File: rechne.h

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imaze 1.4-12
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/*
** - - -  iMaze  - - -
**
** Copyright (c) 1993-2001 by Hans-Ulrich Kiel & Joerg Czeranski
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the authors may not be used to endorse or promote
**    products derived from this software without specific prior written
**    permission.
** 4. The name ``iMaze'' may not be used for products derived from this
**    software unless a prefix or a suffix is added to the name.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
** DISCLAIMED.  IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT,
** INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
** SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
** STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
** IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE.
**
**
** Datei: rechne.h
**
** benoetigt:
**  grafik.h, spieler.h
**
** Kommentar:
**  Prototypen zu rechne3d und rechne_karte
*/


static char sccsid_rechne[] = "@(#)rechne.h	3.2 12/3/01";


/* Prototypen zu globalen Funktionen fuer die 3D-Berechnung */

void rechne3d(struct objektdaten *objektdaten, struct spieler *ich,
	int anzgegner, struct spieler *gegner, int anzschuesse,
	struct schuss *schuesse);


/* Prototypen zu globalen Funktionen fuer die Karten-Berechnung */

void rechne_karte_linien(int *anzlinien, struct kartenlinie **linien);
void rechne_karte_kreise(int *anzkreise, struct kartenkreis **kreise,
	int anzspieler, struct spieler *spieler);