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/*
* Copyright (C) 2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/command_container/command_encoder.h"
#include "shared/source/gen11/hw_cmds_base.h"
#include "shared/source/gen11/reg_configs.h"
using Family = NEO::ICLFamily;
#include "shared/source/command_container/command_encoder.inl"
#include "shared/source/command_container/command_encoder_base.inl"
#include "shared/source/command_container/encode_compute_mode_bdw_plus.inl"
namespace NEO {
template <>
bool EncodeSurfaceState<Family>::doBindingTablePrefetch() {
return false;
}
template struct EncodeDispatchKernel<Family>;
template struct EncodeStates<Family>;
template struct EncodeMath<Family>;
template struct EncodeMathMMIO<Family>;
template struct EncodeIndirectParams<Family>;
template struct EncodeSetMMIO<Family>;
template struct EncodeL3State<Family>;
template struct EncodeMediaInterfaceDescriptorLoad<Family>;
template struct EncodeStateBaseAddress<Family>;
template struct EncodeStoreMMIO<Family>;
template struct EncodeSurfaceState<Family>;
template struct EncodeAtomic<Family>;
template struct EncodeSempahore<Family>;
template struct EncodeBatchBufferStartOrEnd<Family>;
template struct EncodeMiFlushDW<Family>;
template struct EncodeMemoryPrefetch<Family>;
template struct EncodeWA<Family>;
} // namespace NEO
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