1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264
|
/*=========================================================================
*
* Copyright NumFOCUS
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkRGBPixel_h
#define itkRGBPixel_h
// Undefine an eventual RGBPixel macro
#ifdef RGBPixel
# undef RGBPixel
#endif
#include "itkIndent.h"
#include "itkFixedArray.h"
#include "itkMath.h"
namespace itk
{
/** \class RGBPixel
* \brief Represent Red, Green and Blue components for color images.
*
* This class is templated over the representation used for each
* component.
*
* The following syntax for assigning an index is allowed/suggested:
*
\code
RGBPixel<float> pixel; pixel = 1.0f, 0.0f, .5f;
RGBPixel<char> pixelArray[2];
pixelArray[0] = 255, 255, 255;
pixelArray[1] = 255, 255, 244;
\endcode
*
* Since RGBPixel is a subclass of Array, you can access its components as:
* pixel[0], pixel[1], pixel[2]
* \ingroup ImageObjects
* \ingroup ITKCommon
*
* \sphinx
* \sphinxexample{Core/Common/CreateAnRGBImage,Create An RGB image}
* \endsphinx
*/
template <typename TComponent = unsigned short>
class ITK_TEMPLATE_EXPORT RGBPixel : public FixedArray<TComponent, 3>
{
public:
/** Standard class type aliases. */
using Self = RGBPixel;
using Superclass = FixedArray<TComponent, 3>;
/** Convenience type alias. */
using BaseArray = FixedArray<TComponent, 3>;
/** Dimension of the vector space. */
static constexpr unsigned int Dimension = 3;
/** Length of the pixel. */
static constexpr unsigned int Length = 3;
/** Define the component type. */
using ComponentType = TComponent;
using LuminanceType = typename NumericTraits<ComponentType>::RealType;
/** Default-constructor.
* \note The other five "special member functions" are defaulted implicitly, following the C++ "Rule of Zero". */
#ifdef ITK_FUTURE_LEGACY_REMOVE
RGBPixel() = default;
#else
RGBPixel() { this->Fill(0); }
#endif
#if defined(ITK_LEGACY_REMOVE)
/** Explicit constructor to fill Red=Blue=Green= r. */
explicit RGBPixel(const ComponentType & r) { this->Fill(r); }
/** Prevents copy-initialization from `nullptr`, as well as from `0` (NULL). */
RGBPixel(std::nullptr_t) = delete;
#else
/** Constructor to fill Red=Blue=Green= r.
* \note ITK_LEGACY_REMOVE=ON will disallow implicit conversion from a component value. */
RGBPixel(const ComponentType & r) { this->Fill(r); }
#endif
/** Pass-through constructor for the Array base class. */
template <typename TRGBPixelValueType>
RGBPixel(const RGBPixel<TRGBPixelValueType> & r)
: BaseArray(r)
{}
RGBPixel(const ComponentType r[3])
: BaseArray(r)
{}
/** Pass-through assignment operator for the Array base class. */
template <typename TRGBPixelValueType>
Self &
operator=(const RGBPixel<TRGBPixelValueType> & r)
{
BaseArray::operator=(r);
return *this;
}
Self &
operator=(const ComponentType r[3]);
/** Arithmetic operations between pixels. Return a new RGBPixel. */
Self
operator+(const Self & r) const;
Self
operator-(const Self & r) const;
Self operator*(const ComponentType & r) const;
Self
operator/(const ComponentType & r) const;
/** Arithmetic-assignment operators. */
const Self &
operator+=(const Self & r);
const Self &
operator-=(const Self & r);
const Self &
operator*=(const ComponentType & r);
const Self &
operator/=(const ComponentType & r);
/** Implements strict weak ordering. For use in STL, e.g. std::map. */
bool
operator<(const Self & r) const;
bool
operator==(const Self & r) const;
/** Return the number of components. */
static unsigned int
GetNumberOfComponents()
{
return 3;
}
/** Return the value for the Nth component. */
ComponentType
GetNthComponent(int c) const
{
return this->operator[](c);
}
/** Return the Euclidean norm of the vector defined by the RGB components. */
ComponentType
GetScalarValue() const
{
return static_cast<ComponentType>(
std::sqrt(static_cast<double>(this->operator[](0)) * static_cast<double>(this->operator[](0)) +
static_cast<double>(this->operator[](1)) * static_cast<double>(this->operator[](1)) +
static_cast<double>(this->operator[](2)) * static_cast<double>(this->operator[](2))));
}
/** Set the Nth component to v. */
void
SetNthComponent(int c, const ComponentType & v)
{
this->operator[](c) = v;
}
/** Set the Red component. */
void
SetRed(ComponentType red)
{
this->operator[](0) = red;
}
/** Set the Green component. */
void
SetGreen(ComponentType green)
{
this->operator[](1) = green;
}
/** Set the Blue component. */
void
SetBlue(ComponentType blue)
{
this->operator[](2) = blue;
}
/** Set the three components. */
void
Set(ComponentType red, ComponentType green, ComponentType blue)
{
this->operator[](0) = red;
this->operator[](1) = green;
this->operator[](2) = blue;
}
/** Get the Red component. */
const ComponentType &
GetRed() const
{
return this->operator[](0);
}
/** Get the Green component. */
const ComponentType &
GetGreen() const
{
return this->operator[](1);
}
/** Get the Blue component. */
const ComponentType &
GetBlue() const
{
return this->operator[](2);
}
/** Get Luminance out of RGB */
LuminanceType
GetLuminance() const;
};
template <typename TComponent>
std::ostream &
operator<<(std::ostream & os, const RGBPixel<TComponent> & c);
template <typename TComponent>
std::istream &
operator>>(std::istream & is, RGBPixel<TComponent> & c);
template <typename T>
inline void
swap(RGBPixel<T> & a, RGBPixel<T> & b)
{
a.swap(b);
}
} // end namespace itk
//
// Numeric traits must be included after (optionally) including the explicit
// instantiations control of this class, in case the implicit instantiation
// needs to be disabled.
//
// NumericTraits must be included before (optionally) including the .hxx file,
// in case the .hxx requires to use NumericTraits.
//
#include "itkNumericTraitsRGBPixel.h"
#ifndef ITK_MANUAL_INSTANTIATION
# include "itkRGBPixel.hxx"
#endif
#endif
|