the image size. You will need
this information to recover the steganographic image (e.g. display -size
320x256+35 stegano:image.png).</p>
<div style="margin: auto;">
<h2><a class="anchor" id="stereo"></a>-stereo <var>+x</var>{<var>+y</var>}</h2>
</div>
<p class="magick-description">Composite two images to create a red / cyan stereo anaglyph.</p>
<p>The left side of the stereo pair (second image) is saved as the red channel of the output image. The right side (first image) is saved as the green and blue channels. Red-green stereo glasses are required to properly view the stereo image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="storage-type"></a>-storage-type <var>type</var></h2>
</div>
<p class="magick-description">Pixel storage type. Here are the valid types:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">char</dt><dd class="col-md-8">unsigned characters</dd>
<dt class="col-md-4">double</dt><dd class="col-md-8">doubles</dd>
<dt class="col-md-4">float</dt><dd class="col-md-8">floats</dd>
<dt class="col-md-4">integer</dt><dd class="col-md-8">integers</dd>
<dt class="col-md-4">long</dt><dd class="col-md-8">longs</dd>
<dt class="col-md-4">quantum</dt><dd class="col-md-8">pixels in the native depth of your ImageMagick distribution</dd>
<dt class="col-md-4">short</dt><dd class="col-md-8">unsigned shorts</dd>
</dl>
</div>
<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
values range from 0 to the maximum value the storage type can support.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="stretch"></a>-stretch <var>fontStretch</var></h2>
</div>
<p class="magick-description">Set a type of stretch style for fonts.</p>
<p>This setting suggests a type of stretch that ImageMagick should try to
apply to the currently selected font family. Select <var>fontStretch</var> from the following.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>Any
Condensed
Expanded
ExtraCondensed
ExtraExpanded
Normal
SemiCondensed
SemiExpanded
UltraCondensed
UltraExpanded
</samp></pre>
<p>To print a complete list of stretch types, use <a href="#list">-list
stretch</a>.</p>
<p>For other settings that affect fonts, see the options <a
href="#font">-font</a>, <a href="#family">-family</a>, <a
href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="strip"></a>-strip</h2>
</div>
<p class="magick-description">Strip the image of any profiles, comments or these PNG chunks: bKGD,cHRM,EXIF,gAMA,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date. To remove the orientation chunk, <samp>orNT</samp>, set the orientation to undefined, e.g., <samp>-orient Undefined</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="stroke"></a>-stroke <var>color</var></h2>
</div>
<p class="magick-description">Color to use when stroking a graphic primitive.</p>
<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
<p>See <a href="#draw">-draw</a> for further details.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="strokewidth"></a>-strokewidth <var>value</var></h2>
</div>
<p class="magick-description">Set the stroke width.</p>
<p>See <a href="#draw">-draw</a> for further details.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="style"></a>-style <var>fontStyle</var></h2>
</div>
<p class="magick-description">Set a font style for text.</p>
<p>This setting suggests a font style that ImageMagick should try to apply to
the currently selected font family. Select <var>fontStyle</var> from
the following.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>Any
Italic
Normal
Oblique
</samp></pre>
<p>For other settings that affect fonts, see the options <a
href="#font">-font</a>, <a href="#family">-family</a>, <a
href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="subimage-search"></a>-subimage-search</h2>
</div>
<p class="magick-description">Search for subimage.</p>
<p>This option is required to have compare search for the best match location
of a small image within a larger image. This search will produce two images
(or two frames). The first is the "difference" image and the second will
be the "match score" image.</p>
<p>The "match-score" image is smaller containing a pixel for ever possible
position of the top-left corner of the given sub-image. that is its size will
be the size of the larger_image - sub_image + 1. The brightest location in
this image is the location s the locate on the best match that is also
reported. Note that this may or may not be a perfect match, and the actual
brightness will reflect this. Other bright 'peaks' can be used to locate other
possible matching locations. </p>
<p>Note that the search will try to compare the sub-image at every possible
location in the larger image, as such it can be very slow. The smaller the
sub-image the faster this search is. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="swap"></a>-swap <var>index,index</var></h2>
</div>
<p class="magick-description">Swap the positions of two images in the image sequence.</p>
<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
images in the current image sequence. Use <a href="#swap">+swap</a> to switch
the last two images in the sequence.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="swirl"></a>-swirl <var>degrees</var></h2>
</div>
<p class="magick-description">Swirl image pixels about the center.</p>
<p><var>Degrees</var> defines the tightness of the swirl.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="synchronize"></a>-synchronize</h2>
</div>
<p class="magick-description">Synchronize image to storage device.</p>
<p>Set to "true" to ensure all image data is fully flushed and synchronized
to disk. There is a performance penalty, but the benefits include ensuring a
valid image file in the event of a system crash and early reporting if there
is not enough disk space for the image pixel cache.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="taint"></a>-taint</h2>
</div>
<p class="magick-description">Mark the image as modified.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="text-font"></a>-text-font <var>name</var></h2>
</div>
<p class="magick-description">Font for writing fixed-width text.</p>
<p>Specifies the name of the preferred font to use in fixed (typewriter style)
formatted text. The default is 14 point <var>Courier</var>.</p>
<p>You can tag a font to specify whether it is a PostScript, TrueType, or
OPTION1 font. For example, <samp>Courier.ttf</samp> is a TrueType font and
<samp>x:fixed</samp> is OPTION1.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="texture"></a>-texture <var>filename</var></h2>
</div>
<p class="magick-description">Name of texture to tile onto the image background.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="threshold"></a>-threshold <var>value</var>{<var>%</var>}</h2>
</div>
<!-- {<var>green,blue,opacity</var>}
<p>If the green or blue value is omitted, these channels use the same value as
the first one provided. If all three color values are the same, the result is
a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used
and any partially transparent pixel becomes fully transparent.</p>
-->
<p class="magick-description">Apply simultaneous black/white threshold to the image.</p>
<p>Any pixel values (more specifically, those channels set using <a class="text-nowrap" href="command-line-options.html#channel">-channel</a>) that exceed the specified threshold are reassigned the
maximum channel value, while all other values are assigned the minimum.</p>
<p> The threshold value can be given as a percentage or as an absolute integer
value corresponding to the desired channel value. When given as an integer,
the minimum attainable value is 0 (corresponding to black when all channels
are affected), but the maximum value (corresponding to white) is that of the
<samp>quantum depth</samp> of the particular build of ImageMagick, and is
therefore dependent on the installation. For that reason, a reasonable
recommendation for most applications is to specify the threshold values as
a percentage. </p>
<p> The following would force pixels with red values above 50% to have 100%
red values, while those at or below 50% red would be set to 0 in the red
channel. The green, blue, and alpha channels (if present) would be unchanged.
</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick in.png -channel red -threshold 50% out.png
</samp></pre>
<p>As (possibly) impractical but instructive examples, the following would
generate an all-black and an all-white image with the same dimensions as the
input image.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick in.png -channel RGB -threshold 100% black.png
convert in.png -channel RGB -threshold -1 white.png
</samp></pre>
<p> See also <a class="text-nowrap" href="command-line-options.html#black-threshold">-black-threshold</a> and <a class="text-nowrap" href="command-line-options.html#white-threshold">-white-threshold</a>.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="thumbnail"></a>-thumbnail <var>geometry</var></h2>
</div>
<p class="magick-description">Create a thumbnail of the image.</p>
<p>This is similar to <a href="#resize">-resize</a>, except it is optimized
for performance. In addition, comments and color profiles are removed, and <samp>Thumb</samp> properties are set. This option respects <a href="#filter">-filter</a>, e.g., for additional performance but with a slight degradation in quality, use <samp>-filter box</samp>.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="tile"></a>-tile <var>filename</var></h2>
</div>
<p class="magick-description">Set the tile image used for filling a subsequent graphic primitive.</p>
<div style="margin: auto;">
<h2>-tile <var>geometry</var></h2>
</div>
<p class="magick-description">Specify the layout of images.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
<h2>-tile</h2>
</div>
<p class="magick-description">Specifies that a subsequent composite operation is repeated across and down image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="tile-offset"></a>-tile-offset {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h2>
</div>
<p class="magick-description">Specify the offset for tile images, relative to the background image it is tiled on.</p>
<p>This should be set before the tiling image is set by <a href="#tile"
>-tile</a> or <a href="#texture" >-texture</a>, or directly applied for
creating a tiled canvas using <samp>TILE:</samp> or <samp>PATTERN:</samp> input
formats. </p>
<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image
by the arguments given when the tile image is set. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="tint"></a>-tint <var>value</var></h2>
</div>
<p class="magick-description">Tint the image with the fill color.</p>
<p>Tint the image with the fill color.</p>
<p>Specify the amount of tinting as a percentage. Pure colors like black,
white red, yellow, will not be affected by -tint. Only mid-range colors such
as the various shades of grey.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="title"></a>-title <var>string</var></h2>
</div>
<p class="magick-description">Assign a title to displayed image.", "animate", "display", "montage</p>
<p>Use this option to assign a specific title to the image. This assigned to
the image window and is typically displayed in the window title bar.
Optionally you can include the image filename, type, width, height, Exif data,
or other image attribute by embedding special format characters described
under the <a href="#format">-format</a> option.</p>
<p>For example,</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>-title "%m:%f %wx%h"
</samp></pre>
<p>produces an image title of <samp>MIFF:bird.miff 512x480</samp> for an image
titled <samp>bird.miff</samp> and whose width is 512 and height is 480.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="transform"></a>-transform</h2>
</div>
<p class="magick-description">Transform the image.</p>
<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg
</samp></pre>
<p>This operator has been now been superseded by the <a
href="#distort">-distort</a> '<samp>AffineProjection</samp>' method. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="transparent"></a>-transparent <var>color</var></h2>
</div>
<p class="magick-description">Make this color transparent within the image.</p>
<p>The <var>color</var> argument is defined using the format
described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
>-fuzz</a> setting can be used to match and replace colors similar to the one
given. </p>
<p>Use <a href="#transparent" >+transparent</a> to invert the pixels matched.
that is make all non-matching colors transparent. </p>
<p>The <a href="#opaque">-opaque</a> operator is exactly the same as <a
href="#transparent" >-transparent</a> but replaces the matching color with the
current <a href="#fill">-fill</a> color setting, rather than transparent.
However the <a href="#transparent" >-transparent</a> operator also ensures
that the image has an alpha channel enabled, as per "<samp><a href="#alpha"
>-alpha</a> set</samp>", and does not require you to modify the <a
href="#channel">-channel</a> to enable alpha channel handling. </p>
<p>Note that this does not define the color as being the 'transparency color'
used for color-mapped image formats, such as GIF. For that use <a
href="#transparent-color" >-transparent-color</a> </p>
<div style="margin: auto;">
<h2><a class="anchor" id="transparent-color"></a>-transparent-color <var>color</var></h2>
</div>
<p class="magick-description">Set the transparent color.</p>
<p>Sometimes this is used for saving to image formats such as
GIF and PNG8 which uses this color to represent boolean transparency. This
does not make a color transparent, it only defines what color the transparent
color is in the color palette of the saved image. Use <a
href="#transparent">-transparent</a> to make an opaque color transparent.</p>
<p>This option allows you to have both an opaque visible color, as well as a
transparent color of the same color value without conflict. That is, you can
use the same color for both the transparent and opaque color areas within an
image. This, in turn, frees to you to select a transparent color that is
appropriate when an image is displayed by an application that does not handle a
transparent color index, while allowing ImageMagick to correctly handle images of this
type. </p>
<p>The default transparent color is <samp>#00000000</samp>, which is fully transparent black.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="transpose"></a>-transpose</h2>
</div>
<p class="magick-description">Mirror the image along the top-left to bottom-right diagonal.</p>
<p> This option mathematically transposes the pixel array. It is equivalent to the sequence <samp>-flip -rotate 90</samp>.
</p>
<div style="margin: auto;">
<h2><a class="anchor" id="transverse"></a>-transverse</h2>
</div>
<p class="magick-description">Mirror the image along the images bottom-left top-right diagonal. Equivalent to the operations <samp>-flop -rotate 90</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="treedepth"></a>-treedepth <var>value</var></h2>
</div>
<p class="magick-description">Tree depth for the color reduction algorithm.</p>
<p>Normally, this integer value is zero or one. A value of zero or one causes
the use of an optimal tree depth for the color reduction algorithm.</p>
<p>An optimal depth generally allows the best representation of the source
image with the fastest computational speed and the least amount of memory.
However, the default depth is inappropriate for some images. To assure the
best representation, try values between 2 and 8 for this parameter. Refer to
the <a href="quantize.html"
>color reduction algorithm</a> for more details.</p>
<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a>
option, or writing to an image format which requires color reduction, is
required for this option to take effect.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="trim"></a>-trim</h2>
</div>
<p class="magick-description">Trim an image.</p>
<p>This option removes any edges that are exactly the same color as the corner
pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove
edges that are nearly the same color as the corner pixels.</p>
<p>The page or virtual canvas information of the image is preserved allowing
you to extract the result of the <a href="#trim">-trim</a> operation from the
image. Use a <a href="#repage">+repage</a> to remove the virtual canvas page
information if it is unwanted.</p>
<p>If the trimmed image 'disappears' a warning is produced, and a special
single pixel transparent 'missed' image is returned, in the same way as when a
<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
<p>Use <samp><a href="#define">-define</a> trim:percent-background=0%</samp> to
remove all the background from the image. The amount of background that is
tolerated in an edge specified as a percent. 0% means no background is tolerated.
50% means an edge can contain up to 50% pixels that are background per the fuzz-factor.</p>
<p>Use <samp><a href="#define">-define</a> trim:edges={north,east,south,west}</samp> separated by commas to only trim the specified edges of the image, e.g. <samp>-define trim:edges=north,south -fuzz 5% -trim</samp>.</p>
<p>Use <samp><a href="#define">-define</a> trim:minSize=<var>geometry</var></samp> limit the trim to the specified size.</p>
<p>Use <samp><a href="#background">-background</a> <em>background-color</em></samp> to
identify background color surrounding the region of interest.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="type"></a>-type <var>type</var></h2>
</div>
<p class="magick-description">The image type.</p> <p>Choose from: <samp>Bilevel</samp>,
<samp>Grayscale</samp>, <samp>GrayscaleAlpha</samp>, <samp>Palette</samp>,
<samp>PaletteAlpha</samp>, <samp>TrueColor</samp>, <samp>TrueColorAlpha</samp>,
<samp>ColorSeparation</samp>, or <samp>ColorSeparationAlpha</samp>.</p>
<p>Normally, when a format supports different subformats such as grayscale and
truecolor, the encoder will try to choose an efficient subformat. The <a
href="#type">-type</a> option can be used to override this behavior. For
example, to prevent a JPEG from being written in grayscale format even though
only gray pixels are present, use.</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary cli"><samp>magick bird.png -type TrueColor bird.jpg
</samp></pre>
<p>Similarly, use <a href="#type">-type TrueColorAlpha</a> to force the
encoder to write an alpha channel even though the image is opaque, if the
output format supports transparency.</p>
<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="undercolor"></a>-undercolor <var>color</var></h2>
</div>
<p class="magick-description">Set the color of the annotation bounding box.</p>
<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
<p>See <a href="#draw">-draw</a> for further details.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="update"></a>-update <var>seconds</var></h2>
</div>
<p class="magick-description">Detect when image file is modified and redisplay.</p>
<p>Suppose that while you are displaying an image the file that is currently
displayed is over-written. <samp>display</samp> will automagically detect that
the input file has been changed and update the displayed image
accordingly.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="unique-colors"></a>-unique-colors</h2>
</div>
<p class="magick-description">Discard all but one of any pixel color.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="units"></a>-units <var>type</var></h2>
</div>
<p class="magick-description">The units of image resolution.</p>
<p>Choose from: <samp>Undefined</samp>, <samp>PixelsPerInch</samp>, or
<samp>PixelsPerCentimeter</samp>. This option is normally used in conjunction
with the <a href="#density">-density</a> option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="unsharp"></a>-unsharp <var>radius</var><br />-unsharp <var>radius</var>{x<var>sigma</var>}{<var>+gain</var>}{<var>+threshold</var>}</h2>
</div>
<p class="magick-description">Sharpen the image with an unsharp mask operator.</p>
<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is
convolved with a Gaussian operator of the given radius and standard deviation
(sigma). For reasonable results, radius should be larger than sigma. Use
a radius of 0 to have the method select a suitable radius.</p>
<p>The <var>sigma</var> value is the important argument, and
determines the actual amount of sharpening that will take place. </p>
<p>The <var>radius</var> is only used to determine the size of the
array which holds the calculated Gaussian distribution. It should be an
integer. If not given, or set to zero, IM will calculate the largest possible
radius that will provide meaningful results for the Gaussian distribution.
</p>
<p>The parameters are:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">radius</dt>
<dd class="col-md-8">The radius of the Gaussian, in pixels, not counting the center pixel (default 0).</dd>
<dt class="col-md-4">sigma</dt>
<dd class="col-md-8">The standard deviation of the Gaussian, in pixels (default 1.0).</dd>
<dt class="col-md-4">gain</dt>
<dd class="col-md-8">The fraction of the difference between the original and the blur image that is added back into the original (default 1.0).</dd>
<dt class="col-md-4">threshold</dt>
<dd class="col-md-8">The threshold, as a fraction of <var>QuantumRange</var>, needed to apply the difference amount (default 0.05).</dd>
</dl>
</div>
<div style="margin: auto;">
<h2><a class="anchor" id="verbose"></a>-verbose</h2>
</div>
<p class="magick-description">Print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <samp>info:</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="version"></a>-version</h2>
</div>
<p class="magick-description">Print ImageMagick version string and exit.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="view"></a>-view <var>string</var></h2>
</div>
<p class="magick-description">FlashPix viewing parameters.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="vignette"></a>-vignette <var>radius</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h2>
</div>
<p class="magick-description">Soften the edges of the image in vignette style.</p>
<p>The vignette effect rolloff is controlled by radiusxsigma. For nominal rolloff, this would be set to 0xsigma. A value of 0x0 will produce a circle/ellipse with no rolloff. The arguments x and y control the size of the circle. Larger values decrease the radii and smaller values increase the radii. Values of +0+0 will generate a circle/ellipse the same size as the image. The default values for x and y are 10% of the corresponding image dimension. Thus, the radii will be decreased by 10%, i.e., the diameters of the circle/ellipse will be 80% of the corresponding image dimension. Note, the percent symbol in a geometry affects <var>x</var> and <var>y</var>, whereas <var>radius</var> and <var>sigma</var> are absolute (e.g., <samp>-vignette "0x2+10%+10%"</samp>).</p>
<div style="margin: auto;">
<h2><a class="anchor" id="virtual-pixel"></a>-virtual-pixel <var>method</var></h2>
</div>
<p class="magick-description">Specify contents of <var>virtual pixels</var>.</p>
<p>This option defines what color source should be used if and when a color
lookup completely 'misses' the source image. The color(s) that appear to
surround the source image. Generally this color is derived from the source
image, but could also be set to a specify background color. </p>
<p>Choose from these methods:</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">background</dt><dd class="col-md-8">the area surrounding the image is the background color</dd>
<dt class="col-md-4">black</dt><dd class="col-md-8">the area surrounding the image is black</dd>
<dt class="col-md-4">checker-tile</dt><dd class="col-md-8">alternate squares with image and background color</dd>
<dt class="col-md-4">dither</dt><dd class="col-md-8">non-random 32x32 dithered pattern</dd>
<dt class="col-md-4">edge</dt><dd class="col-md-8">extend the edge pixel toward infinity</dd>
<dt class="col-md-4">gray</dt><dd class="col-md-8">the area surrounding the image is gray</dd>
<dt class="col-md-4">horizontal-tile</dt><dd class="col-md-8">horizontally tile the image, background color above/below</dd>
<dt class="col-md-4">horizontal-tile-edge</dt><dd class="col-md-8">horizontally tile the image and replicate the side edge pixels</dd>
<dt class="col-md-4">mirror</dt><dd class="col-md-8">mirror tile the image</dd>
<dt class="col-md-4">random</dt><dd class="col-md-8">choose a random pixel from the image</dd>
<dt class="col-md-4">tile</dt><dd class="col-md-8">tile the image (default)</dd>
<dt class="col-md-4">transparent</dt><dd class="col-md-8">the area surrounding the image is transparent blackness</dd>
<dt class="col-md-4">vertical-tile</dt><dd class="col-md-8">vertically tile the image, sides are background color</dd>
<dt class="col-md-4">vertical-tile-edge</dt><dd class="col-md-8">vertically tile the image and replicate the side edge pixels</dd>
<dt class="col-md-4">white</dt><dd class="col-md-8">the area surrounding the image is white</dd>
</dl>
</div>
<p>The default value is "edge".</p>
<p>This most important for distortion operators such as <a href="#distort"
>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
However it also affects operations that may access pixels just outside the
image proper, such as <a href="#convolve">-convolve</a>, <a
href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
<p>To print a complete list of virtual pixel types, use the <a
href="#list">-list virtual-pixel</a> option.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="visual"></a>-visual <var>type</var></h2>
</div>
<p class="magick-description">Animate images using this X visual type.", 'animate', 'display'</p>
<p>Choose from these visual classes:</p>
<pre class="p-3 mb-2 text-body-secondary bg-body-tertiary"><samp>StaticGray TrueColor
GrayScale DirectColor
StaticColor default
PseudoColor visual id
</samp></pre>
<p>The X server must support the visual you choose, otherwise an error occurs.
If a visual is not specified, the visual class that can display the most
simultaneous colors on the default screen is chosen.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="watermark"></a>-watermark <var>brightness</var>x<var>saturation</var></h2>
</div>
<p class="magick-description">Watermark an image using the given percentages of brightness and saturation.</p>
<p>Take a grayscale image (with alpha mask) and modify the destination image's
brightness according to watermark image's grayscale value and the
<var>brightness</var> percentage. The destinations color saturation
attribute is just direct modified by the <var>saturation</var>
percentage, which defaults to 100 percent (no color change). </p>
<div style="margin: auto;">
<h2><a class="anchor" id="wave"></a>-wave <var>amplitude</var><br />-wave <var>amplitude</var>x<var>wavelength</var></h2>
</div>
<p class="magick-description">Shear the columns of an image into a sine wave.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="wavelet-denoise"></a>-wavelet-denoise <var>threshold</var><br />-wavelet-denoise <var>threshold</var>x<var>softness</var></h2>
</div>
<p class="magick-description">Removes noise from the image using a wavelet transform. The threshold is the value below which everything is considered noise and ranges from 0.0 (none) to QuantumRange or use percent (e.g. 5%). Softness attenuates the threshold and typically ranges from 0.0 (none, default) to 1.0. The higher the value, the more noise that remains in the image.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="weight"></a>-weight <var>fontWeight</var></h2>
</div>
<p class="magick-description">Set a font weight for text.</p>
<p>This setting suggests a font weight that ImageMagick should try to apply to
the currently selected font family. Use a positive integer for
<var>fontWeight</var> or select from the following.</p>
<div class="pre-scrollable p-3 mb-2 text-body-secondary bg-body-tertiary">
<dl class="row">
<dt class="col-md-4">Thin </dt>
<dd class="col-md-8">Same as <var>fontWeight</var> = 100.</dd>
<dt class="col-md-4">ExtraLight </dt>
<dd class="col-md-8">Same as <var>fontWeight</var> = 200.</dd>
<dt class="col-md-4">Light </dt>
<dd class="col-md-8">Same as <var>fontWeight</var> = 300.</dd>
<dt class="col-md-4">Normal </dt>
<dd class="col-md-8">Same as <var>fontWeight</var> = 400.</dd>
<dt class="col-md-4">Medium </dt>
<dd class="col-md-8">Same as <var>fontWeight</var> = 500.</dd>
<dt class="col-md-4">DemiBold </dt>
<dd class="col-md-8">Same as <var>fontWeight</var> = 600.</dd>
<dt class="col-md-4">Bold </dt>
<dd class="col-md-8">Same as <var>fontWeight</var> = 700.</dd>
<dt class="col-md-4">ExtraBold </dt>
<dd class="col-md-8">Same as <var>fontWeight</var> = 800.</dd>
<dt class="col-md-4">Heavy </dt>
<dd class="col-md-8">Same as <var>fontWeight</var> = 900.</dd>
</dl>
</div>
<br/>
<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
<p>For other settings that affect fonts, see the options <a
href="#font">-font</a>, <a href="#family">-family</a>, <a
href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="white-balance"></a>-white-balance</h2>
</div>
<p>Applies white balancing to an image according to a grayworld assumption in the LAB colorspace.</p>
<p>Use <kbd>-define white-balance:vibrance=<em>value{%}</em></kbd> to change the color vibrance of the a & b channels.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="white-point"></a>-white-point <var>x,y</var></h2>
</div>
<p class="magick-description">Chromaticity white point.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="white-threshold"></a>-white-threshold <var>value</var>{<var>%</var>}</h2>
</div>
<p class="magick-description">Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</p>
<p> The threshold value can be given as a percentage or as an absolute integer
value within [0, <var>QuantumRange</var>] corresponding to the
desired <a class="text-nowrap" href="command-line-options.html#channel">-channel</a> value. See <a class="text-nowrap" href="command-line-options.html#threshold">-threshold</a>for more details on thresholds and resulting values. </p>
<div style="margin: auto;">
<h2><a class="anchor" id="window"></a>-window <var>id</var></h2>
</div>
<p class="magick-description">Make the image the background of a window.", 'animate', 'display'</p>
<p><var>id</var> can be a window id or name. Specify <samp>root</samp>
to select X's root window as the target window.</p>
<p>By default the image is tiled onto the background of the target window. If
<samp>backdrop</samp> or <a href="#geometry">-resize</a> are specified, the
image is surrounded by the background color. Refer to <samp>X RESOURCES</samp>
for details.</p>
<p>The image will not display on the root window if the image has more unique
colors than the target window colormap allows. Use <a
href="#colors">-colors</a> to reduce the number of colors.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="window-group"></a>-window-group</h2>
</div>
<p class="magick-description">Specify the window group.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="word-break"></a>-word-break <var>type</var></h2>
</div>
<p class="magick-description">Sets whether line breaks appear wherever the text would otherwise overflow its content box. Choose from <samp>normal</samp>, the default, or <samp>break-word</samp>.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="write"></a>-write <var>filename</var></h2>
</div>
<p class="magick-description">Write an image sequence.</p>
<p>The image sequence preceding the <a href="#write">-write</a> <var>filename</var> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <var>filename</var> option.</p>
<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
<div style="margin: auto;">
<h2><a class="anchor" id="write-mask"></a>-write-mask <var>filename</var></h2>
</div>
<p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
<p>This the same as using a mask used for composite masking operations, with
grayscale values causing blended updates of the image the mask is attached to.
</p>
<p>Use <a href="#write-mask">+write-mask</a> to remove the mask from images.</p>
<p>Also see <a href="#clip-mask">-clip-mask</a> which work in the same way,
but with strict boolean masking. </p>
</div>
</div>
</main><!-- /.container -->
<footer class="py-5 text-center text-body-secondary bg-body-tertiary">
<div class="container-fluid">
<a href="security-policy.html">Security</a> •
<a href="news.html">News</a>
<a href="#"><img class="d-inline" id="wand" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
<a href="links.html">Related</a> •
<a href="sitemap.html">Sitemap</a>
<br/>
<a href="support.html">Sponsor</a> •
<a href="cite.html">Cite</a> •
<a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
<a href="https://imagemagick.org/script/contact.php">Contact Us</a>
<br/>
<a href="https://github.com/imagemagick/imagemagick" target="_blank" rel="noopener" aria-label="GitHub"><svg xmlns="http://www.w3.org/2000/svg" class="navbar-nav-svg" viewBox="0 0 512 499.36" width="2%" height="2%" role="img" focusable="false"><title>GitHub</title><path fill="currentColor" fill-rule="evenodd" d="M256 0C114.64 0 0 114.61 0 256c0 113.09 73.34 209 175.08 242.9 12.8 2.35 17.47-5.56 17.47-12.34 0-6.08-.22-22.18-.35-43.54-71.2 15.49-86.2-34.34-86.2-34.34-11.64-29.57-28.42-37.45-28.42-37.45-23.27-15.84 1.73-15.55 1.73-15.55 25.69 1.81 39.21 26.38 39.21 26.38 22.84 39.12 59.92 27.82 74.5 21.27 2.33-16.54 8.94-27.82 16.25-34.22-56.84-6.43-116.6-28.43-116.6-126.49 0-27.95 10-50.8 26.35-68.69-2.63-6.48-11.42-32.5 2.51-67.75 0 0 21.49-6.88 70.4 26.24a242.65 242.65 0 0 1 128.18 0c48.87-33.13 70.33-26.24 70.33-26.24 14 35.25 5.18 61.27 2.55 67.75 16.41 17.9 26.31 40.75 26.31 68.69 0 98.35-59.85 120-116.88 126.32 9.19 7.9 17.38 23.53 17.38 47.41 0 34.22-.31 61.83-.31 70.23 0 6.85 4.61 14.81 17.6 12.31C438.72 464.97 512 369.08 512 256.02 512 114.62 397.37 0 256 0z"/></svg></a> •
<a href="https://twitter.com/imagemagick" target="_blank" rel="noopener" aria-label="Twitter"><svg xmlns="http://www.w3.org/2000/svg" class="navbar-nav-svg" viewBox="0 0 300 300" width="2%" height="2%" role="img" focusable="false"><title>Twitter</title><path d="M178.57 127.15 290.27 0h-26.46l-97.03 110.38L89.34 0H0l117.13 166.93L0 300.25h26.46l102.4-116.59 81.8 116.59h89.34M36.01 19.54H76.66l187.13 262.13h-40.66"/></svg></a>
<br/>
<small>Copyright © 1999 ImageMagick Studio LLC</small>
</div>
</footer>
</div>
<!-- Javascript assets -->
<script src="assets/magick.js" ></script>
</body>
</html>
|