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/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
// Software Guide : BeginLatex
//
// Cells are stored in the \doxygen{Mesh} as pointers to a generic cell
// \doxygen{CellInterface}. This implies that only the virtual methods
// defined on this base cell class can be invoked. In order to use methods
// that are specific to each cell type it is necessary to down-cast the
// pointer to the actual type of the cell. This can be done safely by taking
// advantage of the \code{GetType()} method that allows to identify the actual
// type of a cell.
//
// Let's start by assuming a mesh defined with one tetrahedron and all its
// boundary faces. That is, four triangles, six edges and four vertices.
//
// Software Guide : EndLatex
#include "itkMesh.h"
#include "itkLineCell.h"
#include "itkTetrahedronCell.h"
int main(int, char *[])
{
typedef float PixelType;
typedef itk::Mesh< PixelType, 3 > MeshType;
typedef MeshType::CellType CellType;
typedef itk::VertexCell< CellType > VertexType;
typedef itk::LineCell< CellType > LineType;
typedef itk::TriangleCell< CellType > TriangleType;
typedef itk::TetrahedronCell< CellType > TetrahedronType;
MeshType::Pointer mesh = MeshType::New();
// Creating the points and inserting them in the mesh
//
MeshType::PointType point0;
MeshType::PointType point1;
MeshType::PointType point2;
MeshType::PointType point3;
point0[0] = -1; point0[1] = -1; point0[2] = -1;
point1[0] = 1; point1[1] = 1; point1[2] = -1;
point2[0] = 1; point2[1] = -1; point2[2] = 1;
point3[0] = -1; point3[1] = 1; point3[2] = 1;
mesh->SetPoint( 0, point0 );
mesh->SetPoint( 1, point1 );
mesh->SetPoint( 2, point2 );
mesh->SetPoint( 3, point3 );
// Creating and associating the Tetrahedron
//
CellType::CellAutoPointer cellpointer;
cellpointer.TakeOwnership( new TetrahedronType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 1 );
cellpointer->SetPointId( 2, 2 );
cellpointer->SetPointId( 3, 3 );
mesh->SetCell( 0, cellpointer );
// Creating and associating the Triangles
//
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 1 );
cellpointer->SetPointId( 2, 2 );
mesh->SetCell( 1, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 2 );
cellpointer->SetPointId( 2, 3 );
mesh->SetCell( 2, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 3 );
cellpointer->SetPointId( 2, 1 );
mesh->SetCell( 3, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 3 );
cellpointer->SetPointId( 1, 2 );
cellpointer->SetPointId( 2, 1 );
mesh->SetCell( 4, cellpointer );
// Creating and associating the Edges
//
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 1 );
mesh->SetCell( 5, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 1 );
cellpointer->SetPointId( 1, 2 );
mesh->SetCell( 6, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 2 );
cellpointer->SetPointId( 1, 0 );
mesh->SetCell( 7, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 1 );
cellpointer->SetPointId( 1, 3 );
mesh->SetCell( 8, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 3 );
cellpointer->SetPointId( 1, 2 );
mesh->SetCell( 9, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 3 );
cellpointer->SetPointId( 1, 0 );
mesh->SetCell( 10, cellpointer );
// Creating and associating the Vertices
//
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 0 );
mesh->SetCell( 11, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 1 );
mesh->SetCell( 12, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 2 );
mesh->SetCell( 13, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 3 );
mesh->SetCell( 14, cellpointer );
std::cout << "# Points= " << mesh->GetNumberOfPoints() << std::endl;
std::cout << "# Cell = " << mesh->GetNumberOfCells() << std::endl;
// Software Guide : BeginLatex
//
// The cells can be visited using CellsContainer iterators . The iterator
// \code{Value()} corresponds to a raw pointer to the \code{CellType} base
// class.
//
// \index{itk::Mesh!CellsContainer}
// \index{itk::Mesh!CellIterator}
// \index{itk::Mesh!GetCells()}
// \index{CellsContainer!Begin()}
// \index{CellsContainer!End()}
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef MeshType::CellsContainer::ConstIterator CellIterator;
CellIterator cellIterator = mesh->GetCells()->Begin();
CellIterator cellEnd = mesh->GetCells()->End();
while( cellIterator != cellEnd )
{
CellType * cell = cellIterator.Value();
std::cout << cell->GetNumberOfPoints() << std::endl;
++cellIterator;
}
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// In order to perform down-casting in a safe manner, the cell type can be
// queried first using the \code{GetType()} method. Codes for the cell
// types have been defined with an \code{enum} type on the
// \code{itkCellInterface.h} header file. These codes are :
//
// \begin{itemize}
// \item VERTEX\_CELL
// \item LINE\_CELL
// \item TRIANGLE\_CELL
// \item QUADRILATERAL\_CELL
// \item POLYGON\_CELL
// \item TETRAHEDRON\_CELL
// \item HEXAHEDRON\_CELL
// \item QUADRATIC\_EDGE\_CELL
// \item QUADRATIC\_TRIANGLE\_CELL
// \end{itemize}
//
// The method \code{GetType()} returns one of these codes. It is then
// possible to test the type of the cell before down-casting its pointer to
// the actual type. For example, the following code visits all the cells in
// the mesh and tests which ones are actually of type
// \code{LINE\_CELL}. Only those cells are down-casted to \code{LineType}
// cells and a method specific for the \code{LineType} is invoked.
//
// Software Guide : EndLatex
std::cout << "Visiting the Line cells : " << std::endl;
// Software Guide : BeginCodeSnippet
cellIterator = mesh->GetCells()->Begin();
cellEnd = mesh->GetCells()->End();
while( cellIterator != cellEnd )
{
CellType * cell = cellIterator.Value();
if( cell->GetType() == CellType::LINE_CELL )
{
LineType * line = static_cast<LineType *>( cell );
std::cout << "dimension = " << line->GetDimension();
std::cout << " # points = " << line->GetNumberOfPoints();
std::cout << std::endl;
}
++cellIterator;
}
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// In order to perform different actions on different cell types a
// \code{switch} statement can be used with cases for every cell type.
// The following code illustrates an iteration over the cells and the
// invocation of different methods on each cell type.
//
// Software Guide : EndLatex
std::cout << "Visiting several cell types : " << std::endl;
// Software Guide : BeginCodeSnippet
cellIterator = mesh->GetCells()->Begin();
cellEnd = mesh->GetCells()->End();
while( cellIterator != cellEnd )
{
CellType * cell = cellIterator.Value();
switch( cell->GetType() )
{
case CellType::VERTEX_CELL:
{
std::cout << "VertexCell : " << std::endl;
VertexType * line = dynamic_cast<VertexType *>( cell );
std::cout << "dimension = " << line->GetDimension() << std::endl;
std::cout << "# points = " << line->GetNumberOfPoints() << std::endl;
break;
}
case CellType::LINE_CELL:
{
std::cout << "LineCell : " << std::endl;
LineType * line = dynamic_cast<LineType *>( cell );
std::cout << "dimension = " << line->GetDimension() << std::endl;
std::cout << "# points = " << line->GetNumberOfPoints() << std::endl;
break;
}
case CellType::TRIANGLE_CELL:
{
std::cout << "TriangleCell : " << std::endl;
TriangleType * line = dynamic_cast<TriangleType *>( cell );
std::cout << "dimension = " << line->GetDimension() << std::endl;
std::cout << "# points = " << line->GetNumberOfPoints() << std::endl;
break;
}
default:
{
std::cout << "Cell with more than three points" << std::endl;
std::cout << "dimension = " << cell->GetDimension() << std::endl;
std::cout << "# points = " << cell->GetNumberOfPoints() << std::endl;
break;
}
}
++cellIterator;
}
// Software Guide : EndCodeSnippet
return EXIT_SUCCESS;
}
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