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/*=========================================================================
*
* Copyright NumFOCUS
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#include "itkQuadEdgeMesh.h"
#include <iostream>
/**
* Some type alias to make things easier.
*/
using MeshType = itk::QuadEdgeMesh<double, 3>;
using CellTraits = MeshType::CellTraits;
/**
* The type of point stored in the mesh. Because mesh was instantiated
* with defaults (itkDefaultDynamicMeshTraits), the point dimension is 3 and
* the coordinate representation is float.
*/
using PointType = MeshType::PointType;
using VectorType = PointType::VectorType;
using MeshPointer = MeshType::Pointer;
using MeshConstPointer = MeshType::ConstPointer;
using PointType = MeshType::PointType;
using PointsContainer = MeshType::PointsContainer;
using PointDataContainer = MeshType::PointDataContainer;
using PointsIterator = PointsContainer::Iterator;
using CellsIterator = PointDataContainer::Iterator;
int
itkDynamicQuadEdgeMeshTest(int, char *[])
{
/**
* Create the mesh through its object factory.
*/
MeshType::Pointer mesh(MeshType::New());
PointType pointA;
PointType pointB;
PointType pointC;
PointType pointD;
VectorType displacement;
displacement[0] = 2;
displacement[1] = 5;
displacement[2] = 0;
pointA.Fill(0.0);
pointB = pointA + displacement;
pointC = pointB + displacement;
pointD = pointC + displacement;
PointsContainer::Pointer pointsContainter = mesh->GetPoints();
pointsContainter->SetElement(0, pointA);
pointsContainter->SetElement(1, pointB);
pointsContainter->SetElement(2, pointC);
pointsContainter->SetElement(3, pointD);
std::cout << "Number of Points = " << mesh->GetNumberOfPoints() << std::endl;
PointsIterator point = pointsContainter->Begin();
PointsIterator endpoint = pointsContainter->End();
while (point != endpoint)
{
std::cout << point.Index() << " = " << point.Value() << std::endl;
point++;
}
return EXIT_SUCCESS;
}
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