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/*
* Copyright (C) 2020-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "level_zero/core/source/device/device.h"
#include <level_zero/zes_api.h>
#include <mutex>
#include <vector>
struct _zes_standby_handle_t {
virtual ~_zes_standby_handle_t() = default;
};
namespace L0 {
struct OsSysman;
class Standby : _zes_standby_handle_t {
public:
~Standby() override {}
virtual ze_result_t standbyGetProperties(zes_standby_properties_t *pProperties) = 0;
virtual ze_result_t standbyGetMode(zes_standby_promo_mode_t *pMode) = 0;
virtual ze_result_t standbySetMode(const zes_standby_promo_mode_t mode) = 0;
inline zes_standby_handle_t toStandbyHandle() { return this; }
static Standby *fromHandle(zes_standby_handle_t handle) {
return static_cast<Standby *>(handle);
}
bool isStandbyEnabled = false;
};
struct StandbyHandleContext {
StandbyHandleContext(OsSysman *pOsSysman) : pOsSysman(pOsSysman){};
~StandbyHandleContext();
ze_result_t init(std::vector<ze_device_handle_t> &deviceHandles);
ze_result_t standbyGet(uint32_t *pCount, zes_standby_handle_t *phStandby);
OsSysman *pOsSysman;
std::vector<Standby *> handleList = {};
private:
void createHandle(ze_device_handle_t deviceHandle);
std::once_flag initStandbyOnce;
};
} // namespace L0
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