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/* SPDX-License-Identifier: MIT
* Copyright 2014 Advanced Micro Devices, Inc.
* Copyright 2022 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*
*/
#ifndef AMD_SHADERS_H
#define AMD_SHADERS_H
#include "drmtest.h"
#include <amdgpu.h>
#include "amd_shared_dispatch.h"
const uint32_t *
get_shader_bin(uint32_t *size_bytes, uint32_t *code_offset, uint32_t *data_offset);
int
amdgpu_dispatch_load_cs_shader_hang_slow(uint32_t *ptr, uint32_t family_id);
int
amdgpu_dispatch_load_cs_shader(uint8_t *ptr, int cs_type, uint32_t version);
int
amdgpu_draw_load_ps_shader_hang_slow(uint32_t *ptr, int family);
#endif
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