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.. |TexText| replace:: **TexText 0.11**
.. role:: bash(code)
:language: bash
:class: highlight
.. role:: latex(code)
:language: latex
:class: highlight
.. _tt0x-troubleshooting:
Troubleshooting (TexText 0.11)
------------------------------
There are three main reasons why something may went wrong:
1. Your LaTeX code contains invalid commands or syntax errors.
2. The installed toolchain for the conversion of your code to a valid SVG element
is for some reason broken.
3. |TexText| contains a bug and you are the person who discovers it!
|TexText| helps you to resolve such issues by offering detailed error and logging information.
This section is structured as follows:
.. contents:: :local:
.. _tt0x-trouble_latex:
LaTeX and toolchain errors
~~~~~~~~~~~~~~~~~~~~~~~~~~
If compilation of your LaTeX code fails |TexText| opens a dialog displaying the
cause of the failure. In most cases a syntax error in your code will be the reason.
|TexText| filters the relevant information from the compiler output and displays
it:
.. figure:: ../images/textext-error-dialog-simple.png
:scale: 50 %
:alt: Simple error dialog
If you would like to see the full output of the LaTeX processor, click on the ``+``
left to the ``stdout`` label:
.. figure:: ../images/textext-error-dialog-stdout.png
:scale: 50 %
:alt: Error dialog with stdout
Sometimes nothing meaningful can be stripped from the LaTeX processor output, or
nothing has been produced by LaTeX which can be parsed by |TexText|:
.. figure:: ../images/textext-error-dialog-empty.png
:scale: 50 %
:alt: empty error dialog
Most likely something serious failed during compilation and you may find additional
information under ``stderr`` , click on the ``+`` left to this label:
.. figure:: ../images/textext-error-dialog-stderr.png
:scale: 50 %
:alt: Error dialog with stderr
In that case follow the information given in the window (in the example given here:
open the pdflatex.log in the AppData path).
.. note::
The ``stderr`` option is only available when errors have been piped by the
failed command.
.. _tt0x-trouble_bugs:
Bugs in |TexText|
~~~~~~~~~~~~~~~~~
Of course, |TexText| may contain bugs which may crash the plugin. If this happens
an Inkscape error dialog is opened that will show something like this:
.. figure:: ../images/textext-error-dialog-python-error-1.png
:scale: 50 %
:alt: Error dialog after failed execution
Note the advice at the end of the text view: You should run the extension again.
Then, a logging mechanism is started which writes its result into the Inkscape
error dialog:
.. figure:: ../images/textext-error-dialog-python-error-2.png
:scale: 50 %
:alt: Error dialog after failed execution, second run
You can use this information to further analyze the problem or to
open an issue on GitHub asking for help: https://github.com/textext/textext/issues/new
.. important::
Please carefully read the instructions in the issue template on GitHub so you
pass all the required information to the developer team.
.. _tt0x-trouble_manual_compile:
Manual use of the toolchain
~~~~~~~~~~~~~~~~~~~~~~~~~~~
For debugging purposes it may be required to manually process the steps usually done automatically
by |TexText|. This procedure is also helpful if the result generated by |TexText| does not match
your expectations at all and you are unsure if this is an error of |TexText| itself or of the
programs used in the toolchain. Here is what you have to do in such cases:
1. Create a LaTeX document ``test.tex`` with the following content:
.. code-block:: latex
\documentclass{article}
\usepackage{amsmath,amsthm,amssymb,amsfonts}
\usepackage{color}
\pagestyle{empty}
\begin{document}
% ***Your code***
\end{document}
Replace ``% ***Your code***`` by the LaTeX code you want to compile and save the file to disk.
2. Open a Terminal (Linux, MacOS) or Command Window (Windows)
- On Linux: Open a file manager (e.g. Nautilus, Dolphin), navigate to
directory of ``test.tex``. Right click and select ``Open in Terminal`` (Nautilus)
or simply press ``F4`` (Dolphin).
- On Windows: Open the explorer, navigate to the directory of ``test.tex`` and press
``SHIFT + F10``, then select ``Open Command Window Here`` from the context menu.
3. Compile this file using the command
.. code-block:: bash
pdflatex test.tex -interaction=nonstopmode -halt-on-error
.. note::
On Windows it may be required to put the name of the directory in which ``pdflatex.exe``
resides in front of ``pdflatex``, e.g. ``c:\Program Files\MiKTeX 2.9\miktex\bin\x64\``.
4. If compilation succeeds open the generated file ``test.pdf`` with a pdf viewer and
check its content. If it is as expected proceed with the next step.
5. Check if the conversion from ``pdf`` to ``svg`` succeeds:
- If you use ``pstoedit + ghostscript`` enter the command
.. code-block:: bash
pstoedit -f plot-svg test.pdf test.svg -dt -ssp -psarg -r9600x9600 -pta
.. note::
On Windows it may be required to put the name of the directory in which ``pstoedit.exe``
resides in front of ``pstoedit``, e.g. ``c:\Program Files\pstoedit\``.
- If you use ``pdf2svg`` enter the command
.. code-block:: bash
pdf2svg test.pdf test.svg
.. note::
On Windows it may be required to put the name of the directory in which ``pdf2svg.exe``
resides in front of ``pdf2svg``, e.g. ``c:\Program Files\pdf2svg\``.
- Open the generated file ``test.svg`` with Inkscape.
6. Check the generation from ``svg`` to ``png`` for the preview image succeeds
- Enter the command
.. code-block:: bash
inkscape -f test.svg --export-png test.png --export-id content --export-id-only --export-dpi=200
.. note::
On Windows it may be required to put the name of the directory in which ``inkscape.exe``
resides in front of ``inkscape``, e.g. ``c:\Program Files\Inkscape\``.
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