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/*=========================================================================
Program: Insight Segmentation & Registration Toolkit
Module: $RCSfile: itkTriangleMeshToBinaryImageFilter.txx,v $
Language: C++
Date: $Date: 2008-01-20 18:00:40 $
Version: $Revision: 1.10 $
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkTriangleMeshToBinaryImageFilter_txx
#define __itkTriangleMeshToBinaryImageFilter_txx
#include "itkTriangleMeshToBinaryImageFilter.h"
#include "itkImageRegionIteratorWithIndex.h"
#include "itkNumericTraits.h"
namespace itk
{
/** Constructor */
template <class TInputMesh, class TOutputImage>
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::TriangleMeshToBinaryImageFilter()
{
this->SetNumberOfRequiredInputs(1);
m_Size.Fill(0);
m_Index.Fill(0);
for (unsigned int i = 0; i < 3; i++)
{
m_Spacing[i] = 1.0;
m_Origin[i] = 0;
}
m_InsideValue = NumericTraits<ValueType>::One;
m_OutsideValue = NumericTraits<ValueType>::Zero;
m_Tolerance = 1e-5;
}
/** Destructor */
template <class TInputMesh, class TOutputImage>
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::~TriangleMeshToBinaryImageFilter()
{
}
/** Set the Input Mesh */
template <class TInputMesh, class TOutputImage>
void
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::SetInput(TInputMesh *input)
{
this->ProcessObject::SetNthInput(0, input);
}
/** Get the input Mesh */
template <class TInputMesh, class TOutputImage>
typename TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>::InputMeshType *
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::GetInput(void)
{
if (this->GetNumberOfInputs() < 1)
{
return 0;
}
return static_cast<TInputMesh * >
(this->ProcessObject::GetInput(0) );
}
/** Get the input Mesh */
template <class TInputMesh, class TOutputImage>
typename TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>::InputMeshType *
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::GetInput(unsigned int idx)
{
return static_cast< TInputMesh * >
(this->ProcessObject::GetInput(idx));
}
//----------------------------------------------------------------------------
template <class TInputMesh, class TOutputImage>
void
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::SetSpacing(const double spacing[3] )
{
SpacingType s(spacing);
this->SetSpacing(s);
}
template <class TInputMesh, class TOutputImage>
void
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::SetSpacing(const float spacing[3] )
{
Vector<float, 3> sf(spacing);
SpacingType s;
s.CastFrom( sf );
this->SetSpacing(s);
}
//----------------------------------------------------------------------------
template <class TInputMesh, class TOutputImage>
void
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::SetOrigin(const double origin[3] )
{
PointType p(origin);
this->SetOrigin( p );
}
template <class TInputMesh, class TOutputImage>
void
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::SetOrigin(const float origin[3] )
{
Point<float, 3> of(origin);
PointType p;
p.CastFrom( of );
this->SetOrigin( p );
}
// used by an STL sort
template <class TInputMesh, class TOutputImage>
bool
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::ComparePoints2D(Point2DType a, Point2DType b)
{
// sort xy points by ascending y value, then x
if (a[1] == b[1])
{
return (a[0] < b[0]);
}
else
{
return (a[1] < b[1]);
}
}
// used by an STL sort
template <class TInputMesh, class TOutputImage>
bool
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::ComparePoints1D(Point1D a, Point1D b)
{
return (a.m_X < b.m_X);
}
//----------------------------------------------------------------------------
/** Update */
template <class TInputMesh, class TOutputImage>
void
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::GenerateData(void)
{
itkDebugMacro(<< "TriangleMeshToBinaryImageFilter::Update() called");
RasterizeTriangles();
// Get the input and output pointers
OutputImagePointer OutputImage = this->GetOutput();
if (m_Size[0] == 0 || m_Size[1] == 0 || m_Size[2] == 0)
{
itkExceptionMacro(<< "Must Set Image Size");
}
typename OutputImageType::RegionType region;
region.SetSize ( m_Size );
region.SetIndex( m_Index );
OutputImage->SetLargestPossibleRegion( region); //
OutputImage->SetBufferedRegion( region ); // set the region
OutputImage->SetRequestedRegion( region ); //
OutputImage->SetSpacing(m_Spacing); // set spacing
OutputImage->SetOrigin(m_Origin); // and origin
OutputImage->Allocate(); // allocate the image
typedef itk::ImageRegionIteratorWithIndex<OutputImageType> myIteratorType;
myIteratorType it(OutputImage,region);
int DataIndex=0;
int StencilId=0;
it.GoToBegin();
int n=m_StencilIndex.size();
if ( n == 0 )
{
itkExceptionMacro(<< "No Image Indices Found.");
}
int StencilMin = m_StencilIndex[0];
int StencilMax = m_StencilIndex[n-1];
while(!it.IsAtEnd())
{
if (DataIndex >= StencilMin && DataIndex <= StencilMax )
{
if (DataIndex == m_StencilIndex[StencilId])
{
it.Set(m_InsideValue);
StencilId++;
}
else
{
it.Set(m_OutsideValue);
}
}
else
{
it.Set(m_OutsideValue);
}
DataIndex++;
++it;
}
itkDebugMacro(<< "TriangleMeshToBinaryImageFilter::Update() finished");
} // end update function
//----------------------------------------------------------------------------
/** convert a single polygon/triangle to raster format */
template<class TInputMesh, class TOutputImage>
int
TriangleMeshToBinaryImageFilter<TInputMesh, TOutputImage>
::PolygonToImageRaster(PointVector coords, Point1DArray & zymatrix, int extent[6])
{
// convert the polgon into a rasterizable form by finding its
// intersection with each z plane, and store the (x,y) coords
// of each intersection in a vector called "matrix"
int zSize = extent[5]-extent[4]+1;
int zInc = extent[3]-extent[2]+1;
Point2DArray matrix(zSize);
// each iteration of the following loop examines one edge of the
// polygon, where the endpoints of the edge are p1 and p2
int n = (int) (coords.size());
PointType p0 = coords[0];
PointType p1 = coords[n-1];
double area = 0.0;
for (int i=0; i < n; i++)
{
PointType p2 = coords[i];
// calculate the area (actually double the area) of the polygon's
// projection into the zy plane via cross product, one triangle
// at a time
double v1y = p1[1]-p0[1];
double v1z = p1[2]-p0[2];
double v2y = p2[1]-p0[1];
double v2z = p2[2]-p0[2];
area += (v1y*v2z - v2y*v1z);
// skip any line segments that are perfectly horizontal
if (p1[2] == p2[2])
{
p1 = coords[i];
continue;
}
// sort the endpoints, this improves robustness
if (p1[2] > p2[2])
{
std::swap(p1,p2);
}
int zmin = (int)(ceil(p1[2]));
int zmax = (int)(ceil(p2[2]));
if (zmin > extent[5] || zmax < extent[4])
{
continue;
}
// cap to the volume extents
if (zmin < extent[4])
{
zmin = extent[4];
}
if (zmax > extent[5])
{
zmax = extent[5]+1;
}
double temp = 1.0/(p2[2] - p1[2]);
for (int z = zmin; z < zmax; z++)
{
double r = (p2[2] - (double)(z))*temp;
double f = 1.0 - r;
Point2DType XY;
XY[0] = r*p1[0] + f*p2[0];
XY[1] = r*p1[1] + f*p2[1];
matrix[z-extent[4]].push_back(XY);
}
p1 = coords[i];
} //end of for loop
// area is not really needed, we just need the sign
int sign;
if (area < 0.0)
{
sign = -1;
}
else if (area > 0.0)
{
sign = 1;
}
else
{
return 0;
}
// rasterize the polygon and store the x coord for each (y,z)
// point that we rasterize, kind of like using a depth buffer
// except that 'x' is our depth value and we can store multiple
// 'x' values per (y,z) value.
for (int z = extent[4]; z <= extent[5]; z++)
{
Point2DVector &xylist = matrix[z-extent[4]];
if (xylist.empty())
{
continue;
}
// sort by ascending y, then x
std::sort(xylist.begin(), xylist.end(), ComparePoints2D);
n = (int)(xylist.size())/2;
for (int k = 0; k < n; k++)
{
Point2DType &p2D1 = xylist[2*k];
double X1 = p2D1[0];
double Y1 = p2D1[1];
Point2DType &p2D2 = xylist[2*k+1];
double X2 = p2D2[0];
double Y2 = p2D2[1];
if (Y2 == Y1)
{
continue;
}
double temp = 1.0/(Y2 - Y1);
int ymin = (int)(ceil(Y1));
int ymax = (int)(ceil(Y2));
for (int y = ymin; y < ymax; y++)
{
double r = (Y2 - y)*temp;
double f = 1.0 - r;
double X = r*X1 + f*X2;
if (extent[2] <= y && y <= extent[3])
{
int zyidx = (z-extent[4])*zInc+(y-extent[2]);
zymatrix[zyidx].push_back( Point1D(X,sign) );
}
}
}
}
return sign;
}
/** raterize : Courtesy of Dr D Gobbi of Atamai Inc.*/
template <class TInputMesh, class TOutputImage>
void
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::RasterizeTriangles()
{
//try to print my small mesh
InputMeshPointer input = this->GetInput(0);
InputPointsContainerPointer myPoints = input->GetPoints();
InputPointsContainerIterator points = myPoints->Begin();
int extent[6];
// create a similar extent like vtk
extent[0] = m_Index[0];
extent[1] = m_Size[0] - 1;
extent[2] = m_Index[1];
extent[3] = m_Size[1] - 1;
extent[4] = m_Index[2];
extent[5] = m_Size[2] - 1;
// Only divide once
double invspacing[3];
invspacing[0] = 1.0/m_Spacing[0];
invspacing[1] = 1.0/m_Spacing[1];
invspacing[2] = 1.0/m_Spacing[2];
// need to translate points and create new points
PointsContainer::Pointer NewPoints = PointsContainer::New();
PointSetType::Pointer NewPointSet = PointSetType::New();
PointSetType::PointType newpoint;
InputPointType point;
unsigned int pointId = 0;
while( points != myPoints->End() )
{
point = points.Value();
newpoint[0] = (point[0]-m_Origin[0]) * invspacing[0];
newpoint[1] = (point[1]-m_Origin[1]) * invspacing[1];
newpoint[2] = (point[2]-m_Origin[2]) * invspacing[2];
NewPoints->InsertElement(pointId++, newpoint);
points++;
}
NewPointSet->SetPoints(NewPoints);
// the stencil is kept in 'zymatrix' that provides
// the x extents for each (y,z) coordinate for which a ray
// parallel to the x axis intersects the polydata
int zInc = extent[3]-extent[2]+1;
int zSize = extent[5]-extent[4]+1;
Point1DArray zymatrix(zInc*zSize);
PointVector coords;
CellsContainerPointer cells = input->GetCells();
CellsContainerIterator cellIt = cells->Begin();
while ( cellIt != cells->End() )
{
CellType *nextCell = cellIt->Value();
typename CellType::PointIdIterator pointIt = nextCell->PointIdsBegin();
PointType p;
switch (nextCell->GetType())
{
case CellType::VERTEX_CELL:
case CellType::LINE_CELL:
break;
case CellType::TRIANGLE_CELL:
case CellType::POLYGON_CELL:
{
coords.clear();
while (pointIt != nextCell->PointIdsEnd() )
{
if (!NewPointSet->GetPoint(*pointIt++, &newpoint))
{
itkExceptionMacro ("Point with id " << *pointIt - 1 <<
" does not exist in the new pointset");
}
p[0] = newpoint[0];
p[1] = newpoint[1];
p[2] = newpoint[2];
coords.push_back(p);
}
this->PolygonToImageRaster(coords, zymatrix, extent);
}
break;
default:
itkExceptionMacro(<< "Need Triangle or Polygon cells ONLY");
}
cellIt++;
}
// we only want to generate a max of 1 warning per execute
int alreadywarned = 1;
//create the equivalent of vtkStencilData from our zymatrix
for (int z = extent[4]; z <= extent[5]; z++)
{
for (int y = extent[2]; y <= extent[3]; y++)
{
int zyidx = (z-extent[4])*zInc+(y-extent[2]);
Point1DVector xlist = zymatrix[zyidx];
if (xlist.empty())
{
continue;
}
if (xlist.size() > 1)
{
std::sort(xlist.begin(), xlist.end(), ComparePoints1D);
}
//get the first entry
double lastx = xlist[0].m_X;
int signproduct = 1;
// if adjacent x values are within tolerance of each
// other, check whether the number of 'exits' and
// 'entrances' are equal (via signproduct) and if so,
// ignore all x values, but if not, then count
// them as a single intersection of the ray with the
// surface
std::vector<double> nlist;
int m = xlist.size();
for (int j = 1; j < m; j++)
{
Point1D p1D = xlist[j];
double x = p1D.m_X;
int sign = p1D.m_Sign;
//check absolute distance from lastx to x
if (((x < lastx) ? (lastx - x) : (x - lastx)) > m_Tolerance)
{
if (signproduct > 0)
{
nlist.push_back(lastx);
}
signproduct = 1;
}
else
{
signproduct *= sign;
}
lastx = x;
}
if (signproduct > 0)
{
nlist.push_back(lastx);
}
// if xlist length is not divisible by two, then
// the polydata isn't a closed surface
if ((int)(nlist.size())%2 != 0 && !alreadywarned)
{
alreadywarned = 1;
itkWarningMacro(<<"RequestInformation: PolyData does not form a closed surface");
}
// create the stencil extents
int minx1 = extent[0]; // minimum allowable x1 value
int n = (int)(nlist.size())/2;
for (int i = 0; i < n; i++)
{
int x1 = (int)(ceil(nlist[2*i]));
int x2 = (int)(floor(nlist[2*i+1]));
if (x2 < extent[0] || x1 > (extent[1]))
{
continue;
}
x1 = (x1 > minx1) ? (x1) : (minx1); // max(x1,minx1)
x2 = (x2 < extent[1]) ? (x2) : (extent[1]); //min(x2,extent[1])
if (x2 >= x1)
{
for (int idX = x1; idX <= x2; idX++)
{
m_StencilIndex.push_back(idX + y * m_Size[0] + z * m_Size[0] * m_Size[1]);
}
}
// next x1 value must be at least x2+1
minx1 = x2+1;
}
}
}
}
template <class TInputMesh, class TOutputImage>
void
TriangleMeshToBinaryImageFilter<TInputMesh,TOutputImage>
::PrintSelf(std::ostream& os, Indent indent) const
{
Superclass::PrintSelf(os, indent);
os << indent << "Size : " << m_Size << std::endl;
os << indent << "Inside Value : " << static_cast<typename NumericTraits<ValueType>::PrintType>(m_InsideValue) << std::endl;
os << indent << "Outside Value : "<< static_cast<typename NumericTraits<ValueType>::PrintType>(m_OutsideValue) << std::endl;
os << indent << "Tolerance: " << m_Tolerance << std::endl;
os << indent << "Origin: " << m_Origin << std::endl;
os << indent << "Spacing: " << m_Spacing << std::endl;
os << indent << "Index: " << m_Index << std::endl;
}
} // end namespace itk
#endif
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