File: command_queue_hw_bdw_plus.inl

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/*
 * Copyright (C) 2019-2020 Intel Corporation
 *
 * SPDX-License-Identifier: MIT
 *
 */

#include "opencl/source/command_queue/command_queue_hw_base.inl"

namespace NEO {

template <typename GfxFamily>
void CommandQueueHw<GfxFamily>::runSchedulerSimulation(DeviceQueueHw<GfxFamily> &devQueueHw, Kernel &parentKernel) {
    BuiltinKernelsSimulation::SchedulerSimulation<GfxFamily> simulation;
    simulation.runSchedulerSimulation(devQueueHw.getQueueBuffer(),
                                      devQueueHw.getStackBuffer(),
                                      devQueueHw.getEventPoolBuffer(),
                                      devQueueHw.getSlbBuffer(),
                                      devQueueHw.getDshBuffer(),
                                      parentKernel.getKernelReflectionSurface(),
                                      devQueueHw.getQueueStorageBuffer(),
                                      this->getIndirectHeap(IndirectHeap::SURFACE_STATE, 0u).getGraphicsAllocation(),
                                      devQueueHw.getDebugQueue());
}

template <typename GfxFamily>
void CommandQueueHw<GfxFamily>::submitCacheFlush(Surface **surfaces,
                                                 size_t numSurfaces,
                                                 LinearStream *commandStream,
                                                 uint64_t postSyncAddress) {
}

template <typename GfxFamily>
bool CommandQueueHw<GfxFamily>::isCacheFlushCommand(uint32_t commandType) const {
    return false;
}

} // namespace NEO