File: itkSpatialOrientationAdapter.h

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/*=========================================================================
 *
 *  Copyright Insight Software Consortium
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
/*=========================================================================
 *
 *  Portions of this file are subject to the VTK Toolkit Version 3 copyright.
 *
 *  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
 *
 *  For complete copyright, license and disclaimer of warranty information
 *  please refer to the NOTICE file at the top of the ITK source tree.
 *
 *=========================================================================*/
#ifndef itkSpatialOrientationAdapter_h
#define itkSpatialOrientationAdapter_h
#include "itkOrientationAdapterBase.h"
#include "itkSpatialOrientation.h"
#include "itkConceptChecking.h"

namespace itk
{
//
// Helper functions, better than Macros
//
namespace Function
{
inline unsigned Max3(double x, double y, double z)
{
  const double obliquityThresholdCosineValue = 0.001;

  double absX = itk::Math::abs(x);
  double absY = itk::Math::abs(y);
  double absZ = itk::Math::abs(z);

  if ( ( absX > obliquityThresholdCosineValue ) && ( absX > absY ) && ( absX > absZ ) )
    {
    return 0;
    }
  else if ( ( absY > obliquityThresholdCosineValue ) && ( absY > absX ) && ( absY > absZ ) )
    {
    return 1;
    }
  else if ( ( absZ > obliquityThresholdCosineValue ) && ( absZ > absX ) && ( absZ > absY ) )
    {
    return 2;
    }
  // they must all be equal, so just say x
  return 0;
}

inline int Sign(double x)
{
  if ( x < 0 )
    {
    return -1;
    }
  return 1;
}
} // namespace Function

/** \class SpatialOrientationAdapter
 *  \brief Converts SpatialOrientation flags to/from direction cosines.
 * \ingroup ITKCommon
 */
class ITKCommon_EXPORT SpatialOrientationAdapter:
  public OrientationAdapterBase< SpatialOrientation::ValidCoordinateOrientationFlags, 3 >
{
public:
  /** typedef for superclass */
  typedef SpatialOrientationAdapter Self;

  typedef OrientationAdapterBase< SpatialOrientation::ValidCoordinateOrientationFlags, 3 >
  Superclass;

  typedef SpatialOrientation::ValidCoordinateOrientationFlags OrientationType;

  /** typedef for direction cosines */
  typedef Superclass::DirectionType DirectionType;

  /** Constructor */
  SpatialOrientationAdapter() {}

  /** convert from direction cosines. */
  virtual OrientationType FromDirectionCosines(const DirectionType & Dir) ITK_OVERRIDE;

  /** convert to direction cosines. */
  virtual DirectionType ToDirectionCosines(const OrientationType & Or) ITK_OVERRIDE;
};
} // namespace itk

#endif // itkSpatialOrientationAdapter_h