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/*=========================================================================
*
* Copyright NumFOCUS
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkMultiTransform_h
#define itkMultiTransform_h
#include "itkTransform.h"
#include <deque>
namespace itk
{
/** \class MultiTransform
* \brief This abstract class contains a list of transforms and provides basic methods.
*
* This abstract base class is used by classes that operate on a list of
* sub-transforms. The sub-transforms can have a different dimensionality
* than the container transform.
*
* Transforms are stored in a container (queue), in the following order:
* \f$ T_0, T_1, ... , T_N-1 \f$
*
* Transforms are added via a single method, AddTransform(). This adds the
* transforms to the back of the queue. A single method for adding transforms
* is meant to simplify the interface and prevent errors.
*
* Inverse
* todo
*
* TODO
*
* Interface Issues/Comments
* x The PushFrontTransform and PushBackTransform methods are protected to
* force the user to use the AddTransform method, forcing the order of
* transforms. Are there use cases where the user would *need* to insert
* transforms at the front of the queue? Or at arbitrary positions?
*
* GetParameters efficiency optimization
* Can we optimize this to only query the sub-transforms when the params
* in the sub transforms have changed since the previous call? Can't use
* Modified time b/c that will get updated in sub-transforms with every
* call to SetParameters. Is this worth worrying about? i.e. how much time
* will it take in the overall registration process? Probably very little.
*
* \ingroup ITKTransform
*/
template <typename TParametersValueType = double, unsigned int VDimension = 3, unsigned int VSubDimensions = VDimension>
class ITK_TEMPLATE_EXPORT MultiTransform : public Transform<TParametersValueType, VDimension, VSubDimensions>
{
public:
ITK_DISALLOW_COPY_AND_MOVE(MultiTransform);
/** Standard class type aliases. */
using Self = MultiTransform;
using Superclass = Transform<TParametersValueType, VDimension, VSubDimensions>;
using Pointer = SmartPointer<Self>;
using ConstPointer = SmartPointer<const Self>;
/** \see LightObject::GetNameOfClass() */
itkOverrideGetNameOfClassMacro(MultiTransform);
/** Sub transform type **/
using TransformType = Transform<TParametersValueType, VSubDimensions, VSubDimensions>;
using TransformTypePointer = typename TransformType::Pointer;
/* Types common to both container and sub transforms */
/** Parameters type. */
using typename Superclass::ParametersType;
using typename Superclass::ParametersValueType;
using typename Superclass::FixedParametersType;
using typename Superclass::FixedParametersValueType;
using ScalarType = ParametersValueType;
/** Derivative type */
using typename Superclass::DerivativeType;
/** Jacobian type. */
using typename Superclass::JacobianType;
using typename Superclass::JacobianPositionType;
using typename Superclass::InverseJacobianPositionType;
/** Transform category type. */
using typename Superclass::TransformCategoryEnum;
/* Types relative to the container transform. */
/** InverseTransform type. */
using typename Superclass::InverseTransformBasePointer;
/** Standard coordinate point type for this class. */
using typename Superclass::InputPointType;
using typename Superclass::OutputPointType;
/** Standard vector type for this class. */
using typename Superclass::InputVectorType;
using typename Superclass::OutputVectorType;
/** Standard covariant vector type for this class */
using typename Superclass::InputCovariantVectorType;
using typename Superclass::OutputCovariantVectorType;
/** Standard vnl_vector type for this class. */
using typename Superclass::InputVnlVectorType;
using typename Superclass::OutputVnlVectorType;
/** Standard Vectorpixel type for this class */
using typename Superclass::InputVectorPixelType;
using typename Superclass::OutputVectorPixelType;
/** Standard DiffusionTensor3D type alias for this class */
using typename Superclass::InputDiffusionTensor3DType;
using typename Superclass::OutputDiffusionTensor3DType;
/** Standard SymmetricSecondRankTensor type alias for this class */
using typename Superclass::InputSymmetricSecondRankTensorType;
using typename Superclass::OutputSymmetricSecondRankTensorType;
/* Types relative to the sub transform type. */
/** InverseTransform type. */
using SubTransformInverseTransformBasePointer = typename TransformType::InverseTransformBasePointer;
/** Transform queue type */
using TransformQueueType = std::deque<TransformTypePointer>;
/** The number of parameters defining this transform. */
using typename Superclass::NumberOfParametersType;
/** Dimension of the domain spaces. */
static constexpr unsigned int InputDimension = VDimension;
static constexpr unsigned int OutputDimension = VDimension;
static constexpr unsigned int SubInputDimension = VSubDimensions;
static constexpr unsigned int SubOutputDimension = VSubDimensions;
/** Functionality for sub transforms */
/** Add transforms to the queue, as stack.
* Most-recently added transform is always at back of queue, index N-1.
*/
virtual void
AddTransform(TransformType * t)
{
this->PushBackTransform(t);
}
/** Same as AddTransform */
virtual void
AppendTransform(TransformType * t)
{
this->AddTransform(t);
}
/** Add transform to the front of the stack */
virtual void
PrependTransform(TransformType * t)
{
this->PushFrontTransform(t);
}
/** Remove transform from the back of the queue, index N-1 */
virtual void
RemoveTransform()
{
this->PopBackTransform();
}
/** Get transforms at the front and the back of the queue */
virtual const TransformType *
GetFrontTransform() const
{
return this->m_TransformQueue.front().GetPointer();
}
virtual const TransformType *
GetBackTransform() const
{
return this->m_TransformQueue.back().GetPointer();
}
virtual const TransformTypePointer
GetNthTransform(SizeValueType n) const
{
// NOTE: By returning a smart pointer type, the use of this function can
// be a significant bottleneck in multithreaded applications.
return this->m_TransformQueue[n];
}
/** Get the Nth transform.
* \warning No bounds checking is performed. */
virtual TransformType *
GetNthTransformModifiablePointer(const SizeValueType n) const
{
return this->m_TransformQueue[n].GetPointer();
}
virtual const TransformType *
GetNthTransformConstPointer(const SizeValueType n) const
{
return this->m_TransformQueue[n].GetPointer();
}
/** Access transform queue */
virtual const TransformQueueType &
GetTransformQueue() const
{
return this->m_TransformQueue;
}
/** Misc. functionality */
virtual bool
IsTransformQueueEmpty() const
{
return this->m_TransformQueue.empty();
}
/** Return the number of sub-transforms. */
virtual SizeValueType
GetNumberOfTransforms() const
{
return static_cast<SizeValueType>(this->m_TransformQueue.size());
}
/** Clear the transform queue. */
virtual void
ClearTransformQueue()
{
this->m_TransformQueue.clear();
this->Modified();
}
/** If all sub-transforms are linear, then the multi-transform is linear. */
bool
IsLinear() const override;
/** If all sub-transforms are of the same category, return that category.
* Otherwise return UnknownTransformCategory. */
TransformCategoryEnum
GetTransformCategory() const override;
/** Get/Set Parameter functions work on all sub-transforms.
The parameter data from each sub-transform is
concatenated into a single ParametersType object.
\note The sub-transforms are read in forward queue order,
so the returned array is ordered in the same way. That is,
first sub-transform to be added is returned first in the
parameter array.*/
const ParametersType &
GetParameters() const override;
/* SetParameters for all sub-transforms.
* See GetParameters() for parameter ordering. */
void
SetParameters(const ParametersType & inputParameters) override;
/* GetFixedParameters for all sub-transforms.
* See GetParameters() for parameter ordering. */
const FixedParametersType &
GetFixedParameters() const override;
/* SetFixedParameters for all sub-transforms.
* See GetParameters() for parameter ordering. */
void
SetFixedParameters(const FixedParametersType & inputParameters) override;
/* Get total number of parameters. Sum of all sub-transforms. */
NumberOfParametersType
GetNumberOfParameters() const override;
/* Get total number of local parameters, the sum of all sub-transforms. */
NumberOfParametersType
GetNumberOfLocalParameters() const override;
/* Get total number of fixed parameters, the sum of all sub-transforms. */
NumberOfParametersType
GetNumberOfFixedParameters() const override;
/** Update the transform's parameters by the values in \c update.
* See GetParameters() for parameter ordering. */
void
UpdateTransformParameters(const DerivativeType & update, ScalarType factor = 1.0) override;
/** Returns a boolean indicating whether it is possible or not to compute the
* inverse of this current Transform. If it is possible, then the inverse of
* the transform is returned in the inverseTransform variable passed by the user.
* The inverse consists of the inverse of each sub-transform, in the same order
* as the forward transforms. */
bool
GetInverse(Self * inverse) const;
/** Flatten the transform queue such that there are no nested composite transforms. */
// TODO - what do we need here?
// virtual void FlattenTransformQueue();
protected:
MultiTransform() = default;
~MultiTransform() override = default;
void
PrintSelf(std::ostream & os, Indent indent) const override;
virtual void
PushFrontTransform(TransformTypePointer t)
{
this->m_TransformQueue.push_front(t);
this->Modified();
}
virtual void
PushBackTransform(TransformTypePointer t)
{
this->m_TransformQueue.push_back(t);
this->Modified();
}
virtual void
PopFrontTransform()
{
this->m_TransformQueue.pop_front();
this->Modified();
}
virtual void
PopBackTransform()
{
this->m_TransformQueue.pop_back();
this->Modified();
}
/** Transform container object. */
mutable TransformQueueType m_TransformQueue{};
/** Cache to save time returning the number of local parameters */
mutable NumberOfParametersType m_NumberOfLocalParameters{};
mutable ModifiedTimeType m_LocalParametersUpdateTime{};
};
} // end namespace itk
#ifndef ITK_MANUAL_INSTANTIATION
# include "itkMultiTransform.hxx"
#endif
#endif // itkMultiTransform_h
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