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/*=========================================================================
*
* Copyright NumFOCUS
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkAutoPointer_h
#define itkAutoPointer_h
#include "itkMacro.h"
#include <iostream>
namespace itk
{
/** \class AutoPointer
* \brief Implements an Automatic Pointer to an object.
*
* AutoPointer is intended to facilitate the construction of
* objects on the fly for those objects that are not to be shared.
* An AutoPointer destroys its object when it goes out of scope.
* Ownership of the object is transferred from one AutoPointer
* to another AutoPointer when the assignment operator is used.
* An AutoPointer can release ownership of the object it holds.
*
* This class follows the design of the std::unique_ptr (auto_ptr being
* deprecated in C++11) class. The main * reason for not using the std
* version is to avoid templated methods, which greatly increase the
* difficulty of wrapping for Tcl, Python and Java.
*
* \ingroup ITKSystemObjects
* \ingroup DataAccess
* \ingroup ITKCommon
*/
template <typename TObjectType>
class AutoPointer
{
public:
/** Extract information from template parameter. */
using ObjectType = TObjectType;
using Self = AutoPointer;
/** Constructor. */
AutoPointer()
: m_Pointer(nullptr)
{}
/** Copy constructor. */
explicit AutoPointer(AutoPointer & p)
{
m_IsOwner = p.IsOwner(); // Ownership can only be taken from
// another owner
m_Pointer = p.ReleaseOwnership(); // release ownership if appropriate
}
/** Constructor to pointer p. */
explicit AutoPointer(ObjectType * p, bool takeOwnership)
: m_Pointer(p)
, m_IsOwner(takeOwnership)
{}
/** Destructor. */
~AutoPointer() { this->Reset(); }
/** Overload operator ->. */
ObjectType * operator->() const { return m_Pointer; }
/** Clear the AutoPointer. If it had a pointer the object
is deleted and the pointer is set to null. */
void
Reset()
{
if (m_IsOwner)
{
delete m_Pointer;
}
m_Pointer = nullptr;
m_IsOwner = false;
}
/** Explicitly set the ownership */
void
TakeOwnership()
{
m_IsOwner = true;
}
/** Explicitly set the ownership */
void
TakeOwnership(ObjectType * objectptr)
{
if (m_IsOwner)
{
delete m_Pointer; // remove the current one
}
m_Pointer = objectptr;
m_IsOwner = true;
}
/** Explicitly reject ownership */
void
TakeNoOwnership(ObjectType * objectptr)
{
if (m_IsOwner)
{
delete m_Pointer; // remove the current one
}
m_Pointer = objectptr;
m_IsOwner = false;
}
/** Query for the ownership */
bool
IsOwner() const
{
return m_IsOwner;
}
/** Release the pointer hold by the current AutoPointer
* and return the raw pointer so it can be hold by
* another AutoPointer. This operation is intended to
* be used for facilitating polymorphism.
*
* Example: if class Cow derives from Mammal,
* AutoPointer<Cow> onecow = new Cow;
* AutoPointer<Mammal> onemammal = onecow.ReleaseOwnership();
*
* Note that the AutoPointer still points to the object after the
* ReleaseOwnership operation, but it doesn't own the object any
* more. */
ObjectType *
ReleaseOwnership()
{
m_IsOwner = false;
return m_Pointer;
}
/** Access function to pointer. */
ObjectType *
GetPointer() const
{
return m_Pointer;
}
/** Comparison of pointers. Equal comparison. */
bool
operator==(const AutoPointer & r) const
{
return (void *)m_Pointer == (void *)r.m_Pointer;
}
ITK_UNEQUAL_OPERATOR_MEMBER_FUNCTION(Self);
/** Comparison of pointers. Less than comparison. */
bool
operator<(const AutoPointer & r) const
{
return (void *)m_Pointer < (void *)r.m_Pointer;
}
/** Comparison of pointers. Greater than comparison. */
bool
operator>(const AutoPointer & r) const
{
return (void *)m_Pointer > (void *)r.m_Pointer;
}
/** Comparison of pointers. Less than or equal to comparison. */
bool
operator<=(const AutoPointer & r) const
{
return (void *)m_Pointer <= (void *)r.m_Pointer;
}
/** Comparison of pointers. Greater than or equal to comparison. */
bool
operator>=(const AutoPointer & r) const
{
return (void *)m_Pointer >= (void *)r.m_Pointer;
}
/** Overload operator assignment. */
AutoPointer &
operator=(AutoPointer & r)
{
AutoPointer(r).Swap(*this);
return *this;
}
/** Casting operator to boolean. This is used in conditional
statements to check the content of the pointer against null */
operator bool() const { return (m_Pointer != nullptr); }
/** Function to print object pointed to. */
/* ObjectType *Print (std::ostream& os) const
{
// This prints the object pointed to by the pointer
m_Pointer->Print(os);
os << "Owner: " << m_IsOwner << std::endl;
return m_Pointer;
}
*/
private:
/** Exchange the content of two AutoPointers */
void
Swap(AutoPointer & r) noexcept
{
ObjectType * temp = m_Pointer;
m_Pointer = r.m_Pointer;
r.m_Pointer = temp;
}
/** The pointer to the object referred to by this smart pointer. */
ObjectType * m_Pointer;
bool m_IsOwner{ false };
};
template <typename T>
std::ostream &
operator<<(std::ostream & os, const AutoPointer<T> p)
{
p.Print(os);
os << "Owner: " << p.IsOwner() << std::endl;
return os;
}
/** This templated function is intended to facilitate the
transfer between AutoPointers of Derived class to Base class */
template <typename TAutoPointerBase, typename TAutoPointerDerived>
void
TransferAutoPointer(TAutoPointerBase & pa, TAutoPointerDerived & pb)
{
// give a chance to natural polymorphism
pa.TakeNoOwnership(pb.GetPointer());
if (pb.IsOwner())
{
pa.TakeOwnership(); // pa Take Ownership
pb.ReleaseOwnership(); // pb Release Ownership and clears
}
}
} // end namespace itk
#endif
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