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/*=========================================================================
*
* Copyright NumFOCUS
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkBresenhamLine_hxx
#define itkBresenhamLine_hxx
#include "itkPoint.h"
#include "itkMath.h"
namespace itk
{
template <unsigned int VDimension>
auto
BresenhamLine<VDimension>::BuildLine(LType Direction, IdentifierType length) -> OffsetArray
{
// copied from the line iterator
/** Variables that drive the Bresenham-Algorithm */
// The dimension with the largest difference between start and end
unsigned int m_MainDirection;
// Accumulated error for the other dimensions
IndexType m_AccumulateError;
// Increment for the error for each step. Two times the difference between
// start and end
IndexType m_IncrementError;
// If enough is accumulated for a dimension, the index has to be
// incremented. Will be the number of pixels in the line
IndexType m_MaximalError;
// Direction of increment. -1 or 1
IndexType m_OverflowIncrement;
// After an overflow, the accumulated error is reduced again. Will be
// two times the number of pixels in the line
IndexType m_ReduceErrorAfterIncrement;
OffsetArray result(length);
IndexType m_CurrentImageIndex, LastIndex;
Direction.Normalize();
// we are going to start at 0
m_CurrentImageIndex.Fill(0);
constexpr IndexType StartIndex = { { 0 } };
for (unsigned int i = 0; i < VDimension; ++i)
{
LastIndex[i] = (IndexValueType)(length * Direction[i]);
}
// Find the dominant direction
IndexValueType maxDistance = 0;
unsigned int maxDistanceDimension = 0;
for (unsigned int i = 0; i < VDimension; ++i)
{
auto distance = static_cast<long>(itk::Math::abs(LastIndex[i]));
if (distance > maxDistance)
{
maxDistance = distance;
maxDistanceDimension = i;
}
m_IncrementError[i] = 2 * distance;
m_OverflowIncrement[i] = (LastIndex[i] < 0 ? -1 : 1);
}
m_MainDirection = maxDistanceDimension;
m_MaximalError.Fill(maxDistance);
m_ReduceErrorAfterIncrement.Fill(2 * maxDistance);
m_AccumulateError.Fill(0);
unsigned int steps = 1;
result[0] = m_CurrentImageIndex - StartIndex;
while (steps < length)
{
// This part is from ++ in LineConstIterator
// We need to modify m_AccumulateError, m_CurrentImageIndex, m_IsAtEnd
for (unsigned int i = 0; i < VDimension; ++i)
{
if (i == m_MainDirection)
{
m_CurrentImageIndex[i] += m_OverflowIncrement[i];
}
else
{
m_AccumulateError[i] += m_IncrementError[i];
if (m_AccumulateError[i] >= m_MaximalError[i])
{
m_CurrentImageIndex[i] += m_OverflowIncrement[i];
m_AccumulateError[i] -= m_ReduceErrorAfterIncrement[i];
}
}
}
result[steps] = m_CurrentImageIndex - StartIndex; // produce an offset
++steps;
}
return (result);
}
template <unsigned int VDimension>
auto
BresenhamLine<VDimension>::BuildLine(IndexType p0, IndexType p1) -> IndexArray
{
itk::Point<float, VDimension> point0;
itk::Point<float, VDimension> point1;
IdentifierType maxDistance = 0;
for (unsigned int i = 0; i < VDimension; ++i)
{
point0[i] = p0[i];
point1[i] = p1[i];
IdentifierType distance = itk::Math::abs(p0[i] - p1[i]) + 1;
if (distance > maxDistance)
{
maxDistance = distance;
}
}
OffsetArray offsets = this->BuildLine(point1 - point0, maxDistance + 1);
IndexArray indices;
indices.reserve(offsets.size()); // we might not have to use the last one
for (unsigned int i = 0; i < offsets.size(); ++i)
{
indices.push_back(p0 + offsets[i]);
if (indices.back() == p1)
{
break;
}
}
return indices;
}
} // namespace itk
#endif
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