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/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#include "itkMesh.h"
#include "itkDefaultDynamicMeshTraits.h"
#include <iostream>
/**
* Some typedefs to make things easier.
*/
/**
* Define a mesh type that stores a PixelType of "int". Use the defaults
* for the other template parameters.
*/
typedef itk::DefaultDynamicMeshTraits< int,
2,
2,
float,
float
> MeshTraits;
typedef itk::Mesh< MeshTraits::PixelType,
MeshTraits::PointDimension,
MeshTraits
> MeshType;
typedef MeshType::CellTraits CellTraits;
/**
* The type of point stored in the mesh. Because mesh was instantiated
* with defaults (itkDefaultDynamicMeshTraits), the point dimension is 3 and
* the coordinate representation is float.
*/
typedef MeshType::PointType PointType;
typedef PointType::VectorType VectorType;
typedef MeshType::Pointer MeshPointer;
typedef MeshType::ConstPointer MeshConstPointer;
typedef MeshType::PointType PointType;
typedef MeshType::PointsContainer PointsContainer;
typedef MeshType::PointDataContainer PointDataContainer;
typedef PointsContainer::Iterator PointsIterator;
typedef PointDataContainer::Iterator CellsIterator;
int itkDynamicMeshTest(int, char* [] )
{
/**
* Create the mesh through its object factory.
*/
MeshType::Pointer mesh(MeshType::New());
PointType pointA;
PointType pointB;
PointType pointC;
PointType pointD;
VectorType displacement;
displacement[0] = 2;
displacement[1] = 5;
pointA.Fill( 0.0 );
pointB = pointA + displacement;
pointC = pointB + displacement;
pointD = pointC + displacement;
PointsContainer::Pointer pointsContainter = mesh->GetPoints();
pointsContainter->SetElement( 0, pointA );
pointsContainter->SetElement( 1, pointB );
pointsContainter->SetElement( 2, pointC );
pointsContainter->SetElement( 3, pointD );
std::cout << "Number of Points = " << mesh->GetNumberOfPoints() << std::endl;
PointsIterator point = pointsContainter->Begin();
PointsIterator endpoint = pointsContainter->End();
while( point != endpoint )
{
std::cout << point.Index() << " = " << point.Value() << std::endl;
point++;
}
return EXIT_SUCCESS;
}
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