1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
|
/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
// Software Guide : BeginLatex
//
// \index{itk::SceneSpatialObject}
// This example describes how to use the \doxygen{SceneSpatialObject}.
// A SceneSpatialObject contains a collection of SpatialObjects. This
// example begins by including the appropriate header file.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
#include "itkSceneSpatialObject.h"
// Software Guide : EndCodeSnippet
#include "itkEllipseSpatialObject.h"
int main( int , char *[] )
{
// Software Guide : BeginLatex
//
// An SceneSpatialObject is templated over the dimension of the
// space which requires all the objects referenced by the SceneSpatialObject to
// have the same dimension.
//
// First we define some type definitions and we create the SceneSpatialObject.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef itk::SceneSpatialObject<3> SceneSpatialObjectType;
SceneSpatialObjectType::Pointer scene = SceneSpatialObjectType::New();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Then we create two \doxygen{EllipseSpatialObject}s.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef itk::EllipseSpatialObject<3> EllipseType;
EllipseType::Pointer ellipse1 = EllipseType::New();
ellipse1->SetRadius(1);
ellipse1->SetId(1);
EllipseType::Pointer ellipse2 = EllipseType::New();
ellipse2->SetId(2);
ellipse2->SetRadius(2);
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Then we add the two ellipses into the SceneSpatialObject.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
scene->AddSpatialObject(ellipse1);
scene->AddSpatialObject(ellipse2);
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// We can query the number of object in the SceneSpatialObject with the
// \code{GetNumberOfObjects()} function. This function takes two optional
// arguments: the depth at which we should count the number of objects
// (default is set to infinity) and the name of the object to count (default
// is set to ITK\_NULLPTR). This allows the user to count, for example, only
// ellipses.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
std::cout << "Number of objects in the SceneSpatialObject = ";
std::cout << scene->GetNumberOfObjects() << std::endl;
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The \code{GetObjectById()} returns the first object in the
// SceneSpatialObject that has the specified identification number.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
std::cout << "Object in the SceneSpatialObject with an ID == 2: "
<< std::endl;
scene->GetObjectById(2)->Print(std::cout);
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Objects can also be removed from the SceneSpatialObject using the
// \code{RemoveSpatialObject()} function.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
scene->RemoveSpatialObject(ellipse1);
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The list of current objects in the SceneSpatialObject can be retrieved
// using the \code{GetObjects()} method. Like the
// \code{GetNumberOfObjects()} method, \code{GetObjects()} can take two
// arguments: a search depth and a matching name.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
SceneSpatialObjectType::ObjectListType * myObjectList = scene->GetObjects();
std::cout << "Number of objects in the SceneSpatialObject = ";
std::cout << myObjectList->size() << std::endl;
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// In some cases, it is useful to define the hierarchy by using
// \code{ParentId()} and the current identification number. This results in
// having a flat list of SpatialObjects in the SceneSpatialObject. Therefore,
// the SceneSpatialObject provides the \code{FixHierarchy()} method which
// reorganizes the Parent-Child hierarchy based on identification numbers.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
scene->FixHierarchy();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The scene can also be cleared by using the \code{Clear()} function.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
scene->Clear();
// Software Guide : EndCodeSnippet
return EXIT_SUCCESS;
}
|