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/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
// Software Guide : BeginCommandLineArgs
// INPUTS: {VisibleWomanEyeSlice.png}
// OUTPUTS: {WatershedSegmentation1Output1.png}
// ARGUMENTS: 2 10 0 0.05 1
// Software Guide : EndCommandLineArgs
// Software Guide : BeginCommandLineArgs
// INPUTS: {VisibleWomanEyeSlice.png}
// OUTPUTS: {WatershedSegmentation1Output2.png}
// ARGUMENTS: 2 10 0.001 0.15 0
// Software Guide : EndCommandLineArgs
// Software Guide : BeginLatex
//
// The following example illustrates how to preprocess and segment images
// using the \doxygen{WatershedImageFilter}. Note that the care with which
// the data are preprocessed will greatly affect the quality of your result.
// Typically, the best results are obtained by preprocessing the original
// image with an edge-preserving diffusion filter, such as one of the
// anisotropic diffusion filters, or the bilateral image filter. As
// noted in Section~\ref{sec:AboutWatersheds}, the height function used as
// input should be created such that higher positive values correspond to
// object boundaries. A suitable height function for many applications can
// be generated as the gradient magnitude of the image to be segmented.
//
// The \doxygen{VectorGradientMagnitudeAnisotropicDiffusionImageFilter} class
// is used to smooth the image and the
// \doxygen{VectorGradientMagnitudeImageFilter} is used to generate the
// height function. We begin by including all preprocessing filter header
// files and the header file for the WatershedImageFilter. We
// use the vector versions of these filters because the input dataset is a color
// image.
//
//
// Software Guide : EndLatex
#include <iostream>
// Software Guide : BeginCodeSnippet
#include "itkVectorGradientAnisotropicDiffusionImageFilter.h"
#include "itkVectorGradientMagnitudeImageFilter.h"
#include "itkWatershedImageFilter.h"
// Software Guide : EndCodeSnippet
#include "itkImageFileReader.h"
#include "itkImageFileWriter.h"
#include "itkVectorCastImageFilter.h"
#include "itkScalarToRGBPixelFunctor.h"
int main( int argc, char *argv[] )
{
if (argc < 8 )
{
std::cerr << "Missing Parameters " << std::endl;
std::cerr << "Usage: " << argv[0];
std::cerr << " inputImage outputImage conductanceTerm diffusionIterations lowerThreshold outputScaleLevel gradientMode " << std::endl;
return EXIT_FAILURE;
}
// Software Guide : BeginLatex
//
// We now declare the image and pixel types to use for instantiation of the
// filters. All of these filters expect real-valued pixel types in order to
// work properly. The preprocessing stages are applied directly to the
// vector-valued data and the segmentation uses floating point
// scalar data. Images are converted from RGB pixel type to
// numerical vector type using \doxygen{VectorCastImageFilter}.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef itk::RGBPixel< unsigned char > RGBPixelType;
typedef itk::Image< RGBPixelType, 2 > RGBImageType;
typedef itk::Vector< float, 3 > VectorPixelType;
typedef itk::Image< VectorPixelType, 2 > VectorImageType;
typedef itk::Image< itk::IdentifierType, 2 > LabeledImageType;
typedef itk::Image< float, 2 > ScalarImageType;
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The various image processing filters are declared using the types created
// above and eventually used in the pipeline.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef itk::ImageFileReader< RGBImageType > FileReaderType;
typedef itk::VectorCastImageFilter< RGBImageType, VectorImageType >
CastFilterType;
typedef itk::VectorGradientAnisotropicDiffusionImageFilter<
VectorImageType, VectorImageType >
DiffusionFilterType;
typedef itk::VectorGradientMagnitudeImageFilter< VectorImageType >
GradientMagnitudeFilterType;
typedef itk::WatershedImageFilter< ScalarImageType >
WatershedFilterType;
// Software Guide : EndCodeSnippet
typedef itk::ImageFileWriter<RGBImageType> FileWriterType;
FileReaderType::Pointer reader = FileReaderType::New();
reader->SetFileName(argv[1]);
CastFilterType::Pointer caster = CastFilterType::New();
// Software Guide : BeginLatex
//
// Next we instantiate the filters and set their parameters. The first
// step in the image processing pipeline is diffusion of the color input
// image using an anisotropic diffusion filter. For this class of filters,
// the CFL condition requires that the time step be no more than 0.25 for
// two-dimensional images, and no more than 0.125 for three-dimensional
// images. The number of iterations and the conductance term will be taken
// from the command line. See
// Section~\ref{sec:EdgePreservingSmoothingFilters} for more information on
// the ITK anisotropic diffusion filters.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
DiffusionFilterType::Pointer diffusion = DiffusionFilterType::New();
diffusion->SetNumberOfIterations( atoi(argv[4]) );
diffusion->SetConductanceParameter( atof(argv[3]) );
diffusion->SetTimeStep(0.125);
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The ITK gradient magnitude filter for vector-valued images can optionally
// take several parameters. Here we allow only enabling or disabling
// of principal component analysis.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
GradientMagnitudeFilterType::Pointer
gradient = GradientMagnitudeFilterType::New();
gradient->SetUsePrincipleComponents(atoi(argv[7]));
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Finally we set up the watershed filter. There are two parameters.
// \code{Level} controls watershed depth, and \code{Threshold} controls the
// lower thresholding of the input. Both parameters are set as a
// percentage (0.0 - 1.0) of the maximum depth in the input image.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
WatershedFilterType::Pointer watershed = WatershedFilterType::New();
watershed->SetLevel( atof(argv[6]) );
watershed->SetThreshold( atof(argv[5]) );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The output of WatershedImageFilter is an image of unsigned long integer
// labels, where a label denotes membership of a pixel in a particular
// segmented region. This format is not practical for visualization, so
// for the purposes of this example, we will convert it to RGB pixels. RGB
// images have the advantage that they can be saved as a simple png file
// and viewed using any standard image viewer software. The
// \subdoxygen{Functor}{ScalarToRGBPixelFunctor} class is a special
// function object designed to hash a scalar value into an
// \doxygen{RGBPixel}. Plugging this functor into the
// \doxygen{UnaryFunctorImageFilter} creates an image filter which
// converts scalar images to RGB images.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef itk::Functor::ScalarToRGBPixelFunctor<unsigned long>
ColorMapFunctorType;
typedef itk::UnaryFunctorImageFilter<LabeledImageType,
RGBImageType, ColorMapFunctorType> ColorMapFilterType;
ColorMapFilterType::Pointer colormapper = ColorMapFilterType::New();
// Software Guide : EndCodeSnippet
FileWriterType::Pointer writer = FileWriterType::New();
writer->SetFileName(argv[2]);
// Software Guide : BeginLatex
//
// The filters are connected into a single pipeline, with readers and
// writers at each end.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
caster->SetInput(reader->GetOutput());
diffusion->SetInput(caster->GetOutput());
gradient->SetInput(diffusion->GetOutput());
watershed->SetInput(gradient->GetOutput());
colormapper->SetInput(watershed->GetOutput());
writer->SetInput(colormapper->GetOutput());
// Software Guide : EndCodeSnippet
try
{
writer->Update();
}
catch (itk::ExceptionObject &e)
{
std::cerr << e << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
//
// Software Guide : BeginLatex
//
// \begin{figure} \center
// \includegraphics[width=0.32\textwidth]{VisibleWomanEyeSlice}
// \includegraphics[width=0.32\textwidth]{WatershedSegmentation1Output1}
// \includegraphics[width=0.32\textwidth]{WatershedSegmentation1Output2}
// \itkcaption[Watershed segmentation output]{Segmented section of Visible Human
// female head and neck cryosection data. At left is the original image. The
// image in the middle was generated with parameters: conductance = 2.0,
// iterations = 10, threshold = 0.0, level = 0.05, principal components = on.
// The image on the right was generated with parameters: conductance = 2.0,
// iterations = 10, threshold = 0.001, level = 0.15, principal components =
// off. } \label{fig:outputWatersheds} \end{figure}
//
//
// Tuning the filter parameters for any particular application is a process
// of trial and error. The \emph{threshold} parameter can be used to great
// effect in controlling oversegmentation of the image. Raising the
// threshold will generally reduce computation time and produce output with
// fewer and larger regions. The trick in tuning parameters is to consider
// the scale level of the objects that you are trying to segment in the
// image. The best time/quality trade-off will be achieved when the image is
// smoothed and thresholded to eliminate features just below the desired
// scale.
//
// Figure~\ref{fig:outputWatersheds} shows output from the example code. The
// input image is taken from the Visible Human female data around the right
// eye. The images on the right are colorized watershed segmentations with
// parameters set to capture objects such as the optic nerve and
// lateral rectus muscles, which can be seen just above and to the left and
// right of the eyeball. Note that a critical difference between the two
// segmentations is the mode of the gradient magnitude calculation.
//
// A note on the computational complexity of the watershed algorithm is
// warranted. Most of the complexity of the ITK implementation lies in
// generating the hierarchy. Processing times for this stage are non-linear
// with respect to the number of catchment basins in the initial segmentation.
// This means that the amount of information contained in an image is more
// significant than the number of pixels in the image. A very large, but very
// flat input take less time to segment than a very small, but very detailed
// input.
//
// Software Guide : EndLatex
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