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/*
* Copyright (C) 2019-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/memory_manager/graphics_allocation.h"
namespace NEO {
void GraphicsAllocation::setAubWritable(bool writable, uint32_t banks) { aubInfo.aubWritable = writable; }
bool GraphicsAllocation::isAubWritable(uint32_t banks) const { return (aubInfo.aubWritable != 0); }
void GraphicsAllocation::setTbxWritable(bool writable, uint32_t banks) { aubInfo.tbxWritable = writable; }
bool GraphicsAllocation::isTbxWritable(uint32_t banks) const { return (aubInfo.tbxWritable != 0); }
} // namespace NEO
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