File: SpatialObjectTreeContainer.cxx

package info (click to toggle)
insighttoolkit4 4.13.3withdata-dfsg1-4
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 489,260 kB
  • sloc: cpp: 557,342; ansic: 146,850; fortran: 34,788; python: 16,572; sh: 2,187; lisp: 2,070; tcl: 993; java: 362; perl: 200; makefile: 129; csh: 81; pascal: 69; xml: 19; ruby: 10
file content (123 lines) | stat: -rw-r--r-- 4,043 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/*=========================================================================
 *
 *  Copyright Insight Software Consortium
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/

// Software Guide : BeginLatex
//
// \index{itk::SpatialObjectTreeContainer}
// This example describes how to use the \doxygen{SpatialObjectTreeContainer}
// to form a hierarchy of SpatialObjects.
// First we include the appropriate header file.
// Software Guide : EndLatex

// Software Guide : BeginCodeSnippet
#include "itkSpatialObjectTreeContainer.h"
// Software Guide : EndCodeSnippet

#include "itkGroupSpatialObject.h"
#include "itkLevelOrderTreeIterator.h"

int main( int , char *[] )
{
  // Software Guide : BeginLatex
  //
  // Next we define the type of node and the type of tree we plan to use.
  // Both are templated over the dimensionality of the space.
  // Let's create a 2-dimensional tree.
  //
  // Software Guide : EndLatex

  // Software Guide : BeginCodeSnippet
  typedef itk::GroupSpatialObject< 2 >         NodeType;
  typedef itk::SpatialObjectTreeContainer< 2 > TreeType;
  // Software Guide : EndCodeSnippet

  // Software Guide : BeginLatex
  //
  // Then, we can create three nodes and set their corresponding identification
  // numbers (using \code{SetId}).
  //
  // Software Guide : EndLatex

  // Software Guide : BeginCodeSnippet
  NodeType::Pointer object0 = NodeType::New();
  object0->SetId(0);
  NodeType::Pointer object1 = NodeType::New();
  object1->SetId(1);
  NodeType::Pointer object2 = NodeType::New();
  object2->SetId(2);
  // Software Guide : EndCodeSnippet

  // Software Guide : BeginLatex
  //
  // The hierarchy is formed using the \code{AddSpatialObject()} function.
  //
  // Software Guide : EndLatex

  // Software Guide : BeginCodeSnippet
  object0->AddSpatialObject(object1);
  object1->AddSpatialObject(object2);
  // Software Guide : EndCodeSnippet

  // Software Guide : BeginLatex
  //
  // After instantiation of the tree we set its root
  // using the \code{SetRoot()} function.
  //
  // Software Guide : EndLatex

  // Software Guide : BeginCodeSnippet
  TreeType::Pointer tree = TreeType::New();
  tree->SetRoot(object0.GetPointer());
  // Software Guide : EndCodeSnippet

  // Software Guide : BeginLatex
  //
  // The tree iterators described in a previous section of this guide can be used to parse the
  // hierarchy. For example, via an \doxygen{LevelOrderTreeIterator} templated over the type of tree,
  // we can parse the hierarchy of SpatialObjects. We set the maximum level to 10
  // which is enough in this case since our hierarchy is only 2 deep.
  //
  // Software Guide : EndLatex

  // Software Guide : BeginCodeSnippet
  itk::LevelOrderTreeIterator<TreeType> levelIt(tree,10);
  levelIt.GoToBegin();
  while(!levelIt.IsAtEnd())
    {
    std::cout << levelIt.Get()->GetId() << " ("<< levelIt.GetLevel()
      << ")" << std::endl;
    ++levelIt;
    }
  // Software Guide : EndCodeSnippet

  // Software Guide : BeginLatex
  //
  // Tree iterators can also be used to add spatial objects to the hierarchy. Here we show
  // how to use the \doxygen{PreOrderTreeIterator} to add a fourth object to the tree.
  //
  // Software Guide : EndLatex

  // Software Guide : BeginCodeSnippet
  NodeType::Pointer object4 = NodeType::New();
  itk::PreOrderTreeIterator<TreeType> preIt( tree );
  preIt.Add(object4.GetPointer());
  // Software Guide : EndCodeSnippet


  return EXIT_SUCCESS;
}