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/*=========================================================================
Program: Insight Segmentation & Registration Toolkit
Module: LandmarkSpatialObject.cxx
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#if defined(_MSC_VER)
#pragma warning ( disable : 4786 )
#endif
// Software Guide : BeginLatex
//
// \index{itk::LandmarkSpatialObject}
//
// \doxygen{LandmarkSpatialObject} contains a list of
// \doxygen{SpatialObjectPoint}s which have a position and a color. Let's
// begin this example by including the appropriate header file.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
#include "itkLandmarkSpatialObject.h"
// Software Guide : EndCodeSnippet
int main( int , char *[] )
{
// Software Guide : BeginLatex
//
// LandmarkSpatialObject is templated over the dimension of the space.
//
// Here we create a 3-dimensional landmark.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef itk::LandmarkSpatialObject<3> LandmarkType;
typedef LandmarkType::Pointer LandmarkPointer;
typedef itk::SpatialObjectPoint<3> LandmarkPointType;
LandmarkPointer landmark = LandmarkType::New();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Next, we set some properties of the object like its name and its
// identification number.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
landmark->GetProperty()->SetName("Landmark1");
landmark->SetId(1);
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// We are now ready to add points into the landmark. We first
// create a list of SpatialObjectPoint and for each point we set the position
// and the color.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
LandmarkType::PointListType list;
for( unsigned int i=0; i<5; i++)
{
LandmarkPointType p;
p.SetPosition(i,i+1,i+2);
p.SetColor(1,0,0,1);
list.push_back(p);
}
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Then we add the list to the object using the \code{SetPoints()} method.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
landmark->SetPoints(list);
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The current point list can be accessed using the \code{GetPoints()} method.
// The method returns a reference to the (STL) list.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
unsigned int nPoints = landmark->GetPoints().size();
std::cout << "Number of Points in the landmark: " << nPoints << std::endl;
LandmarkType::PointListType::const_iterator it = landmark->GetPoints().begin();
while(it != landmark->GetPoints().end())
{
std::cout << "Position: " << (*it).GetPosition() << std::endl;
std::cout << "Color: " << (*it).GetColor() << std::endl;
it++;
}
// Software Guide : EndCodeSnippet
return 0;
}
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