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/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkMovingHistogramImageFilter_hxx
#define itkMovingHistogramImageFilter_hxx
#include "itkMovingHistogramImageFilter.h"
#include "itkImageRegionIteratorWithIndex.h"
#include "itkOffset.h"
#include "itkProgressReporter.h"
#include "itkNumericTraits.h"
#include "itkImageRegionIterator.h"
#include "itkImageLinearConstIteratorWithIndex.h"
namespace itk
{
template< typename TInputImage, typename TOutputImage, typename TKernel, typename THistogram >
MovingHistogramImageFilter< TInputImage, TOutputImage, TKernel, THistogram >
::MovingHistogramImageFilter()
{}
// a modified version that uses line iterators and only moves the
// histogram in one direction. Hopefully it will be a bit simpler and
// faster due to improved memory access and a tighter loop.
template< typename TInputImage, typename TOutputImage, typename TKernel, typename THistogram >
void
MovingHistogramImageFilter< TInputImage, TOutputImage, TKernel, THistogram >
::ThreadedGenerateData(const OutputImageRegionType & outputRegionForThread,
ThreadIdType threadId)
{
// instantiate the histogram
HistogramType histogram;
this->ConfigureHistogram( histogram );
OutputImageType * outputImage = this->GetOutput();
const InputImageType *inputImage = this->GetInput();
RegionType inputRegion = inputImage->GetRequestedRegion();
// initialize the histogram
for ( typename OffsetListType::iterator listIt = this->m_KernelOffsets.begin();
listIt != this->m_KernelOffsets.end();
listIt++ )
{
IndexType idx = outputRegionForThread.GetIndex() + ( *listIt );
if ( inputRegion.IsInside(idx) )
{ histogram.AddPixel( inputImage->GetPixel(idx) ); }
else
{ histogram.AddBoundary(); }
}
// now move the histogram
FixedArray< short, ImageDimension > direction;
direction.Fill(1);
int axis = ImageDimension - 1;
OffsetType offset;
offset.Fill(0);
RegionType stRegion;
stRegion.SetSize( this->m_Kernel.GetSize() );
stRegion.PadByRadius(1); // must pad the region by one because of the
// translation
OffsetType centerOffset;
unsigned int i;
for ( i = 0; i < ImageDimension; i++ )
{
centerOffset[i] = stRegion.GetSize()[i] / 2;
}
int BestDirection = this->m_Axes[axis];
int LineLength = inputRegion.GetSize()[BestDirection];
// Report progress every line instead of every pixel
ProgressReporter progress(this, threadId,
outputRegionForThread.GetNumberOfPixels() / outputRegionForThread.GetSize()[BestDirection]);
// init the offset and get the lists for the best axis
offset[BestDirection] = direction[BestDirection];
// it's very important for performances to get a pointer and not a copy
const OffsetListType *addedList = &this->m_AddedOffsets[offset];
const OffsetListType *removedList = &this->m_RemovedOffsets[offset];
typedef ImageLinearConstIteratorWithIndex< InputImageType > InputLineIteratorType;
InputLineIteratorType InLineIt(inputImage, outputRegionForThread);
InLineIt.SetDirection(BestDirection);
InLineIt.GoToBegin();
IndexType LineStart;
//PrevLineStart = InLineIt.GetIndex();
InLineIt.GoToBegin();
typedef typename std::vector< HistogramType > HistVecType;
HistVecType HistVec(ImageDimension);
typedef typename std::vector< IndexType > IndexVecType;
IndexVecType PrevLineStartVec(ImageDimension);
// Steps is used to keep track of the order in which the line
// iterator passes over the various dimensions.
int *Steps = new int[ImageDimension];
for ( i = 0; i < ImageDimension; i++ )
{
HistVec[i] = histogram;
PrevLineStartVec[i] = InLineIt.GetIndex();
Steps[i] = 0;
}
while ( !InLineIt.IsAtEnd() )
{
HistogramType & histRef = HistVec[BestDirection];
IndexType PrevLineStart = InLineIt.GetIndex();
for ( InLineIt.GoToBeginOfLine(); !InLineIt.IsAtEndOfLine(); ++InLineIt )
{
// Update the historgram
IndexType currentIdx = InLineIt.GetIndex();
outputImage->SetPixel( currentIdx,
static_cast< OutputPixelType >( histRef.GetValue( inputImage->GetPixel(currentIdx) ) ) );
stRegion.SetIndex(currentIdx - centerOffset);
PushHistogram(histRef, addedList, removedList, inputRegion,
stRegion, inputImage, currentIdx);
}
Steps[BestDirection] += LineLength;
InLineIt.NextLine();
if ( InLineIt.IsAtEnd() )
{
break;
}
LineStart = InLineIt.GetIndex();
// This section updates the histogram for the next line
// Since we aren't zig zagging we need to figure out which
// histogram to update and the direction in which to push
// it. Then we need to copy that histogram to the relevant
// places
OffsetType LineOffset, Changes;
// Figure out which stored histogram to move and in
// which direction
int LineDirection = 0;
// This function deals with changing planes etc
this->GetDirAndOffset(LineStart, PrevLineStart,
LineOffset, Changes, LineDirection);
++( Steps[LineDirection] );
IndexType PrevLineStartHist = LineStart - LineOffset;
const OffsetListType *addedListLine = &this->m_AddedOffsets[LineOffset];
const OffsetListType *removedListLine = &this->m_RemovedOffsets[LineOffset];
HistogramType & tmpHist = HistVec[LineDirection];
stRegion.SetIndex(PrevLineStart - centerOffset);
// Now move the histogram
PushHistogram(tmpHist, addedListLine, removedListLine, inputRegion,
stRegion, inputImage, PrevLineStartHist);
//PrevLineStartVec[LineDirection] = LineStart;
// copy the updated histogram and line start entries to the
// relevant directions. When updating direction 2, for example,
// new copies of directions 0 and 1 should be made.
for ( i = 0; i < ImageDimension; i++ )
{
if ( Steps[i] > Steps[LineDirection] )
{
//PrevLineStartVec[i] = LineStart;
HistVec[i] = HistVec[LineDirection];
}
}
progress.CompletedPixel();
}
delete[] Steps;
}
template< typename TInputImage, typename TOutputImage, typename TKernel, typename THistogram >
void
MovingHistogramImageFilter< TInputImage, TOutputImage, TKernel, THistogram >
::PushHistogram(HistogramType & histogram,
const OffsetListType *addedList,
const OffsetListType *removedList,
const RegionType & inputRegion,
const RegionType & kernRegion,
const InputImageType *inputImage,
const IndexType currentIdx)
{
if ( inputRegion.IsInside(kernRegion) )
{
// update the histogram
for ( typename OffsetListType::const_iterator addedIt = addedList->begin(); addedIt != addedList->end(); addedIt++ )
{
histogram.AddPixel( inputImage->GetPixel( currentIdx + ( *addedIt ) ) );
}
for ( typename OffsetListType::const_iterator removedIt = removedList->begin();
removedIt != removedList->end();
removedIt++ )
{
histogram.RemovePixel( inputImage->GetPixel( currentIdx + ( *removedIt ) ) );
}
}
else
{
// update the histogram
for ( typename OffsetListType::const_iterator addedIt = addedList->begin(); addedIt != addedList->end(); addedIt++ )
{
IndexType idx = currentIdx + ( *addedIt );
if ( inputRegion.IsInside(idx) )
{ histogram.AddPixel( inputImage->GetPixel(idx) ); }
else
{ histogram.AddBoundary(); }
}
for ( typename OffsetListType::const_iterator removedIt = removedList->begin();
removedIt != removedList->end();
removedIt++ )
{
IndexType idx = currentIdx + ( *removedIt );
if ( inputRegion.IsInside(idx) )
{ histogram.RemovePixel( inputImage->GetPixel(idx) ); }
else
{ histogram.RemoveBoundary(); }
}
}
}
} // end namespace itk
#endif
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