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/*
** - - - iMaze - - -
**
** Copyright (c) 1993-2001 by Hans-Ulrich Kiel & Joerg Czeranski
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the authors may not be used to endorse or promote
** products derived from this software without specific prior written
** permission.
** 4. The name ``iMaze'' may not be used for products derived from this
** software unless a prefix or a suffix is added to the name.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
** DISCLAIMED. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT,
** INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
** SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
** STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
** IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE.
**
**
** Datei: signale.h
**
** Kommentar:
** Definiert moegliche Eingabe-Signale
*/
static char sccsid_signale[] = "@(#)signale.h 3.2 12/3/01";
#define AKTIONSSIGNALANZ 10 /* Anzahl der frei verfuegbaren Signale
(diese Signale sind fuer die Kompabilitaet
mit zukuenfigen Versionen vorgesehen) */
#define SCHUSSSIGNAL 0 /* Spieler feuert einen Schuss ab */
#define VORSIGNAL 1 /* Spieler geht einen Schritt vorwaerts */
#define ZURUECKSIGNAL 2 /* Spieler geht einen Schritt rueckwaerts */
#define LINKSSIGNAL 3 /* Spieler dreht nach links */
#define RECHTSSIGNAL 4 /* Spieler dreht nach rechts */
#define STOPSIGNAL 5 /* Spiel temporaer verlassen */
#define WEITERSIGNAL 6 /* ins Spiel zurueckkehren */
#define QUICKTURNSIGNAL 7 /* Spieler dreht sich um 180 Grad */
#define AKTIONSSIGNALE 8 /* Offset */
#define SIGNALANZ (AKTIONSSIGNALE + AKTIONSSIGNALANZ)
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