File: bewegung.h

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/*
** - - -  iMaze  - - -
**
** Copyright (c) 1993-2001 by Hans-Ulrich Kiel & Joerg Czeranski
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the authors may not be used to endorse or promote
**    products derived from this software without specific prior written
**    permission.
** 4. The name ``iMaze'' may not be used for products derived from this
**    software unless a prefix or a suffix is added to the name.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
** DISCLAIMED.  IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT,
** INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
** SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
** STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
** IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE.
**
**
** Datei: bewegung.h
**
** Kommentar:
**  Definition der Prototypen fuer den Spieler- und
**  Schussbewegungsteil im Server
*/


static char sccsid_bewegung[] = "@(#)bewegung.h	3.5 12/3/01";


/* Prototypen fuer globale Bewegungs-Funktionen */

void init_bewegung(void);
void spieler_ende(int spieler_nr);
void spieler_start(int spieler_nr, int spruch_laenge, char *spruch, int kamera);
void spieler_suspendieren(int spieler_nr);
void init_runde(void);
void bewegung(int spieler_nr, int paket_laenge, void *paket,
	int *client_ende);
void paket_bauen(int spieler_nr, int *paket_laenge, void **paket,
	int client_ende, int paket_nr);
void schuss_bewegung(void);
int paket_bestaetigt(int spieler_nr, int paket_nr);