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/*
* Copyright (C) 2017-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/command_stream/preemption_mode.h"
#include "shared/source/helpers/aligned_memory.h"
#include "shared/source/helpers/bit_helpers.h"
#include "shared/source/helpers/common_types.h"
#include "shared/source/helpers/engine_control.h"
#include "shared/source/helpers/heap_assigner.h"
#include "shared/source/helpers/hw_helper.h"
#include "shared/source/memory_manager/allocation_properties.h"
#include "shared/source/memory_manager/gfx_partition.h"
#include "shared/source/memory_manager/graphics_allocation.h"
#include "shared/source/memory_manager/host_ptr_defines.h"
#include "shared/source/memory_manager/local_memory_usage.h"
#include "shared/source/memory_manager/multi_graphics_allocation.h"
#include "shared/source/page_fault_manager/cpu_page_fault_manager.h"
#include "engine_node.h"
#include <bitset>
#include <cstdint>
#include <mutex>
#include <vector>
namespace NEO {
class DeferredDeleter;
class ExecutionEnvironment;
class Gmm;
class HostPtrManager;
class OsContext;
enum AllocationUsage {
TEMPORARY_ALLOCATION,
REUSABLE_ALLOCATION
};
struct AlignedMallocRestrictions {
uintptr_t minAddress;
};
struct AddressRange {
uint64_t address;
size_t size;
};
constexpr size_t paddingBufferSize = 2 * MemoryConstants::megaByte;
namespace MemoryTransferHelper {
bool transferMemoryToAllocation(bool useBlitter, const Device &device, GraphicsAllocation *dstAllocation, size_t dstOffset, const void *srcMemory, size_t srcSize);
}
class MemoryManager {
public:
enum AllocationStatus {
Success = 0,
Error,
InvalidHostPointer,
RetryInNonDevicePool
};
MemoryManager(ExecutionEnvironment &executionEnvironment);
bool isInitialized() const { return initialized; }
virtual ~MemoryManager();
MOCKABLE_VIRTUAL void *allocateSystemMemory(size_t size, size_t alignment);
virtual void addAllocationToHostPtrManager(GraphicsAllocation *memory) = 0;
virtual void removeAllocationFromHostPtrManager(GraphicsAllocation *memory) = 0;
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryWithProperties(const AllocationProperties &properties) {
return allocateGraphicsMemoryInPreferredPool(properties, nullptr);
}
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryWithProperties(const AllocationProperties &properties, const void *ptr) {
return allocateGraphicsMemoryInPreferredPool(properties, ptr);
}
GraphicsAllocation *allocateInternalGraphicsMemoryWithHostCopy(uint32_t rootDeviceIndex, DeviceBitfield bitField, const void *ptr, size_t size);
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryInPreferredPool(const AllocationProperties &properties, const void *hostPtr);
virtual bool verifyHandle(osHandle handle, uint32_t rootDeviceIndex, bool) { return true; }
virtual GraphicsAllocation *createGraphicsAllocationFromSharedHandle(osHandle handle, const AllocationProperties &properties, bool requireSpecificBitness) = 0;
virtual GraphicsAllocation *createGraphicsAllocationFromNTHandle(void *handle, uint32_t rootDeviceIndex) = 0;
virtual bool mapAuxGpuVA(GraphicsAllocation *graphicsAllocation);
void *lockResource(GraphicsAllocation *graphicsAllocation);
void unlockResource(GraphicsAllocation *graphicsAllocation);
void cleanGraphicsMemoryCreatedFromHostPtr(GraphicsAllocation *);
GraphicsAllocation *createGraphicsAllocationWithPadding(GraphicsAllocation *inputGraphicsAllocation, size_t sizeWithPadding);
virtual GraphicsAllocation *createPaddedAllocation(GraphicsAllocation *inputGraphicsAllocation, size_t sizeWithPadding);
MOCKABLE_VIRTUAL void *createMultiGraphicsAllocation(std::vector<uint32_t> &rootDeviceIndices, AllocationProperties &properties, MultiGraphicsAllocation &multiGraphicsAllocation);
virtual GraphicsAllocation *createGraphicsAllocationFromExistingStorage(AllocationProperties &properties, void *ptr, MultiGraphicsAllocation &multiGraphicsAllocation);
virtual AllocationStatus populateOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) = 0;
virtual void cleanOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) = 0;
void freeSystemMemory(void *ptr);
virtual void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation) = 0;
MOCKABLE_VIRTUAL void freeGraphicsMemory(GraphicsAllocation *gfxAllocation);
virtual void handleFenceCompletion(GraphicsAllocation *allocation){};
void checkGpuUsageAndDestroyGraphicsAllocations(GraphicsAllocation *gfxAllocation);
virtual uint64_t getSystemSharedMemory(uint32_t rootDeviceIndex) = 0;
virtual uint64_t getLocalMemorySize(uint32_t rootDeviceIndex) = 0;
uint64_t getMaxApplicationAddress() { return is64bit ? MemoryConstants::max64BitAppAddress : MemoryConstants::max32BitAppAddress; };
MOCKABLE_VIRTUAL uint64_t getInternalHeapBaseAddress(uint32_t rootDeviceIndex, bool useLocalMemory) { return getGfxPartition(rootDeviceIndex)->getHeapBase(selectInternalHeap(useLocalMemory)); }
uint64_t getExternalHeapBaseAddress(uint32_t rootDeviceIndex, bool useLocalMemory) { return getGfxPartition(rootDeviceIndex)->getHeapBase(selectExternalHeap(useLocalMemory)); }
bool isLimitedRange(uint32_t rootDeviceIndex) { return getGfxPartition(rootDeviceIndex)->isLimitedRange(); }
bool peek64kbPagesEnabled(uint32_t rootDeviceIndex) const;
bool peekForce32BitAllocations() const { return force32bitAllocations; }
void setForce32BitAllocations(bool newValue) { force32bitAllocations = newValue; }
bool peekVirtualPaddingSupport() const { return virtualPaddingAvailable; }
void setVirtualPaddingSupport(bool virtualPaddingSupport) { virtualPaddingAvailable = virtualPaddingSupport; }
DeferredDeleter *getDeferredDeleter() const {
return deferredDeleter.get();
}
PageFaultManager *getPageFaultManager() const {
return pageFaultManager.get();
}
void waitForDeletions();
void waitForEnginesCompletion(GraphicsAllocation &graphicsAllocation);
void cleanTemporaryAllocationListOnAllEngines(bool waitForCompletion);
bool isAsyncDeleterEnabled() const;
bool isLocalMemorySupported(uint32_t rootDeviceIndex) const;
virtual bool isMemoryBudgetExhausted() const;
virtual AlignedMallocRestrictions *getAlignedMallocRestrictions() {
return nullptr;
}
MOCKABLE_VIRTUAL void *alignedMallocWrapper(size_t bytes, size_t alignment) {
return ::alignedMalloc(bytes, alignment);
}
MOCKABLE_VIRTUAL void alignedFreeWrapper(void *ptr) {
::alignedFree(ptr);
}
MOCKABLE_VIRTUAL bool isHostPointerTrackingEnabled(uint32_t rootDeviceIndex);
void setForceNonSvmForExternalHostPtr(bool mode) {
forceNonSvmForExternalHostPtr = mode;
}
const ExecutionEnvironment &peekExecutionEnvironment() const { return executionEnvironment; }
OsContext *createAndRegisterOsContext(CommandStreamReceiver *commandStreamReceiver, aub_stream::EngineType engineType,
DeviceBitfield deviceBitfield, PreemptionMode preemptionMode,
bool lowPriority, bool internalEngine, bool rootDevice);
uint32_t getRegisteredEnginesCount() const { return static_cast<uint32_t>(registeredEngines.size()); }
EngineControlContainer &getRegisteredEngines();
EngineControl *getRegisteredEngineForCsr(CommandStreamReceiver *commandStreamReceiver);
void unregisterEngineForCsr(CommandStreamReceiver *commandStreamReceiver);
HostPtrManager *getHostPtrManager() const { return hostPtrManager.get(); }
void setDefaultEngineIndex(uint32_t index) { defaultEngineIndex = index; }
virtual bool copyMemoryToAllocation(GraphicsAllocation *graphicsAllocation, size_t destinationOffset, const void *memoryToCopy, size_t sizeToCopy);
HeapIndex selectHeap(const GraphicsAllocation *allocation, bool hasPointer, bool isFullRangeSVM, bool useFrontWindow);
static std::unique_ptr<MemoryManager> createMemoryManager(ExecutionEnvironment &executionEnvironment);
virtual void *reserveCpuAddressRange(size_t size, uint32_t rootDeviceIndex) { return nullptr; };
virtual void releaseReservedCpuAddressRange(void *reserved, size_t size, uint32_t rootDeviceIndex){};
void *getReservedMemory(size_t size, size_t alignment);
GfxPartition *getGfxPartition(uint32_t rootDeviceIndex) { return gfxPartitions.at(rootDeviceIndex).get(); }
virtual AddressRange reserveGpuAddress(size_t size, uint32_t rootDeviceIndex) = 0;
virtual void freeGpuAddress(AddressRange addressRange, uint32_t rootDeviceIndex) = 0;
static HeapIndex selectInternalHeap(bool useLocalMemory) { return useLocalMemory ? HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY : HeapIndex::HEAP_INTERNAL; }
static HeapIndex selectExternalHeap(bool useLocalMemory) { return useLocalMemory ? HeapIndex::HEAP_EXTERNAL_DEVICE_MEMORY : HeapIndex::HEAP_EXTERNAL; }
static uint32_t maxOsContextCount;
virtual void commonCleanup(){};
virtual bool isCpuCopyRequired(const void *ptr) { return false; }
virtual void registerSysMemAlloc(GraphicsAllocation *allocation){};
virtual void registerLocalMemAlloc(GraphicsAllocation *allocation, uint32_t rootDeviceIndex){};
protected:
bool getAllocationData(AllocationData &allocationData, const AllocationProperties &properties, const void *hostPtr, const StorageInfo &storageInfo);
static void overrideAllocationData(AllocationData &allocationData, const AllocationProperties &properties);
static bool isCopyRequired(ImageInfo &imgInfo, const void *hostPtr);
bool useNonSvmHostPtrAlloc(GraphicsAllocation::AllocationType allocationType, uint32_t rootDeviceIndex);
StorageInfo createStorageInfoFromProperties(const AllocationProperties &properties);
virtual GraphicsAllocation *createGraphicsAllocation(OsHandleStorage &handleStorage, const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateGraphicsMemoryForNonSvmHostPtr(const AllocationData &allocationData) = 0;
GraphicsAllocation *allocateGraphicsMemory(const AllocationData &allocationData);
virtual GraphicsAllocation *allocateGraphicsMemoryWithHostPtr(const AllocationData &allocationData);
virtual GraphicsAllocation *allocateGraphicsMemoryWithAlignment(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateUSMHostGraphicsMemory(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateGraphicsMemory64kb(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocate32BitGraphicsMemoryImpl(const AllocationData &allocationData, bool useLocalMemory) = 0;
virtual GraphicsAllocation *allocateGraphicsMemoryInDevicePool(const AllocationData &allocationData, AllocationStatus &status) = 0;
virtual GraphicsAllocation *allocateGraphicsMemoryWithGpuVa(const AllocationData &allocationData) = 0;
GraphicsAllocation *allocateGraphicsMemoryForImageFromHostPtr(const AllocationData &allocationData);
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryForImage(const AllocationData &allocationData);
virtual GraphicsAllocation *allocateGraphicsMemoryForImageImpl(const AllocationData &allocationData, std::unique_ptr<Gmm> gmm) = 0;
virtual GraphicsAllocation *allocateShareableMemory(const AllocationData &allocationData) = 0;
virtual void *lockResourceImpl(GraphicsAllocation &graphicsAllocation) = 0;
virtual void unlockResourceImpl(GraphicsAllocation &graphicsAllocation) = 0;
virtual void freeAssociatedResourceImpl(GraphicsAllocation &graphicsAllocation) { return unlockResourceImpl(graphicsAllocation); };
virtual void registerAllocationInOs(GraphicsAllocation *allocation) {}
bool initialized = false;
bool forceNonSvmForExternalHostPtr = false;
bool force32bitAllocations = false;
bool virtualPaddingAvailable = false;
std::unique_ptr<DeferredDeleter> deferredDeleter;
bool asyncDeleterEnabled = false;
std::vector<bool> enable64kbpages;
std::vector<bool> localMemorySupported;
bool supportsMultiStorageResources = true;
ExecutionEnvironment &executionEnvironment;
EngineControlContainer registeredEngines;
std::unique_ptr<HostPtrManager> hostPtrManager;
uint32_t latestContextId = std::numeric_limits<uint32_t>::max();
uint32_t defaultEngineIndex = 0;
std::unique_ptr<DeferredDeleter> multiContextResourceDestructor;
std::vector<std::unique_ptr<GfxPartition>> gfxPartitions;
std::vector<std::unique_ptr<LocalMemoryUsageBankSelector>> localMemoryUsageBankSelector;
void *reservedMemory = nullptr;
std::unique_ptr<PageFaultManager> pageFaultManager;
OSMemory::ReservedCpuAddressRange reservedCpuAddressRange;
HeapAssigner heapAssigner;
};
std::unique_ptr<DeferredDeleter> createDeferredDeleter();
} // namespace NEO
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