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/*
* Copyright (C) 2018-2025 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/command_stream/host_function.h"
#include "shared/source/command_stream/linear_stream.h"
#include "shared/source/command_stream/memory_compression_state.h"
#include "shared/source/command_stream/preemption_mode.h"
#include "shared/source/command_stream/stream_properties.h"
#include "shared/source/helpers/blit_properties_container.h"
#include "shared/source/helpers/cache_policy.h"
#include "shared/source/helpers/common_types.h"
#include "shared/source/helpers/completion_stamp.h"
#include "shared/source/helpers/device_bitfield.h"
#include "shared/source/helpers/kmd_notify_properties.h"
#include "shared/source/helpers/non_copyable_or_moveable.h"
#include "shared/source/helpers/options.h"
#include "shared/source/kernel/kernel_execution_type.h"
#include "shared/source/utilities/spinlock.h"
#include <atomic>
#include <chrono>
#include <cstdint>
#include <functional>
namespace aub_stream {
struct AllocationParams;
} // namespace aub_stream
namespace NEO {
enum class AllocationType;
enum class DebugPauseState : uint32_t;
struct BatchBuffer;
struct DispatchBcsFlags;
struct DispatchFlags;
struct HardwareInfo;
struct ImmediateDispatchFlags;
struct WaitParams;
class SubmissionAggregator;
class FlushStampTracker;
class Thread;
class FlatBatchBufferHelper;
class AllocationsList;
class Device;
class ExecutionEnvironment;
class GmmPageTableMngr;
class GraphicsAllocation;
class HostPtrSurface;
class IndirectHeap;
class InternalAllocationStorage;
class LinearStream;
class MemoryManager;
class MultiGraphicsAllocation;
class OsContext;
class OSInterface;
class ScratchSpaceController;
class HwPerfCounter;
class HwTimeStamps;
class GmmHelper;
class TagAllocatorBase;
class TimestampPacketContainer;
class KmdNotifyHelper;
class GfxCoreHelper;
class ProductHelper;
class ReleaseHelper;
enum class WaitStatus;
struct AubSubCaptureStatus;
class SharedPoolAllocation;
template <typename TSize, uint32_t packetCount>
class TimestampPackets;
template <typename T1>
class TagAllocator;
class TagNodeBase;
enum class DispatchMode {
deviceDefault = 0, // default for given device
immediateDispatch, // everything is submitted to the HW immediately
batchedDispatch // dispatching is batched, explicit clFlush is required
};
class CommandStreamReceiver : NEO::NonCopyableAndNonMovableClass {
public:
static constexpr size_t startingResidencyContainerSize = 128;
enum class SamplerCacheFlushState {
samplerCacheFlushNotRequired,
samplerCacheFlushBefore, // add sampler cache flush before Walker with redescribed image
samplerCacheFlushAfter // add sampler cache flush after Walker with redescribed image
};
using MutexType = std::recursive_mutex;
using TimeType = std::chrono::high_resolution_clock::time_point;
CommandStreamReceiver() = delete;
CommandStreamReceiver(ExecutionEnvironment &executionEnvironment,
uint32_t rootDeviceIndex,
const DeviceBitfield deviceBitfield);
virtual ~CommandStreamReceiver();
virtual SubmissionStatus flush(BatchBuffer &batchBuffer, ResidencyContainer &allocationsForResidency) = 0;
virtual CompletionStamp flushTask(LinearStream &commandStreamTask, size_t commandStreamTaskStart,
const IndirectHeap *dsh, const IndirectHeap *ioh, const IndirectHeap *ssh,
TaskCountType taskLevel, DispatchFlags &dispatchFlags, Device &device) = 0;
virtual CompletionStamp flushBcsTask(LinearStream &commandStream, size_t commandStreamStart, const DispatchBcsFlags &dispatchBcsFlags, const HardwareInfo &hwInfo) = 0;
virtual CompletionStamp flushImmediateTask(LinearStream &immediateCommandStream, size_t immediateCommandStreamStart,
ImmediateDispatchFlags &dispatchFlags, Device &device) = 0;
virtual CompletionStamp flushImmediateTaskStateless(LinearStream &immediateCommandStream, size_t immediateCommandStreamStart,
ImmediateDispatchFlags &dispatchFlags, Device &device) = 0;
virtual SubmissionStatus sendRenderStateCacheFlush() = 0;
virtual bool flushBatchedSubmissions() = 0;
MOCKABLE_VIRTUAL SubmissionStatus submitBatchBuffer(BatchBuffer &batchBuffer, ResidencyContainer &allocationsForResidency);
void pollForCompletion() { pollForCompletion(false); }
virtual void pollForAubCompletion(){};
virtual void pollForCompletion(bool skipTaskCountCheck) {}
virtual void programHardwareContext(LinearStream &cmdStream) = 0;
virtual size_t getCmdsSizeForHardwareContext() const = 0;
void makeResident(MultiGraphicsAllocation &gfxAllocation);
MOCKABLE_VIRTUAL void makeResident(GraphicsAllocation &gfxAllocation);
virtual void makeNonResident(GraphicsAllocation &gfxAllocation);
MOCKABLE_VIRTUAL void makeSurfacePackNonResident(ResidencyContainer &allocationsForResidency, bool clearAllocations);
virtual SubmissionStatus processResidency(ResidencyContainer &allocationsForResidency, uint32_t handleId);
virtual void processEviction();
void makeResidentHostPtrAllocation(GraphicsAllocation *gfxAllocation);
MOCKABLE_VIRTUAL void ensureCommandBufferAllocation(LinearStream &commandStream, size_t minimumRequiredSize, size_t additionalAllocationSize);
MemoryManager *getMemoryManager() const;
ResidencyContainer &getResidencyAllocations();
PrivateAllocsToReuseContainer &getOwnedPrivateAllocations();
virtual GmmPageTableMngr *createPageTableManager() { return nullptr; }
bool needsPageTableManager() const;
MOCKABLE_VIRTUAL WaitStatus waitForTaskCount(TaskCountType requiredTaskCount);
WaitStatus waitForTaskCountAndCleanAllocationList(TaskCountType requiredTaskCount, uint32_t allocationUsage);
MOCKABLE_VIRTUAL WaitStatus waitForTaskCountAndCleanTemporaryAllocationList(TaskCountType requiredTaskCount);
LinearStream &getCS(size_t minRequiredSize = 1024u);
OSInterface *getOSInterface() const;
ExecutionEnvironment &peekExecutionEnvironment() const { return executionEnvironment; }
GmmHelper *peekGmmHelper() const;
DeviceBitfield peekDeviceBitfield() const { return deviceBitfield; }
MOCKABLE_VIRTUAL void setTagAllocation(GraphicsAllocation *allocation);
GraphicsAllocation *getTagAllocation() const {
return tagAllocation;
}
MultiGraphicsAllocation *getTagsMultiAllocation() const {
return tagsMultiAllocation;
}
MultiGraphicsAllocation &createMultiAllocationInSystemMemoryPool(AllocationType allocationType);
void makeResidentHostFunctionAllocation();
TaskCountType getNextBarrierCount() { return this->barrierCount.fetch_add(1u); }
TaskCountType peekBarrierCount() const { return this->barrierCount.load(); }
volatile TagAddressType *getTagAddress() const { return tagAddress; }
volatile TagAddressType *getUcTagAddress() const { return ucTagAddress; }
volatile TagAddressType *getBarrierCountTagAddress() const { return this->barrierCountTagAddress; }
uint64_t getBarrierCountGpuAddress() const;
uint64_t getDebugPauseStateGPUAddress() const;
uint64_t getUcTagGPUAddress() const;
virtual bool waitForFlushStamp(FlushStamp &flushStampToWait) { return true; }
TaskCountType peekTaskCount() const { return taskCount; }
TaskCountType peekTaskLevel() const { return taskLevel; }
FlushStamp obtainCurrentFlushStamp() const;
TaskCountType peekLatestSentTaskCount() const { return latestSentTaskCount; }
TaskCountType peekLatestFlushedTaskCount() const { return latestFlushedTaskCount; }
void enableNTo1SubmissionModel() { this->nTo1SubmissionModelEnabled = true; }
bool isNTo1SubmissionModelEnabled() const { return this->nTo1SubmissionModelEnabled; }
void overrideDispatchPolicy(DispatchMode overrideValue) { this->dispatchMode = overrideValue; }
void setMediaVFEStateDirty(bool dirty) { mediaVfeStateDirty = dirty; }
bool getMediaVFEStateDirty() const { return mediaVfeStateDirty; }
void setGSBAStateDirty(bool dirty) { gsbaStateDirty = dirty; }
bool getGSBAStateDirty() const { return gsbaStateDirty; }
void setStateComputeModeDirty(bool dirty) { stateComputeModeDirty = dirty; }
bool getStateComputeModeDirty() const { return stateComputeModeDirty; }
void setBtdCommandDirty(bool dirty) { btdCommandDirty = dirty; }
bool getBtdCommandDirty() const { return btdCommandDirty; }
bool isRayTracingStateProgramingNeeded(Device &device) const;
void setRequiredScratchSizes(uint32_t newRequiredScratchSlot0Size, uint32_t newRequiredPrivateScratchSlot1Size);
GraphicsAllocation *getScratchAllocation();
GraphicsAllocation *getDebugSurfaceAllocation() const {
if (primaryCsr) {
return primaryCsr->getDebugSurfaceAllocation();
}
return debugSurface;
}
GraphicsAllocation *allocateDebugSurface(size_t size);
GraphicsAllocation *getPreemptionAllocation() const {
if (primaryCsr) {
return primaryCsr->getPreemptionAllocation();
}
return preemptionAllocation;
}
GraphicsAllocation *getGlobalFenceAllocation() const {
if (primaryCsr) {
return primaryCsr->getGlobalFenceAllocation();
}
return globalFenceAllocation;
}
GraphicsAllocation *getWorkPartitionAllocation() const {
if (primaryCsr) {
return primaryCsr->getWorkPartitionAllocation();
}
return workPartitionAllocation;
}
GraphicsAllocation *getGlobalStatelessHeapAllocation() const {
if (primaryCsr) {
return primaryCsr->getGlobalStatelessHeapAllocation();
}
return globalStatelessHeapAllocation;
}
virtual WaitStatus waitForTaskCountWithKmdNotifyFallback(TaskCountType taskCountToWait, FlushStamp flushStampToWait, bool useQuickKmdSleep, QueueThrottle throttle) = 0;
virtual WaitStatus waitForCompletionWithTimeout(const WaitParams ¶ms, TaskCountType taskCountToWait);
WaitStatus baseWaitFunction(volatile TagAddressType *pollAddress, const WaitParams ¶ms, TaskCountType taskCountToWait);
MOCKABLE_VIRTUAL bool testTaskCountReady(volatile TagAddressType *pollAddress, TaskCountType taskCountToWait);
void downloadAllocations(bool blockingWait) { downloadAllocations(blockingWait, this->latestFlushedTaskCount); };
virtual void downloadAllocations(bool blockingWait, TaskCountType taskCount){};
virtual void removeDownloadAllocation(GraphicsAllocation *alloc){};
void setSamplerCacheFlushRequired(SamplerCacheFlushState value) { this->samplerCacheFlushRequired = value; }
FlatBatchBufferHelper &getFlatBatchBufferHelper() const { return *flatBatchBufferHelper; }
void overwriteFlatBatchBufferHelper(FlatBatchBufferHelper *newHelper);
MOCKABLE_VIRTUAL void initProgrammingFlags();
virtual AubSubCaptureStatus checkAndActivateAubSubCapture(const std::string &kernelName);
void programForAubSubCapture(bool wasActiveInPreviousEnqueue, bool isActive);
virtual void addAubComment(const char *comment);
IndirectHeap &getIndirectHeap(IndirectHeapType heapType, size_t minRequiredSize);
void allocateHeapMemory(IndirectHeapType heapType, size_t minRequiredSize, IndirectHeap *&indirectHeap);
void releaseIndirectHeap(IndirectHeapType heapType);
void *getIndirectHeapCurrentPtr(IndirectHeapType heapType) const;
virtual enum CommandStreamReceiverType getType() const = 0;
bool initializeTagAllocation();
MOCKABLE_VIRTUAL bool createWorkPartitionAllocation(const Device &device);
MOCKABLE_VIRTUAL bool createGlobalFenceAllocation();
MOCKABLE_VIRTUAL bool createPreemptionAllocation();
MOCKABLE_VIRTUAL bool createPerDssBackedBuffer(Device &device);
[[nodiscard]] MOCKABLE_VIRTUAL std::unique_lock<MutexType> obtainUniqueOwnership();
[[nodiscard]] MOCKABLE_VIRTUAL std::unique_lock<MutexType> tryObtainUniqueOwnership();
bool peekTimestampPacketWriteEnabled() const { return timestampPacketWriteEnabled; }
bool isLatestTaskCountFlushed() {
return this->peekLatestFlushedTaskCount() == this->peekTaskCount();
}
size_t defaultSshSize = 0u;
AllocationsList &getTemporaryAllocations();
AllocationsList &getAllocationsForReuse();
AllocationsList &getDeferredAllocations();
InternalAllocationStorage *getInternalAllocationStorage() const { return internalAllocationStorage.get(); }
MOCKABLE_VIRTUAL bool createAllocationForHostSurface(HostPtrSurface &surface, bool requiresL3Flush);
virtual size_t getPreferredTagPoolSize() const;
virtual void fillReusableAllocationsList();
virtual void setupContext(OsContext &osContext) { this->osContext = &osContext; }
OsContext &getOsContext() const { return *osContext; }
uint8_t getUmdPowerHintValue() const;
bool initializeResources(bool allocateInterrupt, const PreemptionMode preemptionMode);
TagAllocatorBase *getEventTsAllocator();
TagAllocatorBase *getEventPerfCountAllocator(const uint32_t tagSize);
virtual TagAllocatorBase *getTimestampPacketAllocator() = 0;
virtual std::unique_ptr<TagAllocatorBase> createMultiRootDeviceTimestampPacketAllocator(const RootDeviceIndicesContainer &rootDeviceIndices) = 0;
virtual bool expectMemory(const void *gfxAddress, const void *srcAddress, size_t length, uint32_t compareOperation);
MOCKABLE_VIRTUAL bool writeMemory(GraphicsAllocation &gfxAllocation) { return writeMemory(gfxAllocation, false, 0, 0); }
virtual bool writeMemory(GraphicsAllocation &gfxAllocation, bool isChunkCopy, uint64_t gpuVaChunkOffset, size_t chunkSize) { return false; }
virtual void writeMemoryAub(aub_stream::AllocationParams &allocationParams){};
virtual void writePooledMemory(SharedPoolAllocation &sharedPoolAllocation, bool initFullPageTables){};
virtual void initializeEngine(){};
virtual bool isMultiOsContextCapable() const = 0;
virtual MemoryCompressionState getMemoryCompressionState(bool auxTranslationRequired) const = 0;
void setLatestSentTaskCount(TaskCountType latestSentTaskCount) {
this->latestSentTaskCount = latestSentTaskCount;
}
void setLatestFlushedTaskCount(TaskCountType latestFlushedTaskCount) {
this->latestFlushedTaskCount = latestFlushedTaskCount;
}
virtual TaskCountType flushBcsTask(const BlitPropertiesContainer &blitPropertiesContainer, bool blocking, Device &device) = 0;
virtual SubmissionStatus flushTagUpdate() = 0;
virtual void updateTagFromWait() = 0;
virtual bool isUpdateTagFromWaitEnabled() = 0;
virtual void flushMonitorFence(bool notifyKmd){};
virtual bool isTlbFlushRequiredForStateCacheFlush();
ScratchSpaceController *getScratchSpaceController() const {
return scratchSpaceController.get();
}
ScratchSpaceController *getPrimaryScratchSpaceController() const {
if (primaryCsr) {
return primaryCsr->getScratchSpaceController();
}
return getScratchSpaceController();
}
void downloadAllocation(GraphicsAllocation &gfxAllocation);
bool isInstructionCacheFlushRequired() const {
return requiresInstructionCacheFlush;
}
void setInstructionCacheFlushed() {
requiresInstructionCacheFlush = false;
}
void registerInstructionCacheFlush() {
auto mutex = obtainUniqueOwnership();
requiresInstructionCacheFlush = true;
}
bool isLocalMemoryEnabled() const { return localMemoryEnabled; }
uint32_t getRootDeviceIndex() const { return rootDeviceIndex; }
MOCKABLE_VIRTUAL void startControllingDirectSubmissions();
MOCKABLE_VIRTUAL bool isAnyDirectSubmissionEnabled() const {
return this->isDirectSubmissionEnabled() || isBlitterDirectSubmissionEnabled();
}
virtual bool initDirectSubmission() {
return true;
}
virtual bool isDirectSubmissionEnabled() const {
return false;
}
virtual bool isBlitterDirectSubmissionEnabled() const {
return false;
}
virtual bool directSubmissionRelaxedOrderingEnabled() const {
return false;
}
virtual uint32_t getDirectSubmissionRelaxedOrderingQueueDepth() const { return 0; }
virtual bool isKmdWaitOnTaskCountAllowed() const {
return false;
}
virtual void stopDirectSubmission(bool blocking, bool needsLock) {}
virtual QueueThrottle getLastDirectSubmissionThrottle() = 0;
bool isStaticWorkPartitioningEnabled() const {
return staticWorkPartitioningEnabled;
}
uint64_t getWorkPartitionAllocationGpuAddress() const;
MOCKABLE_VIRTUAL bool isRcs() const;
virtual GraphicsAllocation *getClearColorAllocation() = 0;
virtual void postInitFlagsSetup() = 0;
bool isUsedNotifyEnableForPostSync() const {
return useNotifyEnableForPostSync;
}
NEO::StreamProperties &getStreamProperties() {
return this->streamProperties;
}
inline void setActivePartitions(uint32_t newPartitionCount) {
activePartitions = newPartitionCount;
}
inline uint32_t getActivePartitions() const {
return activePartitions;
}
bool skipResourceCleanup() const;
inline bool isProgramActivePartitionConfigRequired() const {
return this->isDirectSubmissionEnabled() ? false : this->activePartitionsConfig != this->activePartitions;
}
std::unique_ptr<GmmPageTableMngr> pageTableManager;
inline uint32_t getImmWritePostSyncWriteOffset() const {
return immWritePostSyncWriteOffset;
}
inline uint32_t getTimeStampPostSyncWriteOffset() const {
return timeStampPostSyncWriteOffset;
}
inline bool isMultiTileOperationEnabled() const {
return (activePartitions > 1) && staticWorkPartitioningEnabled;
}
virtual void programComputeBarrierCommand(LinearStream &cmdStream) = 0;
virtual size_t getCmdsSizeForComputeBarrierCommand() const = 0;
virtual void programStallingCommandsForBarrier(LinearStream &cmdStream, TimestampPacketContainer *barrierTimestampPacketNodes, const bool isDcFlushRequired) = 0;
const HardwareInfo &peekHwInfo() const;
const RootDeviceEnvironment &peekRootDeviceEnvironment() const;
const GfxCoreHelper &getGfxCoreHelper() const;
const ProductHelper &getProductHelper() const;
const ReleaseHelper *getReleaseHelper() const;
MOCKABLE_VIRTUAL bool isGpuHangDetected() const;
MOCKABLE_VIRTUAL bool checkGpuHangDetected(TimeType currentTime, TimeType &lastHangCheckTime) const;
uint64_t getCompletionAddress() const;
TaskCountType getCompletionValue(const GraphicsAllocation &gfxAllocation);
DispatchMode getDispatchMode() const {
return this->dispatchMode;
}
bool getPreambleSetFlag() const {
return isPreambleSent;
}
void setPreambleSetFlag(bool value) {
isPreambleSent = value;
}
bool getSipSentFlag() const {
return isStateSipSent;
}
void setSipSentFlag(bool value) {
isStateSipSent = value;
}
PreemptionMode getPreemptionMode() const {
return lastPreemptionMode;
}
void setPreemptionMode(PreemptionMode value) {
lastPreemptionMode = value;
}
bool csrSurfaceProgrammed() const {
return csrSurfaceProgrammingDone;
}
void setCsrSurfaceProgrammed(bool value) {
csrSurfaceProgrammingDone = value;
}
virtual SubmissionStatus initializeDeviceWithFirstSubmission(Device &device) = 0;
uint32_t getNumClients() const {
return this->numClients.load();
}
void registerClient(void *client);
void unregisterClient(void *client);
bool getDcFlushSupport() const {
return dcFlushSupport;
}
bool getDcFlushRequired(bool externalCondition) const {
return externalCondition ? dcFlushSupport : false;
}
bool getHeaplessStateInitEnabled() const {
return heaplessStateInitEnabled;
}
bool isTbxMode() const;
bool isAubMode() const;
bool isHardwareMode() const;
bool ensureTagAllocationForRootDeviceIndex(uint32_t rootDeviceIndex);
L1CachePolicy *getStoredL1CachePolicy() {
return &l1CachePolicyData;
}
void createGlobalStatelessHeap();
IndirectHeap *getGlobalStatelessHeap() {
if (primaryCsr) {
return primaryCsr->getGlobalStatelessHeap();
}
return globalStatelessHeap.get();
}
bool isRecyclingTagForHeapStorageRequired() const { return heapStorageRequiresRecyclingTag; }
virtual bool waitUserFenceSupported() { return false; }
virtual bool waitUserFence(TaskCountType waitValue, uint64_t hostAddress, int64_t timeout, bool userInterrupt, uint32_t externalInterruptId, GraphicsAllocation *allocForInterruptWait) { return false; }
void setPrimaryCsr(CommandStreamReceiver *primaryCsr) {
this->primaryCsr = primaryCsr;
}
CommandStreamReceiver *getPrimaryCsr() const { return primaryCsr; }
void requestPreallocation();
void releasePreallocationRequest();
void preallocateAllocation(AllocationType type, size_t size);
void preallocateCommandBuffer();
void preallocateInternalHeap();
bool isInitialized() const {
return this->resourcesInitialized;
}
MOCKABLE_VIRTUAL bool getAcLineConnected(bool updateStatus) const {
if (updateStatus) {
this->kmdNotifyHelper->updateAcLineStatus();
}
return this->kmdNotifyHelper->getAcLineConnected();
}
uint32_t getRequiredScratchSlot0Size() { return requiredScratchSlot0Size; }
uint32_t getRequiredScratchSlot1Size() { return requiredScratchSlot1Size; }
virtual bool submitDependencyUpdate(TagNodeBase *tag) = 0;
MOCKABLE_VIRTUAL bool isBusy() {
return !testTaskCountReady(getTagAddress(), this->taskCount);
}
MOCKABLE_VIRTUAL bool isBusyWithoutHang(TimeType &lastHangCheckTime) {
return isBusy() && !this->checkGpuHangDetected(std::chrono::high_resolution_clock::now(), lastHangCheckTime);
}
bool canUse4GbHeaps() const {
return this->use4GbHeaps;
}
void ensurePrimaryCsrInitialized(Device &device);
bool enqueueWaitForPagingFence(uint64_t pagingFenceValue);
virtual void unblockPagingFenceSemaphore(uint64_t pagingFenceValue) {}
MOCKABLE_VIRTUAL void drainPagingFenceQueue();
bool isLatestFlushIsTaskCountUpdateOnly() const { return latestFlushIsTaskCountUpdateOnly; }
MOCKABLE_VIRTUAL uint32_t getContextGroupId() const;
void ensureHostFunctionDataInitialization();
HostFunctionData &getHostFunctionData();
GraphicsAllocation *getHostFunctionDataAllocation();
protected:
MOCKABLE_VIRTUAL void initializeHostFunctionData();
virtual CompletionStamp flushTaskHeapless(LinearStream &commandStreamTask, size_t commandStreamTaskStart,
const IndirectHeap *dsh, const IndirectHeap *ioh, const IndirectHeap *ssh,
TaskCountType taskLevel, DispatchFlags &dispatchFlags, Device &device) = 0;
virtual CompletionStamp flushTaskHeapful(LinearStream &commandStreamTask, size_t commandStreamTaskStart,
const IndirectHeap *dsh, const IndirectHeap *ioh, const IndirectHeap *ssh,
TaskCountType taskLevel, DispatchFlags &dispatchFlags, Device &device) = 0;
void cleanupResources();
void printDeviceIndex();
void checkForNewResources(TaskCountType submittedTaskCount, TaskCountType allocationTaskCount, GraphicsAllocation &gfxAllocation);
bool checkImplicitFlushForGpuIdle();
MOCKABLE_VIRTUAL bool getAndClearIsWalkerWithProfilingEnqueued();
void downloadTagAllocation(TaskCountType taskCountToWait);
void printTagAddressContent(TaskCountType taskCountToWait, int64_t waitTimeout, bool start);
virtual void addToEvictionContainer(GraphicsAllocation &gfxAllocation);
[[nodiscard]] MOCKABLE_VIRTUAL std::unique_lock<MutexType> obtainHostPtrSurfaceCreationLock();
std::vector<void *> registeredClients;
std::unique_ptr<FlushStampTracker> flushStamp;
std::unique_ptr<SubmissionAggregator> submissionAggregator;
std::unique_ptr<FlatBatchBufferHelper> flatBatchBufferHelper;
std::unique_ptr<InternalAllocationStorage> internalAllocationStorage;
std::atomic<uint32_t> preallocatedAmount{0};
std::atomic<uint32_t> requestedPreallocationsAmount{0};
std::unique_ptr<KmdNotifyHelper> kmdNotifyHelper;
std::unique_ptr<ScratchSpaceController> scratchSpaceController;
std::unique_ptr<TagAllocatorBase> profilingTimeStampAllocator;
std::unique_ptr<TagAllocatorBase> perfCounterAllocator;
std::unique_ptr<TagAllocatorBase> timestampPacketAllocator;
std::unique_ptr<Thread> userPauseConfirmation;
std::unique_ptr<IndirectHeap> globalStatelessHeap;
ResidencyContainer residencyAllocations;
PrivateAllocsToReuseContainer ownedPrivateAllocations;
MutexType ownershipMutex;
MutexType hostPtrSurfaceCreationMutex;
MutexType registeredClientsMutex;
ExecutionEnvironment &executionEnvironment;
LinearStream commandStream;
StreamProperties streamProperties{};
FrontEndPropertiesSupport feSupportFlags{};
PipelineSelectPropertiesSupport pipelineSupportFlags{};
StateBaseAddressPropertiesSupport sbaSupportFlags{};
L1CachePolicy l1CachePolicyData{};
uint64_t totalMemoryUsed = 0u;
volatile TagAddressType *tagAddress = nullptr;
volatile TagAddressType *ucTagAddress = nullptr;
volatile TagAddressType *barrierCountTagAddress = nullptr;
volatile DebugPauseState *debugPauseStateAddress = nullptr;
SpinLock debugPauseStateLock;
static void *asyncDebugBreakConfirmation(void *arg);
static std::function<void()> debugConfirmationFunction;
std::function<void(GraphicsAllocation &)> downloadAllocationImpl;
GraphicsAllocation *tagAllocation = nullptr;
GraphicsAllocation *globalFenceAllocation = nullptr;
GraphicsAllocation *preemptionAllocation = nullptr;
GraphicsAllocation *debugSurface = nullptr;
GraphicsAllocation *perDssBackedBuffer = nullptr;
GraphicsAllocation *clearColorAllocation = nullptr;
GraphicsAllocation *workPartitionAllocation = nullptr;
GraphicsAllocation *globalStatelessHeapAllocation = nullptr;
MultiGraphicsAllocation *tagsMultiAllocation = nullptr;
MultiGraphicsAllocation *hostFunctionDataMultiAllocation = nullptr;
GraphicsAllocation *hostFunctionDataAllocation = nullptr;
IndirectHeap *indirectHeap[IndirectHeapType::numTypes];
OsContext *osContext = nullptr;
CommandStreamReceiver *primaryCsr = nullptr;
TaskCountType *completionFenceValuePointer = nullptr;
HostFunctionData hostFunctionData;
std::atomic<TaskCountType> barrierCount{0};
// current taskLevel. Used for determining if a PIPE_CONTROL is needed.
std::atomic<TaskCountType> taskLevel{0};
std::atomic<TaskCountType> latestSentTaskCount{0};
std::atomic<TaskCountType> latestFlushedTaskCount{0};
// taskCount - # of tasks submitted
std::atomic<TaskCountType> taskCount{0};
std::atomic<uint32_t> numClients = 0u;
DispatchMode dispatchMode = DispatchMode::immediateDispatch;
SamplerCacheFlushState samplerCacheFlushRequired = SamplerCacheFlushState::samplerCacheFlushNotRequired;
PreemptionMode lastPreemptionMode = PreemptionMode::Initial;
std::chrono::microseconds gpuHangCheckPeriod{CommonConstants::gpuHangCheckTimeInUS};
uint32_t lastSentL3Config = 0;
uint32_t latestSentStatelessMocsConfig;
uint64_t lastSentSliceCount;
uint32_t requiredScratchSlot0Size = 0;
uint32_t requiredScratchSlot1Size = 0;
uint32_t lastAdditionalKernelExecInfo;
KernelExecutionType lastKernelExecutionType = KernelExecutionType::defaultType;
MemoryCompressionState lastMemoryCompressionState = MemoryCompressionState::notApplicable;
uint32_t activePartitions = 1;
uint32_t activePartitionsConfig = 1;
uint32_t immWritePostSyncWriteOffset = 0;
uint32_t timeStampPostSyncWriteOffset = 0;
TaskCountType completionFenceValue = 0;
const uint32_t rootDeviceIndex;
const DeviceBitfield deviceBitfield;
std::atomic<bool> hostFunctionInitialized = false;
bool isPreambleSent = false;
bool isStateSipSent = false;
bool isEnginePrologueSent = false;
bool areExceptionsSent = false;
bool isPerDssBackedBufferSent = false;
bool isWalkerWithProfilingEnqueued = false;
bool gsbaFor32BitProgrammed = false;
bool gsbaStateDirty = true;
bool bindingTableBaseAddressRequired = false;
bool heapStorageRequiresRecyclingTag = false;
bool ucResourceRequiresTagUpdate = false;
bool mediaVfeStateDirty = true;
bool stateComputeModeDirty = true;
bool btdCommandDirty = true;
bool lastVmeSubslicesConfig = false;
bool timestampPacketWriteEnabled = false;
bool staticWorkPartitioningEnabled = false;
bool nTo1SubmissionModelEnabled = false;
bool lastSystolicPipelineSelectMode = false;
bool requiresInstructionCacheFlush = false;
bool requiresDcFlush = false;
bool pushAllocationsForMakeResident = true;
bool localMemoryEnabled = false;
bool pageTableManagerInitialized = false;
bool useNewResourceImplicitFlush = false;
bool newResources = false;
bool useGpuIdleImplicitFlush = false;
bool useNotifyEnableForPostSync = false;
bool dcFlushSupport = false;
bool forceSkipResourceCleanupRequired = false;
bool resourcesInitialized = false;
bool heaplessStateInitialized = false;
bool heaplessStateInitEnabled = false;
bool doubleSbaWa = false;
bool dshSupported = false;
bool heaplessModeEnabled = false;
bool use4GbHeaps = true;
bool csrSurfaceProgrammingDone = false;
bool latestFlushIsTaskCountUpdateOnly = false;
};
static_assert(NEO::NonCopyableAndNonMovable<CommandStreamReceiver>);
typedef CommandStreamReceiver *(*CommandStreamReceiverCreateFunc)(bool withAubDump,
ExecutionEnvironment &executionEnvironment,
uint32_t rootDeviceIndex,
const DeviceBitfield deviceBitfield);
} // namespace NEO
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