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/*=========================================================================
Program: Insight Segmentation & Registration Toolkit
Module: $RCSfile: itkFEMLinearSystemWrapperDenseVNL.cxx,v $
Language: C++
Date: $Date: 2009-01-29 21:55:14 $
Version: $Revision: 1.8 $
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
// disable debug warnings in MS compiler
#ifdef _MSC_VER
#pragma warning(disable: 4786)
#endif
#include "itkFEMLinearSystemWrapperDenseVNL.h"
#include "itkFEMException.h"
namespace itk {
namespace fem {
void LinearSystemWrapperDenseVNL::InitializeMatrix(unsigned int matrixIndex)
{
// allocate if necessary
if (m_Matrices == 0)
{
m_Matrices = new MatrixHolder(m_NumberOfMatrices); }
// out with old, in with new
if ( (*m_Matrices)[matrixIndex] != 0 )
{
delete (*m_Matrices)[matrixIndex];
}
(*m_Matrices)[matrixIndex] = new MatrixRepresentation(this->GetSystemOrder(), this->GetSystemOrder() );
(*m_Matrices)[matrixIndex]->fill(0.0);
return;
}
bool LinearSystemWrapperDenseVNL::IsMatrixInitialized(unsigned int matrixIndex)
{
if (!m_Matrices) return false;
if ( !((*m_Matrices)[matrixIndex]) ) return false;
return true;
}
void LinearSystemWrapperDenseVNL::DestroyMatrix(unsigned int matrixIndex)
{
if (m_Matrices == 0) return;
if ((*m_Matrices)[matrixIndex] == 0) return;
delete (*m_Matrices)[matrixIndex];
(*m_Matrices)[matrixIndex] = 0;
}
void LinearSystemWrapperDenseVNL::InitializeVector(unsigned int vectorIndex)
{
// allocate if necessary
if (m_Vectors == 0)
{
m_Vectors = new std::vector< vnl_vector<Float>* >(m_NumberOfVectors);
}
// out with old, in with new
if ( (*m_Vectors)[vectorIndex] != 0)
{
delete (*m_Vectors)[vectorIndex];
}
(*m_Vectors)[vectorIndex] = new vnl_vector<Float>(this->GetSystemOrder());
(*m_Vectors)[vectorIndex]->fill(0.0);
return;
}
bool LinearSystemWrapperDenseVNL::IsVectorInitialized(unsigned int vectorIndex)
{
if (!m_Vectors) return false;
if ( !(*m_Vectors)[vectorIndex] ) return false;
return true;
}
void LinearSystemWrapperDenseVNL::DestroyVector(unsigned int vectorIndex)
{
if (m_Vectors == 0) return;
if ( (*m_Vectors)[vectorIndex] == 0) return;
delete (*m_Vectors)[vectorIndex];
(*m_Vectors)[vectorIndex] = 0;
}
void LinearSystemWrapperDenseVNL::InitializeSolution(unsigned int solutionIndex)
{
// allocate if necessary
if (m_Solutions == 0)
{
m_Solutions = new std::vector< vnl_vector<Float>* >(m_NumberOfSolutions);
}
// out with old, in with new
if ( (*m_Solutions)[solutionIndex] != 0)
{
delete (*m_Solutions)[solutionIndex];
}
(*m_Solutions)[solutionIndex] = new vnl_vector<Float>(this->GetSystemOrder());
(*m_Solutions)[solutionIndex]->fill(0.0);
return;
}
bool LinearSystemWrapperDenseVNL::IsSolutionInitialized(unsigned int solutionIndex)
{
if (!m_Solutions) return false;
if ( !(*m_Solutions)[solutionIndex] ) return false;
return true;
}
void LinearSystemWrapperDenseVNL::DestroySolution(unsigned int solutionIndex)
{
if (m_Solutions == 0) return;
if ( (*m_Solutions)[solutionIndex] == 0) return;
delete (*m_Solutions)[solutionIndex];
(*m_Solutions)[solutionIndex] = 0;
}
LinearSystemWrapperDenseVNL::Float LinearSystemWrapperDenseVNL::GetSolutionValue(unsigned int i, unsigned int solutionIndex) const
{
if ( m_Solutions==0 ) return 0.0;
if ( ((*m_Solutions)[solutionIndex])->size() <= i) return 0.0;
else return (*((*m_Solutions)[solutionIndex]))(i);
}
void LinearSystemWrapperDenseVNL::Solve(void)
{
if( (m_Matrices->size() == 0) || (m_Vectors->size() == 0) || (m_Solutions->size() == 0) ) throw FEMException(__FILE__, __LINE__, "FEM error!");
/* use functions to make sure that zero based matrix, vector, & index store final system to solve */
/*
if (m_PrimaryMatrixSetupFunction != NULL) (*m_PrimaryMatrixSetupFunction)(static_cast<SuperClass*>(this));
if (m_PrimaryVectorSetupFunction != NULL) (*m_PrimaryVectorSetupFunction)(static_cast<SuperClass*>(this));
if (m_PrimarySolutionSetupFunction != NULL) (*m_PrimarySolutionSetupFunction)(static_cast<SuperClass*>(this));
*/
/**
* Solve the system of linear equation and store the result in
* m_Solutions(0).
* Here we use the SVD method.
*/
vnl_svd<Float> svd( (*((*m_Matrices)[0])) );
(*((*m_Solutions)[0])) = svd.solve( (*((*m_Vectors)[0])) );
}
void LinearSystemWrapperDenseVNL::SwapMatrices(unsigned int MatrixIndex1, unsigned int MatrixIndex2)
{
vnl_matrix<Float> *tmp;
tmp = (*m_Matrices)[MatrixIndex1];
(*m_Matrices)[MatrixIndex1] = (*m_Matrices)[MatrixIndex2];
(*m_Matrices)[MatrixIndex2] = tmp;
}
void LinearSystemWrapperDenseVNL::SwapVectors(unsigned int VectorIndex1, unsigned int VectorIndex2)
{
vnl_vector<Float> tmp;
tmp = *(*m_Vectors)[VectorIndex1];
*(*m_Vectors)[VectorIndex1] = *(*m_Vectors)[VectorIndex2];
*(*m_Vectors)[VectorIndex2] = tmp;
}
void LinearSystemWrapperDenseVNL::SwapSolutions(unsigned int SolutionIndex1, unsigned int SolutionIndex2)
{
vnl_vector<Float> *tmp;
tmp = (*m_Solutions)[SolutionIndex1];
(*m_Solutions)[SolutionIndex1] = (*m_Solutions)[SolutionIndex2];
(*m_Solutions)[SolutionIndex2] = tmp;
}
void LinearSystemWrapperDenseVNL::CopySolution2Vector(unsigned int SolutionIndex, unsigned int VectorIndex)
{
delete (*m_Vectors)[VectorIndex];
(*m_Vectors)[VectorIndex] = new vnl_vector<Float>( *((*m_Solutions)[SolutionIndex]) );
}
void LinearSystemWrapperDenseVNL::CopyVector2Solution(unsigned int VectorIndex, unsigned int SolutionIndex)
{
delete (*m_Solutions)[SolutionIndex];
(*m_Solutions)[SolutionIndex] = new vnl_vector<Float>( *((*m_Vectors)[VectorIndex]) );
}
void LinearSystemWrapperDenseVNL::MultiplyMatrixMatrix(unsigned int ResultMatrixIndex, unsigned int LeftMatrixIndex, unsigned int RightMatrixIndex)
{
//delete (*m_Matrices)[ResultMatrixIndex];
//(*m_Matrices)[ResultMatrixIndex] = new vnl_matrix<Float>( this->GetSystemOrder(), this->GetSystemOrder() );
(*((*m_Matrices)[ResultMatrixIndex])) = (*((*m_Matrices)[LeftMatrixIndex])) * (*((*m_Matrices)[RightMatrixIndex]));
}
void LinearSystemWrapperDenseVNL::MultiplyMatrixVector(unsigned int resultVectorIndex, unsigned int matrixIndex, unsigned int vectorIndex)
{
//delete (*m_Matrices)[ResultMatrixIndex];
//(*m_Matrices)[ResultMatrixIndex] = new vnl_matrix<Float>( this->GetSystemOrder(), this->GetSystemOrder() );
(*(*m_Vectors)[resultVectorIndex]) = (*(*m_Vectors)[vectorIndex]);
(*m_Vectors)[resultVectorIndex]->pre_multiply( *((*m_Matrices)[matrixIndex]) );
}
void LinearSystemWrapperDenseVNL::ScaleMatrix(Float scale, unsigned int matrixIndex)
{
(*((*m_Matrices)[matrixIndex])) = (*((*m_Matrices)[matrixIndex])) * scale;
}
void LinearSystemWrapperDenseVNL::ScaleVector(Float scale, unsigned int vectorIndex)
{
(*(*m_Vectors)[vectorIndex]) = (*(*m_Vectors)[vectorIndex]) * scale;
}
void LinearSystemWrapperDenseVNL::ScaleSolution(Float scale, unsigned int solutionIndex)
{
(*(*m_Solutions)[solutionIndex]) = (*(*m_Solutions)[solutionIndex]) * scale;
}
LinearSystemWrapperDenseVNL::~LinearSystemWrapperDenseVNL()
{
unsigned int i;
for (i=0; i<m_NumberOfMatrices; i++)
{
this->DestroyMatrix(i);
}
for (i=0; i<m_NumberOfVectors; i++)
{
this->DestroyVector(i);
}
for (i=0; i<m_NumberOfSolutions; i++)
{
this->DestroySolution(i);
}
delete m_Matrices;
delete m_Vectors;
delete m_Solutions;
}
}} // end namespace itk::fem
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