File: debugger_l0_windows.cpp

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/*
 * Copyright (C) 2020-2025 Intel Corporation
 *
 * SPDX-License-Identifier: MIT
 *
 */

#include "shared/source/debugger/debugger_l0.h"
#include "shared/source/device/device.h"
#include "shared/source/execution_environment/root_device_environment.h"
#include "shared/source/helpers/hw_info.h"

namespace NEO {
std::unique_ptr<NEO::Debugger> DebuggerL0::create(NEO::Device *device) {
    auto &hwInfo = device->getHardwareInfo();
    if (!hwInfo.capabilityTable.l0DebuggerSupported) {
        return std::unique_ptr<DebuggerL0>(nullptr);
    }
    auto success = initDebuggingInOs(device->getRootDeviceEnvironment().osInterface.get());
    if (success) {
        auto debugger = debuggerL0Factory[device->getHardwareInfo().platform.eRenderCoreFamily](device);
        device->setDebugger(debugger);
        return std::unique_ptr<DebuggerL0>(debugger);
    }
    return std::unique_ptr<DebuggerL0>(nullptr);
}
} // namespace NEO