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/*
* Copyright (C) 2018-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/command_stream/aub_subcapture_status.h"
#include "shared/source/command_stream/csr_definitions.h"
#include "shared/source/command_stream/csr_properties_flags.h"
#include "shared/source/command_stream/linear_stream.h"
#include "shared/source/command_stream/stream_properties.h"
#include "shared/source/command_stream/submission_status.h"
#include "shared/source/command_stream/submissions_aggregator.h"
#include "shared/source/command_stream/wait_status.h"
#include "shared/source/helpers/aligned_memory.h"
#include "shared/source/helpers/blit_commands_helper.h"
#include "shared/source/helpers/common_types.h"
#include "shared/source/helpers/completion_stamp.h"
#include "shared/source/helpers/flat_batch_buffer_helper.h"
#include "shared/source/helpers/options.h"
#include "shared/source/indirect_heap/indirect_heap.h"
#include "shared/source/os_interface/os_thread.h"
#include "shared/source/utilities/spinlock.h"
#include "shared/source/utilities/stackvec.h"
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <optional>
namespace NEO {
class AllocationsList;
class Device;
class ExecutionEnvironment;
class ExperimentalCommandBuffer;
class GmmPageTableMngr;
class GraphicsAllocation;
class HostPtrSurface;
class IndirectHeap;
class InternalAllocationStorage;
class LinearStream;
class MemoryManager;
class MultiGraphicsAllocation;
class OsContext;
class OSInterface;
class ScratchSpaceController;
class HwPerfCounter;
class HwTimeStamps;
class GmmHelper;
class TagAllocatorBase;
class LogicalStateHelper;
template <typename TSize>
class TimestampPackets;
template <typename T1>
class TagAllocator;
enum class DispatchMode {
DeviceDefault = 0, // default for given device
ImmediateDispatch, // everything is submitted to the HW immediately
AdaptiveDispatch, // dispatching is handled to async thread, which combines batch buffers basing on load (not implemented)
BatchedDispatchWithCounter, // dispatching is batched, after n commands there is implicit flush (not implemented)
BatchedDispatch // dispatching is batched, explicit clFlush is required
};
class CommandStreamReceiver {
public:
static constexpr size_t startingResidencyContainerSize = 128;
enum class SamplerCacheFlushState {
samplerCacheFlushNotRequired,
samplerCacheFlushBefore, // add sampler cache flush before Walker with redescribed image
samplerCacheFlushAfter // add sampler cache flush after Walker with redescribed image
};
using MutexType = std::recursive_mutex;
using TimeType = std::chrono::high_resolution_clock::time_point;
CommandStreamReceiver(ExecutionEnvironment &executionEnvironment,
uint32_t rootDeviceIndex,
const DeviceBitfield deviceBitfield);
virtual ~CommandStreamReceiver();
virtual SubmissionStatus flush(BatchBuffer &batchBuffer, ResidencyContainer &allocationsForResidency) = 0;
virtual CompletionStamp flushTask(LinearStream &commandStream, size_t commandStreamStart,
const IndirectHeap *dsh, const IndirectHeap *ioh, const IndirectHeap *ssh,
uint32_t taskLevel, DispatchFlags &dispatchFlags, Device &device) = 0;
virtual bool flushBatchedSubmissions() = 0;
MOCKABLE_VIRTUAL SubmissionStatus submitBatchBuffer(BatchBuffer &batchBuffer, ResidencyContainer &allocationsForResidency);
virtual void pollForCompletion() {}
virtual void programHardwareContext(LinearStream &cmdStream) = 0;
virtual size_t getCmdsSizeForHardwareContext() const = 0;
void makeResident(MultiGraphicsAllocation &gfxAllocation);
MOCKABLE_VIRTUAL void makeResident(GraphicsAllocation &gfxAllocation);
virtual void makeNonResident(GraphicsAllocation &gfxAllocation);
MOCKABLE_VIRTUAL void makeSurfacePackNonResident(ResidencyContainer &allocationsForResidency, bool clearAllocations);
virtual bool processResidency(const ResidencyContainer &allocationsForResidency, uint32_t handleId) { return true; }
virtual void processEviction();
void makeResidentHostPtrAllocation(GraphicsAllocation *gfxAllocation);
MOCKABLE_VIRTUAL void ensureCommandBufferAllocation(LinearStream &commandStream, size_t minimumRequiredSize, size_t additionalAllocationSize);
MemoryManager *getMemoryManager() const;
ResidencyContainer &getResidencyAllocations();
ResidencyContainer &getEvictionAllocations();
virtual GmmPageTableMngr *createPageTableManager() { return nullptr; }
bool needsPageTableManager() const;
MOCKABLE_VIRTUAL WaitStatus waitForTaskCount(uint32_t requiredTaskCount);
WaitStatus waitForTaskCountAndCleanAllocationList(uint32_t requiredTaskCount, uint32_t allocationUsage);
MOCKABLE_VIRTUAL WaitStatus waitForTaskCountAndCleanTemporaryAllocationList(uint32_t requiredTaskCount);
LinearStream &getCS(size_t minRequiredSize = 1024u);
OSInterface *getOSInterface() const;
ExecutionEnvironment &peekExecutionEnvironment() const { return executionEnvironment; }
GmmHelper *peekGmmHelper() const;
MOCKABLE_VIRTUAL void setTagAllocation(GraphicsAllocation *allocation);
GraphicsAllocation *getTagAllocation() const {
return tagAllocation;
}
MultiGraphicsAllocation *getTagsMultiAllocation() const {
return tagsMultiAllocation;
}
MultiGraphicsAllocation &createTagsMultiAllocation();
volatile uint32_t *getTagAddress() const { return tagAddress; }
uint64_t getDebugPauseStateGPUAddress() const { return tagAllocation->getGpuAddress() + debugPauseStateAddressOffset; }
virtual bool waitForFlushStamp(FlushStamp &flushStampToWait) { return true; }
uint32_t peekTaskCount() const { return taskCount; }
uint32_t peekTaskLevel() const { return taskLevel; }
FlushStamp obtainCurrentFlushStamp() const;
uint32_t peekLatestSentTaskCount() const { return latestSentTaskCount; }
uint32_t peekLatestFlushedTaskCount() const { return latestFlushedTaskCount; }
void enableNTo1SubmissionModel() { this->nTo1SubmissionModelEnabled = true; }
bool isNTo1SubmissionModelEnabled() const { return this->nTo1SubmissionModelEnabled; }
void overrideDispatchPolicy(DispatchMode overrideValue) { this->dispatchMode = overrideValue; }
void setMediaVFEStateDirty(bool dirty) { mediaVfeStateDirty = dirty; }
bool getMediaVFEStateDirty() { return mediaVfeStateDirty; }
void setGSBAStateDirty(bool dirty) { GSBAStateDirty = dirty; }
bool getGSBAStateDirty() { return GSBAStateDirty; }
void setRequiredScratchSizes(uint32_t newRequiredScratchSize, uint32_t newRequiredPrivateScratchSize);
GraphicsAllocation *getScratchAllocation();
GraphicsAllocation *getDebugSurfaceAllocation() const { return debugSurface; }
GraphicsAllocation *allocateDebugSurface(size_t size);
GraphicsAllocation *getPreemptionAllocation() const { return preemptionAllocation; }
GraphicsAllocation *getGlobalFenceAllocation() const { return globalFenceAllocation; }
GraphicsAllocation *getWorkPartitionAllocation() const { return workPartitionAllocation; }
GraphicsAllocation *getKernelArgsBufferAllocation() const { return kernelArgsBufferAllocation; }
void requestStallingCommandsOnNextFlush() { stallingCommandsOnNextFlushRequired = true; }
bool isStallingCommandsOnNextFlushRequired() const { return stallingCommandsOnNextFlushRequired; }
virtual WaitStatus waitForTaskCountWithKmdNotifyFallback(uint32_t taskCountToWait, FlushStamp flushStampToWait, bool useQuickKmdSleep, QueueThrottle throttle) = 0;
virtual WaitStatus waitForCompletionWithTimeout(const WaitParams ¶ms, uint32_t taskCountToWait);
WaitStatus baseWaitFunction(volatile uint32_t *pollAddress, const WaitParams ¶ms, uint32_t taskCountToWait);
MOCKABLE_VIRTUAL bool testTaskCountReady(volatile uint32_t *pollAddress, uint32_t taskCountToWait);
virtual void downloadAllocations(){};
void setSamplerCacheFlushRequired(SamplerCacheFlushState value) { this->samplerCacheFlushRequired = value; }
FlatBatchBufferHelper &getFlatBatchBufferHelper() const { return *flatBatchBufferHelper; }
void overwriteFlatBatchBufferHelper(FlatBatchBufferHelper *newHelper) { flatBatchBufferHelper.reset(newHelper); }
MOCKABLE_VIRTUAL void initProgrammingFlags();
virtual AubSubCaptureStatus checkAndActivateAubSubCapture(const std::string &kernelName);
void programForAubSubCapture(bool wasActiveInPreviousEnqueue, bool isActive);
virtual void addAubComment(const char *comment);
IndirectHeap &getIndirectHeap(IndirectHeap::Type heapType, size_t minRequiredSize);
void allocateHeapMemory(IndirectHeap::Type heapType, size_t minRequiredSize, IndirectHeap *&indirectHeap);
void releaseIndirectHeap(IndirectHeap::Type heapType);
virtual enum CommandStreamReceiverType getType() = 0;
void setExperimentalCmdBuffer(std::unique_ptr<ExperimentalCommandBuffer> &&cmdBuffer);
bool initializeTagAllocation();
MOCKABLE_VIRTUAL bool createWorkPartitionAllocation(const Device &device);
MOCKABLE_VIRTUAL bool createGlobalFenceAllocation();
MOCKABLE_VIRTUAL bool createPreemptionAllocation();
MOCKABLE_VIRTUAL bool createPerDssBackedBuffer(Device &device);
virtual void createKernelArgsBufferAllocation() = 0;
[[nodiscard]] MOCKABLE_VIRTUAL std::unique_lock<MutexType> obtainUniqueOwnership();
bool peekTimestampPacketWriteEnabled() const { return timestampPacketWriteEnabled; }
bool isLatestTaskCountFlushed() {
return this->peekLatestFlushedTaskCount() == this->peekTaskCount();
}
size_t defaultSshSize = 0u;
bool canUse4GbHeaps = true;
AllocationsList &getTemporaryAllocations();
AllocationsList &getAllocationsForReuse();
AllocationsList &getDeferredAllocations();
InternalAllocationStorage *getInternalAllocationStorage() const { return internalAllocationStorage.get(); }
MOCKABLE_VIRTUAL bool createAllocationForHostSurface(HostPtrSurface &surface, bool requiresL3Flush);
virtual size_t getPreferredTagPoolSize() const;
virtual void fillReusableAllocationsList();
virtual void setupContext(OsContext &osContext) { this->osContext = &osContext; }
OsContext &getOsContext() const { return *osContext; }
TagAllocatorBase *getEventTsAllocator();
TagAllocatorBase *getEventPerfCountAllocator(const uint32_t tagSize);
virtual TagAllocatorBase *getTimestampPacketAllocator() = 0;
virtual bool expectMemory(const void *gfxAddress, const void *srcAddress, size_t length, uint32_t compareOperation);
virtual bool isMultiOsContextCapable() const = 0;
virtual MemoryCompressionState getMemoryCompressionState(bool auxTranslationRequired, const HardwareInfo &hwInfo) const = 0;
void setLatestSentTaskCount(uint32_t latestSentTaskCount) {
this->latestSentTaskCount = latestSentTaskCount;
}
void setLatestFlushedTaskCount(uint32_t latestFlushedTaskCount) {
this->latestFlushedTaskCount = latestFlushedTaskCount;
}
virtual std::optional<uint32_t> flushBcsTask(const BlitPropertiesContainer &blitPropertiesContainer, bool blocking, bool profilingEnabled, Device &device) = 0;
virtual void flushTagUpdate() = 0;
virtual void updateTagFromWait() = 0;
virtual bool isUpdateTagFromWaitEnabled() = 0;
ScratchSpaceController *getScratchSpaceController() const {
return scratchSpaceController.get();
}
void downloadAllocation(GraphicsAllocation &gfxAllocation);
void registerInstructionCacheFlush() {
auto mutex = obtainUniqueOwnership();
requiresInstructionCacheFlush = true;
}
bool isLocalMemoryEnabled() const { return localMemoryEnabled; }
uint32_t getRootDeviceIndex() const { return rootDeviceIndex; }
void startControllingDirectSubmissions();
bool isAnyDirectSubmissionEnabled() {
return this->isDirectSubmissionEnabled() || isBlitterDirectSubmissionEnabled();
}
virtual bool initDirectSubmission() {
return true;
}
virtual bool isDirectSubmissionEnabled() const {
return false;
}
virtual bool isBlitterDirectSubmissionEnabled() const {
return false;
}
virtual void stopDirectSubmission() {}
bool isStaticWorkPartitioningEnabled() const {
return staticWorkPartitioningEnabled;
}
uint64_t getWorkPartitionAllocationGpuAddress() const;
MOCKABLE_VIRTUAL bool isRcs() const;
virtual void initializeDefaultsForInternalEngine(){};
virtual GraphicsAllocation *getClearColorAllocation() = 0;
virtual void postInitFlagsSetup() = 0;
bool isUsedNotifyEnableForPostSync() const {
return useNotifyEnableForPostSync;
}
NEO::StreamProperties &getStreamProperties() {
return this->streamProperties;
}
inline void setActivePartitions(uint32_t newPartitionCount) {
activePartitions = newPartitionCount;
}
inline uint32_t getActivePartitions() const {
return activePartitions;
}
bool skipResourceCleanup() const;
inline bool isProgramActivePartitionConfigRequired() const {
return this->isDirectSubmissionEnabled() ? false : this->activePartitionsConfig != this->activePartitions;
}
std::unique_ptr<GmmPageTableMngr> pageTableManager;
inline uint32_t getPostSyncWriteOffset() const {
return postSyncWriteOffset;
}
inline bool isMultiTileOperationEnabled() const {
return (activePartitions > 1) && staticWorkPartitioningEnabled;
}
virtual void programComputeBarrierCommand(LinearStream &cmdStream) = 0;
virtual size_t getCmdsSizeForComputeBarrierCommand() const = 0;
const HardwareInfo &peekHwInfo() const;
const RootDeviceEnvironment &peekRootDeviceEnvironment() const;
MOCKABLE_VIRTUAL bool isGpuHangDetected() const;
MOCKABLE_VIRTUAL bool checkGpuHangDetected(TimeType currentTime, TimeType &lastHangCheckTime) const;
uint64_t getCompletionAddress() const {
uint64_t completionFenceAddress = castToUint64(const_cast<uint32_t *>(getTagAddress()));
if (completionFenceAddress == 0) {
return 0;
}
completionFenceAddress += completionFenceOffset;
return completionFenceAddress;
}
uint32_t getCompletionValue(const GraphicsAllocation &gfxAllocation);
DispatchMode getDispatchMode() const {
return this->dispatchMode;
}
LogicalStateHelper *getLogicalStateHelper() const;
bool getPreambleSetFlag() const {
return isPreambleSent;
}
void setPreambleSetFlag(bool value) {
isPreambleSent = value;
}
PreemptionMode getPreemptionMode() const {
return lastPreemptionMode;
}
void setPreemptionMode(PreemptionMode value) {
lastPreemptionMode = value;
}
virtual void initializeDeviceWithFirstSubmission() = 0;
uint32_t getNumClients() {
return this->numClients.load();
}
void registerClient() {
this->numClients++;
}
void unregisterClient() {
this->numClients--;
}
bool getDcFlushSupport() const {
return dcFlushSupport;
}
bool getDcFlushRequired(bool externalCondition) const {
return externalCondition ? dcFlushSupport : false;
}
protected:
void cleanupResources();
void printDeviceIndex();
void checkForNewResources(uint32_t submittedTaskCount, uint32_t allocationTaskCount, GraphicsAllocation &gfxAllocation);
bool checkImplicitFlushForGpuIdle();
void downloadTagAllocation(uint32_t taskCountToWait);
void printTagAddressContent(uint32_t taskCountToWait, int64_t waitTimeout, bool start);
[[nodiscard]] MOCKABLE_VIRTUAL std::unique_lock<MutexType> obtainHostPtrSurfaceCreationLock();
std::unique_ptr<FlushStampTracker> flushStamp;
std::unique_ptr<SubmissionAggregator> submissionAggregator;
std::unique_ptr<FlatBatchBufferHelper> flatBatchBufferHelper;
std::unique_ptr<ExperimentalCommandBuffer> experimentalCmdBuffer;
std::unique_ptr<InternalAllocationStorage> internalAllocationStorage;
std::unique_ptr<KmdNotifyHelper> kmdNotifyHelper;
std::unique_ptr<ScratchSpaceController> scratchSpaceController;
std::unique_ptr<TagAllocatorBase> profilingTimeStampAllocator;
std::unique_ptr<TagAllocatorBase> perfCounterAllocator;
std::unique_ptr<TagAllocatorBase> timestampPacketAllocator;
std::unique_ptr<Thread> userPauseConfirmation;
std::unique_ptr<LogicalStateHelper> logicalStateHelper;
ResidencyContainer residencyAllocations;
ResidencyContainer evictionAllocations;
MutexType ownershipMutex;
MutexType hostPtrSurfaceCreationMutex;
ExecutionEnvironment &executionEnvironment;
LinearStream commandStream;
StreamProperties streamProperties{};
FrontEndPropertiesSupport feSupportFlags{};
PipelineSelectPropertiesSupport pipelineSupportFlags{};
// offset for debug state is 1kbyte, tag writes can use multiple offsets for multiple partitions and each offset can vary per platform
const uint64_t debugPauseStateAddressOffset = MemoryConstants::kiloByte;
uint64_t totalMemoryUsed = 0u;
volatile uint32_t *tagAddress = nullptr;
volatile DebugPauseState *debugPauseStateAddress = nullptr;
SpinLock debugPauseStateLock;
static void *asyncDebugBreakConfirmation(void *arg);
std::function<void()> debugConfirmationFunction = []() { std::cin.get(); };
std::function<void(GraphicsAllocation &)> downloadAllocationImpl;
GraphicsAllocation *tagAllocation = nullptr;
GraphicsAllocation *globalFenceAllocation = nullptr;
GraphicsAllocation *preemptionAllocation = nullptr;
GraphicsAllocation *debugSurface = nullptr;
GraphicsAllocation *perDssBackedBuffer = nullptr;
GraphicsAllocation *clearColorAllocation = nullptr;
GraphicsAllocation *workPartitionAllocation = nullptr;
GraphicsAllocation *kernelArgsBufferAllocation = nullptr;
MultiGraphicsAllocation *tagsMultiAllocation = nullptr;
IndirectHeap *indirectHeap[IndirectHeap::Type::NUM_TYPES];
OsContext *osContext = nullptr;
uint32_t *completionFenceValuePointer = nullptr;
// current taskLevel. Used for determining if a PIPE_CONTROL is needed.
std::atomic<uint32_t> taskLevel{0};
std::atomic<uint32_t> latestSentTaskCount{0};
std::atomic<uint32_t> latestFlushedTaskCount{0};
// taskCount - # of tasks submitted
std::atomic<uint32_t> taskCount{0};
std::atomic<uint32_t> numClients = 0u;
DispatchMode dispatchMode = DispatchMode::ImmediateDispatch;
SamplerCacheFlushState samplerCacheFlushRequired = SamplerCacheFlushState::samplerCacheFlushNotRequired;
PreemptionMode lastPreemptionMode = PreemptionMode::Initial;
std::chrono::microseconds gpuHangCheckPeriod{500'000};
uint32_t lastSentL3Config = 0;
uint32_t latestSentStatelessMocsConfig = 0;
uint64_t lastSentSliceCount = QueueSliceCount::defaultSliceCount;
uint32_t requiredScratchSize = 0;
uint32_t requiredPrivateScratchSize = 0;
uint32_t lastAdditionalKernelExecInfo = AdditionalKernelExecInfo::NotSet;
KernelExecutionType lastKernelExecutionType = KernelExecutionType::Default;
MemoryCompressionState lastMemoryCompressionState = MemoryCompressionState::NotApplicable;
uint32_t activePartitions = 1;
uint32_t activePartitionsConfig = 1;
uint32_t postSyncWriteOffset = 0;
uint32_t completionFenceOffset = 0;
uint32_t completionFenceValue = 0;
const uint32_t rootDeviceIndex;
const DeviceBitfield deviceBitfield;
int8_t lastMediaSamplerConfig = -1;
bool isPreambleSent = false;
bool isStateSipSent = false;
bool isEnginePrologueSent = false;
bool isPerDssBackedBufferSent = false;
bool GSBAFor32BitProgrammed = false;
bool GSBAStateDirty = true;
bool bindingTableBaseAddressRequired = false;
bool heapStorageReqiuresRecyclingTag = false;
bool mediaVfeStateDirty = true;
bool lastVmeSubslicesConfig = false;
bool stallingCommandsOnNextFlushRequired = false;
bool timestampPacketWriteEnabled = false;
bool staticWorkPartitioningEnabled = false;
bool nTo1SubmissionModelEnabled = false;
bool lastSystolicPipelineSelectMode = false;
bool requiresInstructionCacheFlush = false;
bool localMemoryEnabled = false;
bool pageTableManagerInitialized = false;
bool useNewResourceImplicitFlush = false;
bool newResources = false;
bool useGpuIdleImplicitFlush = false;
bool lastSentUseGlobalAtomics = false;
bool useNotifyEnableForPostSync = false;
bool dcFlushSupport = false;
};
typedef CommandStreamReceiver *(*CommandStreamReceiverCreateFunc)(bool withAubDump,
ExecutionEnvironment &executionEnvironment,
uint32_t rootDeviceIndex,
const DeviceBitfield deviceBitfield);
} // namespace NEO
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