File: itkTobogganImageFilter.hxx

package info (click to toggle)
insighttoolkit4 4.13.3withdata-dfsg2-4
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 491,256 kB
  • sloc: cpp: 557,600; ansic: 180,546; fortran: 34,788; python: 16,572; sh: 2,187; lisp: 2,070; tcl: 993; java: 362; perl: 200; makefile: 133; csh: 81; pascal: 69; xml: 19; ruby: 10
file content (262 lines) | stat: -rw-r--r-- 9,656 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
/*=========================================================================
 *
 *  Copyright Insight Software Consortium
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
#ifndef itkTobogganImageFilter_hxx
#define itkTobogganImageFilter_hxx

#include "itkTobogganImageFilter.h"
#include "itkImageRegionConstIterator.h"

namespace itk
{
template< typename TInputImage, typename TOutputImage >
TobogganImageFilter< TInputImage, TOutputImage >
::TobogganImageFilter()
{}

template< typename TInputImage, typename TOutputImage >
void
TobogganImageFilter< TInputImage, TOutputImage >
::GenerateInputRequestedRegion()
{
  Superclass::GenerateInputRequestedRegion();
  if ( this->GetInput() )
    {
    InputImagePointer image =
      const_cast< typename Superclass::InputImageType * >( this->GetInput() );
    image->SetRequestedRegionToLargestPossibleRegion();
    }
}

template< typename TInputImage, typename TOutputImage >
void
TobogganImageFilter< TInputImage, TOutputImage >
::EnlargeOutputRequestedRegion(DataObject *data)
{
  Superclass::EnlargeOutputRequestedRegion(data);
  data->SetRequestedRegionToLargestPossibleRegion();
}

template< typename TInputImage, typename TOutputImage >
void
TobogganImageFilter< TInputImage, TOutputImage >
::PrintSelf(std::ostream & os, Indent indent) const
{
  Superclass::PrintSelf(os, indent);
}

template< typename TInputImage, typename TOutputImage >
void
TobogganImageFilter< TInputImage, TOutputImage >
::GenerateData()
{
  InputImageConstPointer inputImage  = static_cast< InputImageConstPointer >( this->GetInput() );
  OutputImagePointer     outputImage = this->GetOutput();

  OutputImagePixelType z = NumericTraits< OutputImagePixelType >::ZeroValue();
  OutputImagePixelType CurrentLabel = NumericTraits< OutputImagePixelType >::ZeroValue();

  CurrentLabel += 2;

  // Zero the output
  outputImage->SetBufferedRegion( outputImage->GetRequestedRegion() );
  outputImage->Allocate();
  outputImage->FillBuffer (z);

  typedef ImageRegionConstIterator< InputImageType >  InputIterator;
  typedef ImageRegionConstIterator< OutputImageType > OutputIterator;

  InputIterator  inIt( inputImage, inputImage->GetRequestedRegion() );
  OutputIterator outIt( outputImage, outputImage->GetRequestedRegion() );

  // Walk through the image
  while ( !inIt.IsAtEnd() )
    {
    // If we find an unlabeled pixel, start labeling
    if ( outIt.Get() == z )
      {
      // Start labeling
      std::vector< IndexType > Visited;
      InputImagePixelType      MinimumNeighborValue = inIt.Get();

      OutputImagePixelType MinimumNeighborClass;
      OutputImagePixelType LabelForRegion = CurrentLabel;
      IndexType            MinimumNeighborIndex;
      IndexType            CurrentPositionIndex;
      unsigned int         Dimension;
      unsigned int         i;
      int                  t;
      bool                 FoundMinimum = false;

      CurrentPositionIndex = outIt.GetIndex();
      // This is the first pixel we've visited
      Visited.clear();
      Visited.push_back (CurrentPositionIndex);
      itkDebugMacro (<< "Found unlabeled pixel at: " << CurrentPositionIndex
                     << " Value: " << MinimumNeighborValue);
      // Search along a steepest descent path to a local minimum
      do
        {
        // We've touched this pixel
        outputImage->SetPixel (CurrentPositionIndex, 1);
        MinimumNeighborIndex = CurrentPositionIndex;
        // DirectionImage->PutPixel ( CurrentPositionIndex, 1 );
        // Check the face connected neighbors
        for ( Dimension = 0; Dimension < ImageDimension; Dimension++ )
          {
          for ( t = 1; t >= -1; t = t - 2 )
            {
            IndexType NeighborIndex;
            NeighborIndex = CurrentPositionIndex;
            NeighborIndex[Dimension] += t;
            if ( outputImage->GetRequestedRegion().IsInside (NeighborIndex) )
              {
              // This is a valid index to check
              // Possibilities:
              // If NeighborClass == 0  -> Not been checked yet, check it
              // If NeighborClass == 1  -> Currently added to region , just
              // ignore
              // If NeighborClass > 1   -> Found a new neighbor, but only if
              // it's minimum
              OutputImagePixelType NeighborClass;
              NeighborClass = outputImage->GetPixel (NeighborIndex);
              // See if we've already touched it
              if ( NeighborClass != 1 )
                {
                InputImagePixelType NeighborValue = inputImage->GetPixel (NeighborIndex);
                if ( NeighborValue < MinimumNeighborValue )
                  {
                  MinimumNeighborValue = inputImage->GetPixel (NeighborIndex);
                  MinimumNeighborIndex = NeighborIndex;
                  }
                }
              }
            }
          }
        FoundMinimum = false;
        if ( MinimumNeighborIndex != CurrentPositionIndex )
          {
          // Add the neighbor to the Visited list
          Visited.push_back (MinimumNeighborIndex);
          CurrentPositionIndex = MinimumNeighborIndex;
          }
        else
          {
          FoundMinimum = true;
          }
        // Get the true class of this pixel
        MinimumNeighborClass = outputImage->GetPixel (MinimumNeighborIndex);
        itkDebugMacro(<< "\tFound Neighbor at: " << MinimumNeighborIndex
                      << " Value: " << MinimumNeighborValue
                      << " Class: " << MinimumNeighborClass);
        // we've slid into a different class
        if ( MinimumNeighborClass > 1 )
          {
          FoundMinimum = true;
          }
        }
      while ( !FoundMinimum );

      if ( MinimumNeighborClass == 1 )
        {
        // We need to flood fill from the last position we found
        // stored in CurrentPositionIndex.  Connect any pixels
        // having the same value as the minimum we found.
        // Conditions:
        //   NeighborClass == 0 -> add it to visited, and to the open list, mark
        // as visited
        //   NeighborClass == LabelForRegion -> OK, just ignore
        //   otherwise, we have a problem

        std::vector< IndexType > OpenList;
        OpenList.clear();
        OpenList.push_back (CurrentPositionIndex);
        itkDebugMacro (<< "\tFinished slide at: " << CurrentPositionIndex
                       << " Value: " << MinimumNeighborValue
                       << " Class: " << MinimumNeighborClass);
        while ( OpenList.size() )
          {
          // Pop the last one off
          IndexType SeedIndex = OpenList.back();
          OpenList.pop_back();
          Visited.push_back (SeedIndex);
          itkDebugMacro (<< "Flood fill, looking at " << SeedIndex);
          // Look at the neighbors
          InputImagePixelType SeedValue;
          SeedValue = inputImage->GetPixel (SeedIndex);
          for ( Dimension = 0; Dimension < ImageDimension; Dimension++ )
            {
            for ( t = -1; t <= 1; t = t + 2 )
              {
              IndexType NeighborIndex;
              NeighborIndex = SeedIndex;
              NeighborIndex[Dimension] += t;
              if ( outputImage->GetRequestedRegion().IsInside (NeighborIndex) )
                {
                if ( inputImage->GetPixel (NeighborIndex) <= SeedValue )
                  {
                  // Found a match, check it's class
                  OutputImagePixelType NeighborClass = outputImage->GetPixel (NeighborIndex);
                  // We've never seen this pixel before, so add it to the open
                  // list
                  if ( NeighborClass == z )
                    {
                    // Add it to the open list
                    OpenList.push_back (NeighborIndex);
                    outputImage->SetPixel (NeighborIndex, 1);
                    }
                  if ( NeighborClass > 1 )
                    {
                    MinimumNeighborClass = NeighborClass;
                    }
                  }
                }
              }
            }
          }
        }

      // The minimum neighbor class will always be >= 1
      if ( MinimumNeighborClass == 1 )
        {
        // If we found an unlabeled minimum,
        // Set the LabelForRegion, and increment CurrentLabel
        LabelForRegion = CurrentLabel;
        CurrentLabel++;
        }
      if ( MinimumNeighborClass > 1 )
        {
        // We bumped into another region, equivalent to finding the minimum
        LabelForRegion = MinimumNeighborClass;
        CurrentPositionIndex = MinimumNeighborIndex;
        }
      itkDebugMacro (<< "Filling in: " << static_cast< unsigned int >( Visited.size() )
                     << " with: " << LabelForRegion);
      // Loop over all the visited positions, setting their label
      for ( i = 0; i < Visited.size(); i++ )
        {
        outputImage->SetPixel (Visited[i], LabelForRegion);
        }
      }
    // On to the next pixel
    ++inIt;
    ++outIt;
    }
}
} // end namespace itk

#endif