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/*=========================================================================
*
* Copyright NumFOCUS
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkBinomialBlurImageFilter_hxx
#define itkBinomialBlurImageFilter_hxx
#include "vnl/vnl_vector_fixed.h"
#include "itkProgressReporter.h"
#include "itkImageRegion.h"
#include "itkImageRegionConstIterator.h"
#include "itkImageRegionReverseIterator.h"
#include <algorithm> // For min and max.
namespace itk
{
template <typename TInputImage, typename TOutputImage>
BinomialBlurImageFilter<TInputImage, TOutputImage>::BinomialBlurImageFilter()
{
itkDebugMacro("BinomialBlurImageFilter::BinomialBlurImageFilter() called");
// The default is to just do one repetition
m_Repetitions = 1;
}
template <typename TInputImage, typename TOutputImage>
void
BinomialBlurImageFilter<TInputImage, TOutputImage>::GenerateInputRequestedRegion()
{
itkDebugMacro("BinomialBlurImageFilter::GenerateInputRequestedRegion() called");
Superclass::GenerateInputRequestedRegion();
InputImagePointer inputPtr = const_cast<TInputImage *>(this->GetInput(0));
OutputImagePointer outputPtr = this->GetOutput(0);
if (!inputPtr || !outputPtr)
{
return;
}
typename TOutputImage::RegionType outputRegion;
typename TInputImage::RegionType inputRegion;
typename TInputImage::RegionType::SizeType inputSize;
typename TInputImage::RegionType::IndexType inputIndex;
outputRegion = outputPtr->GetRequestedRegion();
// This filter needs a m_Repetitions pixel border about the output
// (clamped of course at the true boundaries of the input image)
inputRegion = outputRegion;
inputSize = inputRegion.GetSize();
inputIndex = inputRegion.GetIndex();
typename TInputImage::RegionType::IndexType inputLargestPossibleRegionIndex =
inputPtr->GetLargestPossibleRegion().GetIndex();
typename TInputImage::RegionType::SizeType inputLargestPossibleRegionSize =
inputPtr->GetLargestPossibleRegion().GetSize();
for (unsigned int i = 0; i < inputPtr->GetImageDimension(); ++i)
{
inputIndex[i] -= m_Repetitions;
inputIndex[i] = std::max(inputIndex[i], inputLargestPossibleRegionIndex[i]);
inputSize[i] += m_Repetitions;
inputSize[i] = std::min(inputSize[i], inputLargestPossibleRegionSize[i]);
}
inputRegion.SetIndex(inputIndex);
inputRegion.SetSize(inputSize);
inputPtr->SetRequestedRegion(inputRegion);
}
template <typename TInputImage, typename TOutputImage>
void
BinomialBlurImageFilter<TInputImage, TOutputImage>::GenerateData()
{
itkDebugMacro("BinomialBlurImageFilter::GenerateData() called");
// Get the input and output pointers
InputImageConstPointer inputPtr = this->GetInput(0);
OutputImagePointer outputPtr = this->GetOutput(0);
// Allocate the output
outputPtr->SetBufferedRegion(outputPtr->GetRequestedRegion());
outputPtr->Allocate();
// Create a temporary image used while processing the image
// Processing with doubles eliminates possible rounding artifacts which may
// accumulate over repeated integer division
using TTempImage = Image<double, NDimensions>;
auto tempPtr = TTempImage::New();
typename TTempImage::RegionType tempRegion;
tempRegion = inputPtr->GetRequestedRegion();
tempPtr->SetRegions(tempRegion);
tempPtr->Allocate();
// How big is the input image?
typename TInputImage::SizeType size = inputPtr->GetRequestedRegion().GetSize();
typename TInputImage::IndexType startIndex = inputPtr->GetRequestedRegion().GetIndex();
// Iterator Typedefs for this routine
using TempIterator = ImageRegionIterator<TTempImage>;
using TempReverseIterator = ImageRegionReverseIterator<TTempImage>;
using InputIterator = ImageRegionConstIterator<TInputImage>;
using OutputIterator = ImageRegionIterator<TOutputImage>;
// Create a progress reporter
ProgressReporter progress(
this, 0, (outputPtr->GetRequestedRegion().GetNumberOfPixels()) * m_Repetitions * 2 * NDimensions);
// Copy the input image to the temporary image
TempIterator tempIt(tempPtr, tempPtr->GetRequestedRegion());
InputIterator inputIt(inputPtr, inputPtr->GetRequestedRegion());
for (inputIt.GoToBegin(), tempIt.GoToBegin(); !tempIt.IsAtEnd(); ++tempIt, ++inputIt)
{
tempIt.Set(static_cast<double>(inputIt.Get()));
}
// Define a few indices that will be used to translate from an input pixel
// to an output pixel
typename TTempImage::IndexType index;
typename TTempImage::IndexType indexShift;
// Temporary pixel storage
double pixelA, pixelB;
// walk the output image forwards and compute blur
for (unsigned int rep = 0; rep < m_Repetitions; ++rep)
{
itkDebugMacro("Repetition #" << rep);
// blur each dimension
for (unsigned int dim = 0; dim < NDimensions; ++dim)
{
TempIterator tempItDir(tempPtr, tempPtr->GetRequestedRegion());
tempItDir.GoToBegin();
while (!tempItDir.IsAtEnd())
{
// determine the index of the output pixel
index = tempItDir.GetIndex();
if (index[dim] < (startIndex[dim] + static_cast<typename TTempImage::OffsetValueType>(size[dim]) - 1))
{
// Figure out the location of the "neighbor" pixel
for (unsigned int i = 0; i < NDimensions; ++i)
{
if (i == dim)
{
indexShift.m_InternalArray[i] = index.m_InternalArray[i] + 1;
}
else
{
indexShift.m_InternalArray[i] = index.m_InternalArray[i];
}
}
// Average the pixel of interest and shifted pixel
pixelA = tempPtr->GetPixel(index);
pixelB = tempPtr->GetPixel(indexShift);
pixelA += pixelB;
pixelA = pixelA / 2.0;
tempPtr->SetPixel(index, pixelA);
progress.CompletedPixel();
}
++tempItDir;
} // end walk the image forwards
itkDebugMacro("End processing forward dimension " << dim);
//----------------------Reverse pass----------------------
TempReverseIterator tempReverseIt(tempPtr, tempPtr->GetRequestedRegion());
tempReverseIt.GoToBegin();
while (!tempReverseIt.IsAtEnd())
{
// determine the index of the output pixel
index = tempReverseIt.GetIndex();
if (index[dim] > startIndex[dim])
{
// Figure out the location of the "neighbor" pixel
for (unsigned int i = 0; i < NDimensions; ++i)
{
if (i == dim)
{
indexShift.m_InternalArray[i] = index.m_InternalArray[i] - 1;
}
else
{
indexShift.m_InternalArray[i] = index.m_InternalArray[i];
}
}
// Average the pixel of interest and shifted pixel
pixelA = tempPtr->GetPixel(index);
pixelB = tempPtr->GetPixel(indexShift);
pixelA += pixelB;
pixelA = pixelA / 2;
tempPtr->SetPixel(index, pixelA);
progress.CompletedPixel();
}
++tempReverseIt;
} // end walk the image backwards
} // end dimension loop
} // end number of repetitions loop
// Now, copy the temporary image to the output image. Note that the temp
// buffer iterator walks a region defined by the output
using OutputIterator = ImageRegionIterator<TOutputImage>;
OutputIterator outIt(outputPtr, outputPtr->GetRequestedRegion());
TempIterator tempIt2(tempPtr, outputPtr->GetRequestedRegion());
for (outIt.GoToBegin(), tempIt2.GoToBegin(); !outIt.IsAtEnd(); ++outIt, ++tempIt2)
{
outIt.Set(static_cast<PixelType>(tempIt2.Get()));
}
}
template <typename TInputImage, typename TOutputImage>
void
BinomialBlurImageFilter<TInputImage, TOutputImage>::PrintSelf(std::ostream & os, Indent indent) const
{
Superclass::PrintSelf(os, indent);
os << indent << "Number of repetitions: " << m_Repetitions << std::endl;
}
} // namespace itk
#endif
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